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HyperkyphosisNCT05912478

Video-Based Game Therapy in Thoracic Hyperkyphosis

A study testing Videogame-Based Therapy and Waiting list in people with Hyperkyphosis and Postural Kyphosis, run by Istanbul University - Cerrahpasa at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The scapula provides the base of the kinetic chain, which is stabilized by the surrounding muscles. Considering that activating the scapular musculature to stabilize the spine would restore the relationship between body segments, analyzing the scapular muscle activations in the treatment of hyperkyphosis may be a… Read more about this study

Who is it for?
Ages 7 to 18 years
Conditions the study is for
Hyperkyphosis, Postural Kyphosis, Exergaming
What is being tested?
Videogame-Based Therapy and Waiting list
Could I receive a placebo?
No, everyone receives an active treatment
How many people
44 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Mar 2024to 15 Dec 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 7 to 18 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • Thoracic kyphosis angle (Cobb): ≥40˚- <65˚ on lateral radiograph
  • Age between 7-18 years

Who cannot join

  • Those with congenital or rigid deformity/anomaly in the spinal area
  • Those who have had major surgery or trauma related to the musculoskeletal system, especially the spinal region
  • Those who received physiotherapeutic intervention in the spinal region in the last 6 months
  • Those who use corsets
  • Having a BMI ≥30
  • Those who are interested in sports in which the upper extremity is regularly used actively (swimming, volleyball, tennis, handball, etc.) Those who have visual problems and are sensitive to light.
Show all 12Show fewer
  • Those with vestibular problems (Unterberger test positive)
  • Those with hearing problems
  • Those who have difficulty perceiving the given commands
  • Those with systemic diseases (Diabetes, hypothyroidism, infection, malignancy...)
  • Those with neurological disease
  • Those with rheumatic disease in the active phase

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Istanbul University-Cerrahpasa

    Istanbul

Other trials in Turkey (Türkiye)

About this study

Official title: The Effect of Video-Based Game Therapy on Activation of Scapular Muscles in Children with Thoracic Hyperkyphosis

The scapula provides the base of the kinetic chain, which is stabilized by the surrounding muscles. Considering that activating the scapular musculature to stabilize the spine would restore the relationship between body segments, analyzing the scapular muscle activations in the treatment of hyperkyphosis may be a crucial component of an effective therapeutic program.

Video games can be used to stimulate scapular muscles in children with thoracic hyperkyphosis because a game-based exercise program has been observed to increase voluntary motor control in children, thereby promoting selective muscle activation. The purpose of this study is to investigate the impact of video game therapy on the activation of scapular muscles and postural stability in children with thoracic hyperkyphosis, as well as the contribution of these variables to upper extremity performance.

Read the detailed description

Postural hyperkyphosis is a common spine curvature that develops when individuals with inadequate overall muscular strength are continuously exposed to high-intensity external stresses while standing. It is a deformity frequently observed in healthy children and adolescents, but it is often overlooked and can be detected through school examinations. Postural hyperkyphosis has significant effects on a person's overall health, physical performance, and quality of life. When the angle of kyphosis increases, it causes severe health problems, such as sensitivity in the spine, tension, neck, waist, and back discomfort. Untreated hyperkyphosis, which begins in childhood and persists into adulthood, has the potential to increase healthcare costs. It is crucial to control this deformity during childhood and adolescence, given the increase in the incidence of hyperkyphosis due to an increasing reliance on technology and its negative health and economic consequences. In addition to angular correction of the deformity, the entire spine within the kinetic chain should be examined when treating postural hyperkyphosis.

In clinical practice, it is common to convey exercise routines to children as enjoyable activities. In accordance with technological advancements, game-based exercise regimens are now also available as software. In conventional physiotherapy programs, the motivation, willingness to persist, and active participation of children gradually decline. Making it more challenging for the physiotherapist to motivate children to exercise and assure the program's sustainability. Nonetheless, it is vital to maintain enthusiasm throughout this lengthy treatment process, particularly in chronic conditions such as hyperkyphosis.

On the basis of the inclusion and exclusion criteria, individuals diagnosed with thoracic hyperkyphosis who required rehabilitation but did not receive spinal region treatment will be recruited to participate in the study. Random assignment will designate participants to either the study group (video-based game therapy) or the control group (waiting list).

The demographic and clinical characteristics of both groups will be evaluated, along with muscle activation, muscle strength, muscle tone, rigidity, posture, perception of cosmetic deformity, upper extremity performance, physical activity levels, treatment satisfaction, and exercise adherence. The study group volunteers will be required to participate in 24 sessions, three times per week for eight weeks, comprising of games selected at the conclusion of the initial evaluation session. The Nintendo Switch will be used for playing video games. After the initial evaluation, all subjects in the control group will be placed on an eight-week waiting list. At the end of the study, the control group participants will engage in the same exercise regimen.

Being tested
Videogame-Based Therapy, Waiting list
Keywords
video games, hyperkyphosis, stability, sapula, muscle activation, posture
Medical subject headings
Kyphosis, Muscle Weakness

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Videogame-Based TherapyOther

    The Nintendo Switch (Version 2) will be used to play video games. Within the scope of the study, Nintendo Switch games were analyzed with respect to their technical and fictional characteristics, required and optional movement patterns, difficulty levels, transitions between difficulty levels, and compatibility with priority problems. The selected activities will prioritize the activation of the scapular muscles. Throughout the activities, the participant will be required to mimic the on-screen avatar's movements. The player will receive a higher score if his or her movements in the game resemble the avatar's in terms of angular, velocity, and fluidity.

  • Waiting listOther

    The participants who were placed on a waiting list for eight weeks and constituted the control group will be asked to carry on with their normal activities. Participants in the control group will be contacted by phone in the fourth week to inquire about their status and to remind them that the exercise program will begin in the coming weeks. At the end of the 8-week study, the participants from the control group will participate in the exercise program.

Study groups in NCT05912478
Study groupRoleWhat they receive
Study groupExperimentalVideogame-Based Therapy Games for the Nintendo Switch (Version 2) will be used for eight weeks, three days per week, for a total of 24 sessions.
Receives: Other: Videogame-Based Therapy
Control GroupOtherThe participants on the waiting list will be evaluated as the control group. For eight weeks, the control group will be instructed to maintain their daily routine.
Receives: Other: Waiting list

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Muscle Activation

    The electrical activity of the muscle during rest and contraction is called electromyogram, and recording this activity is called electromyography (EMG). Superficial EMG (yEMG) is preferred in physiotherapy and rehabilitation researches due to its noninvasive nature, no risk of infection and ease of use. In our study, Noraxon Myosystem (Noraxon Inc., Scottsdale, AZ, USA) yEMG will be used to measure the electrical activity of the upper, middle and lower trapezius, pectoralis major, and serratus anterior muscles. Electrodes will be placed in orientation parallel to the identified muscle fibers as recommended by "Surface ElectroMyoGraphy for the Non-Invasive Assessments of Muscles SENIAM)". Activations of these muscles will be recorded as a percentage of maximum voluntary isometric contraction (%MVIC). In addition, analyzes will be made about fatigue, coactivation and activation time of the muscles.

    Measured: 8 weeks

  2. Muscle Tone and Stiffness

    MyotonPRO (Muomeetria Ltd., Tallinn, Estonia) will be used to measure the tone and stiffness of the upper, middle and lower trapezius, pectoralis major and serratus anterior muscles. Myotonometry reflects the viscoelastic properties of the muscle such as tone and stiffness by creating oscillation in the muscle fiber and is an acceptable and reliable method for measuring the mechanical properties of the muscles. In our study, after the participants rest for 5 minutes, the arms will be left relaxed in the sitting position and the measurement will be taken from the most swollen part of the relevant muscles. During the measurement, the test probe of the myotonometer will be placed vertically on the skin surface. The measurement will be started by pushing the probe to the required depth on the skin surface. Whether the required depth has been reached or not will be checked by turning the indicator light on the device from red to green.

    Measured: 8 weeks

  3. Posture

    PostureScreen Mobile software is a valid and reliable application that evaluates the changes in a person's posture. In our study, the evaluation of frontal and sagittal plane posture will be calculated by marking reference points on the photographs taken from the front, back and sides of the patient in the PostureScreen Mobile application.Photographing, positioning and determination of reference points of the participants will be standardized. During the photo shoot, the feet of the participants will be positioned bare and parallel to each other, attention will be paid to the absence of clothing and the bulk of the hair so that the reference points are clear. During the shoot, participants will be asked to keep their arms loose and look straight ahead.

    Measured: 8 weeks

  4. Satisfaction with Body Image

    Since there is no scale specific to hyperkyphosis deformity in the literature that evaluates individuals' own perception of cosmetic deformity, a numerical rating scale with values between 0-10 will be used to evaluate how the perception of cosmetic deformity changes.

    Measured: 8 weeks

  5. Perception of Spinal Deformity

    Perception of spinal deformity will be assessed with the Kyphosis-Specific Spinal Appearance Questionnaire.The Kyphosis Specific Spinal Appearance Questionnaire has been developed to assess appearance in hyperkyphosis patients. The KSAQ included 10 items on a Likert scale (1 to 5) regarding patients' perceptions of appearance, with higher scores indicating worsening deformity and greater kyphosis-specific appearance concern

    Measured: 8 weeks

  6. Medicine Ball Throwing Test

    It will be used to evaluate the explosive power of the upper extremity. Participants will be positioned in a chair without armrests in an upright position with their ankle, knee and hip joints at 90 degrees. He will be asked to grasp the 3 kg medicine ball with both hands and throw it forward over the head without bending his body forward and without flexing his elbows. The first point where the ball touches the ground will be measured from the starting point and the value will be recorded in cm. The test will be repeated three times and the average of the values recorded. The test of the participants will be invalidated and the test will be repeated if they throw the ball down to the level of their neck or make the throw by leaning forward from the trunk.

    Measured: 8 weeks

  7. Closed Kinetic Chain Upper Extremity Stability Test

    It will be used to evaluate upper extremity strength, endurance and closed kinetic chain. The test will also be performed following the guidelines described by Oliveira et al. During the test, male participants will be placed in the push-up position, and female participants in the modified push-up position (with knee support), on 2 tapes glued to the floor with a distance of 90 cm between the two hands. Participants will be asked to touch the other hand with one hand while maintaining the push-up position for 15 seconds, and the number of reps completed for the right and left will be recorded. The test will be repeated three times and the average of the values recorded. There will be 45-second rest breaks between each test. In the test-retest reliability study of the test in adolescents, the intraclass correlation coefficient (ICC) was found to be 0.68.

    Measured: 4 months

  8. Scapular Endurance Test

    The endurance of the scapular muscles will be evaluated with the Scapular Muscular Endurance Test. The Scapular Muscular Endurance Test will be performed with the participants facing the wall in a standing position, with the shoulders and elbows in the 90° flexion position. With both scapulae in neutral position, the participant will place the most appropriate length of 10 wooden sticks (18-36 cm) between their elbows and a dynamometer between their hands. While in this position, the participant will be asked to perform external rotation of the shoulder and maintain this force until a load of one kilogram is reached on the dynamometer, and the results will be recorded in seconds. The test will be terminated if the participant is unable to maintain the applied resistance, drops the bar between their elbows, or is unable to maintain 90 degrees of shoulder flexion and becomes unbearable

    Measured: 8 weeks

  9. Reaction time

    Nelson Hand Reaction Test will be used to evaluate reaction speed. The test is performed while the subject sits in a chair, placing his hands on the table's edge with the palms facing each other. The little fingers of both hands are in contact with the edge of the table and there is a distance of 30 cm between them. The therapist holds the wooden ruler at the midpoint of the subject's fingers. The ruler is left after the subject gains attention with the therapist's "Ready" command (0.5-2 seconds). The subject holds the ruler by squeezing it between both hands with a horizontal movement as soon as possible. Once the ruler is captured, the reading at the point just above the top edge of the hand is recorded.

    Measured: 8 weeks

Secondary outcomes (8)
  1. Demographic and Clinical Characteristics

    Demographic and clinical characteristics of the participants will be recorded with an evaluation form consisting of 2 parts. In the first part, demographic information such as age, gender, height, weight, waist circumference, dominant side, whether there is a sport branch of interest will be questioned. In the second part, clinical features such as radiography (Cobb angle), spine alignment (flexicurve ruler and wall-occiput distance), pain (Numeric Grading Scale) will be recorded.

    Measured: 8 weeks

  2. Flexicurve Rule

    Flexicurve Ruler is a non-invasive, plastic, easily shaped and easily accessible, valid and reliable tool used to get an idea about the curvature of kyphosis. In our study, C7 and T12 reference points will be accepted as the starting and ending points, and pressure will be applied towards the caudal so that the flexible ruler takes the shape of the curvature. The width and height measurements of the formed shape will be recorded in cm.

    Measured: 8 weeks

  3. Wall-Occiput Distance Measurement:

    For Wall-Occiput Distance measurement, participants will be asked to touch their occiput to the wall with their back and heels against the wall and head forward. The presence of hyperkyphosis will be considered positive if the wall cannot be touched with the occiput. During the measurement, two rulers will be used. The first ruler will be placed on the occiput parallel to the ground, and the second ruler will be placed between the first ruler and the wall to measure the perpendicular distance. The measurement will be repeated three times in succession with a short rest period, and the average values will be recorded.

    Measured: 8 weeks

  4. The Numerical Rating Scale

    The Numerical Rating Scale is a simple, sensitive and reproducible tool that is often used to assess pain severity. It has become the most frequently used self-assessment scale in studies due to its easy application. On this scale, patients will be asked to rate the severity of their pain between 0 and 10, with 0 being "no pain" and 10 "unbearable pain". In the first evaluation and the second evaluation after the treatment, all participants will be questioned about rest, activity and night pain in the last 6 months.

    Measured: 8 weeks

  5. Muscle Strength

    In our study, maximal isometric muscle strength will be measured with a hand-held dynamometer (Lafeyette Instrument, Lafayette, IN), which has been shown to be valid and reliable. In our study, participants will be placed in standardized positions and maximal voluntary isometric muscle strength will be measured for bilateral trapezius upper-middle-lower fibers, levator scapula, pectoralis major, rhomboid and serratus anterior muscles. For each muscle, 3' measurements would be made and their average values (kg/N) would be recorded.

    Measured: 8 weeks

  6. Physical Activity Level

    The physical activity level of the cases will be evaluated with the Child Physical Activity Questionnaire, which is frequently used in the clinic and whose validity and reliability studies have been conducted. This questionnaire is a 5-point Likert-type questionnaire consisting of 9 items in total, questioning the physical activities done in the last 7 days and the frequency of these activities. A high score indicates an increased level of physical activity.

    Measured: 8 weeks

  7. Treatment Satisfaction

    The level of satisfaction with the treatment received by all participants at the end of the study will be evaluated with the "Global Rating of Change Scale". The Global Rating of Change Scale is a scale by which patients determine the amount of improvement or worsening in their health status over time from their own perspective. There are different types of ratings in Global Rating of Change Scale. In our study, the form consisting of 7 levels in the -3 and +3 value ranges (-3: I am much worse, 0: I am the same, +3: I am completely cured) will be preferred.

    Measured: 8 weeks

  8. Exercise Adaptation

    In order to evaluate the exercise compliance of the participants participating in the study, the number of days they participated in video-based game therapy during 8 weeks, the screen time they spent playing games in each session, the number of listening sessions and times they gave in one session and between games will be recorded.

    Measured: 8 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 Jun 2023
  2. Study start1 Mar 2024
  3. Primary completion15 Oct 2024
  4. Study completion15 Dec 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Triple blind
Who is masked
Participant, Investigator, Outcomes assessor
Enrolment
44 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05912478
Sponsor's protocol ID
001-PhD
Status last verified
Jul 2024
First submitted
13 Jun 2023
Last updated
25 Feb 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Videogame-Based Therapy and Waiting list in people with Hyperkyphosis and Postural Kyphosis, run by Istanbul University - Cerrahpasa at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 12 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 25 Feb 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Muscle Activation (time frame: 8 weeks). The study lists 9 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 25 Feb 2025.

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