AzTrials
AzTrials

Cerebral PalsyNCT05872217

VIRTUAL REALITY TECHNOLOGY FOR CEREBRAL PALSY

A study testing conventional upper extremity therapeutic program and full immersive VRapeutic software gaming technology in people with Cerebral Palsy, run by Cairo University at 2 sites in Egypt.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
Search all trials

Trial summary

The VRapeutic (Full-immersive game-based therapy) is new therapeutic Egyptian software. It has the potential to provide intensive, repetitive, and task-oriented training. It may increase children's motivation, enjoyment, active social participation. Read more about this study

Who is it for?
Ages 6 to 10 years
Conditions the study is for
Cerebral Palsy
What is being tested?
conventional upper extremity therapeutic program and full immersive VRapeutic software gaming technology
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
30 participants
Where
2 sitesEgypt
Study dates
Jun 2023to Feb 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 6 to 10 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • • Their ages will range from of 6 to 10 years.
  • Both genders will be included.
  • Their degree of spasticity will range from 1 to 1+ according to the Modified Ashworth Scale (Meseguer et al., 2018).
  • Their motor function will be at level I according to Gross Motor Function Classification System (Palisano et al., 2008).
  • They will be able to understand and follow the instructions.

Who cannot join

  • Children will be excluded from the study if they have any of the following criteria:
  • Epilepsy.
  • Visual or hearing problems.
  • Musculoskeletal fixed deformity in upper limbs, lower limbs or spine.
  • Orthopedic surgery on the involved UE.
  • Botulinum toxin therapy for the affected UE within the past 6 months or within the study period.

Trial locations and contacts

2 sites in 1 country.

Somaya E Sherif contact

01062661942

somaya.sherif@cu.edu.eg

Egypt2 sites
  • Faculty of Physical Therapy

    Giza, 12662

    Somaya E Sherif, 01062661942, somaya.sherif@cu.edu.eg

  • Faculty of Physical Therapy

    Giza, 12662

Other trials in Egypt

About this study

Official title: VIRTUAL REALITY TECHNOLOGY FOR UPPER EXTREMITY REHABILITATION OF CHILDREN WITH UNILATERAL CEREBRAL PALSY

The VRapeutic (Full-immersive game-based therapy) is new therapeutic Egyptian software. It has the potential to provide intensive, repetitive, and task-oriented training. It may increase children's motivation, enjoyment, active social participation. Children with UCP may experience varieties of associated health conditions as difficulty of movement, instability of postural balance, difficulty of motor planning and control which impact on UE function.

Read the detailed description

Ethical statement this study was approved by institutional Review Board of the faculty of physical therapy ,cairo university .Egypt (no.P.T.REC/012/004237) .

Study Design A prospective randomized controlled trial of pre-post study design with two months follow-up evaluation will be used.

Sample size estimation

will be conducted to determine the number of recruited children. G*POWER statistical software (version 3.1.9.2) will be used using α=0.05, power 80% allocation ratio N2/N1 =1.

Randomization The selected children will be assigned by simple randomization via closed envelopes into two equal groups (control and study); the envelope will be contained a letter indicating whether the child will be assigned to the control or to the study group.

Conditions
Cerebral Palsy
Being tested
conventional upper extremity therapeutic program, full immersive VRapeutic software gaming technology
Keywords
virtual reality, cerebralpalsy
Medical subject headings
Cerebral Palsy

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • conventional upper extremity therapeutic programOther

    • This group will receive conventional UE therapeutic program for 60 minutes each session including:
    • Exercises based on neurodevelopment technique .
    • Gentle manual stretching for tight muscles of the affected UE from proximal to distal segments for 5minutes.
    • Weight-bearing exercises for 10minutes for UE from prone lying, side sitting and quadriped position.
    • Strengthening exercises for 10 minutes for muscles of UE as push-up from prone lying position, quadriped position, 3 point exercise, walk on hand, climbing, hanging on a bar, squeeze stress balls, cutting usescissors to strengthen hand .
    • Goal directed training for 10 minutes the child will practice specific tasks that are needed for everyday life and which they find a challenge like (3 daily tasks as cleaning mirror, dressing and undressing, using pen and ruler to draw shapes, brushing teeth .
    • Fine motor activities as reach, grasp, carry and release activities.
  • full immersive VRapeutic software gaming technologyOther

    • Children in this group will receive the same conventional UE therapeutic program as control group for 60 minutes in addition to virtual reality session using VRapeutic software gaming technology, Archeeko module (figure 3) for 30 min/3 sessions/week for 8 weeks
Study groups in NCT05872217
Study groupRoleWhat they receive
control groupPlacebo comparator• This group will receive conventional UE therapeutic program for 60 minutes each session including: * Exercises based on neurodevelopment technique . * Gentle manual stretching * Weight-bearing exercises for 10minutes for UE from prone lying, side sitting and quadriped position . * Strengthening exercises for 10 minutes for muscles of UE as push-up from prone lying position, quadriped position, 3 point exercise, walk on hand, climbing, hanging on a bar, squeeze stress balls, cutting usescissors to strengthen hand . * Goal directed training for 10 minutes the child will practice specific tasks that are needed for everyday life and which they find a challenge like (3 daily tasks as cleaning mirror, dressing and undressing, using pen and ruler to draw shapes, brushing teeth . * Fine motor activities as reach, grasp, carry and release activities.
Receives: Other: conventional upper extremity therapeutic program
study groupExperimentalChildren in this group will receive the same conventional UE therapeutic program as control group for 60 minutes in addition to virtual reality session using VRapeutic software gaming technology, Archeeko module (figure 3) for 30 min/3 sessions/week for 8 weeks
Receives: Other: conventional upper extremity therapeutic program; Other: full immersive VRapeutic software gaming technology

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. rang of motion

    The IMU sensors will be used to detect changes in angular displacement of child arm, forearm (which allow 3D analysis of movements in three planes X.Y.Z), speed and direction.

    Placement of Sensors: Two sensors will be placed on the affected side, one around the arm distal to shoulder joint and the other around the forearm distal to elbow joint. The third sensor will be placed around the trunk.

    The child will be in standing position with head in neutral position, trunk erect. The examiner will ask the child to perform functional task in form of (reaching forward toward targets placed on wall in multilevel, hand over head).

    Measured: period of treatment will be 2 succssive months

  2. • ABILHAND-Kids questionnaire

    will be administrated on an interview basis, the child will be asked to estimate their perception of the level of difficulty that faces during the performance of each activity in the list on a three-point ordinal scale of impossible, difficult, easy. Activities will be presented in random order to avoid any systematic effect. Activities not attempted in the last 3 months are not scored and are entered as missing responses (tick the question mark).

    Measured: period of treatment will be 2 succssive months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted24 May 2023
  2. Study startJun 2023 (estimated)
  3. Primary completionJan 2024 (estimated)
  4. Study completionFeb 2024 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
intervention Control Group: Children in this group will receive conventional UE therapeutic program for about 60 minutes/3session per week. Children in this group will receive the same conventional UE therapeutic program as control group in addition to virtual reality session using fully-immersive VRapeutic software gaming technology (Archeeko module) for 30 min/3sessions/week for 8 weeks.
Masking
Triple blind
Who is masked
Participant, Care provider, Outcomes assessor
Enrolment
30 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05872217
Sponsor's protocol ID
VRapeutic software
Status last verified
May 2023
First submitted
14 May 2023
Last updated
24 May 2023
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing conventional upper extremity therapeutic program and full immersive VRapeutic software gaming technology in people with Cerebral Palsy, run by Cairo University at 2 sites in Egypt.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 24 May 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 2 sites in Egypt. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Somaya E Sherif (01062661942, somaya.sherif@cu.edu.eg), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

rang of motion (time frame: period of treatment will be 2 succssive months). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 24 May 2023.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in