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HealthyNCT05858593

Positive Youth Development in the Metaverse

A study testing Virtual reality curriculum and No Virtual reality curriculum in people with Healthy and Healthy Lifestyle, run by University of Georgia at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Read more about this study

Who is it for?
Ages 9 to 17 yearsHealthy volunteers can take part
Conditions the study is for
Healthy, Healthy Lifestyle, Childhood ALL
What is being tested?
Virtual reality curriculum and No Virtual reality curriculum
Could I receive a placebo?
No, everyone receives an active treatment
How many people
32 participants
Where
1 siteUnited States
Study dates
16 Sep 2023to 30 Jul 2024
Phase
Interventional
Are there results?
Yes, posted in the registrySummary in the doctors' view

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 9 to 17 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Children enrolled in the Chess \& Community program
  • Between the ages of 9-17

Who cannot join

  • Children who are unable to wear a VR headset will not be recruited

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Athens Chess & Community

    Athens, Georgia, 30606

Other trials in United States

About this study

Official title: Positive Youth Development in the Metaverse - Development of a Virtual Reality Afterschool Program for Middle Childhood Youth

This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Integrating VR into afterschool programs will allow youth to receive more consistent programming content, even when they are unable to travel to the physical location for the in-person meetings.

Read the detailed description

This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Integrating VR into afterschool programs will allow youth to receive more consistent programming content, even when they are unable to travel to the physical location for the in-person meetings. It will also empower youth to engage with the afterschool program at their own pace by providing a safe space to learn and practice their socioemotional skills. Implemented at scale, these benefits of a VR-integrated afterschool program will be able to address the issues of health inequity head on by expanding access to high quality afterschool content without incurring high operating costs. The results from this pilot study will provide a critical foundation to apply for an extramurally funded clinical trial to demonstrate the efficacy of a VR-integrated afterschool program on youth mental wellbeing.

Being tested
Virtual reality curriculum, No Virtual reality curriculum
Keywords
virtual reality, positive youth development, afterschool program
Medical subject headings
Precursor Cell Lymphoblastic Leukemia-Lymphoma, Child Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality curriculumBehavioural

    Rather than rely on mere exposure to devices, participants in the treatment group will receive a curriculum that integrates the devices into traditional content delivered through the after school program.

  • No Virtual reality curriculumBehavioural

    Children will be able to use the same devices but will not have access to a curriculum that integrates the devices with traditional content delivered through the after school program.

Study groups in NCT05858593
Study groupRoleWhat they receive
TreatmentExperimentalIn the treatment group, the child will receive the VR-based curriculum during the afterschool program.
Receives: Behavioral: Virtual reality curriculum; Behavioral: No Virtual reality curriculum

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Usability of VR System and Curriculum Content

    Based on the validated System Usability Scale (SUS), we created open ended questionnaires and scale items that inquired about user attitude and usability of the system. For scale items reported, all items were measured through a 5-point Likert scale, 1 = Strongly Disagree, 5 = Strongly Agree. Five of the items were adapted from the original scale to assess the usability of the system, with five other items being converted to an open-ended item for a mixed-methods approach and richer contextual information from participants regarding usability issues.

    Measured: One-time assessment post-treatment, following 4 weeks of exposure to virtual reality system.

  2. Attrition Rate Post Assent to the VR Treatment

    Fraction of the children lost to follow up post assent to the intended treatment via the VR system

    Measured: One-time assessment post-treatment, following 4 weeks of exposure to treatment

Secondary outcomes (3)
  1. Step Count

    Step count based on smart watch measurements. Average steps were calculated from data collected during the 2-hour observation period. Target variance metrics were decomposing the overall (SD), between (B-SD), and within child (W-SD) standard deviations to inform power computations for a large-scale behavioral trial. Step count analysis also indicated that while step counts may be similar in child cohorts/classrooms/after-school programs, there is substantial variability within-child that would indicate response heterogeneity to future behavioral activity interventions with children of this age group. Observation period was a 2 hour window post intervention.

    Measured: To match the time frame of data collection between step count and heart rate, both measures were taken during a 2 hour observation window on the last day of the 4-week intervention.

  2. Heart Rate

    Heart rate (pulse) data from smart watch measurements. Target variance metrics were decomposing the overall (SD), between (B-SD), and within child (W-SD) standard deviations to inform power computations for a large-scale behavioral trial.

    Measured: To match the time frame of data collection between step count and heart rate, both measures were taken during a 2 hour observation window on the last day of the 4-week intervention.

  3. Engagement

    Achieving 240 minutes total exposure VR wear time over four 60-minute sessions.

    Measured: 4 week observation period

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 May 2023
  2. Study start16 Sep 2023
  3. Primary completion30 Jul 2024
  4. Study completion30 Jul 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
32 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05858593
Sponsor's protocol ID
00006669
Status last verified
Feb 2026
First submitted
19 Apr 2023
Last updated
21 Apr 2026
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: De-identified data used in published analyses will be made available upon request to other researchers with a verified scientific purpose, guarantee that they will store the data securely, not share the data further, not attempt to use the data to determine the identities of research participants, and reference the source of the data in any resulting publications. Intellectual property rights to all software applications and hardware products will be maintained by the University of Georgia.

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality curriculum and No Virtual reality curriculum in people with Healthy and Healthy Lifestyle, run by University of Georgia at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 21 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Yes. Results are posted in the registry (first posted 21 Apr 2026). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Usability of VR System and Curriculum Content (time frame: One-time assessment post-treatment, following 4 weeks of exposure to virtual reality system.). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Apr 2026.

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Positive Youth Development in the Metaverse | AzTrials