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Virtual RealityNCT06539065

The Effects of VR Interactive Games on Balance and Quality of Life Enhancement for Elderly in the Community

A study testing VR interactive games in people with Virtual Reality, run by Taipei Medical University at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life. Read more about this study

Who is it for?
Ages 65 years and olderHealthy volunteers can take part
Conditions the study is for
Virtual Reality
What is being tested?
VR interactive games
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
63 participants
Where
1 siteTaiwan
Study dates
13 Feb 2023to 15 Jun 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 65 years and older
  • All sexes
  • Healthy volunteers accepted
  • Older adult

Who may be able to join

  • Aged 65 or above
  • Capable of communicating in Mandarin or Taiwanese, and willing to participate in interviews or complete questionnaires
  • Free of mobility impairments

Who cannot join

  • Stroke with sequelae of mobility impairments
  • Parkinson's disease
  • Motor neurone disease
  • Severe Cardio-vascular disease
  • Degenerative joint disease with flare-ups in past three months
  • With a lower limb joint surgery in past 3 months
  • Vertigo

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • Taipei medical University

    Taipei

Other trials in Taiwan

About this study

The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life.

Participants will receive a Twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription, While the control group will follow the original iInstructor-led exercise intervention as the course content.

Read the detailed description

Both groups will undergo three sessions per week, one hour per session, for a total of 12 weeks and 36 sessions of intervention. Before and after competing all sessions, the effectiveness of this intervention will be assessed.

Some physical assessments will be done by all participants such as 2-minute step, right chair sit and reach, left chair sit and reach to compare if any difference between two groups. and participants will do a questionaire to evaluate the psychological and environmental quality of life.

Conditions
Virtual Reality
Being tested
VR interactive games
Keywords
VR, Balance, Quality of life

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • VR interactive gamesDevice

    The experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription,

Study groups in NCT06539065
Study groupRoleWhat they receive
VR groupExperimentalThe experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription
Receives: Device: VR interactive games
Non-VR groupNo interventioncontrol group followed the original instructor-led exercise intervention as the course content.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Balance ability

    The scores of five physical assessments

    Measured: Physical assessment done 2 weeks before and 2 weeks after 12 weeks courses

  2. Life quality

    The score of questionnaire done by all participants

    Measured: Questionnaire done 2 weeks before and 2 weeks after 12 weeks courses

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Aug 2024
  2. Study start13 Feb 2023
  3. Primary completion5 Jun 2023
  4. Study completion15 Jun 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
63 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06539065
Sponsor's protocol ID
N202210004
Status last verified
Jun 2023
First submitted
29 Jun 2023
Last updated
6 Aug 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: the datasets generated in this study are available from the corresponding author upon reasonable request.

Questions about this trial

What is this clinical trial studying?

A study testing VR interactive games in people with Virtual Reality, run by Taipei Medical University at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 6 Aug 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Balance ability (time frame: Physical assessment done 2 weeks before and 2 weeks after 12 weeks courses). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 Aug 2024.

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