AzTrials
AzTrials

Malignant NeoplasmNCT06446115

Decreasing Chemotherapy Induced Distress Using Immersive Virtual Reality in Patients With Cancer

A study testing Virtual Reality, Preferred activity and Questionnaires in people with Malignant Neoplasm and Cancer, run by Case Comprehensive Cancer Center at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
Search all trials

Trial summary

The goal of this clinical trial is to learn if the use of virtual reality during chemotherapy treatment helps participants achieve an improvement in distress, which may include unpleasant experience, anxiety, depression and/or pain. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Malignant Neoplasm, Cancer
What is being tested?
Virtual Reality, Preferred activity and Questionnaires
Could I receive a placebo?
No, everyone receives an active treatment
How many people
68 participants
Where
1 siteUnited States
Study dates
5 Nov 2024to 30 Apr 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Age ≥ 18 years.
  • Biopsy proven diagnosis of Cancer (any stage or type).
  • Must have a National Comprehensive Cancer Network Distress Thermometer Score ≥ 5 any time since diagnosis.
  • Must have the ability to understand and the willingness to sign a written informed consent document
  • Followed by a medical oncologist, radiation oncologist, and/or breast surgeon at Cleveland Clinic.
  • Ability to read and write in English or Spanish.

Who cannot join

  • Age <18 years.
  • No prior history of Cancer.
  • Prior medical history of severe motion sickness.
  • Prior medical history of seizures
  • Pregnancy.
  • Unable or unwilling to participate in the immersive Virtual Reality study at the Maroone Cancer Center

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Cleveland Clinic Florida, Maroone Cancer Center

    Weston, Florida, 33331

Other trials in United States

About this study

The goal of this clinical trial is to learn if the use of virtual reality during chemotherapy treatment helps participants achieve an improvement in distress, which may include unpleasant experience, anxiety, depression and/or pain.

Participants will:

  • Be randomly assigned to one of two available groups (virtual reality or standard of care)
  • Participations will only be during one chemotherapy session.
  • Those assigned to virtual reality:
  • The research team will provide a virtual reality
  • The research team will provide guidance on how the headset works and will be available to assist with any questions or concerns.
  • Participants will also be able to choose different relaxing backgrounds depending on their preference. headset during the chemotherapy session for 15 to 30 minutes
  • Those assigned to the standard of care:
  • The research team will provide the participants with the opportunity to choose a preferred activity such as reading a book, watching television, etc.
Read the detailed description

In recent decades, new cancer cases have consistently risen. Participants diagnosed with cancer commonly face psychological symptoms including distress, anxiety, and depression in addition to physical symptoms (i.e., pain). Importantly, these symptoms might be exacerbated during chemotherapy sessions. New innovative technological strategies have been under development to control the symptoms and improve quality of life. Immersive virtual reality (VR) is a simulated experience that enables participants to interact with an artificial three-dimensional visual and auditory environment. VR could be an innovative intervention to relieve psychological symptoms associated with chemotherapy.

Being tested
Virtual Reality, Preferred activity, Questionnaires
Keywords
Virtual Reality, Chemotherapy
Medical subject headings
Neoplasms

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual RealityDevice

    Virtual Reality Headset applied to the participants during chemotherapy session. Participants select their preferred virtual reality experience (i.e., nature videos, meditations, interactive applications, etc). Virtual reality (VR) by definition, is a simulated experience consisting of an experiential environment created by hardware and software technology capable of provoking sensations of real experiences. It can be further divided into 1) immersive; 2) semi-immersive; and 3) non-immersive. Immersive VR employs head-mounted display (HMD) system technology to separate users from their surroundings and engage in real-time with a three-dimensional environment generated by a computer.

  • Preferred activityOther

    Participants will engage in a preferred activity such as reading, watching television, coloring, etc. during chemotherapy.

  • QuestionnairesOther

    Participants will be administered multiple pre and post intervention questionnaires including NCCN Distress thermometer, GAD-7 and CCVA.

Study groups in NCT06446115
Study groupRoleWhat they receive
Virtual realityExperimentalParticipants will be asked to use a headset device during 15 to 30 minutes while receiving a chemotherapy infusion. Participants have the option to choose from different virtual reality setting depending on their preference (i.e., nature videos, meditations, interactive applications, among others).
Receives: Device: Virtual Reality; Other: Questionnaires
Standard of careActive comparatorParticipants will be asked to choose any activity of your preference during the chemotherapy session (i.e., watching tv, reading a book, listening to music or a podcast, etc.)
Receives: Other: Preferred activity; Other: Questionnaires

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in distress scores between pre- and post-intervention

    The primary endpoint is the distress score change between pre- and post-intervention to evaluate the effectiveness of immersive virtual reality during chemotherapy sessions in reducing distress in participants with high levels of distress from baseline diagnosed with any type of Cancer, using The NCCN Distress Thermometer. This is a single-item questionnaire used to screen for psychological distress in participants. It consists of a simple scale ranging from 0 to 10, where participants rate their level of distress. A score of 5 or more on the NCCN Distress Thermometer indicates moderate to severe psychological distress

    Measured: Pre-intervention window of +/- 1 hours before intervention; post-intervention window of +/-1 hours post intervention

Secondary outcomes (12)
  1. Changes in pain scores between pre- and post-intervention

    A secondary endpoint is the change in pain scores between pre- and post-intervention to evaluate the effectiveness of immersive virtual reality in reducing pain using the Universal Pain Assessment Tool. The Universal Pain Assessment Tool is a widely used instrument that consists of a visual analogue scale used to assess pain intensity. It includes a pain intensity scale that ranges from 0 to 10.

    Measured: Pre-intervention window of +/- 1 hours before intervention; post-intervention window of +/-1 hours post intervention

  2. Changes in GAD-7 scores between pre- and post-intervention

    A secondary endpoint is the change in anxiety scores pre- and post-intervention to evaluate the effectiveness of immersive virtual reality in reducing anxiety using the Generalized Anxiety Disorder-7 item (GAD-7). The Generalized Anxiety Disorder-7 item (GAD-7) questionnaires will be used to assess self-reported anxiety. The GAD-7 questionnaire will be interpreted as follows: minimal anxiety (0-4 points); mild anxiety (5-9 points); moderate anxiety (10-14 points) and severe anxiety (15-21 points).

    Measured: Pre-intervention window of +/- 1 hours before intervention; post-intervention window of +/-1 hours post intervention

  3. Changes in CCVAS scores between pre- and post-intervention

    A secondary endpoint is the change in depression scores pre- and post-intervention to evaluate the effectiveness of immersive virtual reality in reducing depression symptoms. The Cleveland Clinic Analog Scale (CCVAS) for depressive symptoms questionnaire will be used to assess self-reported depression. The CCVAS uses a 0-10 Likert scale, where 10 means feeling very depressed and 0 means not feeling any depression.

    Measured: Pre-intervention window of +/- 1 hours before intervention; post-intervention window of +/-1 hours post intervention

  4. Predictor of intervention efficacy: Age

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Age will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  5. Predictor of intervention efficacy: Race

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Race will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  6. Predictor of intervention efficacy: Ethnicity

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Ethnicity will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  7. Predictor of intervention efficacy: Martial Status

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Marital status will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  8. Predictor of intervention efficacy: Occupation

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Occupation will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  9. Predictor of intervention efficacy: Time since diagnosis

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Time-to-diagnosis will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  10. Predictor of intervention efficacy: Current chemotherapy regimen

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Participants' current chemotherapy regimen will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  11. Predictor of intervention efficacy: Time since therapy initiated

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. The "time since therapy was initiated" will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

  12. Predictor of intervention efficacy: Attitudes towards use of virtual reality

    A secondary goal is to determine participants' clinical and sociodemographic characteristics associated with significant changes after the immersive virtual reality intervention. Participant attitudes toward the use of virtual reality will be collected as a variable to assess whether this factor is a significant predictor of intervention efficacy.

    Measured: Day 1

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Jun 2024
  2. Study start5 Nov 2024
  3. Primary completion30 Apr 2025
  4. Study completion30 Apr 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Model description
This is a two-arm, randomized 1:1, pilot study.
Masking
None (open label)
Enrolment
68 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06446115
Sponsor's protocol ID
CASE3124
Status last verified
Apr 2026
First submitted
29 May 2024
Last updated
29 Apr 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data will not be shared as this is a minimally invasive pilot study.

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality, Preferred activity and Questionnaires in people with Malignant Neoplasm and Cancer, run by Case Comprehensive Cancer Center at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 29 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in distress scores between pre- and post-intervention (time frame: Pre-intervention window of +/- 1 hours before intervention; post-intervention window of +/-1 hours post intervention). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 29 Apr 2026.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in