AdultsNCT06609642
Digital Art and Artificial Intelligence
A study testing Art application in people with Adults, run by Olivier Beauchet at 1 site in Canada.
Trial summary
The study aims at examining the impact of an immersive and interactive digital application (App) that uses impressionist artworks to promote the mental well-being of both young and older adults. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Adults
- What is being tested?
- Art application
- Type of treatment
- Pill or oral medicine, Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 30 participants
- Where
- 1 siteCanada
- Study dates
- 22 Jan 2025to 20 Dec 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
- For adults of any age:
- Inclusion criteria:
- Concordance of sex and gender.
- No psychiatric or cognitive disorders.
- Ability to understand spoken and written French.
- Provide written consent to participate in the study.
- Exclusion criteria:
- Non-binary.
- Inability to provide informed consent to participate in the study.
- Participation in a concurrent experimental clinical study to avoid interference with our study.
- Inability to understand spoken and written French.
- Having moderate to severe visual or auditory impairment.
- Young adults: The inclusion criterion is being aged between 18 and 35 years.
- Older adults:
The inclusion criterion is being aged 60 years or older.
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Digital Art and Artificial Intelligence : Encouraging the Discovery of the Senses Via the Impressionist Painters for the Well-being of Adults - Qualitative Study
The study aims at examining the impact of an immersive and interactive digital application (App) that uses impressionist artworks to promote the mental well-being of both young and older adults. The goal is to study the usability and accessibility of this App, particularly for older adults, who may have sensory impairments and lower digital literacy compared to younger adults.
The study is based on the hypothesis that the App, which allows interaction with paintings by Claude Monet and Helen McNicoll, can trigger positive emotions, thereby improving users' well-being. The App uses artificial intelligence to create extensions of the paintings and music based on the sonification of electrophysiological signals captured from plants.
Read more
The study seeks to answer four research questions:
- The usage behaviors of young and older adults with the App.
- The impressions and feedback from users after testing the App.
- The obstacles and enablers to the App's use.
- The expectations and needs of users for better use of the App.
The study's objectives include analyzing the usage behaviors, impressions, barriers, and needs of both young and older adults. It is a qualitative study based on non-participatory observations and semi-structured interviews with young and older participants who have used the App.
The App is based on impressionist artworks, a style known for evoking positive emotions, and aims to promote mental health by harnessing the emotional power of digital art and artificial intelligence.
- Conditions
- Adults
- Being tested
- Art application
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Art applicationBehavioural
First, participants will complete questionnaires that will provide us with their socio-demographic information, their level of knowledge in visual arts and music, as well as their level of eco-anxiety.
Second, participants will use the application on a touchscreen tablet:
- A member of the research team will give a brief explanation of the application.
- The participant will use the application on the touchscreen tablet.
- A member of the research team will be present in the room during the test as an observer.
Third, the participant will answer questions from a member of the research team: impressions of the tool, digital skills and abilities, enablers and barriers to the use of the tool, expectations, needs, and interests in the application.
| Study group | Role | What they receive |
|---|---|---|
| Young adults | Experimental | Male and female, aged 18 to 35 years Receives: Behavioral: Art application |
| Old adults | Experimental | Male and female, aged 60 years and more Receives: Behavioral: Art application |
What is being measured
The primary outcome is the main question the study is designed to answer.
Observation grid for behaviors and difficulties encountered
Observation guide. Observation by a member of the research team will examine how participants use the App, in order to document usage behaviors and difficulties encountered.
Measured: Day 1, during the use of the app, duration : 30 minutes
Impressions and feedback
Semi-structured interview. The characteristics of these interviews are as follows:
Format: The interviews are conducted with the participant and one or two members of the principal researcher's team.
Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App.
Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis.
Duration: 30 minutes.
Measured: Day 1, right after the use of the app, duration : 30 minutes
Enablers and barriers
Semi-structured interview. The characteristics of these interviews are as follows:
Format: The interviews are conducted with the participant and one or two members of the principal researcher's team.
Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App.
Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis.
Duration: 30 minutes.
Measured: Day 1, right after the use of the app, duration : 30 minutes
Expectations and needs
Semi-structured interview. The characteristics of these interviews are as follows:
Format: The interviews are conducted with the participant and one or two members of the principal researcher's team.
Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App.
Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis.
Duration: 30 minutes.
Measured: Day 1, right after the use of the app, duration : 30 minutes
Secondary outcomes (5)
Sociodemographics
A sociodemographic questionnaire is administered before using the App. This data is collected by a member of the principal researcher's (PR) team. It includes:
Date of birth Sex and gender Ethnicity Native language Level of education Professional activity (past or current) or field of study Income level.
Measured: Day 1
level of visual art knowledge
The Vienna Art Interest and Art Knowledge scale (VAIAK). The VAIAK is a psychometric scale developed to assess two main aspects related to art: personal interest in art and level of artistic knowledge. Due to the complexity of the scale and the number of questions, we will only use the part of the scale that evaluates interest in art. This part of the scale measures a person's interest and engagement with art. It includes aspects such as the frequency of museum visits, interest in different forms of art, and personal involvement in artistic activities. This section is divided into two subscales: the first asks, in 8 questions, to define the personal importance given to art and the enjoyment derived from these experiences on a 7-point scale ranging from "not at all" to "extremely." The second asks, in 4 questions, to define the frequency of interactions with art on a 7-point scale ranging from "less than once a year" to "once a week or more."
Measured: Day 1
level of music knowledge
The Music Engagement Questionnaire (MusEQ). The MusEQ is used to explore the benefits of musical engagement in terms of cognitive and emotional regulation, active production, social connection, and physical exercise. This scale contains 32 questions that the participant answers using a 5-point Likert scale. These questions are divided into 6 subscales, which assess: 1) daily behavior related to music, 2) emotions, 3) practice, 4) consumption, 5) behavior, and 6) preferences. The scores for each subscale are calculated based on a combination of the responses.
Measured: Day 1
Ecoanxiety level - Climate change
The Climate Change Anxiety Scale (CCAS): developed by Clayton \& Karaszia, this climate change anxiety scale measures the emotional response to climate change through 22 items. It includes four subscales: cognitive and emotional impairment, functional impairment, personal experience of climate change, and behavioral engagement. Each item is rated on a 5-point Likert scale ranging from "Never" to "Almost always," scoring from 0 to 4 points for a total score between 0 and 88. The higher the score, the greater the level of eco-anxiety. A low score indicates relatively low anxiety related to climate change. The thresholds used in this project are: 0 to 22: low anxiety, 23 to 44: moderate anxiety, 45 to 66: high anxiety, and 67 to 88: very high anxiety.
Measured: Day 1
Ecoanxiety level - Environmental issues
The Hogg Eco-Anxiety Scale (HEAS-13): developed by Hogg, this 13-item scale measures anxiety in response to environmental issues and the climate crisis, approaching eco-anxiety from an ecological perspective. Each item is rated on a 4-point Likert scale ranging from "Never" to "Almost every day," scoring from 0 to 3 points for a total score between 0 and 39. A low score indicates relatively low anxiety related to ecological issues. The thresholds used in this project are: 0 to 12: low anxiety, 13 to 25: moderate anxiety, and 26 to 39: high anxiety.
Measured: Day 1
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted24 Sep 2024
- Study start22 Jan 2025
- Primary completion20 Dec 2025
- Study completion20 Dec 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for AdultsStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Non-randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 30 participants (actual)
Sponsor and investigators
- Lead sponsor
- Olivier Beauchet
- Sponsor type
- Other government
- Collaborators
- Centre integre universitaire de sante et de services sociaux du Centre-Sud-de-l'Île-de-Montréal
- Responsible party
- Sponsor-investigator, Olivier Beauchet, Centre integre universitaire de sante et de services sociaux du Centre-Sud-de-l'Île-de-Montréal
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06609642
- Sponsor's protocol ID
- 2025-2244
- Status last verified
- Oct 2026
- First submitted
- 18 Sep 2024
- Last updated
- 2 Nov 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Undecided
Study at a glance
From the registry record, last updated by the sponsor on 2 Nov 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Digital Art and Artificial Intelligence : Encouraging the Discovery of the Senses Via the Impressionist Painters for the Well-being of Adults - Qualitative Study
- ClinicalTrials.gov ID
- NCT06609642
- Acronym / sponsor ID
- 2025-2244
- Conditions
- Adults
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 30 participants (actual)
- Lead sponsor
- Olivier BeauchetOther government
- Collaborators
- Centre integre universitaire de sante et de services sociaux du Centre-Sud-de-l'Île-de-Montréal
- Study start
- 22 Jan 2025 (actual)
- Primary completion
- 20 Dec 2025 (actual)
- Study completion
- 20 Dec 2025 (actual)
- First posted
- 24 Sep 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The study aims at examining the impact of an immersive and interactive digital application (App) that uses impressionist artworks to promote the mental well-being of both young and older adults. The goal is to study the usability and accessibility of this App, particularly for older adults, who may have sensory impairments and lower digital literacy compared to younger adults.
The study is based on the hypothesis that the App, which allows interaction with paintings by Claude Monet and Helen McNicoll, can trigger positive emotions, thereby improving users' well-being. The App uses artificial intelligence to create extensions of the paintings and music based on the sonification of electrophysiological signals captured from plants.
The study seeks to answer four research questions:
- The usage behaviors of young and older adults with the App.
- The impressions and feedback from users after testing the App.
- The obstacles and enablers to the App's use.
- The expectations and needs of users for better use of the App.
The study's objectives include analyzing the usage behaviors, impressions, barriers, and needs of both young and older adults. It is a qualitative study based on non-participatory observations and semi-structured interviews with young and older participants who have used the App.
The App is based on impressionist artworks, a style known for evoking positive emotions, and aims to promote mental health by harnessing the emotional power of digital art and artificial intelligence.
Study design
- Primary purpose
- Other
- Allocation
- Non-randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Young adults | Experimental | Behavioral: Art applicationMale and female, aged 18 to 35 years |
| Old adults | Experimental | Behavioral: Art applicationMale and female, aged 60 years and more |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Art applicationFirst, participants will complete questionnaires that will provide us with their socio-demographic information, their level of knowledge in visual arts and music, as well as their level of eco-anxiety. Second, participants will use the application on a touchscreen tablet: 1. A member of the research team will give a brief explanation of the application. 2. The participant will use the application on the touchscreen tablet. 3. A member of the research team will be present in the room during the test as an observer. Third, the participant will answer questions from a member of the research team: impressions of the tool, digital skills and abilities, enablers and barriers to the use of the tool, expectations, needs, and interests in the application. | Behavioural | Old adults, Young adults |
Primary outcome
Observation grid for behaviors and difficulties encountered
Time frame: Day 1, during the use of the app, duration : 30 minutes
Observation guide. Observation by a member of the research team will examine how participants use the App, in order to document usage behaviors and difficulties encountered.
Impressions and feedback
Time frame: Day 1, right after the use of the app, duration : 30 minutes
Semi-structured interview. The characteristics of these interviews are as follows: Format: The interviews are conducted with the participant and one or two members of the principal researcher's team. Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App. Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis. Duration: 30 minutes.
Enablers and barriers
Time frame: Day 1, right after the use of the app, duration : 30 minutes
Semi-structured interview. The characteristics of these interviews are as follows: Format: The interviews are conducted with the participant and one or two members of the principal researcher's team. Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App. Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis. Duration: 30 minutes.
Expectations and needs
Time frame: Day 1, right after the use of the app, duration : 30 minutes
Semi-structured interview. The characteristics of these interviews are as follows: Format: The interviews are conducted with the participant and one or two members of the principal researcher's team. Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App. Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis. Duration: 30 minutes.
5 secondary outcomes
Sociodemographics
Time frame: Day 1
level of visual art knowledge
Time frame: Day 1
level of music knowledge
Time frame: Day 1
Ecoanxiety level - Climate change
Time frame: Day 1
Ecoanxiety level - Environmental issues
Time frame: Day 1
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 2 Nov 2026.
- Individual participant dataSharing planned: Undecided
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Art application in people with Adults, run by Olivier Beauchet at 1 site in Canada.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 2 Nov 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Observation grid for behaviors and difficulties encountered (time frame: Day 1, during the use of the app, duration : 30 minutes). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 2 Nov 2026.