First AidNCT06279702
Serious Game Simulation and Comics in School Students
A study testing SERIOUS GAME and COMICS in people with First Aid, run by TC Erciyes University at 1 site in Turkey (Türkiye).
Trial summary
The aim of the study is to determine the effect of first aid training for injuries given to secondary school students through serious game simulation and comic books on knowledge, skills and motivation. Hypotheses: H1: First aid training given through simulation applications affects the level of knowledge. Read more about this study
- Who is it for?
- Ages 9 to 12 yearsHealthy volunteers can take part
- Conditions the study is for
- First Aid
- What is being tested?
- SERIOUS GAME and COMICS
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 54 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 19 Jul 2023to 19 Jul 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 9 to 12 years
- All sexes
- Healthy volunteers accepted
- Child
Who may be able to join
- Secondary schools with computer laboratories,
- 5th and 6th-grade secondary school students whose families gave permission and volunteered to participate in the research,
- Not an inclusion student,
- No physical or mental disability or limb loss,
- Able to understand, speak, and write Turkish,
- Students who have not taken courses on first aid.
Who cannot join
- Students who have not completed all stages of the education program,
- Students whose parents or themselves wish to withdraw from the study will be removed from the study groups.
Trial locations and contacts
1 site in 1 country.
About this study
Official title: The Effect of First Aid Training on Knowledge, Skills and Motivation in Injuries Given to Secondary School Students With Serious Game Simulation and Comics
The aim of the study is to determine the effect of first aid training for injuries given to secondary school students through serious game simulation and comic books on knowledge, skills and motivation.
Hypotheses:
Read more
H1: First aid training given through simulation applications affects the level of knowledge.
H2: First aid training given through simulation applications affects the skill level.
H3: First aid training given with simulation application affects motivation.
H4: First aid training given with comics affects the level of knowledge.
H5: First aid training given with comic books affects the skill level.
H6: First aid training given with comics affects motivation.
METHOD: The research will be conducted as a randomized controlled experimental study with a pre-test-post-test design with children studying in the 5th and 6th grades of schools in the central district of Aksaray. One group will be given first aid training for injuries prepared with serious games, the other group will be given first aid training for injuries prepared with comic books. No intervention will be made to the control group. Serious game scenario software prepared based on the literature will be integrated into the computer. Appropriate statistics will be made after the research by applying the prepared data collection tools. With this research, the gap in the literature will be filled, children's first aid knowledge and skills in injuries will be increased, and school health nurses will be provided with up-to-date teaching material.
Read the detailed description
Accidents are one of the leading causes of death in children and adults and threaten health on a global scale. Exposure is especially high during childhood. Lost human resources due to premature deaths and large health care costs due to disabled individuals impose a serious burden on countries. This burden puts the growth rate, welfare, and productivity of countries at risk. First aid is provided throughout the country to prevent the development of such risks.
The practices must be carried out actively. The long-term impact of first aid interventions based on knowledge and skills is proportional to the training provided. For training to be effective and permanent, it may be more effective to use materials/methods brought by developing technology. It is thought that first aid training given through serious game simulation will also be effective. These serious games, accessed via computers, will provide students with plenty of experience with both ease of use and repetitive practice. It is known that emergencies requiring first aid can cause panic. Being calm when responding to an injured person can only be improved through experience. A realistic virtual environment designed with serious games can be effective in gaining experience. The designed serious game simulation teaching material can be applied in all schools across the country. First aid can also be prepared for all issues other than injuries. Thus, a teaching material that can affect large audiences will be developed.
The research will be conducted as a randomized controlled experimental study with a pre-test post-test design.
The research will be conducted with children studying in the 5th and 6th grades of schools in the central district of Aksaray, affiliated with the Ministry of National Education (MEB) of the Republic of Turkey.
The population of the research consists of 21,343 (public + private) children studying in primary (secondary) institutions in Aksaray. Of these students, 5440 students are in the 5th grade and 5277 students are in the 6th grade.
In the research, with statistical support, the sample size was used using G*Power 3.1.9.7, the power of the study was calculated as 95% confidence level, the effect size was 0.25, the alpha value was 0.05, and the sample number was 54 (simulation group 18, comic book group 18, control group 18) students.
- Conditions
- First Aid
- Being tested
- SERIOUS GAME, COMICS
- Keywords
- serious game, first aid training, simulation
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
SERIOUS GAMEOther
Students will play serious game that about first aid.
COMICSOther
students will learn comics that about first aid.
| Study group | Role | What they receive |
|---|---|---|
| simulation group | Experimental | Students will be asked to perform first aid in the "First Aid Training for Injuries Serious Game Simulation Scenario without any first aid training and to fill in the data collection tools integrated into the game. Correct approach training to the injured will be given through "First Aid in Injuries Training Serious Game Simulation Scenario CORRECT PRACTICES TRAINING integrated into the serious game. Upon completion of the training, the next step will be free work time. Students will be able to play as many games as they want. Receives: Other: SERIOUS GAME |
| Comic Group | Experimental | Students will be given First Aid Training in Injuries, prepared in the form of a comic book. Receives: Other: COMICS |
| other | No intervention | Training will not be provided within the scope of serious games and with comic books. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Motivation Scale for Teaching Materials
It is stated that the highest score that can be obtained from the scale is 165 and the lowest score is 33. High total score It means that students' motivation levels regarding the teaching material are high.
Measured: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Student Knowledge Level Evaluation Form for First Aid Application in Injuries
It was prepared by researchers in line with the literature.The form consists of a total of 19 questions to which students can answer "True" or "False".
Measured: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Student Skill Level Evaluation Form for First Aid Application in Injuries
It was prepared by researchers in line with the literature and it consists of 13 items.
Measured: While students intervene in the serious game, this form will be filled automatically by the serious game software.
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted28 Feb 2024
- Study start19 Jul 2023
- Primary completion19 Jul 2025 (estimated)
- Study completion19 Jul 2025 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for First AidStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- serious game and comics
- Masking
- Double blind
- Who is masked
- Participant, Outcomes assessor
- Enrolment
- 54 participants (actual)
Sponsor and investigators
- Lead sponsor
- TC Erciyes University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Ozlem Calisir, TC Erciyes University
- Investigators
- Özlem Çalışır, pHD, Principal investigator, TC Erciyes University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06279702
- Sponsor's protocol ID
- OCalisir
- Status last verified
- Feb 2024
- First submitted
- 9 Feb 2024
- Last updated
- 28 Feb 2024
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
Study at a glance
From the registry record, last updated by the sponsor on 28 Feb 2024. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of First Aid Training on Knowledge, Skills and Motivation in Injuries Given to Secondary School Students With Serious Game Simulation and Comics
- ClinicalTrials.gov ID
- NCT06279702
- Acronym / sponsor ID
- OCalisir
- Conditions
- First Aid
- Keywords
- serious game, first aid training, simulation
- Study type
- Interventional
- Recruitment status
- Unknown status
- Enrolment
- 54 participants (actual)
- Lead sponsor
- TC Erciyes UniversityUniversity, hospital or other
- Study start
- 19 Jul 2023 (actual)
- Primary completion
- 19 Jul 2025 (estimated)
- Study completion
- 19 Jul 2025 (estimated)
- First posted
- 28 Feb 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The aim of the study is to determine the effect of first aid training for injuries given to secondary school students through serious game simulation and comic books on knowledge, skills and motivation.
Hypotheses:
H1: First aid training given through simulation applications affects the level of knowledge.
H2: First aid training given through simulation applications affects the skill level.
H3: First aid training given with simulation application affects motivation.
H4: First aid training given with comics affects the level of knowledge.
H5: First aid training given with comic books affects the skill level.
H6: First aid training given with comics affects motivation.
METHOD: The research will be conducted as a randomized controlled experimental study with a pre-test-post-test design with children studying in the 5th and 6th grades of schools in the central district of Aksaray. One group will be given first aid training for injuries prepared with serious games, the other group will be given first aid training for injuries prepared with comic books. No intervention will be made to the control group. Serious game scenario software prepared based on the literature will be integrated into the computer. Appropriate statistics will be made after the research by applying the prepared data collection tools. With this research, the gap in the literature will be filled, children's first aid knowledge and skills in injuries will be increased, and school health nurses will be provided with up-to-date teaching material.
Detailed description
Accidents are one of the leading causes of death in children and adults and threaten health on a global scale. Exposure is especially high during childhood. Lost human resources due to premature deaths and large health care costs due to disabled individuals impose a serious burden on countries. This burden puts the growth rate, welfare, and productivity of countries at risk. First aid is provided throughout the country to prevent the development of such risks.
The practices must be carried out actively. The long-term impact of first aid interventions based on knowledge and skills is proportional to the training provided. For training to be effective and permanent, it may be more effective to use materials/methods brought by developing technology. It is thought that first aid training given through serious game simulation will also be effective. These serious games, accessed via computers, will provide students with plenty of experience with both ease of use and repetitive practice. It is known that emergencies requiring first aid can cause panic. Being calm when responding to an injured person can only be improved through experience. A realistic virtual environment designed with serious games can be effective in gaining experience. The designed serious game simulation teaching material can be applied in all schools across the country. First aid can also be prepared for all issues other than injuries. Thus, a teaching material that can affect large audiences will be developed.
The research will be conducted as a randomized controlled experimental study with a pre-test post-test design.
The research will be conducted with children studying in the 5th and 6th grades of schools in the central district of Aksaray, affiliated with the Ministry of National Education (MEB) of the Republic of Turkey.
The population of the research consists of 21,343 (public + private) children studying in primary (secondary) institutions in Aksaray. Of these students, 5440 students are in the 5th grade and 5277 students are in the 6th grade.
In the research, with statistical support, the sample size was used using G*Power 3.1.9.7, the power of the study was calculated as 95% confidence level, the effect size was 0.25, the alpha value was 0.05, and the sample number was 54 (simulation group 18, comic book group 18, control group 18) students.
Study design
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (participant, outcomes assessor)
- Number of arms
- 3
- Model description
- serious game and comics
| Arm | Type | Receives |
|---|---|---|
| simulation group | Experimental | Other: SERIOUS GAMEStudents will be asked to perform first aid in the "First Aid Training for Injuries Serious Game Simulation Scenario without any first aid training and to fill in the data collection tools integrated into the game. Correct approach training to the injured will be given through "First Aid in Injuries Training Serious Game Simulation Scenario CORRECT PRACTICES TRAINING integrated into the serious game. Upon completion of the training, the next step will be free work time. Students will be able to play as many games as they want. |
| Comic Group | Experimental | Other: COMICSStudents will be given First Aid Training in Injuries, prepared in the form of a comic book. |
| other | No intervention | –Training will not be provided within the scope of serious games and with comic books. |
Who may qualify
- Ages
- 9 to 12 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (6 listed)
- Secondary schools with computer laboratories,
- 5th and 6th-grade secondary school students whose families gave permission and volunteered to participate in the research,
- Not an inclusion student,
- No physical or mental disability or limb loss,
- Able to understand, speak, and write Turkish,
Key exclusion criteria (2 listed)
- Students who have not completed all stages of the education program,
- Students whose parents or themselves wish to withdraw from the study will be removed from the study groups.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| SERIOUS GAMEStudents will play serious game that about first aid. | Other | simulation group |
| COMICSstudents will learn comics that about first aid. | Other | Comic Group |
Primary outcome
Motivation Scale for Teaching Materials
Time frame: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
It is stated that the highest score that can be obtained from the scale is 165 and the lowest score is 33. High total score It means that students' motivation levels regarding the teaching material are high.
Student Knowledge Level Evaluation Form for First Aid Application in Injuries
Time frame: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
It was prepared by researchers in line with the literature.The form consists of a total of 19 questions to which students can answer "True" or "False".
Student Skill Level Evaluation Form for First Aid Application in Injuries
Time frame: While students intervene in the serious game, this form will be filled automatically by the serious game software.
It was prepared by researchers in line with the literature and it consists of 13 items.
Results and safety
Results are not available in the source record.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 28 Feb 2024.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Özlem Çalışır, pHD principal investigator
TC Erciyes University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing SERIOUS GAME and COMICS in people with First Aid, run by TC Erciyes University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 6 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: status not confirmed, as of the sponsor's last update on 28 Feb 2024. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Results are not available in the source record.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Motivation Scale for Teaching Materials (time frame: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 28 Feb 2024.