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Internet Gaming DisorderNCT06063642

Neurofeedback for Internet Gaming Addiction

A study testing Neurofeedback training in people with Internet Gaming Disorder, run by University of Macau at 1 site in Macau.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with such symptoms to down-regulate the activity in their reward-processing-related midbrain… Read more about this study

Who is it for?
Ages 18 to 28 yearsHealthy volunteers can take part
Conditions the study is for
Internet Gaming Disorder
What is being tested?
Neurofeedback training
Type of treatment
Medical device
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
20 participants
Where
1 siteMacau
Study dates
15 Oct 2023to 1 Mar 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 28 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Meet at least five of the Diagnostic and Statistical Manual of Mental Disorders fifth edition (DSM-5) criteria for IGD and score 38 or above on the Internet Addiction Test (IAT)
  • First language is Chinese (Mandarin)
  • Right-handed
  • Have played the mobile game "King of Glory" for more than 3 years
  • Ability to give informed consent
  • Normal or corrected-to-normal vision

Who cannot join

  • Any primary diagnosis of a current psychological or neurological disorder
  • Any history of psychological or neurological disorder
  • Any MRI contraindication
  • Currently on a psychotropic medication
  • Any history of substance dependence
  • Any history of brain injury or surgery

Trial locations and contacts

1 site in 1 country.

Macau1 site
  • Centre for Cognitive and Brain Sciences, University of Macau

    Taipa, 99078

About this study

Official title: Real-time Functional Magnetic Resonance Imaging Neurofeedback Treatment for Young Adults With Internet Gaming Addiction

The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with such symptoms to down-regulate the activity in their reward-processing-related midbrain regions.

Being tested
Neurofeedback training, Sham feedback training
Keywords
neurofeedback, behavior addiction
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Neurofeedback trainingDevice

    Neurofeedback training is a type of non-invasive brain modulation technique that enables individuals to self-regulate brain activity patterns by providing them feedback on specific activity measures. Effective self-regulation is often linked to changes in cognition, behavior, and clinical symptoms.

  • Sham feedback trainingDevice

    A controlled form of neurofeedback training that provides feedback irrelevant to the targeted mental process.

Study groups in NCT06063642
Study groupRoleWhat they receive
Experimental neurofeedback interventionExperimentalIn an approximately 30-minute training session, participants receive activity feedback from a midbrain region involved in reward processing and gaming addiction. Feedback will be presented in the form of a thermometer/bar in the middle of the screen and updated every two seconds. They will be trained to down-regulate the activity in this region with the help of this feedback using cognitive strategies. This down-regulation training is believed to be beneficial to addictive behaviors by the investigators.
Receives: Device: Neurofeedback training
Sham feedback interventionSham comparatorIn an approximately 30-minute training session, participants receive activity feedback from a brain region irrelevant to reward processing or gaming addictive behavior. The feedback presentation form and task instructions will be the same as for the experimental group. Based on the functional role of the feedback region, the investigators do not believe this feedback training will change the addictive behaviors of the participants who receive this intervention.
Receives: Device: Sham feedback training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)

    Measured: Up to 30 days after the intervention session

Secondary outcomes (2)
  1. Change in reward-related activity during exposure to internet gaming videos

    Participants will complete cue-reactivity tasks in which they are exposed to video clips captured from the dependent mobile game before and after the intervention. Functional MRI data will be collected to measure their pre- to post-intervention changes in the brain reward processing pathways.

    Measured: Up to 3 days

  2. Change in inhibitory response in the affective Go/Nogo task

    This task that uses affective Chinese characters as stimuli will be used to examine changes in inhibitory control performance as well as changes in brain activity associated with this cognitive process pre- to post-intervention.

    Measured: Up to 3 days

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted2 Oct 2023
  2. Study start15 Oct 2023
  3. Primary completion20 Feb 2024
  4. Study completion1 Mar 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Eligible candidates will be randomly assigned to either receive the experimental feedback intervention or sham feedback intervention.
Masking
Double blind
Who is masked
Participant, Outcomes assessor
Enrolment
20 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06063642
Sponsor's protocol ID
BSERE23-APP004-ICI
Status last verified
Sep 2023
First submitted
31 May 2023
Last updated
30 Jul 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Publications

  • Gu A, Chan CL, Xu X, Dexter JP, Becker B, Zhao Z. Real-Time fMRI Neurofeedback Modulation of Dopaminergic Midbrain Activity in Young Adults With Elevated Internet Gaming Disorder Risk: Randomized Controlled Trial. J Med Internet Res. 2025 Jan 29;27:e64687. doi: 10.2196/64687.

    PubMed 39879613

Questions about this trial

What is this clinical trial studying?

A study testing Neurofeedback training in people with Internet Gaming Disorder, run by University of Macau at 1 site in Macau.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 30 Jul 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Macau. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100) (time frame: Up to 30 days after the intervention session). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT06063642, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Jul 2024.

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