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BalanceNCT05779189

Effects of Game-based Virtual Reality Intervention on Senior Fitness, Fall Prevention and Balance Function Among Older Adults

A study testing Game-based virtual reality (Game) and Conventional health education in people with Balance, run by Taipei Medical University at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this study is to explore the effectiveness between game-based virtual reality intervention and conventional health education in improving older adults' balance knowledge, and let them know how to prevent falling. Read more about this study

Who is it for?
Ages 65 to 99 yearsHealthy volunteers can take part
Conditions the study is for
Balance
What is being tested?
Game-based virtual reality (Game) and Conventional health education
Could I receive a placebo?
No, everyone receives an active treatment
How many people
40 participants
Where
1 siteTaiwan
Study dates
15 Sep 2022to 3 Mar 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 65 to 99 years
  • All sexes
  • Healthy volunteers accepted
  • Older adult

Who may be able to join

  • Elderly people over the age of 65-99.

Who cannot join

  • cognitive impairment
  • neurological diseases
  • severe osteoporosis
  • lower limb joint surgery
  • discomfort symptoms during exercise

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • Taipei Medical University

    Taipei County

Other trials in Taiwan

About this study

The purpose of this study is to explore the effectiveness between game-based virtual reality intervention and conventional health education in improving older adults' balance knowledge, and let them know how to prevent falling. The intervention group will receive virtual reality games in person and read the health education flier, while the control group was assigned to read the health education flier and follow suit the video of balance exercise.

Read the detailed description

Falls can lead to disability, sickbed and even death of the elderly, and it ranks second among the top ten which causes death in Taiwan. In the past, when multifaceted exercise interventions were conducted for the elderly, most of them focused on group strength training and aerobic exercise, but lacked individualized balance training, resulting in a low degree of cooperation.

Conditions
Balance
Being tested
Game-based virtual reality (Game), Conventional health education

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Game-based virtual reality (Game)Behavioural

    Besides reading the health education flier, they also need to trained with the game-based virtual reality in Biodex Medical Systems, which is a machine, includes 4 games: Catch Game, boating, Ball Maze, and Word Search. And all of the games are balance control games. The games were implemented in person for 30 minutes one time, total is 16 times (once to twice day a week).

  • Conventional health educationBehavioural

    The health education flier was made refer to medical institutions, e.g., hospitals or clinics, the video of balance exercise was collected from the internet. Participants were assigned to read the health education flier, and follow suit the video of balance exercise at home of their free will.

Study groups in NCT05779189
Study groupRoleWhat they receive
InterventionExperimentalParticipants will receive conventional health education and game-based virtual reality (game) in person.
Receives: Behavioral: Game-based virtual reality (Game)
ControlActive comparatorParticipants will receive conventional health education and 4 video of balance exercise.
Receives: Behavioral: Conventional health education

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Senior Fitness Test

    Participants were assigned to do 2 tasks of the test. One is time up and go, and the other one is eyes-open single-leg stance test. We recorded the time (in seconds) they took.

    Measured: Right after the intervention

  2. Falls Efficacy Scale International

    Participants were assessed by the questionnaire, and we recorded the points of the participants. The higher the point is, the more concerned they are about the falls.

    Measured: Right after the intervention

  3. Balance or sensory-Integration test

    The balance of postural-stability test and the modified clinical test of sensory integration and balance (m-CTSIB) were performed using the Biodex Stability System (BSS; Biodex Medical Systems, Shirley, New York, USA).

    Measured: Right after the intervention

  4. Balance of postural-stability test

    The balance of postural stability was tested according to 3 stability indices (overall stability; anterior-to-posterior stability; and medial-to-lateral stability).

    Measured: Right after the intervention

  5. Modified Clinical Test for Sensory Integration of Balance (m-CTSIB)

    The m-CTSIB, which includes 4 sway indices, was conducted 4 sensory conditions: (1) eyes open whilst standing on a firm surface (EOFIS); (2) eyes closed whilst standing on a firm surface (ECFIS): (3) eves open whilst standing on an unstable (foam) surface (EOFOS); and (4) eyes closed whilst standing on an unstable (foam) surface (ECFOS).

    Measured: Right after the intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 Mar 2023
  2. Study start15 Sep 2022
  3. Primary completion15 Jan 2023
  4. Study completion3 Mar 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
40 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05779189
Sponsor's protocol ID
N202204048
Status last verified
May 2022
First submitted
3 Mar 2023
Last updated
22 Mar 2023
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Publications

  • Huang CJ, Chen HC, Oknina L, Huang SW, Lin LF. Effects of game-based virtual reality balance training on postural stability and mobility in community-dwelling older adults: an exploratory randomized controlled trial. BMC Geriatr. 2026 Jul 3. doi: 10.1186/s12877-026-07914-9. Online ahead of print.

    PubMed 42393561

Questions about this trial

What is this clinical trial studying?

A study testing Game-based virtual reality (Game) and Conventional health education in people with Balance, run by Taipei Medical University at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 22 Mar 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Senior Fitness Test (time frame: Right after the intervention). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05779189, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Mar 2023.

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