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DepressionNCT05601362

Evaluation of a Therapeutic Mobile App for Depression

A study testing Gamified Attention Bias Modification in people with Depression, run by Christopher G. Beevers at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this study is a preliminary evaluation of a gamified attention bias modification training (GAMBT) for reducing symptoms of depression and rumination. Individuals with elevated symptoms of depression will use the digital intervention over the course of 4 weeks. Read more about this study

Who is it for?
Ages 18 to 45 years
Conditions the study is for
Depression
What is being tested?
Gamified Attention Bias Modification
Type of treatment
Medical device
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
110 participants
Where
1 siteUnited States
Study dates
30 Mar 2023to 30 Aug 2023
Phase
Interventional
Are there results?
Yes, posted in the registrySummary in the doctors' view

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 45 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • able and willing to provide informed consent;
  • fluent in English;
  • normal or corrected-to-normal vision
  • moderate or greater depression symptoms (defined as greater than or equal to 10 on the PHQ-8);
  • attention bias for negative stimuli (operationalized as greater than an average of 6500 ms of dwell time on sad faces in an attention bias task);
  • stable psychiatric and neurological medication usage.
  • access to a smartphone for downloading the app and a laptop or desktop computer to complete the weekly assessments

Who cannot join

  • recent heavy alcohol use defined as a score of 2 or higher on the PDSQ
  • past or present comorbidity of other serious mental illness (e.g., schizophrenia, substance use disorder, bipolar disorder, etc.)
  • previous experience with gamified attention bias modification app

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Mary Eileen McNamara

    Austin, Texas, 78712

Other trials in United States

About this study

The purpose of this study is a preliminary evaluation of a gamified attention bias modification training (GAMBT) for reducing symptoms of depression and rumination. Individuals with elevated symptoms of depression will use the digital intervention over the course of 4 weeks. They will complete a brief (~5 question) survey daily, as well as weekly assessments.

Read the detailed description

This study aims to assess the feasibility and efficacy of the digital therapeutic attention bias modification (ABM) intervention that targets and reduces negative attention bias among adults with elevated symptoms of depression. Consistent with the experimental therapeutics approach ABM has been shown to both reduce negative attention bias and improve symptoms of depression. However, engagement with these tasks have been mixed, with some participants describing traditional ABM tasks as boring. This had led to the development of gamified versions of ABM with the intent to improve participant engagement. Nevertheless, there have been very few rigorous trials of ABM for depression, and no one to our knowledge has used ecological momentary assessment to tease apart the mechanisms by which ABM can lead to improvements in depression symptoms.

Participants will access the intervention on their mobile smart phone and complete treatment over a period of 4 weeks. Enrolled participants will be randomly assigned to one of two groups: Gamified attention bias modification training, or gamified placebo training. They will complete brief (~5 questions) daily surveys, as well as weekly remote assessments of attention bias and depression symptoms.

Conditions
Depression
Being tested
Gamified Attention Bias Modification, Gamified Placebo Training
Medical subject headings
Depression

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Gamified Attention Bias ModificationDevice

    Gamified computerized behavioral therapy with therapeutic intervention based on Attention Bias Modification Training (ABMT).

  • Gamified Placebo TrainingDevice

    Placebo version of Gamified Attention Bias Modification. (Identical version of the gamified behavioral intervention without manipulation designed to decrease negative attention bias).

Study groups in NCT05601362
Study groupRoleWhat they receive
Gamified Attention Bias ModificationActive comparatorDigital therapeutic intervention based on Attention Bias Modification Training (ABMT) designed to decrease negative attention bias.
Receives: Device: Gamified Attention Bias Modification
Gamified Placebo TrainingSham comparatorIdentical version of the gamified behavioral intervention without manipulation designed to decrease negative attention bias
Receives: Device: Gamified Placebo Training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Patient Health Questionnaire - 8 (PHQ-8)

    8-item self-report measure of depression symptom severity (Range: 0-24, higher scores indicate greater depression severity)

    Measured: End of treatment (4 week treatment phase)

Secondary outcomes (3)
  1. Ruminative Response Scale - Brooding Subscale (RRS-B)

    5-item self-report measure of rumination frequency (Range: 1-20, higher scores indicate more rumination)

    Measured: End of treatment (4 week treatment phase)

  2. Perseverative Thinking Questionnaire (PTQ) -"Difficult to Disengage From" Subscale

    3-item self-report measure of rumination frequency (Range: 0-12, higher scores indicate more rumination)

    Measured: End of treatment (4 week treatment phase)

  3. Inventory of Depression and Anxiety Symptoms (IDAS) Dysphoria Subscale

    10-item measure of dysphoria and depression symptoms (Range: 10-50, higher scores indicate greater dysphoria)

    Measured: End of treatment (4 week treatment phase)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted1 Nov 2022
  2. Study start30 Mar 2023
  3. Primary completion30 Aug 2023
  4. Study completion30 Aug 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Outcomes assessor
Enrolment
110 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05601362
Sponsor's protocol ID
STUDY00003315
Status last verified
May 2026
First submitted
26 Oct 2022
Last updated
6 Jul 2026
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
Yes
Individual data sharing
Yes: De-identified data will be made available upon study completion.

Questions about this trial

What is this clinical trial studying?

A study testing Gamified Attention Bias Modification in people with Depression, run by Christopher G. Beevers at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 6 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Yes. Results are posted in the registry (first posted 6 Jul 2026). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Patient Health Questionnaire - 8 (PHQ-8) (time frame: End of treatment (4 week treatment phase)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 Jul 2026.

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