The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week InterventionNCT06520228
The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
A study testing Active video games and Traditional sports games in people with The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention, run by Universiti Putra Malaysia at 1 site in China.
Trial summary
The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are: The effect of positive video games on children's motor ability. Read more about this study
- Who is it for?
- Ages 4 to 6 yearsHealthy volunteers can take part
- Conditions the study is for
- The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention
- What is being tested?
- Active video games and Traditional sports games
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 76 participants
- Where
- 1 siteChina
- Study dates
- 8 Apr 2024to 12 Jul 2024
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 4 to 6 years
- All sexes
- Healthy volunteers accepted
- Child
Who may be able to join
- Children who meet the age requirements;
- Have basic language skills;
- Not require medication;
- The parents agrees to participate.
Who cannot join
- Those with the eye, ear, or physical disabilities or other physical health problems that prevent them from participating in training.
- Those with severe organic diseases of the heart, liver, kidneys, and other organs
- Patients with severe central system pathology.
- Patients with acute infectious diseases, Etc., who are not suitable to participate in training.
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Effects of Active Video Games on Motor Coordination of Early Childhood--Focusing on Children in Zhengzhou, China
The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are:
The effect of positive video games on children's motor ability.
Researchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children.
Participants will:
Play active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks
- Being tested
- Active video games, Traditional sports games
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Active video gamesBehavioural
The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.
Traditional sports gamesBehavioural
The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.
| Study group | Role | What they receive |
|---|---|---|
| Active video games | Experimental | Not described Receives: Behavioral: Active video games |
| Traditional sports games | Experimental | Not described Receives: Behavioral: Traditional sports games |
What is being measured
The primary outcome is the main question the study is designed to answer.
baseline
The subjects (control group and experimental group) will be pre-tested during the first week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).
Measured: The first week of the experiment.
Secondary outcomes (1)
post test1
The subjects (control group and experimental group) will be tested after the 12th week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).
Measured: The 12th week of the experiment.
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted25 Jul 2024
- Study start8 Apr 2024
- Primary completion12 Jul 2024
- Study completion12 Jul 2024
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week InterventionStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Investigator
- Enrolment
- 76 participants (actual)
Sponsor and investigators
- Lead sponsor
- Universiti Putra Malaysia
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Lu Chenxi, Universiti Putra Malaysia
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06520228
- Sponsor's protocol ID
- 2024109
- Status last verified
- Jul 2024
- First submitted
- 20 Jul 2024
- Last updated
- 25 Jul 2024
- Results posted
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 25 Jul 2024. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Effects of Active Video Games on Motor Coordination of Early Childhood--Focusing on Children in Zhengzhou, China
- ClinicalTrials.gov ID
- NCT06520228
- Acronym / sponsor ID
- 2024109
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 76 participants (actual)
- Lead sponsor
- Universiti Putra MalaysiaUniversity, hospital or other
- Study start
- 8 Apr 2024 (actual)
- Primary completion
- 12 Jul 2024 (actual)
- Study completion
- 12 Jul 2024 (actual)
- First posted
- 25 Jul 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are:
The effect of positive video games on children's motor ability.
Researchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children.
Participants will:
Play active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks
Study design
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (investigator)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Active video games | Experimental | Behavioral: Active video games |
| Traditional sports games | Experimental | Behavioral: Traditional sports games |
Who may qualify
- Ages
- 4 to 6 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (4 listed)
- Children who meet the age requirements;
- Have basic language skills;
- Not require medication;
- The parents agrees to participate.
Key exclusion criteria (4 listed)
- Those with the eye, ear, or physical disabilities or other physical health problems that prevent them from participating in training.
- Those with severe organic diseases of the heart, liver, kidneys, and other organs
- Patients with severe central system pathology.
- Patients with acute infectious diseases, Etc., who are not suitable to participate in training.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Active video gamesThe experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week. | Behavioural | Active video games |
| Traditional sports gamesThe experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week. | Behavioural | Traditional sports games |
Primary outcome
baseline
Time frame: The first week of the experiment.
The subjects (control group and experimental group) will be pre-tested during the first week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).
1 secondary outcome
post test1
Time frame: The 12th week of the experiment.
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 25 Jul 2024.
- Individual participant dataSharing planned: No
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Active video games and Traditional sports games in people with The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention, run by Universiti Putra Malaysia at 1 site in China.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 25 Jul 2024. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
baseline (time frame: The first week of the experiment.). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 25 Jul 2024.