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Aging WellNCT06076148

Virtual Reality and Technologies for Elderly

A study testing Virtual reality games in people with Aging Well, run by TOPMED at 1 site in Canada.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The objective of this clinical trial is to understand the determinants and opportunities for acceptance of immersive technologies to support physical, cognitive, and social health and the possibilities for "aging well" among the new generation of older adults. Read more about this study

Who is it for?
Ages 50 years and olderHealthy volunteers can take part
Conditions the study is for
Aging Well
What is being tested?
Virtual reality games
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
7 participants
Where
1 siteCanada
Study dates
14 Apr 2023to 9 Feb 2024
Phase
Interventional
Are there results?
Yes, posted in the registrySummary in the doctors' view

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 50 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Be 50 years old or older

Who cannot join

  • Having functional limitations
  • Having cognitive impairments
  • Being at risk of epilepsy
  • Not being autonomus
  • Having a pacemaker

Trial locations and contacts

1 site in 1 country.

Canada1 site
  • TOPMED

    Québec, Quebec, G1S1C1

Other trials in Canada

About this study

Official title: Aging Well by Being Connected - Phase 1

The objective of this clinical trial is to understand the determinants and opportunities for acceptance of immersive technologies to support physical, cognitive, and social health and the possibilities for "aging well" among the new generation of older adults. The main questions it aims to answer are:

  • What are the needs and expectations in terms of immersive activities and intervention methods according to age?
  • Do different game modes influence the needs and expectations in immersive activities of this population? 50 participants will be asked to complete a preliminary questionnaire about their activity habits and preferences. They will then be invited to participate in individual or multiplayer virtual reality game trials, a post-trial discussion about their experience and a questionnaire completion.
Conditions
Aging Well
Being tested
Virtual reality games
Keywords
Aging well, Virtual reality, Immersive technology, Older adults, Physical activity, Cognitive activity, Social behaviour
Medical subject headings
Motor Activity, Social Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality gamesDevice

    three individual games (physical, cognitive and relaxation) and two multiplayer games will be tested.

Study groups in NCT06076148
Study groupRoleWhat they receive
Individual then multiplayer gamesExperimentalParticipants of this group will conduct the sessions in the following order : Focus group about individual virtual reality games then Focus group about multiplayer virtual reality games.
Receives: Device: Virtual reality games
Multiplayer then individual gamesExperimentalParticipants of this group will conduct the sessions in the following order : Focus group about multiplayer virtual reality games then Focus group about individual virtual reality games.
Receives: Device: Virtual reality games

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Perception of Immersive Technologies Experience

    4 open questions were asked during the focus group about satisfaction with the trials. The answers were assessed through a qualitative data theme analysis. The total number of mentionned items by the intervention group is reported for two themes: appreciated items(things that the participants liked during the games), less appreciated items (things that the participants didn't like during the games).

    Measured: Immediately after each intervention (Week 1, Week 2)

  2. Integration of Virtual Reality

    3 open questions were asked during the focus group about intergration of virtual reality(VR) in the daily lives of the participants. The answers were assessed through a qualitative data theme analysis. The total number of mentionned items by the intervention group is reported for two themes: obstacles(factors that make the integration of VR harder in the participant's life), facilitating factors(factors that make the integration of VR easier in the participant's life), .

    Measured: Immediately after each intervention (Week 1, Week 2)

  3. Acceptability of Immersive Technologies

    1 open question was asked during the focus group about intention to use virtual reality(VR) in the daily lives of the participants. The answers were assessed through a qualitative data theme analysis. The total number of mentionned items by the intervention group is reported for one theme: use case of VR items(ways of using VR in the participants daily lives).

    Measured: Immediately after each intervention (Week 1, Week 2)

  4. Change From Baseline in Interest in Immersive Activities

    Change from baseline in total score for 13 questions with 3 point scale (low, medium, high respectively scored 1,2,3). Minimum=13(low interest); Maximum=39(High interest);

    Measured: Baseline and immediately after each intervention (Week 1, Week 2)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted10 Oct 2023
  2. Study start14 Apr 2023
  3. Primary completion9 Feb 2024
  4. Study completion9 Feb 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Crossover
Model description
All participants will test both multiplayer and individual games. Order of testing is reversed in between arms.
Masking
None (open label)
Enrolment
7 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06076148
Sponsor's protocol ID
RD-407_VR 50+
Status last verified
Jul 2025
First submitted
6 Mar 2023
Last updated
29 Jul 2025
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality games in people with Aging Well, run by TOPMED at 1 site in Canada.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 29 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Yes. Results are posted in the registry (first posted 29 Jul 2025). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Perception of Immersive Technologies Experience (time frame: Immediately after each intervention (Week 1, Week 2)). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 29 Jul 2025; AzTrials last refreshed its copy on 27 Oct 2026.

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