AzTrials
AzTrials

Mental DisorderNCT06504355

Resistive Action Video Games Enhance Functional Fitness of Disabled Workers in Sheltered Workshops

A study testing Training program incorporating video aerobic exercise, action video game and resistive action video game in people with Mental Disorder, run by National Taiwan Normal University at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
Search all trials

Trial summary

Aims: Investigating the efficacy of resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs). Methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). Read more about this study

Who is it for?
Ages 20 years and older
Conditions the study is for
Mental Disorder
What is being tested?
Training program incorporating video aerobic exercise, action video game and resistive action video game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
32 participants
Where
1 siteTaiwan
Study dates
1 Aug 2021to 31 Dec 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 20 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • (1) aged more than 20 years; (2) diagnosis of an intellectual disability, autism, or a psychiatric disorder; (3) employed for at least 6 hours per day and five days a week in the sheltered workshop; (4) capable of following verbal instructions to enable outcome measurement and of participating in the training program; and (5) voluntary agreement to participate and signed the informed consent form

Who cannot join

  • (1) advisement against performing moderate- to high-intensity physical activities by a physician and (2) physical limitations preventing independent walking or standing without an assistive device.

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • National Taiwan Normal University

    Taipei, 106

Other trials in Taiwan

About this study

Official title: Enhancing Functional Fitness of Disabled Workers in Sheltered Workshops Through a Training Program Incorporating Resistive Action Video Games

Aims: Investigating the efficacy of resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs).

Methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute sessions each week for 12 weeks; those in CG maintained daily routine. The outcomes included all components FF and were measures at pre-, mid- and post-training.

Read the detailed description

Purpose: To investigate the efficacy of a training program including resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs).

Material and methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute training sessions each week for 12 weeks. One of the session is group training and two of the sessions are individual session. In group session, the participants do aerobic exercise following a video which was launch by the health management ministry of city government. In the individual session, the participants play play two video games alternatively. The video games used are Fitness Boxing 2 and Adventure Ring-Fit. In addition to the training program, the participants in the EG maintain work and leisure routine in addition to the added training. The participants in the CG maintained daily work and leisure routine.The outcome measures included body mass index, body weight, body fat percentage, skeletal muscle rate, muscle strength, cardiopulmonary endurance, flexibility, balance and agility. All participants must be evaluated of the outcome measures at pre-, mid- and post-training time point.

Conditions
Mental Disorder
Being tested
Training program incorporating video aerobic exercise, action video game and resistive action video game
Keywords
Disabled workers, Sheltered workshops, Functional fitness, Physical activities, Resistive video games, Action video games
Medical subject headings
Mental Disorders, Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Training program incorporating video aerobic exercise, action video game and resistive action video gameBehavioural

    Participants in the experimental group participated in three 60-minute training sessions each week for 12 weeks. One of the session was group training. The other two session were individual training. In the group training session, the participants participate in the video aerobic exercise; in the individual sessions, the participants play action and resistive action video games: Fitness Boxing 2 and Adventure Ring-Fit. All participants in the experimental group wore a hear rate monitoring watch so that the researchers make sure that medium level of physical activities was achieved in each session.

Study groups in NCT06504355
Study groupRoleWhat they receive
Experimental groupExperimentalParticipants in the experimental group participated in three 60-minute training sessions each week for 12 weeks. One of the session was group training. The other two session were individual training. In the group training session, the participants participate in the video aerobic exercise; in the individual sessions, the participants play action and resistive action video games: Fitness Boxing 2 and Adventure Ring-Fit. All participants in the experimental group wore a hear rate monitoring watch so that the researchers make sure that medium level of physical activities was achieved in each session. The participants underwent pre-, mid- and post-training measures of the outcome parameters which includes body weight, body mass index, basal metabolic rate, skeletal muscle rate, body fat percentage, flexibility, balance and agility.
Receives: Behavioral: Training program incorporating video aerobic exercise, action video game and resistive action video game
Control groupNo interventionThe participants in the control group underwent no any special training but maintain daily work and leisure routines. They underwent pre-, mid- and post-experimental measures of the outcome parameters which was the same as those measured in the experimental group.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Body weight

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  2. Body mass index

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  3. Body fat percentage

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  4. Skeletal muscle rate

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  5. Muscle strength

    Bicep arm curl test

    Measured: One week before training, after 6 weeks of training, after 12 weeks of training.

  6. Muscle strength

    Counts of strand-up in the 30-second chair stand test.

    Measured: One week before training, after 6 weeks of training, after 12 weeks of training.

  7. Cardiopulmonary endurance

    Counts of steps in the 2-minute step test

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  8. Flexibility

    The distance in centimeters between two middle fingers in the Back scratch test.

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  9. Flexibility

    The distance in centimeters between the middle fingers and the big toe in sit and reach test.

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  10. Balance

    Seconds to maintain one-leg stance stability

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

  11. Agility

    Timed-Up-and-Go test

    Measured: One week before training, 6 weeks of training, 12 weeks of training.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 Jul 2024
  2. Study start1 Aug 2021
  3. Primary completion31 Dec 2023
  4. Study completion31 Dec 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
32 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06504355
Sponsor's protocol ID
NSTC 110-2410-H-003 -109 -MY2
Status last verified
Jul 2024
First submitted
27 Jun 2024
Last updated
16 Jul 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: There is no plan to share the individual participant data with other researchers.

Questions about this trial

What is this clinical trial studying?

A study testing Training program incorporating video aerobic exercise, action video game and resistive action video game in people with Mental Disorder, run by National Taiwan Normal University at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 16 Jul 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Body weight (time frame: One week before training, 6 weeks of training, 12 weeks of training.). The study lists 11 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 16 Jul 2024; AzTrials last refreshed its copy on 8 Nov 2026.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in