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The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week InterventionNCT06520228

The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination

A study testing Active video games and Traditional sports games in people with The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention, run by Universiti Putra Malaysia at 1 site in China.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are: The effect of positive video games on children's motor ability. Read more about this study

Who is it for?
Ages 4 to 6 yearsHealthy volunteers can take part
What is being tested?
Active video games and Traditional sports games
Could I receive a placebo?
No, everyone receives an active treatment
How many people
76 participants
Where
1 siteChina
Study dates
8 Apr 2024to 12 Jul 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 4 to 6 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Children who meet the age requirements;
  • Have basic language skills;
  • Not require medication;
  • The parents agrees to participate.

Who cannot join

  • Those with the eye, ear, or physical disabilities or other physical health problems that prevent them from participating in training.
  • Those with severe organic diseases of the heart, liver, kidneys, and other organs
  • Patients with severe central system pathology.
  • Patients with acute infectious diseases, Etc., who are not suitable to participate in training.

Trial locations and contacts

1 site in 1 country.

China1 site
  • Lu Chenxi

    Zhengzhou, Henan, 450000

Other trials in China

About this study

Official title: Effects of Active Video Games on Motor Coordination of Early Childhood--Focusing on Children in Zhengzhou, China

The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are:

The effect of positive video games on children's motor ability.

Researchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children.

Participants will:

Play active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks

Being tested
Active video games, Traditional sports games

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Active video gamesBehavioural

    The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

  • Traditional sports gamesBehavioural

    The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

Study groups in NCT06520228
Study groupRoleWhat they receive
Active video gamesExperimentalNot described
Receives: Behavioral: Active video games
Traditional sports gamesExperimentalNot described
Receives: Behavioral: Traditional sports games

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. baseline

    The subjects (control group and experimental group) will be pre-tested during the first week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).

    Measured: The first week of the experiment.

Secondary outcomes (1)
  1. post test1

    The subjects (control group and experimental group) will be tested after the 12th week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).

    Measured: The 12th week of the experiment.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted25 Jul 2024
  2. Study start8 Apr 2024
  3. Primary completion12 Jul 2024
  4. Study completion12 Jul 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Investigator
Enrolment
76 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06520228
Sponsor's protocol ID
2024109
Status last verified
Jul 2024
First submitted
20 Jul 2024
Last updated
25 Jul 2024
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Active video games and Traditional sports games in people with The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention, run by Universiti Putra Malaysia at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 25 Jul 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

baseline (time frame: The first week of the experiment.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 25 Jul 2024.

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