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Immersive Virtual RealityNCT06252363

Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice.

An observational study of Immersive Virtual Reality, run by Université Catholique de Louvain at 1 site in Belgium.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive virtual reality (VR) in clinical practice in physiotherapists. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Immersive Virtual Reality
How many people
155 participants
Where
1 siteBelgium
Study dates
23 Feb 2024to 23 Jul 2024
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Study population: French-speaking or Dutch-speaking graduates in physiotherapy currently practicing as physiotherapists.

Eligibility Criteria:

  • To have a degree in physiotherapy
  • Currently practicing as a physiotherapist
  • To speak French or Dutch

Trial locations and contacts

1 site in 1 country.

Belgium1 site
  • Université Catholique de Louvain

    Brussels, 1200

Other trials in Belgium

About this study

Official title: Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice: An International Online Survey.

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive virtual reality (VR) in clinical practice in physiotherapists.

Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR.

Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Read the detailed description

Background: For several years now, the use of immersive virtual reality (VR) has been studied as an intervention in physiotherapy. This new means of rehabilitation, which can be used not only in hospitals but also at home and in private practice, is promising and appears to be as effective as established treatments. Although the number of studies demonstrating the effectiveness of immersive VR in physiotherapy is growing, its implementation in clinical practice remains relatively low. At present, we do not know the reasons for the lack of use of immersive VR in clinical practice among physiotherapists. Various hypotheses could be envisaged, such as a lack of knowledge or negative attitudes towards it. Conversely, we don't know the exact reasons why some physiotherapists decided to use immersive VR in their clinical routine.

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists.

Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR.

Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Keywords
Physiotherapy, Physical Therapy, Survey, Clinical practice

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

Study groups in NCT06252363
Study groupRoleWhat they receive
Practicing physiotherapistsFrench- or Dutch-speaking physiotherapists currently practicing their profession

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Knowledge about immersive virtual reality

    General knowledge about immersive virtual reality will be assessed using closed questions.

    Measured: Baseline (at the time of completing the questionnaire)

  2. Use of immersive virtual reality (practice)

    Use of immersive virtual reality will be assessed using closed questions (e.g., duration and frequency of use, pathologies treated, age of patients treated, system used, type of rehabilitation,...).

    Measured: Baseline (at the time of completing the questionnaire)

  3. Intention to use immersive virtual reality

    Intention to use immersive virtual reality will be assessed using closed questions (e.g., research performed by oneself, readiness to invest,...).

    Measured: Baseline (at the time of completing the questionnaire)

  4. Attitudes towards immersive virtual reality

    Attitudes towards immersive virtual reality will be assessed using Likert-scale questions (e.g., desire to find out more, perceived suitability for different people,...).

    Measured: Baseline (at the time of completing the questionnaire)

  5. Perceived usefulness of immersive virtual reality

    Perceived usefulness of immersive virtual reality will be assessed using Likert-scale questions (e.g., general usefulness in physiotherapy, usefulness for different clinical outcomes, usefulness as a means of rehabilitation,...).

    Measured: Baseline (at the time of completing the questionnaire)

  6. Perceived ease of use of immersive virtual reality

    Perceived ease of use of immersive virtual reality will be assessed using Likert-scale questions (ease of use for oneself, patients, and other physiotherapists).

    Measured: Baseline (at the time of completing the questionnaire)

  7. Social influence on using immersive virtual reality

    Social influence on using immersive virtual reality will be assessed using Likert-scale questions (influence of people inside and outside the workplace on using immersive virtual reality in clinical practice).

    Measured: Baseline (at the time of completing the questionnaire)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted9 Feb 2024
  2. Study start23 Feb 2024
  3. Primary completion23 Jul 2024
  4. Study completion23 Jul 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Other
Time perspective
Cross-sectional
Enrolment
155 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06252363
Sponsor's protocol ID
VR-PHYSIO
Status last verified
Aug 2024
First submitted
1 Feb 2024
Last updated
20 Aug 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

An observational study of Immersive Virtual Reality, run by Université Catholique de Louvain at 1 site in Belgium.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 20 Aug 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Belgium. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Knowledge about immersive virtual reality (time frame: Baseline (at the time of completing the questionnaire)). The study lists 7 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 20 Aug 2024.

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