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Virtual RealityNCT06151626

A Novel Multisensory-Rhythmic Intervention in Geriatric Rehabilitation

A study testing virtual-reality based rhythmic skill training, rhythmic skill training with visual feedback and strengthening group in people with Virtual Reality and Hand Mirror, run by National Cheng-Kung University Hospital at 1 site in Taiwan.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

Human performance takes shape from the dynamic interaction between person, environment, and task. Goal-directed action is a complex task, which requires the elderly to adapt their motor response according to the environment constraints and task requirements to accomplish the task goal. Read more about this study

Who is it for?
Ages 18 to 85 yearsHealthy volunteers can take part
Conditions the study is for
Virtual Reality, Hand Mirror, Geriatric
What is being tested?
virtual-reality based rhythmic skill training, rhythmic skill training with visual feedback and strengthening group
Could I receive a placebo?
No, everyone receives an active treatment
How many people
108 participants
Where
1 siteTaiwan
Study dates
5 Dec 2023to Dec 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 85 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Montreal Cognitive Assessment (MoCA) score of 23 or higher,
  • Clinical Dementia Rating (CDR) of 0 (for normal subjects) or 1 (for mild cognitive impairment subjects),
  • Healthy young participants aged between 20-39 years, healthy older adults and mild cognitive impairment participants aged between 65-85 years,
  • No skeletal, muscular, or neurological problems in the upper limbs in the past year, and
  • Sufficient visual acuity to complete the tasks.

Who cannot join

  • Any subjects with significant mental illness, central nervous system disorders, or medical history

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Taiwan1 site, 1 recruiting
  • National Cheng-Kung University Hospital

    Tainan, 704

    Hsiu-Yun Hsu, PhD

    Recruiting

Other trials in Taiwan

About this study

Official title: Linking From an Artificial-Intelligence Driven Assessment of Upper Extremity Motor Adaptation to a Novel Multisensory-Rhythmic Intervention in Geriatric Rehabilitation

Human performance takes shape from the dynamic interaction between person, environment, and task. Goal-directed action is a complex task, which requires the elderly to adapt their motor response according to the environment constraints and task requirements to accomplish the task goal. Among age-related problems, motor control deficits are often the main problems which restricts the frail elderly from maintaining independence for activities of daily living. Therefore, to preserve the quality of life, motor function of the elderly must be taken into consideration, including early detection of motor control problems and development of appropriate intervention strategy for persons with either healthy or pathological brain aging. Rhythmic skill training which is a new mode of dual tasks using rhythmic cueing as an external agent for facilitating an automatized motor task. During training, rhythmic skill training can provide multi-component of sensory stimulation, strengthen motor planning and optimize motor execution, therefore, it will improve the motor performance for the elderly or patients with mild cognitive impairment. In addition, the neuroplastic changes related to sensory processing, selective attention, or working memory demands through music rhythm training can facilitate the cognitive function for the elderly which is a current trend of geriatric rehabilitation. Moreover, the advantage of virtual reality is that it provides important information related to knowledge of result, which can induce better motor and cognitive training effects. Therefore, this research project will focus on assessing and intervening motor adaptation of upper extremity for the healthy elderly and patients with mild cognitive impairment. The first purpose of the project will analyze the difference in efficiency of responsive and predictive grasping motor adaptation among the healthy young adults, healthy elderly and patients with mild cognitive impairment through a test of perturbation-based of pinch-holding-up-activity, and use artificial intelligence for more accurate classification for the grasp pattern of healthy young adults, elderly and patients with mild cognitive impairment. The second one is to verify the effects of virtual-reality based rhythmic skill training system on the motor adaptation capability of upper limb and cognition for the elderly and patients with mild cognitive impairment.

Being tested
virtual-reality based rhythmic skill training, rhythmic skill training with visual feedback, strengthening group, breathing and muscle relaxation exercises

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • virtual-reality based rhythmic skill trainingOther

    Participants wear VR headsets and Oculus Touch controllers and undergo rhythm skill training for a total of 35 minutes.

  • rhythmic skill training with visual feedbackOther

    The rhythm skill training activities in this group are the same as the virtual reality-based system. Participants received 35 minutes of rhythm skill training presented through a computer interface

  • strengthening groupOther

    Participants receive an upper limb strengthening exercise program under the supervision of a therapist to ensure that the strengthening exercises are performed correctly. This includes: proprioceptive neuromuscular facilitation, resistance training, and tendon gliding exercises.

  • breathing and muscle relaxation exercisesOther

    5 minutes of breathing and muscle relaxation exercises

Study groups in NCT06151626
Study groupRoleWhat they receive
virtual-reality based rhythmic skill trainingExperimentalParticipants wear VR headsets and Oculus Touch controllers and undergo rhythm skill training for a total of 35 minutes.
Receives: Other: virtual-reality based rhythmic skill training; Other: breathing and muscle relaxation exercises
rhythmic skill training with visual feedbackActive comparatorThe rhythm skill training activities in this group are the same as the virtual reality-based system. Participants received 35 minutes of rhythm skill training presented through a computer interface
Receives: Other: rhythmic skill training with visual feedback; Other: breathing and muscle relaxation exercises
strengthening groupActive comparatorThe patients receive an upper limb strengthening exercise program under the supervision of a therapist to ensure that the strengthening exercises are performed correctly. This includes: proprioceptive neuromuscular facilitation, resistance training, and tendon gliding exercises.
Receives: Other: strengthening group; Other: breathing and muscle relaxation exercises

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in responsive grip behavior

    To evaluate change in amplitude of pinch force development or adaptation to perturbation through a test of perturbation-based of pinch-holding-up-activity

    Measured: baseline, 8 weeks and 16 weeks

Secondary outcomes (8)
  1. Change in the results of Semmes-Weinstein monofilament test

    To evaluate change in touch-deep pressure threshold of hands using a set of 20 nylon monofilaments with Semmes-Weinstein monofilament test

    Measured: baseline, 8 weeks and 16 weeks

  2. Change in the result of Purdue pegboard test

    To evaluate change in hand dexterity of dominant hand, non-dominant and both hands with a timed-test

    Measured: baseline, 8 weeks and 16 weeks

  3. Change in the result of Minnesota manual dexterity test

    To evaluate change in gross motor coordination of upper limb of dominant hand and both hands with a timed placing and turning test

    Measured: baseline, 8 weeks and 16 weeks

  4. Change in the result of Weber Two-Point Discrimination Test

    To evaluate the change in sensibility of the hands

    Measured: baseline, 8 weeks and 16 weeks

  5. The change in the results of Mini-Mental Status Examination (MMSE)

    To evaluate the changes in cognitive function in an individual over time with The MMSE test

    Measured: baseline, 8 weeks and 16 weeks

  6. The change in the results of Digit Span (DS) subtest from the Wechsler Adult Intelligence Scale-4th

    To evaluate the change in working memory, mental manipulation, cognitive flexibility and attention in an individual over time with Digit Span (DS) subtest

    Measured: baseline, 8 weeks and 16 weeks

  7. The change in the results of Knox Cube Test-Revised (KCT-R)

    To evaluate the change in short-term memory and attention span in an individual over time with a performance test

    Measured: baseline, 8 weeks and 16 weeks

  8. The change in the results of Conners continuous performance test-3

    To evaluate attention related problems in an individual over time with a performance test

    Measured: baseline, 8 weeks and 16 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted30 Nov 2023
  2. Study start5 Dec 2023
  3. Primary completionDec 2026 (estimated)
  4. Study completionDec 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
108 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06151626
Sponsor's protocol ID
B-ER-111-482
Status last verified
Aug 2025
First submitted
20 Nov 2023
Last updated
21 Aug 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing virtual-reality based rhythmic skill training, rhythmic skill training with visual feedback and strengthening group in people with Virtual Reality and Hand Mirror, run by National Cheng-Kung University Hospital at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 21 Aug 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Hsiu-Yun Hsu, Ph.D (886-6-2353535 ext. 2669, hyhsu@mail.ncku.edu.tw), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in responsive grip behavior (time frame: baseline, 8 weeks and 16 weeks). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Aug 2025.

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