Cardiovascular DiseasesFOOTSTEPSNCT06446076
Feedback Using behaviOral econOmic Theories on STEP countS in Cardiovascular Disease Patients
A study testing Gamification (Gain/Loss framing) and Social support in people with Cardiovascular Diseases and Rehabilitation, run by St. Luke's International Hospital, Japan at 1 site in Japan.
Trial summary
This is a prospective, randomized controlled trial. The aim of the study is to verify the effectiveness of interventions using gamification with social incentives and social support to increase physical activity in patients with CVD through randomized controlled trials. Read more about this study
- Who is it for?
- Ages 18 years and older
- Conditions the study is for
- Cardiovascular Diseases, Rehabilitation, Behavioral Economics
- What is being tested?
- Gamification (Gain/Loss framing) and Social support
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 325 participants
- Where
- 1 siteJapan
- Study dates
- 12 Jun 2024to 31 Mar 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- Age 18 years or older
- History of old myocardial infarction or chronic heart failure
- Ability to read and provide informed consent to participate in this trial
- Owning a smartphone capable of installing this application
Who cannot join
- Having difficulty using smartphones (due to vision problems or IT literacy issues)
- Exercise therapy is contraindicated (in accordance with the 2021 revised guidelines on rehabilitation in cardiovascular diseases)
- Ability to read and provide informed consent to participate in this trial
- Owning a smartphone capable of installing this application
- Participating in other studies related to physical activity
- Being pregnant
- Any other medical conditions or reasons they are unable to participate in a physical activity study for 12 weeks
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Feedback Using behaviOral econOmic Theories on STEP countS in Cardiovascular Disease Patients: A Randomized Controlled Trial
This is a prospective, randomized controlled trial. The aim of the study is to verify the effectiveness of interventions using gamification with social incentives and social support to increase physical activity in patients with CVD through randomized controlled trials.
Read the detailed description
The three aims of this randomized controlled trials;
- To demonstrate the effectiveness of loss framing in gamification for achieving increased physical activity in patients with CVD.
- To demonstrate the effectiveness of social support in gamification for achieving increased physical activity in patients with CVD.
- To evaluate the impact of the intervention using social incentives and social support through gamification on changes in participants; subjective assessment of physical activity levels, body mass index (BMI), and lipid panel in blood tests.
Secondary Objective:
- To assess whether the differences between study groups in achieving the goal of increased physical activity during the 6-week intervention period persist during the 6-week follow-up period.
- To investigate how the increase in physical activity through gamification in patients with CVD is influenced by patients; behavioral characteristics and environmental factors.
This trial will be a five-group, randomized controlled trial (RCT) with an intervention period of 6 weeks and a follow-up period of additional 6 weeks.
- Being tested
- Gamification (Gain/Loss framing), Social support
- Keywords
- Cardiovascular diseases, Rehabilitation, Behavioral Economics, Health Services
- Medical subject headings
- Cardiovascular Diseases
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Gamification (Gain/Loss framing)Behavioural
Participants will take part in a 6-week game-based program designed to help them reach their daily step goals. They are encouraged to maintain their daily step counts to achieve their daily step target over the 6-week intervention period. The gamification design incorporates two theoretically effective behavioral economics principles, "Fresh Start" and "Loss Aversion". All participants start from the Silver rank (middle rank), and their rank changes based on each final point of the week. The ranks are set from top to bottom as Platinum, Gold, Silver, Bronze, and Blue. In loss framing, if the daily step target is 6000 steps, maintaining 70 points for achieving 6000 steps on day 1, and a deduction of 10 points for not achieving it. In gain framing, achieving 6000 steps on day 1 results in an addition of 10 points, with no increase for not achieving it. After one week, ranks increase if the points at midnight on Sunday are 40 or above, and decrease if below this threshold.
Social supportBehavioural
Participants in this group are asked to designate a family member or friend to provide social support. This supporter is encouraged to check the participant's progress and provide support during the interventional period. The supporter will also receive weekly emails throughout the period, informing them about the participant's daily step counts, achievement status, points, levels, and other relevant information.
| Study group | Role | What they receive |
|---|---|---|
| Control group | No intervention | Participants in this group will not receive goal-setting or gamification interventions during the 6-week intervention period and the additional 6-week follow-up period. As an "active control" during the 12-week trial period, participants will be able to check their daily step counts using an application with the same specifications. |
| Gamification (Loss framing) | Experimental | This group will receive a gamification intervention with loss framing. Receives: Behavioral: Gamification (Gain/Loss framing) |
| Gamification (Gain framing) | Experimental | This group will receive a gamification intervention with gain framing. Receives: Behavioral: Gamification (Gain/Loss framing) |
| Gamification (Loss framing) + Social support | Experimental | This group will receive a gamification intervention with loss framing and a social support intervention. Receives: Behavioral: Gamification (Gain/Loss framing); Behavioral: Social support |
| Gamification (Gain framing) + Social support | Experimental | This group will receive a gamification intervention with gain framing and a social support intervention. Receives: Behavioral: Gamification (Gain/Loss framing); Behavioral: Social support |
What is being measured
The primary outcome is the main question the study is designed to answer.
Change in mean daily step counts
The primary outcome is change in mean daily step counts from baseline to the 6-week intervention period.
Measured: From enrollment to the end of intervention period at 8 weeks (2-weeks run-in and 6-weeks intervention period)
Secondary outcomes (1)
Percentage of days achieving their step goals
Secondary outcomes include the percentage of days achieving their step goals during the intervention and follow-up periods and the change in daily step counts from baseline to follow-up period.
Measured: From enrollment to the end of follow-up period at 14 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted6 Jun 2024
- Study start12 Jun 2024
- Primary completion31 Mar 2026 (estimated)
- Study completion31 Mar 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Cardiovascular DiseasesStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 325 participants (estimated)
Sponsor and investigators
- Lead sponsor
- St. Luke's International Hospital, Japan
- Sponsor type
- University, hospital or other
- Collaborators
- Trigen
- Responsible party
- Principal investigator, Atsushi Mizuno, St. Luke's International Hospital, Japan
- Investigators
- Atsushi Mizuno, MD, PhD, Principal investigator, Department of Cardiovascular Medicine, St. Luke's International Hospital
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06446076
- Sponsor's protocol ID
- 23-RCK043
- Acronym
- FOOTSTEPS
- Status last verified
- May 2025
- First submitted
- 30 May 2024
- Last updated
- 15 May 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Suzuki T, Aoki J, Abe K, Asano T, Yoneoka D, Sato S, Rewley J, Miyata K, Ono M, Saito A, Kanie T, Okui K, Takahashi A, Isa K, Takasago S, Shiina Y, Nishihata Y, Niinuma H, Masuda K, Kijima Y, Nishida H, Komiyama N, Sugibuchi K, Suzuki Y, Igarashi A, Suzumura S, Tsurugi N, Okamura D, Mizuno A; FOOTSTEPS Investigators. Rationale and Trial Design of Feedbacks Using Behavioural Economic Theories on STEP Counts (FOOTSTEPS) Trial in Patients With Cardiovascular Disease. CJC Open. 2024 Dec 27;7(4):535-544. doi: 10.1016/j.cjco.2024.12.009. eCollection 2025 Apr.
PubMed 40433138
Study at a glance
From the registry record, last updated by the sponsor on 15 May 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Feedback Using behaviOral econOmic Theories on STEP countS in Cardiovascular Disease Patients: A Randomized Controlled Trial
- ClinicalTrials.gov ID
- NCT06446076
- Acronym / sponsor ID
- FOOTSTEPS / 23-RCK043
- Keywords
- Cardiovascular diseases, Rehabilitation, Behavioral Economics, Health Services
- Study type
- Interventional
- Recruitment status
- Active, not recruiting
- Enrolment
- 325 participants (estimated)
- Lead sponsor
- St. Luke's International Hospital, JapanUniversity, hospital or other
- Collaborators
- Trigen
- Study start
- 12 Jun 2024 (actual)
- Primary completion
- 31 Mar 2026 (estimated)
- Study completion
- 31 Mar 2026 (estimated)
- First posted
- 6 Jun 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This is a prospective, randomized controlled trial. The aim of the study is to verify the effectiveness of interventions using gamification with social incentives and social support to increase physical activity in patients with CVD through randomized controlled trials.
Detailed description
The three aims of this randomized controlled trials;
- To demonstrate the effectiveness of loss framing in gamification for achieving increased physical activity in patients with CVD.
- To demonstrate the effectiveness of social support in gamification for achieving increased physical activity in patients with CVD.
- To evaluate the impact of the intervention using social incentives and social support through gamification on changes in participants; subjective assessment of physical activity levels, body mass index (BMI), and lipid panel in blood tests.
Secondary Objective:
- To assess whether the differences between study groups in achieving the goal of increased physical activity during the 6-week intervention period persist during the 6-week follow-up period.
- To investigate how the increase in physical activity through gamification in patients with CVD is influenced by patients; behavioral characteristics and environmental factors.
This trial will be a five-group, randomized controlled trial (RCT) with an intervention period of 6 weeks and a follow-up period of additional 6 weeks.
Study design
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 5
| Arm | Type | Receives |
|---|---|---|
| Control group | No intervention | –Participants in this group will not receive goal-setting or gamification interventions during the 6-week intervention period and the additional 6-week follow-up period. As an "active control" during the 12-week trial period, participants will be able to check their daily step counts using an application with the same specifications. |
| Gamification (Loss framing) | Experimental | Behavioral: Gamification (Gain/Loss framing)This group will receive a gamification intervention with loss framing. |
| Gamification (Gain framing) | Experimental | Behavioral: Gamification (Gain/Loss framing)This group will receive a gamification intervention with gain framing. |
| Gamification (Loss framing) + Social support | Experimental | Behavioral: Gamification (Gain/Loss framing), Behavioral: Social supportThis group will receive a gamification intervention with loss framing and a social support intervention. |
| Gamification (Gain framing) + Social support | Experimental | Behavioral: Gamification (Gain/Loss framing), Behavioral: Social supportThis group will receive a gamification intervention with gain framing and a social support intervention. |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (4 listed)
- Age 18 years or older
- History of old myocardial infarction or chronic heart failure
- Ability to read and provide informed consent to participate in this trial
- Owning a smartphone capable of installing this application
Key exclusion criteria (7 listed)
- Having difficulty using smartphones (due to vision problems or IT literacy issues)
- Exercise therapy is contraindicated (in accordance with the 2021 revised guidelines on rehabilitation in cardiovascular diseases)
- Ability to read and provide informed consent to participate in this trial
- Owning a smartphone capable of installing this application
- Participating in other studies related to physical activity
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Gamification (Gain/Loss framing)Participants will take part in a 6-week game-based program designed to help them reach their daily step goals. They are encouraged to maintain their daily step counts to achieve their daily step target over the 6-week intervention period. The gamification design incorporates two theoretically effective behavioral economics principles, "Fresh Start" and "Loss Aversion". All participants start from the Silver rank (middle rank), and their rank changes based on each final point of the week. The ranks are set from top to bottom as Platinum, Gold, Silver, Bronze, and Blue. In loss framing, if the daily step target is 6000 steps, maintaining 70 points for achieving 6000 steps on day 1, and a deduction of 10 points for not achieving it. In gain framing, achieving 6000 steps on day 1 results in an addition of 10 points, with no increase for not achieving it. After one week, ranks increase if the points at midnight on Sunday are 40 or above, and decrease if below this threshold. | Behavioural | Gamification (Gain framing), Gamification (Gain framing) + Social support, Gamification (Loss framing), Gamification (Loss framing) + Social support |
| Social supportParticipants in this group are asked to designate a family member or friend to provide social support. This supporter is encouraged to check the participant's progress and provide support during the interventional period. The supporter will also receive weekly emails throughout the period, informing them about the participant's daily step counts, achievement status, points, levels, and other relevant information. | Behavioural | Gamification (Gain framing) + Social support, Gamification (Loss framing) + Social support |
Primary outcome
Change in mean daily step counts
Time frame: From enrollment to the end of intervention period at 8 weeks (2-weeks run-in and 6-weeks intervention period)
The primary outcome is change in mean daily step counts from baseline to the 6-week intervention period.
1 secondary outcome
Percentage of days achieving their step goals
Time frame: From enrollment to the end of follow-up period at 14 weeks
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 15 May 2025.
- Derived from this study: PubMed 40433138Suzuki T, Aoki J, Abe K, Asano T, Yoneoka D, Sato S, Rewley J, Miyata K, Ono M, Saito A, Kanie T, Okui K, Takahashi A, Isa K, Takasago S, Shiina Y, Nishihata Y, Niinuma H, Masuda K, Kijima Y, Nishida H, Komiyama N, Sugibuchi K, Suzuki Y, Igarashi A, Suzumura S, Tsurugi N, Okamura D, Mizuno A; FOOTSTEPS Investigators. Rationale and Trial Design of Feedbacks Using Behavioural Economic Theories on STEP Counts (FOOTSTEPS) Trial in Patients With Cardiovascular Disease. CJC Open. 2024 Dec 27;7(4):535-544. doi: 10.1016/j.cjco.2024.12.009. eCollection 2025 Apr.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Atsushi Mizuno, MD, PhD principal investigator
Department of Cardiovascular Medicine, St. Luke's International Hospital
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Gamification (Gain/Loss framing) and Social support in people with Cardiovascular Diseases and Rehabilitation, run by St. Luke's International Hospital, Japan at 1 site in Japan.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: under way, not looking for participants, as of the sponsor's last update on 15 May 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Japan. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Change in mean daily step counts (time frame: From enrollment to the end of intervention period at 8 weeks (2-weeks run-in and 6-weeks intervention period)). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT06446076, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 May 2025.