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Frozen ShoulderVR4shoulderNCT06547073

The Effect of Virtual Reality Training Compared to Traditional Exercise in Patients With Frozen Shoulder

A study testing Virtual reality exercise training and Traditional exercise training in people with Frozen Shoulder, run by University Ghent at 1 site in Belgium.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Background: Virtual reality (VR) technology sees a rising appearance in clinical settings, and can be used for physical rehabilitation of the shoulder joint. The immersive virtual world created by VR games can be a distraction of the limitations and hindrances a patient experiences when exercising. Read more about this study

Who is it for?
Ages 18 to 70 yearsHealthy volunteers can take part
Conditions the study is for
Frozen Shoulder
What is being tested?
Virtual reality exercise training and Traditional exercise training
Could I receive a placebo?
No, everyone receives an active treatment
How many people
45 participants
Where
1 siteBelgium
Study dates
8 Apr 2024to 31 Dec 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 70 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • A diagnosis of frozen shoulder/adhesive capsulitis (by a medical doctor) both idiopathic and postoperative/posttraumatic
  • The participants need to have:
  • a passive ROM restriction (measured using goniometry) at the affected shoulder of 25% or more in at least two directions in comparison to the unaffected shoulder
  • an external rotation restriction at the affected shoulder of at least 50% when compared to the unaffected side
  • pain and restricted ROM present for at least two months, reaching a plateau or becoming worse
  • gradual onset of pain and stiffness
  • The participants are allowed to already be in therapy with a physiotherapist and do not have to stop an ongoing therapy in order to participate in the study. The reason for this is that only the short-term effect is being researched
  • The participants are allowed to have had an operative treatment if they still have the aforementioned restrictions

Who cannot join

  • The presence of contra-indications to perform active shoulder movements
  • The presence of neurological conditions
  • Systemic disease (e.g. Fibromyalgia, rheumatism, muscle disease…)
  • The presence of visual conditions that will not allow performing VR therapy without losing balance
  • A pathology of the back of lower limbs which do not allow the performance of exercise in standing position
  • A higher risk of falling with at least one fall during the past year
Show all 16Show fewer
  • Insufficient control of the Dutch language
  • HEALTHY GROUP Exclusion criteria
  • shoulder pain in the last 6 months
  • prior shoulder surgery
  • fractures of the upper arm or scapula
  • systemic disease (e.g. Fibromyalgia, rheumatism, muscle disease…)
  • the presence of contra-indications to perform active shoulder movements (e.g. recent elbow surgery), balance disorders (e.g. benign paroxysmal positional vertigo), visual disorders (e.g. severe reduced vision or visual acuity)
  • any pathology in the back/lower limbs that prevents standing exercises from being performed
  • increased risk of falls with at least one fall incident in the past year
  • insufficient knowledge of the Dutch language.

Trial locations and contacts

1 site in 1 country.

Annelies Maenhout, PhD contact

0032473806159

annelies.maenhout@ugent.be

Belgium1 site, 1 recruiting
  • Ghent University

    Ghent, 9000

    Annelies Maenhout, PhD, 0032473806159, annelies.maenhout@ugent.be

    Recruiting

Other trials in Belgium

About this study

Official title: Exploring the Possibilities of Virtual Reality in Rehabilitation of Patients With Frozen Shoulder

Background: Virtual reality (VR) technology sees a rising appearance in clinical settings, and can be used for physical rehabilitation of the shoulder joint. The immersive virtual world created by VR games can be a distraction of the limitations and hindrances a patient experiences when exercising. Frozen shoulder (FS) or adhesive capsulitis is one of such instances of shoulder pathologies where pain and limited range of motion (ROM) are prev-alent and long lasting. VR could be an option to further help rehabilitate patients with FS.

Objectives: This study aims to investigate 3D upper limb kinematics of a FS patient during VR gaming and to compare these to the unaffected side, as well as to healthy participants. Additionally, this study also aims to compare the effects of a single session of VR gaming and traditional exercise training in patients with frozen shoulder on pain, ROM and shoulder strength as well as the participant's personal experience.

Read more

Study design: Cross sectional (3D kinematics) and randomized cross-over design (VR versus traditional exercise) Method: Patients with frozen shoulder (n=15) will be recruited through physical therapy practices and social media. Healthy subjects (n=30) will be recruited on social media. Both groups will play a VR game (Beat saber) will collecting 3D kinematic data of the upper limb with inertial measurement sensors (IMU's). Patients will be evaluated clinically before and after the VR session. The patient group will also perform a control intervention (traditional exercise program) and the same clinical evaluation will be performed before and after this session. Clinical evaluation will consist of shoulder range of motion measurment using a goniometer, pain evaluation using the visual analogue scale (VAS) and shoulder strength evaluation using a hand-held dynamometer (HHD). The order of sessions will be randomized for the patients. At the end of the study, both the healthy and patient group will be interviewed to report on their personal experiences with the VR intervention.

Outcome: 3D kinematics of the upper limb while playing a VR game will be compared between healthy and patient group to evaluate differences. In the patient group, the clinical effect of a single VR session will be compared to a single traditional exercise session.

Conditions
Frozen Shoulder
Being tested
Virtual reality exercise training, Traditional exercise training
Medical subject headings
Bursitis

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality exercise trainingOther

    Beat saber

  • Traditional exercise trainingOther

    Bench slides, supine active assisted flexion, pendulum exercise, seated active assisted external rotation

Study groups in NCT06547073
Study groupRoleWhat they receive
Frozen shoulder groupExperimentalPatient group
Receives: Other: Virtual reality exercise training; Other: Traditional exercise training
Healthy groupActive comparatorHealthy subjects without shoulder pain
Receives: Other: Virtual reality exercise training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. 3D upper limb kinematics

    Noraxon IMU

    Measured: During VR session (both groups) - Day 1

Secondary outcomes (4)
  1. Shoulder range of motion

    Goniometer

    Measured: Immediately before and after both interventions (patients group) - Day 1

  2. Shoulder strength

    Hand held dynamometer

    Measured: Immediately before and after both interventions (patients group) - Day 1

  3. Shoulder pain

    VAS

    Measured: Immediately before and after both interventions (patients group) - Day 1

  4. Personal experience with VR session

    Interview

    Measured: Immediately before and after both interventions (patients group) - Day 1

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted9 Aug 2024
  2. Study start8 Apr 2024
  3. Primary completion1 Jul 2025 (estimated)
  4. Study completion31 Dec 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Crossover
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
45 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06547073
Sponsor's protocol ID
ONZ-2023-0381
Acronym
VR4shoulder
Status last verified
Aug 2024
First submitted
18 Jun 2024
Last updated
9 Aug 2024
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality exercise training and Traditional exercise training in people with Frozen Shoulder, run by University Ghent at 1 site in Belgium.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 16 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 9 Aug 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Belgium. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Annelies Maenhout, PhD (0032473806159, annelies.maenhout@ugent.be), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

3D upper limb kinematics (time frame: During VR session (both groups) - Day 1). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Aug 2024.

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