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StrokeSeriousGamesNCT06463730

Comparison Between Custom and Non-custom Serious Games Poststroke

A study testing Serious games in people with Stroke, run by University Rehabilitation Institute, Republic of Slovenia at 1 site in Slovenia.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. Read more about this study

Who is it for?
Ages 18 to 70 years
Conditions the study is for
Stroke
What is being tested?
Serious games
Could I receive a placebo?
No, everyone receives an active treatment
How many people
27 participants
Where
1 siteSlovenia
Study dates
19 Apr 2024to 30 Jul 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 70 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • chronic phase (>6 months) after stroke
  • ability to walk with supervision or independently with or without walking aid on flat ground or all surfaces
  • stable health condition
  • ability to follow simple instructions

Who cannot join

  • additional neurological condition
  • musculoskeletal impairments that would interfere with execution of the required tasks or completing the questionnaires

Trial locations and contacts

1 site in 1 country.

Slovenia1 site
  • University Rehabilitation Institute, Republic of Slovenia

    Ljubljana, 1000

Other trials in Slovenia

About this study

Official title: Comparison of Activity Intensity, Performance, and User's Experience Between Custom and Non-custom Serious Games Combined With Balance Boards for Persons After Stroke

Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.

Read the detailed description

Persons in chronic phase poststroke will play 12 games (6 self- and 6 game-paced games) over two sessions (in randomised order). Within each game-type, custom and non-custom games will be played in random order. All games will be played on a balance board, whereby each pair of a custom and non-custom game will require comparable movement directions of the center of pressure. The custom system will be compared to the non-custom system in terms of number of repetitions, movement amplitude, users' enjoyment, flow state, likeability and perception of exertion.

Conditions
Stroke
Being tested
Serious games
Keywords
Chronic stroke, Active video games, Balance
Medical subject headings
Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Serious gamesBehavioural

    Custom games played using the Equio system, non-custom Wii Fit games played using the Nintendo Wii Balance Board

Study groups in NCT06463730
Study groupRoleWhat they receive
Self-paced first, non-custom firstExperimentalOrder of interventions: self-paced non-custom games, self-paced custom games, game-paced non-custom games, game-paced custom games
Receives: Behavioral: Serious games
Self-paced first, custom firstExperimentalOrder of interventions: self-paced custom games, self-paced non-custom games, game-paced custom games, game-paced non-custom games
Receives: Behavioral: Serious games
Game-paced first, non-custom firstExperimentalOrder of interventions: game-paced non-custom games, gam-paced custom games, self-paced non-custom games, self-paced custom games
Receives: Behavioral: Serious games
Game-paced first, custom firstExperimentalOrder of interventions: game-paced custom games, game-paced non-custom games, self-paced custom games, self-paced non-custom games
Receives: Behavioral: Serious games

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Number of repetitions

    Number of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software

    Measured: On the day of the intervention during each game (anticipated duration: 5 minutes)

  2. Amplitude

    Amplitude of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software

    Measured: On the day of the intervention during each game (anticipated duration: 5 minutes)

Secondary outcomes (4)
  1. Users' enjoyment

    Assessed using the Modified Physical Activity Enjoyment Scale (scale score expressed as percentage; higher scores mean a better outcome)

    Measured: On the day of the intervention after each game (anticipated: every 5 minutes)

  2. Flow state

    Assessed using the Flow State Scale for Occupational Tasks (scale score range 14-98; higher scores mean a better outcome)

    Measured: On the day of the intervention after each game (anticipated: every 5 minutes)

  3. Likeability

    Rated on a scale from 1 (least liked) to 6 (most liked)

    Measured: On the day of the intervention after each game (anticipated: every 5 minutes)

  4. Perception of exertion

    Assessed using the Borg's Scale (scale score range 6-20; higher scores mean a worse outcome)

    Measured: On the day of the intervention after each game (anticipated: every 5 minutes)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 Jun 2024
  2. Study start19 Apr 2024
  3. Primary completion30 Jul 2024
  4. Study completion30 Jul 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
27 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06463730
Sponsor's protocol ID
URIS202402
Acronym
SeriousGames
Status last verified
Oct 2024
First submitted
18 Apr 2024
Last updated
15 Oct 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Serious games in people with Stroke, run by University Rehabilitation Institute, Republic of Slovenia at 1 site in Slovenia.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 15 Oct 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Slovenia. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Number of repetitions (time frame: On the day of the intervention during each game (anticipated duration: 5 minutes)). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Oct 2024.

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