Internet Gaming DisorderNCT05632471
The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
A study testing web-based "I know digital games" training for intervation grup in people with Internet Gaming Disorder, run by Mersin University at 1 site in Turkey (Türkiye).
Trial summary
Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming… Read more about this study
- Who is it for?
- Ages 9 to 10 yearsHealthy volunteers can take part
- Conditions the study is for
- Internet Gaming Disorder
- What is being tested?
- web-based "I know digital games" training for intervation grup
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 96 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 1 Dec 2019to Jan 2024
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 9 to 10 years
- All sexes
- Healthy volunteers accepted
- Child
Who may be able to join
- For kids
- To have a score between 25-36 from IOOBÖ9-SF [69]
- Willingness to participate in the study,
- No communication barrier,
- Being educated in high socioeconomic level schools,
- Not having a psychiatric diagnosis and/or not using psychiatric medication
Show all 14Show fewer
- for parents
- Your child's score between 25-36 on IOOBÖ9-SF,
- Willingness to participate in the study,
- No communication barrier,
- Having at least one tablet/smartphone/computer and being able to use these devices,
- Having mobile or home internet,
- Being literate,
- The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.
Who cannot join
- For kids
- Having received 25 points below or 36 points above IOOBÖ9-SF
- Not being willing to participate in the study,
- Having a communication barrier (not being able to speak or understand Turkish…),
- Having a psychiatric diagnosis and/or using psychiatric medication
- for parents
Show all 13Show fewer
- Your child's score below 25 or above 36 on OOOBÖ9-SF
- Not being willing to participate in the study,
- Having a communication barrier (not being able to speak or understand Turkish…)
- Not having at least one tablet/smartphone/computer,
- Not having mobile or home internet,
- Being illiterate,
- The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site, 1 recruiting
- Recruiting
Meryem MUTLU SAYIN
Hatay, Antakya, 31100
Sümbüle SÜMBÜLE KÖKSOY VAYISOĞLU
About this study
Official title: The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder
Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The "I know digital games" training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the "Internet Gaming Disorder Scale Short Form" (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.
- Conditions
- Internet Gaming Disorder
- Being tested
- web-based "I know digital games" training for intervation grup, The control group was not trained
- Keywords
- Internet Gaming Disorder, Parents, Prevention methods, Child, Web-Based Education
- Medical subject headings
- Internet Addiction Disorder
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
web-based "I know digital games" training for intervation grupBehavioural
"I know digital games" training consisting of 10 web-based videos
The control group was not trainedOther
The control group was not trained
| Study group | Role | What they receive |
|---|---|---|
| web-based training for parents in the intervention group | Experimental | Parents were given "I know digital games" training with 10 videos from the website. Receives: Behavioral: web-based "I know digital games" training for intervation grup |
| parents in the control group | Other | No intervention was applied to the parents in the control group. Receives: Other: The control group was not trained |
What is being measured
The primary outcome is the main question the study is designed to answer.
Internet Gaming Disorder Scale Short Form (IGDS9-SF) score
An increase in the scale scores means that the problematic behavior increases. (Min:9; Max:36)
Measured: 4 months
Secondary outcomes (4)
Parents' knowledge points on digital games
Evaluation of parents' knowledge scores about digital games
Measured: 4 months
Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores
Evaluation of the scores obtained by parents from the form in the dimensions of "controlling their children's digital games", "protecting them from the harms of digital games", "limiting their digital games", "forcefully controlling (punishing) digital games", "guiding digital games".
Measured: 4 months
Problems that parents have with their children due to digital games
Evaluation of the problems parents experience with their children due to digital games
Measured: 4 months
children's digital gaming time
Evaluation of children's digital game playing time
Measured: 4 months
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted30 Nov 2022
- Study start1 Dec 2019
- Primary completion31 Jul 2023 (estimated)
- Study completionJan 2024 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Internet Gaming DisorderStudies of the same condition, open and under way.
- More trials run by Mersin UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 96 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Mersin University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Meryem MUTLU, Mersin University
- Investigators
- Sümbüle Köksoy Vayısoğlu, Study director, Mersin University Faculty of Nursing
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT05632471
- Sponsor's protocol ID
- MMUTLU
- Status last verified
- Mar 2023
- First submitted
- 6 Nov 2022
- Last updated
- 27 Mar 2023
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Yes: Will be shared after the completion of the research reports.
Study at a glance
From the registry record, last updated by the sponsor on 27 Mar 2023. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder
- ClinicalTrials.gov ID
- NCT05632471
- Acronym / sponsor ID
- MMUTLU
- Conditions
- Internet Gaming Disorder
- Keywords
- Internet Gaming Disorder, Parents, Prevention methods, Child, Web-Based Education
- Study type
- Interventional
- Recruitment status
- Unknown status
- Enrolment
- 96 participants (estimated)
- Lead sponsor
- Mersin UniversityUniversity, hospital or other
- Study start
- 1 Dec 2019 (actual)
- Primary completion
- 31 Jul 2023 (estimated)
- Study completion
- Jan 2024 (estimated)
- First posted
- 30 Nov 2022 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The "I know digital games" training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the "Internet Gaming Disorder Scale Short Form" (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.
Study design
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| web-based training for parents in the intervention group | Experimental | Behavioral: web-based "I know digital games" training for intervation grupParents were given "I know digital games" training with 10 videos from the website. |
| parents in the control group | Other | Other: The control group was not trainedNo intervention was applied to the parents in the control group. |
Who may qualify
- Ages
- 9 to 10 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (14 listed)
- For kids
- for parents
Key exclusion criteria (13 listed)
- For kids
- for parents
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| web-based "I know digital games" training for intervation grup"I know digital games" training consisting of 10 web-based videos | Behavioural | web-based training for parents in the intervention group |
| The control group was not trainedThe control group was not trained | Other | parents in the control group |
Primary outcome
Internet Gaming Disorder Scale Short Form (IGDS9-SF) score
Time frame: 4 months
An increase in the scale scores means that the problematic behavior increases. (Min:9; Max:36)
4 secondary outcomes
Parents' knowledge points on digital games
Time frame: 4 months
Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores
Time frame: 4 months
Problems that parents have with their children due to digital games
Time frame: 4 months
children's digital gaming time
Time frame: 4 months
Results and safety
Results are not available in the source record.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 27 Mar 2023.
- Individual participant dataSharing planned: Yes. Will be shared after the completion of the research reports.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Sümbüle Köksoy Vayısoğlu study director
Mersin University Faculty of Nursing
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing web-based "I know digital games" training for intervation grup in people with Internet Gaming Disorder, run by Mersin University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 14 inclusion and 13 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: status not confirmed, as of the sponsor's last update on 27 Mar 2023. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Results are not available in the source record.
How can a doctor refer a patient or contact the research team?
Contact Meryem Mutlu Sayın (05330949169, meriyemmutlu@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Internet Gaming Disorder Scale Short Form (IGDS9-SF) score (time frame: 4 months). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 27 Mar 2023.