HealthyNCT05661526
The Effect of Game-Based Activity on Blood Transfusion in Nursing Students
A study testing Bloodpoly board game and Text-to-speech group in people with Healthy, run by Abant Izzet Baysal University at 1 site in Turkey (Türkiye).
Trial summary
The aim of this randomized controlled study, which included pre-test, posttest and perseverance test, was to determine the effect of game-based learning on nursing students' knowledge levels about blood transfusion, to determine the permanence level of learning and satisfaction with the training method. Read more about this study
- Who is it for?
- Ages 18 to 30 yearsHealthy volunteers can take part
- Conditions the study is for
- Healthy
- What is being tested?
- Bloodpoly board game and Text-to-speech group
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 60 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 26 Dec 2022to 28 Mar 2023
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 30 years
- All sexes
- Healthy volunteers accepted
- Adult
Who may be able to join
- To be a second year student of the nursing department
- To be eligible to participate in the curriculum research
- Not having received any previous training in blood transfusions
- Not having clinical experience in the subject
- Volunteering to participate in the study
Who cannot join
- Not being eligible to participate in curriculum research
- Have any previous training in blood transfusion
- Have clinical experience in the subject
- Not volunteering to participate in the study
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site
Bolu Abant İzzet Baysal University Faculty of Health Sciences Nursing Department
Bolu, 14100
About this study
Official title: The Effect of Game-Based Activity on Knowledge and Persistence in Blood Transfusion in Nursing Students: A Randomized Controlled Trial
The aim of this randomized controlled study, which included pre-test, posttest and perseverance test, was to determine the effect of game-based learning on nursing students' knowledge levels about blood transfusion, to determine the permanence level of learning and satisfaction with the training method.
The fundamental question it aims to answer is:
•Does the blood transfusion training given to nursing students by the board game playing method have an effect on the level of knowledge, the permanence of the information and satisfaction with the training method? Participants will participate in an educational activity related to blood transfusion. The researchers will compare whether the blood transfusion training given to nursing students with the board game playing method is effective or not with the text-reading method.
Read the detailed description
Students who meet the criteria for inclusion in the study and agree to participate in the study will be divided into experimental and control groups using the computer-aided randomization system. After randomization, the appropriate time frame will be determined by taking into account the course schedules with the students. During the common time frame, students will be informed about the research and asked to fill out the Informed Consent Forms. The subject of blood transfusion (KGI: 1.00), which was prepared by the researchers and sent to five academic nurses who are experts in the field for scope validity, will be transferred to the students in three course hours (150 minutes) in the form of theoretical training and power point presentation. Within the scope of theoretical training, students; the structure of blood and blood, the functions of blood, the combination of blood, blood groups, Rh factor, blood products, blood transfusion, blood transfusion indications, safe blood transfusion, basic points in the transfusion process of blood and blood products, blood transfusion process steps and blood transfusion reactions will be explained. After the lecture is completed, "Blood Transfusion Information Test" and Personal Information Form will be applied to the students.
After the theoretical part of the course is completed, the application part is carried out differently for the control and experimental group and after the application of the control group is finished, the application of the experimental group will be carried out.
Students in the control group; 50 minutes of reading time will be organized per day for three days in the designated classroom and common time and under the supervision of the researchers During the reading time, the content of the topic related to blood transfusion described by the researchers will be given to the students and they will be provided with reading. At the end of the period, the documents given will be taken back by the researchers. This practice will continue for three days and at the end of the third day, "Blood Transfusion Knowledge Test" and "Satisfaction with Educational Methods" will be applied to the students.
The students in the experimental group; In the designated classroom and common time frame and under the supervision of researchers, they will be provided with an average of 50 minutes of board games per day for three days. For this, four groups of five students will be formed and students will be randomly assigned to these groups. Students will then be asked to move on to the four areas where the board game takes place. Four groups will start playing Bloodpoly simultaneously. The game will continue until all questions are finished. After the Bloodpoly game, "Blood Transfusion Knowledge Test" and "Satisfaction Survey from Educational Methods" will be applied to the students.
Three weeks after the application of the Control and Experimental group is completed, the "Blood Transfusion Knowledge Test" will be re-administered to all students to measure persistence in the level of knowledge.
Board Game The board game called Bloodpoly was inspired by the game Monopoly when it was designed. Bloodpoly is a board game for nursing students with information questions about blood transfusion. The game is built on a square cardboard floor. The questions and "surprise" contents in the "one-on-one", "short short", "true-false", "what am I?", "attention!" sections in the blood transfusion information test were written on cards prepared in different colors. Surprise card contents include commands such as "ask your opponent a question", "go back to the beginning", "donate a blood", which add excitement to the game. The player who comes to the black "Bankruptcy" box on the game track must donate all the blood in his hand to the blood center. The cards are randomly placed in the middle of the track, above their own color. The Bloodpoly game consists of a total of 70 boxes. The boxes are painted in 10 "one-on-one" green, 10 "short short" pink, 10 "right-wrong" purple, 10 "what am I?" blue, 10 "attention!" red, 10 "surprise" yellow, and 10 "bankruptcy" black. Colors are randomly placed on the track. There is a "start" box representing the start of the track. In the middle of the track there is a blood bank where players can buy blood products. In the blood bank there are cards in the form of blood bags representing the blood product. There are icons of different characters in the game to represent the players and to see their progress on the track. Advancements in the game are made by throwing a single dice consisting of six numbers.
- Conditions
- Healthy
- Being tested
- Bloodpoly board game, Text-to-speech group
- Keywords
- Blood Transfusion, Nursing Education, Board Game
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Bloodpoly board gameOther
Blood transfusion training given by Bloodpoly board game
Text-to-speech groupOther
Blood transfusion training given by text-to-speech
| Study group | Role | What they receive |
|---|---|---|
| Bloodpoly board game | Experimental | Students in the Bloodpoly board game group; In the designated classroom and common time frame and under the supervision of researchers, they will be provided with an average of 50 minutes of board games per day for three days. For this, four groups of five students will be formed and students will be randomly assigned to these groups. Students will then be asked to move on to the four areas where the board game takes place. Four groups will start playing Bloodpoly simultaneously. The game will continue until all questions are finished. Receives: Other: Bloodpoly board game |
| Text-to-speech group | Active comparator | Students in the text-to-speech group; 50 minutes of reading time will be organized per day for three days in the designated classroom and common time and under the supervision of the researchers During the reading time, the content of the topic related to blood transfusion described by the researchers will be given to the students and they will be provided with reading. At the end of the period, the documents given will be taken back by the researchers. Receives: Other: Text-to-speech group |
What is being measured
The primary outcome is the main question the study is designed to answer.
Nursing students' knowledge of blood transfusion: First test
"Blood Transfusion Knowledge Test" is a test prepared by researchers by scanning the literature and includes 50 questions of blood transfusion. The test consists of five sections and each section contains 10 questions. The total score, which is calculated by summing the scores obtained from the five sections of the test, constitutes the participant's blood transfusion knowledge level score. The total score that can be reached in the test varies between 0-75.
Measured: Just before application
Secondary outcomes (2)
Nursing students' knowledge of blood transfusion: Second test
"Blood Transfusion Knowledge Test" is a test prepared by researchers by scanning the literature and includes 50 questions of blood transfusion. The test consists of five sections and each section contains 10 questions. The total score, which is calculated by summing the scores obtained from the five sections of the test, constitutes the participant's blood transfusion knowledge level score. The total score that can be reached in the test varies between 0-75.
Measured: Immediately after application
Satisfaction levels of nursing students with the training method
"Satisfaction with Educational Methods Survey" "Satisfaction with Educational Methods Survey" is a questionnaire developed by Gürpınar and consists of 16 propositions (Cronbach alpha: 0.84). Each proposition is scored on a scale of 1 to 5 according to the 5-point lique. In the survey, at least 16 and at most 80 points are given to the satisfaction of the students from the educational methods It is determined that the satisfaction levels of the students increase as the score obtained from the survey increases, and the satisfaction levels decrease as they decrease
Measured: Immediately after application
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted22 Dec 2022
- Study start26 Dec 2022
- Primary completion26 Jan 2023
- Study completion28 Mar 2023
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for HealthyStudies of the same condition, open and under way.
- More trials run by Abant Izzet Baysal UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- This study is a randomized controlled study with experimental and control groups consisting of pre-test, post-test and persistence test.
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 60 participants (actual)
Sponsor and investigators
- Lead sponsor
- Abant Izzet Baysal University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Lutfiye Nur Uzun, Abant Izzet Baysal University
- Investigators
- Lütfiye Nur Uzun, PhD Student, Principal investigator, Bolu Abant İzzet Baysal University Faculty of Health Sciences Nursing DepartmentBirgül Cerit, Assoc.Prof., Principal investigator, Bolu Abant İzzet Baysal University Faculty of Health Sciences Nursing Department
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT05661526
- Sponsor's protocol ID
- AIBU-HEM-UZUN-002
- Status last verified
- Jul 2023
- First submitted
- 14 Dec 2022
- Last updated
- 20 Jul 2023
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: No IPD will be shared with other researchers.
Study at a glance
From the registry record, last updated by the sponsor on 20 Jul 2023. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Game-Based Activity on Knowledge and Persistence in Blood Transfusion in Nursing Students: A Randomized Controlled Trial
- ClinicalTrials.gov ID
- NCT05661526
- Acronym / sponsor ID
- AIBU-HEM-UZUN-002
- Conditions
- Healthy
- Keywords
- Blood Transfusion, Nursing Education, Board Game
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 60 participants (actual)
- Lead sponsor
- Abant Izzet Baysal UniversityUniversity, hospital or other
- Study start
- 26 Dec 2022 (actual)
- Primary completion
- 26 Jan 2023 (actual)
- Study completion
- 28 Mar 2023 (actual)
- First posted
- 22 Dec 2022 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The aim of this randomized controlled study, which included pre-test, posttest and perseverance test, was to determine the effect of game-based learning on nursing students' knowledge levels about blood transfusion, to determine the permanence level of learning and satisfaction with the training method.
The fundamental question it aims to answer is:
•Does the blood transfusion training given to nursing students by the board game playing method have an effect on the level of knowledge, the permanence of the information and satisfaction with the training method? Participants will participate in an educational activity related to blood transfusion. The researchers will compare whether the blood transfusion training given to nursing students with the board game playing method is effective or not with the text-reading method.
Detailed description
Students who meet the criteria for inclusion in the study and agree to participate in the study will be divided into experimental and control groups using the computer-aided randomization system. After randomization, the appropriate time frame will be determined by taking into account the course schedules with the students. During the common time frame, students will be informed about the research and asked to fill out the Informed Consent Forms. The subject of blood transfusion (KGI: 1.00), which was prepared by the researchers and sent to five academic nurses who are experts in the field for scope validity, will be transferred to the students in three course hours (150 minutes) in the form of theoretical training and power point presentation. Within the scope of theoretical training, students; the structure of blood and blood, the functions of blood, the combination of blood, blood groups, Rh factor, blood products, blood transfusion, blood transfusion indications, safe blood transfusion, basic points in the transfusion process of blood and blood products, blood transfusion process steps and blood transfusion reactions will be explained. After the lecture is completed, "Blood Transfusion Information Test" and Personal Information Form will be applied to the students.
After the theoretical part of the course is completed, the application part is carried out differently for the control and experimental group and after the application of the control group is finished, the application of the experimental group will be carried out.
Students in the control group; 50 minutes of reading time will be organized per day for three days in the designated classroom and common time and under the supervision of the researchers During the reading time, the content of the topic related to blood transfusion described by the researchers will be given to the students and they will be provided with reading. At the end of the period, the documents given will be taken back by the researchers. This practice will continue for three days and at the end of the third day, "Blood Transfusion Knowledge Test" and "Satisfaction with Educational Methods" will be applied to the students.
The students in the experimental group; In the designated classroom and common time frame and under the supervision of researchers, they will be provided with an average of 50 minutes of board games per day for three days. For this, four groups of five students will be formed and students will be randomly assigned to these groups. Students will then be asked to move on to the four areas where the board game takes place. Four groups will start playing Bloodpoly simultaneously. The game will continue until all questions are finished. After the Bloodpoly game, "Blood Transfusion Knowledge Test" and "Satisfaction Survey from Educational Methods" will be applied to the students.
Three weeks after the application of the Control and Experimental group is completed, the "Blood Transfusion Knowledge Test" will be re-administered to all students to measure persistence in the level of knowledge.
Board Game The board game called Bloodpoly was inspired by the game Monopoly when it was designed. Bloodpoly is a board game for nursing students with information questions about blood transfusion. The game is built on a square cardboard floor. The questions and "surprise" contents in the "one-on-one", "short short", "true-false", "what am I?", "attention!" sections in the blood transfusion information test were written on cards prepared in different colors. Surprise card contents include commands such as "ask your opponent a question", "go back to the beginning", "donate a blood", which add excitement to the game. The player who comes to the black "Bankruptcy" box on the game track must donate all the blood in his hand to the blood center. The cards are randomly placed in the middle of the track, above their own color. The Bloodpoly game consists of a total of 70 boxes. The boxes are painted in 10 "one-on-one" green, 10 "short short" pink, 10 "right-wrong" purple, 10 "what am I?" blue, 10 "attention!" red, 10 "surprise" yellow, and 10 "bankruptcy" black. Colors are randomly placed on the track. There is a "start" box representing the start of the track. In the middle of the track there is a blood bank where players can buy blood products. In the blood bank there are cards in the form of blood bags representing the blood product. There are icons of different characters in the game to represent the players and to see their progress on the track. Advancements in the game are made by throwing a single dice consisting of six numbers.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
- Model description
- This study is a randomized controlled study with experimental and control groups consisting of pre-test, post-test and persistence test.
| Arm | Type | Receives |
|---|---|---|
| Bloodpoly board game | Experimental | Other: Bloodpoly board gameStudents in the Bloodpoly board game group; In the designated classroom and common time frame and under the supervision of researchers, they will be provided with an average of 50 minutes of board games per day for three days. For this, four groups of five students will be formed and students will be randomly assigned to these groups. Students will then be asked to move on to the four areas where the board game takes place. Four groups will start playing Bloodpoly simultaneously. The game will continue until all questions are finished. |
| Text-to-speech group | Active comparator | Other: Text-to-speech groupStudents in the text-to-speech group; 50 minutes of reading time will be organized per day for three days in the designated classroom and common time and under the supervision of the researchers During the reading time, the content of the topic related to blood transfusion described by the researchers will be given to the students and they will be provided with reading. At the end of the period, the documents given will be taken back by the researchers. |
Who may qualify
- Ages
- 18 to 30 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
Key inclusion criteria (5 listed)
- To be a second year student of the nursing department
- To be eligible to participate in the curriculum research
- Not having received any previous training in blood transfusions
- Not having clinical experience in the subject
- Volunteering to participate in the study
Key exclusion criteria (4 listed)
- Not being eligible to participate in curriculum research
- Have any previous training in blood transfusion
- Have clinical experience in the subject
- Not volunteering to participate in the study
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Bloodpoly board gameBlood transfusion training given by Bloodpoly board game | Other | Bloodpoly board game |
| Text-to-speech groupBlood transfusion training given by text-to-speech | Other | Text-to-speech group |
Primary outcome
Nursing students' knowledge of blood transfusion: First test
Time frame: Just before application
"Blood Transfusion Knowledge Test" is a test prepared by researchers by scanning the literature and includes 50 questions of blood transfusion. The test consists of five sections and each section contains 10 questions. The total score, which is calculated by summing the scores obtained from the five sections of the test, constitutes the participant's blood transfusion knowledge level score. The total score that can be reached in the test varies between 0-75.
2 secondary outcomes
Nursing students' knowledge of blood transfusion: Second test
Time frame: Immediately after application
Satisfaction levels of nursing students with the training method
Time frame: Immediately after application
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 20 Jul 2023.
- Individual participant dataSharing planned: No. No IPD will be shared with other researchers.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Lütfiye Nur Uzun, PhD Student principal investigator
Bolu Abant İzzet Baysal University Faculty of Health Sciences Nursing Department
Birgül Cerit, Assoc.Prof. principal investigator
Bolu Abant İzzet Baysal University Faculty of Health Sciences Nursing Department
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Bloodpoly board game and Text-to-speech group in people with Healthy, run by Abant Izzet Baysal University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 20 Jul 2023. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Nursing students' knowledge of blood transfusion: First test (time frame: Just before application). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 20 Jul 2023.