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Upper Limb Amputation at the WristNCT05981664

Level Up! Adaptive Gaming for Children With Upper Limb Differences

A study of Upper Limb Amputation at the Wrist and Pediatric, run by University of Manitoba at 1 site in Canada.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side. Read more about this study

Who is it for?
Ages 7 to 17 years
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
20 participants
Where
1 siteCanada
Study dates
1 Jan 2024to Jun 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 7 to 17 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • between the age of 7 and 17 years
  • has a unilateral limb difference
  • limb difference may be from any cause (congenital difference, traumatic loss, etc.)
  • limb difference may be of any level (partial hand, wrist disarticulation, transradial, elbow disarticulation, transhumeral, shoulder disarticulation)
  • ability to communicate in English
  • cognitive ability to follow instructions
  • eligible participants will be included regardless of history of prosthesis use
  • lives locally (Winnipeg) or willing and able to travel to Rehabilitation Centre for Children for 2 appointments

Who cannot join

  • less than 7 or greater than 17 years of age
  • bilateral or no limb upper limb difference
  • inability to communicate in English
  • cognitive inability to follow instructions
  • unable or unwilling to attend 2 appointments at Rehabilitation Centre for Children

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Elizabeth Hammond, PT, PhD contact

204-451-5702

ehammond@rccinc.ca

Meghan C Guglich, C.P.(c), MSc. contact

204-258-6673

mguglich@rccinc.ca

Canada1 site, 1 recruiting
  • Rehabilitation Centre for Children

    Winnipeg, Manitoba, R3E 3G1

    Elizabeth Hammond, ehammond@rccinc.ca

    Recruiting

Other trials in Canada

About this study

The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side. The main questions it aims to answer are:

  • Is performance improved while playing video games with the adapter?
  • Is user satisfaction or enjoyment improved while playing video games with the adapter?
Read more

Participants will:

  • Answer questions about their limb difference and other demographics
  • Be interviewed about their current and past video game playing experiences
  • Learn how to use the adapter and have their performance with it evaluated
  • Take the adapter home to use for 1 week, and be asked to record their experiences
  • Have their performance with the adapter re-evaluated after a week of practice
  • Be interviewed about their experience with the adapter
Read the detailed description

Each participant will provide informed consent before participating in any study related activities. At initial evaluation, each participant will complete a demographic questionnaire, as well as a semi-structured interview about their previous video game playing experiences, and their motivation to participate in playing video games in the future. Following this interview, they will receive a training session from a team member on how to use the adapter and how to play Minecraft. This video game was chosen for its age appropriateness and need to use almost every button on the controller. Following the training, the investigators will collect initial outcome measure data for both the with and without adapter conditions.

Following the initial evaluation appointment, the participant will take home a tracking log, the video game controller adapter, and an Xbox with an Xbox One controller (if they do not already have one at home). Each participant will be asked to use the device daily and fill out the tracking log daily for 7 days. After which, each participant will return to RCC for the final evaluation appointment. At this time, outcome measurement will be repeated for gameplay with and without the adapter conditions. Finally, an exit semi-structured interview will be conducted to evaluate their experience with the adapter. Each participant will return the Xbox and controller if they were taken home. They will have the opportunity to keep the adapter if they wish.

Being tested
One Handed Video Game Controller Adapter
Keywords
pediatric, upper limb difference, one handed gaming
Medical subject headings
Amniotic Band Syndrome, Wounds and Injuries

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • One Handed Video Game Controller AdapterDevice

    The one handed video game controller adapter was designed and 3D printed at Rehabilitation Centre for Children. It is a simple model that snaps onto an XBox One controller and uses a series of levers to allow access to almost all buttons of the controller from one side. There is both left and right sided versions

Study groups in NCT05981664
Study groupRoleWhat they receive
with adapterExperimentalAll participants are in the experimental group baseline speed and accuracy using minecraft videogame will serve as baseline data and each subject will be their own control. participants will be given an adapter to support onehanded game play and an xbox system to use at home for a week. Follow-up data (speed and accuracy of minecraft) will be reevaluated one week later. Qualitative interview data will assist in understanding facilitators and barriers for use. On baseline and reassessment, the QUEST 2.0 and VAS will be administered as the primary outcome measures in addition to secondary outcome measures (speed and accuracy of minecraft).
Receives: Device: One Handed Video Game Controller Adapter

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Quebec User Evaluation of Satisfaction with assistive Technology (QUEST 2.0)

    The QUEST 2.0 is an instrument designed to evaluate user satisfaction with a variety of assistive technologies. Each item in the measure is ranked by the participant on a scale of satisfaction (5 points from "not satisfied at all" to "very satisfied").

    Measured: Change in the QUEST (2.0) will be evaluated at baseline, and repeated one week later

  2. Visual Analog Scale (VAS) for Satisfaction (w/faces scale)

    The VAS is a 10cm horizontal line, faces below it to indicate high to low satisfaction. The participant will mark how satisfied with their experience they are by placing an X on the corresponding position on the line.

    Measured: Change in satisfaction with play experience will be evaluated for both the with and without adapter conditions at baseline, and repeated one week later

Secondary outcomes (2)
  1. Time to complete obstacle course

    A standardized video game based obstacle course will be performed in the with and without adapter condition. Time to complete in each condition will be recorded.

    Measured: Change in time to complete the obstacle course will be recorded for the with and without adapter condition at baseline and one week later

  2. Errors to complete obstacle course

    A standardized video game based obstacle course will be performed in the with and without adapter condition and errors in completion will be counted by an observer.

    Measured: Change in errors to complete the obstacle course will be completed for the with and without adapter condition at baseline and one week later

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted8 Aug 2023
  2. Study start1 Jan 2024
  3. Primary completion1 Jan 2027 (estimated)
  4. Study completionJun 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
20 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05981664
Sponsor's protocol ID
HS25775 (B2022:110)
Status last verified
Oct 2025
First submitted
9 May 2023
Last updated
5 May 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Jurdi S, Montaner J, Garcia-Sanjuan F, Jaen J, Nacher V. A systematic review of game technologies for pediatric patients. Comput Biol Med. 2018 Jun 1;97:89-112. doi: 10.1016/j.compbiomed.2018.04.019. Epub 2018 Apr 25.

    PubMed 29715597
  • Michielsen A, Van Wijk I, Ketelaar M. Participation and quality of life in children and adolescents with congenital limb deficiencies: A narrative review. Prosthet Orthot Int. 2010 Dec;34(4):351-61. doi: 10.3109/03093646.2010.495371. Epub 2010 Aug 13.

    PubMed 20704518
  • Granic I, Lobel A, Engels RC. The benefits of playing video games. Am Psychol. 2014 Jan;69(1):66-78. doi: 10.1037/a0034857. Epub 2013 Dec 2.

    PubMed 24295515

Questions about this trial

What is this clinical trial studying?

A study of Upper Limb Amputation at the Wrist and Pediatric, run by University of Manitoba at 1 site in Canada.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 5 May 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Elizabeth Hammond, PT, PhD (204-451-5702, ehammond@rccinc.ca), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Quebec User Evaluation of Satisfaction with assistive Technology (QUEST 2.0) (time frame: Change in the QUEST (2.0) will be evaluated at baseline, and repeated one week later). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05981664, which also lists 3 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 May 2026.

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