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Internet Gaming DisorderNCT05632471

The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder

A study testing web-based "I know digital games" training for intervation grup in people with Internet Gaming Disorder, run by Mersin University at 1 site in Turkey (Türkiye).

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming… Read more about this study

Who is it for?
Ages 9 to 10 yearsHealthy volunteers can take part
Conditions the study is for
Internet Gaming Disorder
What is being tested?
web-based "I know digital games" training for intervation grup
Could I receive a placebo?
No, everyone receives an active treatment
How many people
96 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Dec 2019to Jan 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 9 to 10 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • For kids
  • To have a score between 25-36 from IOOBÖ9-SF [69]
  • Willingness to participate in the study,
  • No communication barrier,
  • Being educated in high socioeconomic level schools,
  • Not having a psychiatric diagnosis and/or not using psychiatric medication
Show all 14Show fewer
  • for parents
  • Your child's score between 25-36 on IOOBÖ9-SF,
  • Willingness to participate in the study,
  • No communication barrier,
  • Having at least one tablet/smartphone/computer and being able to use these devices,
  • Having mobile or home internet,
  • Being literate,
  • The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.

Who cannot join

  • For kids
  • Having received 25 points below or 36 points above IOOBÖ9-SF
  • Not being willing to participate in the study,
  • Having a communication barrier (not being able to speak or understand Turkish…),
  • Having a psychiatric diagnosis and/or using psychiatric medication
  • for parents
Show all 13Show fewer
  • Your child's score below 25 or above 36 on OOOBÖ9-SF
  • Not being willing to participate in the study,
  • Having a communication barrier (not being able to speak or understand Turkish…)
  • Not having at least one tablet/smartphone/computer,
  • Not having mobile or home internet,
  • Being illiterate,
  • The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.

Trial locations and contacts

1 site in 1 country.

Meryem Mutlu Sayın contact

05330949169

meriyemmutlu@gmail.com

Sümbüle Köksoy Vayısoğlu contact

05075050711

sumbule@mersin.edu.tr

Turkey (Türkiye)1 site, 1 recruiting
  • Meryem MUTLU SAYIN

    Hatay, Antakya, 31100

    Sümbüle SÜMBÜLE KÖKSOY VAYISOĞLU

    Recruiting

Other trials in Turkey (Türkiye)

About this study

Official title: The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder

Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The "I know digital games" training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the "Internet Gaming Disorder Scale Short Form" (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.

Being tested
web-based "I know digital games" training for intervation grup, The control group was not trained
Keywords
Internet Gaming Disorder, Parents, Prevention methods, Child, Web-Based Education
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • web-based "I know digital games" training for intervation grupBehavioural

    "I know digital games" training consisting of 10 web-based videos

  • The control group was not trainedOther

    The control group was not trained

Study groups in NCT05632471
Study groupRoleWhat they receive
web-based training for parents in the intervention groupExperimentalParents were given "I know digital games" training with 10 videos from the website.
Receives: Behavioral: web-based "I know digital games" training for intervation grup
parents in the control groupOtherNo intervention was applied to the parents in the control group.
Receives: Other: The control group was not trained

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Internet Gaming Disorder Scale Short Form (IGDS9-SF) score

    An increase in the scale scores means that the problematic behavior increases. (Min:9; Max:36)

    Measured: 4 months

Secondary outcomes (4)
  1. Parents' knowledge points on digital games

    Evaluation of parents' knowledge scores about digital games

    Measured: 4 months

  2. Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores

    Evaluation of the scores obtained by parents from the form in the dimensions of "controlling their children's digital games", "protecting them from the harms of digital games", "limiting their digital games", "forcefully controlling (punishing) digital games", "guiding digital games".

    Measured: 4 months

  3. Problems that parents have with their children due to digital games

    Evaluation of the problems parents experience with their children due to digital games

    Measured: 4 months

  4. children's digital gaming time

    Evaluation of children's digital game playing time

    Measured: 4 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted30 Nov 2022
  2. Study start1 Dec 2019
  3. Primary completion31 Jul 2023 (estimated)
  4. Study completionJan 2024 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
96 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05632471
Sponsor's protocol ID
MMUTLU
Status last verified
Mar 2023
First submitted
6 Nov 2022
Last updated
27 Mar 2023
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Will be shared after the completion of the research reports.

Questions about this trial

What is this clinical trial studying?

A study testing web-based "I know digital games" training for intervation grup in people with Internet Gaming Disorder, run by Mersin University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 14 inclusion and 13 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 27 Mar 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Meryem Mutlu Sayın (05330949169, meriyemmutlu@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Internet Gaming Disorder Scale Short Form (IGDS9-SF) score (time frame: 4 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 27 Mar 2023.

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