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Coronary Artery DiseaseNCT05722366

Investigation of Acute Responses of Active Video Games Practice Compared to Exercise in Coronary Artery Patients

A study testing Active video game and aerobic exercise in people with Coronary Artery Disease, run by Dokuz Eylul University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

At least 25 volunteers with a diagnosis of coronary artery disease in the Department of Cardiology of Dokuz Eylul University and who meet the criteria for follow-up and inclusion will participate in the study. Demographic and clinical information of the participants will be questioned. Read more about this study

Who is it for?
Ages 40 to 75 years, men only
Conditions the study is for
Coronary Artery Disease
What is being tested?
Active video game and aerobic exercise
Could I receive a placebo?
No, everyone receives an active treatment
How many people
25 participants
Where
1 siteTurkey (Türkiye)
Study dates
20 Nov 2022to 1 Aug 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 40 to 75 years
  • Men only
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Having been diagnosed with coronary artery disease
  • Being clinically stable
  • Becoming a volunteer

Who cannot join

  • The presence of unstable angina
  • The presence of a pacemaker
  • The presence of cardiomyopathy
  • The presence of a high cardiovascular risk
  • The presence of November severe neurological, pulmonary and musculoskeletal system diseases
  • The patient wants to quit the study

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Dokuz Eylül University

    Izmir, Balcova, 35140

Other trials in Turkey (Türkiye)

About this study

Official title: Comparison of Acute Responses of Aerobic Exercise and Active Video Games in Coronary Artery Patients

At least 25 volunteers with a diagnosis of coronary artery disease in the Department of Cardiology of Dokuz Eylul University and who meet the criteria for follow-up and inclusion will participate in the study. Demographic and clinical information of the participants will be questioned. Active video games and exercise sessions will be randomized to last 25 minutes. Before and after the sessions, heart rate, blood pressure, shortness of breath, oxygen saturation and arterial stiffness will be measured. In addition, energy expenditure, heart rate, perceived exertion, shortness of breath and oxygen saturation will be recorded during the sessions. At the end of the sessions, the person will be asked if they enjoy active video games.

Read the detailed description

Individuals etiology, demographic information (age, gender,marital status, education,occupation),risk factors (smoking,alcohol use,exercise habit),height,weight,curriculum vitae, family history, medications used, and effort test results will be recorded.

Evaluation of energy expenditure: Energy expenditure during active video games and exercise will be evaluated using the activity monitor. The activity monitor will be attached to the upper arm. Its accelerometer measures skin temperature, galvanic skin response and heat flux, as well as energy expenditure during movement.

Evaluation of hemodynamic and pulmonary responses:

Blood pressure: It will be measured with a sphygmomanometer. Perceived effort: The degree of perceived effort will be evaluated with the Modified Borg scale.

Shortness of breath: Shortness of breath will be assessed with the Modified Borg scale.

Heart rate and Oxygen saturation: It will be evaluated by pulse oximetry. Evaluation of vascular responses: Arterial stiffness will be assessed to assess vascular responses to active video games and exercise. Arterial stiffness will be measured with a noninvasive method with the help of the SphygmocorXCEL device, which can automatically measure with the cuff. The patient's age, gender, blood pressure, height, weight, carotid-sternal notch distance between the artery, carotid-femoral artery as the distance between the entered data to the computer after increasing pressure over the brachial artery through a transducer (augmentation index) and again, carotid-femoral pulse wave velocity via the artery (pulse wave velocity) measurements will be made.

The pleasure received from both interventions will be evaluated according to the visual analogue scale (0-10).

Active Video Game Intervention The active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and a sensor.

Active video games consist of Bowling, River Rush, Rally Ball and Reflex Ridge games.

Participants will exercise for a total of 25 minutes with light-paced games for warm-up for the first 5 minutes, then brisk games with different body movements until the 15 minutes are complete, and light-paced games for 5 minutes to cool down.

Participants will complete active video games in the same order. Aerobic Exercise Intervention The exercise intervention will consist of a continuous moderate-intensity walking session on the treadmill. After the first 5 minutes of warm-up, at 55-70% of the peak heart rate reserve(HRR)with a 15-minute walking session, and 5 minutes of cooling down a total of 25 minutes of exercise will be performed.

Blood pressure, heart rate, oxygen saturation, dyspnea, and perceived general fatigue (Mod.Borg 0-10) of the participants will be evaluated before the interventions, at the end of the loading, after the exercise, and 5 minutes after the intervention. Before and after the sessions arterial stiffness will be measured.

Being tested
Active video game, aerobic exercise
Keywords
coronary artery disease, active video games, aerobic exercise
Medical subject headings
Coronary Artery Disease

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Active video gameOther

    With the closed envelope method, the order in which the participants will perform active video games and aerobic exercise will be determined. It will be applied with 2 weeks between interventions.

  • aerobic exerciseOther

    With the closed envelope method, the order in which the participants will perform active video games and aerobic exercise will be determined. It will be applied with 2 weeks between interventions.

Study groups in NCT05722366
Study groupRoleWhat they receive
Active Video Game İnterventionActive comparatorThe active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and a sensor. Active video games consist of Bowling, River Rush, Rally Ball and Reflex Ridge games. Participants will exercise for a total of 25 minutes with light-paced games for warm-up for the first 5 minutes, then brisk games with different body movements until the 15 minutes are complete, and light-paced games for 5 minutes to cool down. Participants will complete active video games in the same order.
Receives: Other: Active video game
Aerobic Exercise InterventionActive comparatorThe exercise intervention will consist of a continuous moderate intensity walking session on the treadmill. After the first 5 minutes of warm-up,a at 55-70% of the peak heart rate reserve(HRR)with a 15-minute walking session, and 5 minutes of cooling down total of 25 minutes of exercise will be performed.
Receives: Other: aerobic exercise

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Exercise load end heart rate

    It will be measured with a pulse oximeter at the end of 15 minutes of exercise loading after warming up.

    Measured: At the 15th minute of the exercise after the warm-up.

  2. Exercise load end blood pressure

    It will be measured with a sphygmomanometer at the end of 15 minutes of exercise loading after warming up.

    Measured: At the 15th minute of the exercise after the warm-up.

  3. Exercise load end perceived effort

    The degree of perceived effort will be evaluated with the modified borg scale (M.Borg 0-10)at the end of 15 minutes of exercise loading after warming up. As the modified borg score of the person increases, the perceived effort will increase.

    Measured: At the 15th minute of the exercise after the warm-up.

  4. Exercise load end oxygen saturation

    Oxygen saturation will be evaluated by pulse oximetry at the end of 15 minutes of exercise loading after warming up.

    Measured: At the 15th minute of the exercise after the warm-up.

  5. Exercise load end shortness of breath

    Shortness of breath will be assessed with the modified borg scale(M.Borg 0-10) at the end of 15 minutes of exercise loading after warming up.As the modified borg score of the person increases, the perceived shortness of breath will increase.

    Measured: At the 15th minute of the exercise after the warm-up.

Secondary outcomes (19)
  1. Evaluation of energy expenditure

    Energy expenditure during active video games and exercise will be evaluated using the activity monitor. The activity monitor will be attached to the upper arm. Its accelerometer measures skin temperature, galvanic skin response and heat flux, as well as energy expenditure during movement.

    Measured: ''During exercise intervention, average 25 minutes''

  2. Evaluation of Arterial stiffness

    Arterial stiffness will be measured with a noninvasive method with the help of the SphygmocorXCEL device, which can automatically measure with the cuff. By means of a transducer, the pressure on the brachial artery will be increased (augmentation index) and carotid-femoral pulse wave velocity (pulse wave velocity) measurements will be made over the artery.

    Measured: Before interventions

  3. Evaluation of Arterial stiffness

    Arterial stiffness will be measured with a noninvasive method with the help of the SphygmocorXCEL device, which can automatically measure with the cuff. By means of a transducer, the pressure on the brachial artery will be increased (augmentation index) and carotid-femoral pulse wave velocity (pulse wave velocity) measurements will be made over the artery.

    Measured: ''First minutes'' after the intervention

  4. Baseline Blood pressure

    Systolic and diastolic blood pressure will be measured with a sphygmomanometer.

    Measured: Before interventions

  5. End of intervention blood pressure

    Systolic and diastolic blood pressure will be measured with a sphygmomanometer.

    Measured: Within the first minutes after the intervention

  6. Evaluation blood pressure

    Systolic and diastolic blood pressure will be measured with a sphygmomanometer.

    Measured: 5 minutes after exercises

  7. Baseline heart rate

    Heart rate will be evaluated by pulse oximetry.

    Measured: Before interventions

  8. End of intervention heart rate

    Heart rate will be evaluated by pulse oximetry.

    Measured: ''First minutes'' after the intervention

  9. Evaluation heart rate

    Heart rate will be evaluated by pulse oximetry.

    Measured: 5 minutes after exercises

  10. Baseline perceived effort

    The degree of perceived effort will be evaluated with the Modified Borg scale(M.Borg 0-10).As the modified borg score of the person increases, the perceived effort will increase.

    Measured: Before interventions

  11. End of intervention perceived effort

    The degree of perceived effort will be evaluated with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived effort will increase.

    Measured: Within the first minutes after the intervention

  12. Evaluation perceived effort

    The degree of perceived effort will be evaluated with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived effort will increase.

    Measured: 5 minutes after exercises

  13. Baseline Shortness of breath

    Shortness of breath will be assessed with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived shortness of breath will increase.

    Measured: Before interventions

  14. End of intervention Shortness of breath

    Shortness of breath will be assessed with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived shortness of breath will increase.

    Measured: ''First minutes'' after the intervention

  15. Evaluation Shortness of breath

    Shortness of breath will be assessed with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived shortness of breath will increase.

    Measured: 5 minutes after exercises

  16. Baseline Oxygen saturation

    Oxygen saturation will be evaluated by pulse oximetry.

    Measured: Before interventions

  17. End of Oxygen saturation

    Oxygen saturation will be evaluated by pulse oximetry.

    Measured: ''First minutes'' after the intervention

  18. Evaluation Oxygen saturation

    Oxygen saturation will be evaluated by pulse oximetry.

    Measured: 5 minutes after exercises

  19. Enjoyment of interventions

    The enjoyment received from both interventions will be evaluated according to the visual analogue scale (0-10).As the visual analog scale score increases, the person's satisfaction with the exercise increases.

    Measured: 5 minutes after interventions

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted10 Feb 2023
  2. Study start20 Nov 2022
  3. Primary completion14 Apr 2023
  4. Study completion1 Aug 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
25 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05722366
Sponsor's protocol ID
DokuzEU-CAD-001
Status last verified
Sep 2023
First submitted
19 Dec 2022
Last updated
8 Sep 2023
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Active video game and aerobic exercise in people with Coronary Artery Disease, run by Dokuz Eylul University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 8 Sep 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Exercise load end heart rate (time frame: At the 15th minute of the exercise after the warm-up.). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 8 Sep 2023.

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