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StrokeNCT05728840

Virtual-reality Exercises for Alleviating Attention Deficits in Patients With Acquired Brain Injury

A study testing Immersive virtual reality gamified cognitive activities and Double neuropsychological standard activities in people with Stroke and Attention Disorder, run by Mindmaze SA at 1 site in Switzerland.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

Stroke is the leading cause of long-term disability with an increasing incidence, especially in young adults. Among the cognitive difficulties following brain damage, deficits in attention are frequent and pervasive, affecting between 46% and 92% of stroke survivors. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Stroke, Attention Disorder
What is being tested?
Immersive virtual reality gamified cognitive activities and Double neuropsychological standard activities
Could I receive a placebo?
No, everyone receives an active treatment
How many people
135 participants
Where
1 siteSwitzerland
Study dates
15 Feb 2023to 31 Jul 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Time from stroke onset < 1 month
  • Objective pathological performance on at least one standardized test or subtest on attention during standard neuropsychological evaluation
  • Brain injury documented by routine neuroradiological examination (computed tomography or magnetic resonance imaging scan)
  • Able to give informed consent as documented by signature
  • Age >= 18 years old

Who cannot join

  • Epilepsy
  • Inability or contraindications to undergo the investigated intervention
  • Major psychiatric co-morbidity
  • Major neurocognitive deficits (e.g. dementia)
  • Incapacity to discriminate colors
  • General cognitive state preventing to understand and perform the tasks
  • Decision to not be informed of incidental findings

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Sonia Crottaz-Herbette contact

+41213149348

sonia.crottaz-herbette@chuv.ch

Switzerland1 site, 1 recruiting
  • University of Lausanne Hospitals

    Lausanne, 1015

    Sonia Crottaz-Herbette, +41213149348, sonia.crottaz-herbette@chuv.ch

    Recruiting

Other trials in Switzerland

About this study

Stroke is the leading cause of long-term disability with an increasing incidence, especially in young adults. Among the cognitive difficulties following brain damage, deficits in attention are frequent and pervasive, affecting between 46% and 92% of stroke survivors. The current project targets patients with acquired brain injury, including stroke, traumatic brain injury, and brain tumor. The main objective of this study is to evaluate the use and the efficacy of a training program targeting attention and executive function difficulties, using gamified and digitized versions in virtual reality of standard cognitive exercises for patients with brain lesions.

Read the detailed description

Among the cognitive disorders due to stroke, attention impairments are frequent and pervading deficits with a variable incidence ranging from 46% to 92% for attention deficits. Stroke patients may have difficulties to focus, pay attention or attend to more than one stimulus at a time. These deficits are insufficiently addressed in the current standard of care. The proposed study is a three-arm (N=45 per group), double-blind, randomized, and actively controlled study. This study uses immersive virtual reality (VR) based training protocols to address attention and executive dysfunctions in patients with stroke. For each cognitive domain, the solution proposes specific gamified activities, with different levels of difficulty, titrated to the patient's level of impairment, assessed by embedded short assessments. The investigators hypothesize that a daily training using VR-based gamified neuropsychological activities, in addition to standard of care, will decrease attention and executive deficits as much as time-matched daily extra neuropsychological sessions of standard of care. The investigators hypothesize too that delivering such daily extra session of VR-based gamified neuropsychological activities in addition to the standard of care will decrease more attention deficits than the actual regular standard of care dose. The primary outcome will be the change in attentional abilities, measured by standardized tests of attention, before and after 20 sessions of VR-based training for the experimental group and 20 additional neuropsychological are sessions for the dose-match control group. The secondary outcomes will include changes in spatial cognition, attention in activities of daily life, executive functions, influence of the lesions' etiology, impression of our rehabilitation program as a credible treatment, among others.

Being tested
Immersive virtual reality gamified cognitive activities, Double neuropsychological standard activities
Keywords
stroke, attention, executive functions, virtual reality, neurorehabilitation
Medical subject headings
Stroke, Cognition Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Immersive virtual reality gamified cognitive activitiesOther

    This intervention will include 20 sessions of training with the experimental rehabilitation program using immersive VR cognitive gamified activities, in addition to the standard of care.

  • Double neuropsychological standard activitiesOther

    This intervention will include 20 sessions of training using a standard neuropsychological rehabilitation program, in addition to the standard of care.

Study groups in NCT05728840
Study groupRoleWhat they receive
Rehabilitation intervention groupExperimentalEach participant of the experimental group will undergo an initial cognitive screening (pre-training) and, in addition to their standard of care, they will have 20 additional sessions with the experimental rehabilitation program. Post-treatment cognitive screening will be completed at the end of the program, then 3-4 and 6-12 months later.
Receives: Other: Immersive virtual reality gamified cognitive activities
Dose-match control groupActive comparatorEach participant of the experimental group will undergo an initial cognitive screening (pre-training) and, in addition to their standard of care, they will have 20 additional sessions of neuropsychological standard sessions. Post-treatment cognitive screening will be completed at the end of the program, then 3-4 and 6-12 months later.
Receives: Other: Double neuropsychological standard activities
Retrospective standard of care groupNo interventionEach participant of the retrospective group will be included retrospectively if they were hospitalized in the study's sites between 2012 and 2022, and followed standard neuropsychological rehabilitation of attention.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from baseline in Test of Attentional Performance (TAP)

    Main deficit of Attention

    Measured: Before the intervention (baseline) and after 20 days of training (end of intervention), within 7 weeks from first day of training

Secondary outcomes (16)
  1. Test of Attentional Performance (TAP)

    Main deficit of Attention

    Measured: Before the intervention (baseline), after 10 days of training (mid-training), 3-4 and 6-12 months after the end of intervention

  2. Test of Attentional Performance (TAP)

    Other deficits of attention

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  3. Wechsler Memory Scale (WMS-III)

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  4. Brief Visuospatial Memory Test (BVMT)

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  5. Stroop test

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  6. Rating Scale of Attentional Behaviour (RSAB)

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  7. Catherine Bergego Scale (CBS)

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  8. Stroke impact Scale (SIS)

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  9. Far space attention: Hemineglect far space Immersive VR-based task

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  10. Response to saliency: Immersive VR-based free-viewing exploration (FVE-VR) task

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  11. Credibility/Expectancy Questionnaire (CEQ)

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  12. Fatigue: Penner questionnaire

    Measured: Before the intervention (baseline), after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  13. Immersive VR-based attentional performance task

    Measured: Before the intervention (baseline), after each cycle of 5 days of training, after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  14. Defense Automated Neurobehavioral Assessment (DANA)

    Measured: Before the intervention (baseline), after each cycle of 5 days of training, after 20 days of training (end of intervention), 3-4 and 6-12 months after the end of intervention

  15. User Engagement Scale (UES)

    Measured: After 20 days of training (end of intervention)

  16. NASA task load index (NASA-TLX)

    Measured: After 20 days of training (end of intervention)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Feb 2023
  2. Study start15 Feb 2023
  3. Primary completion31 Jul 2026 (estimated)
  4. Study completion31 Jul 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Outcomes assessor
Enrolment
135 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05728840
Sponsor's protocol ID
MFOCUS-1
Status last verified
Feb 2026
First submitted
26 Jan 2023
Last updated
17 Feb 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Immersive virtual reality gamified cognitive activities and Double neuropsychological standard activities in people with Stroke and Attention Disorder, run by Mindmaze SA at 1 site in Switzerland.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 17 Feb 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Switzerland. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Sonia Crottaz-Herbette (+41213149348, sonia.crottaz-herbette@chuv.ch), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from baseline in Test of Attentional Performance (TAP) (time frame: Before the intervention (baseline) and after 20 days of training (end of intervention), within 7 weeks from first day of training). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 Feb 2026.

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