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Virtual RealityNCT06861907

IMPRINT VR Trainer Evaluation

An observational study of Virtual Reality, run by Charles River Analytics at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The goal of this study is to assess whether the Immersive Modular Preparedness Intelligent Tutor (IMPRINT) virtual reality (VR) training modules provide a measurable benefit in training delivery and trainee engagement. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Virtual Reality
What is being tested?
Virtual Reality
Type of treatment
Medical device
How many people
4 participants
Where
1 siteUnited States
Study dates
8 Oct 2024to 30 Oct 2024
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Study population: American Indian or Alaskan Native: .01% Asian: 9% Black or African American: 9.9% Hispanic or Latinx: 20.5% Native Hawaiian or other Islander: 0% Multiple Race, Non-Hispanic: 0% White: 56.7%

Who may be able to join

  • Students taking the 40-hr HAZWOPER course at The New England Consortium
  • Trainers teaching the 40-hr HAZWOPER course at The New England Consortium

Who cannot join

  • N/A

Trial locations and contacts

1 site in 1 country.

United States1 site
  • The New England Consortium

    Lowell, Massachusetts, 01854

Other trials in United States

About this study

Official title: IMPRINT Randomized Evaluation

The goal of this study is to assess whether the Immersive Modular Preparedness Intelligent Tutor (IMPRINT) virtual reality (VR) training modules provide a measurable benefit in training delivery and trainee engagement. Specifically, the investigators want to see how VR can enhance trainees' comprehension and retention of key HAZWOPER concepts, and how it supports you as trainers in presenting these materials more effectively.

Read the detailed description

IMPRINT aims to enhance trainee performance and set operational expectations outside of the hot zone in hyper-realistic exercises that challenge physical, psychological, and cognitive capabilities through adaptive behavioral science enhanced VR modules and seamlessly integrate with HAZWOPER training.

The investigators anticipate trainees and classes assigned to the intervention will perform better than those who use standard paper and PowerPoint based activities. The investigators believe their comprehension of topics will be greater, and it is likely that they will have a greater ability to recall HAZWOPER guidelines in the field. The investigators also anticipate after class survey results will indicate a better HAZWOPER training experience and increased levels of satisfaction with the course.

Additionally, the investigators anticipate that trainers using the IMPRINT VR modules will find the tool more effective and engaging compared to standard PowerPoint and video-based training methods. The investigators expect that trainers will report greater ease in delivering complex HAZWOPER concepts and that the VR modules will enhance their ability to facilitate trainee comprehension and recall of HAZWOPER guidelines. We also anticipate that trainer feedback will reflect a more positive teaching experience and higher levels of satisfaction with the training process.

Long-term benefits of participation include improvement in retention of HAZWOPER guidelines when responding to Hazardous Material (HAZMAT) disasters. The investigators anticipate trainees and classes assigned to the intervention will perform better than those who use standard paper and PowerPoint based activities. The investigators believe their comprehension of topics will be greater, and it is likely that they will have a greater ability to recall HAZWOPER guidelines in the field. The investigators also anticipate after class survey results will indicate a better HAZWOPER training experience and increased levels of satisfaction with the course.

To successfully transfer skills and develop trainees' procedural cognitive maps VR training systems must enable full immersion into training exercises by integrating PPE, enabling 3D object haptic interaction and natural walking to support spatial skill development, and provide trainer support. Research has shown significant performance benefits from VR delivered targeted mission rehearsal. To realize these benefits before facing real emergencies, trainees must have the opportunity to hone their skills in a controlled setting that mimics real-life scenarios as closely as possible through fully immersive exercises. This immersive context driven approach is critical for skill transfer and well understood in parallel domains. Immersion is best achieved through a combination of sensations, including haptic (tactile touch, force feedback, temperature, etc.), audio, and visual (simulated detector reads of simulated radiation). Several recent empirical assessments of VR systems demonstrate superior skill transfer when haptic immersion is integrated in a domain appropriate way (e.g., heat exposure fire training, or stress inducing stimuli for disaster response).

It is not known whether this skill transfer occurs within the HAZMAT domain, or how to best operationalize these findings within training.

Conditions
Virtual Reality
Being tested
Virtual Reality
Keywords
HAZWOPER, HAZMAT, Training, Virtual Reality

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual RealityDevice

    Virtual Reality Modules created to simulate HAZWOPER PowerPoint scenarios

Study groups in NCT06861907
Study groupRoleWhat they receive
TrainersTrainers responsible to teaching the 40-hr HAZWOPER course. They are experts in their field and have the most familiarity with the traditional PowerPoint training
Receives: Device: Virtual Reality

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. System Usability Scale

    SUS measures the usability of a system or interface. Higher scores on SUS indicate better usability. Typically, SUS scores are standardized to a scale of 0 to 100, where a score above 68 is considered above average usability, and scores above 80 indicate excellent usability

    Measured: Immediately after the intervention

  2. NASA TLX

    The NASA TLX is a scale from 0 - 100 and measures perceived workload across different domains such as mental demand, physical demand, temporal demand, performance, effort, and frustration. Higher NASA TLX scores indicate higher perceived workload, meaning that a lower score generally suggests a better outcome in terms of reduced workload. However, for this effort, we are specifically assessing whether the workload in VR aligns with the high workload typically experienced during an actual HAZWOPER incident

    Measured: Immediately after the intervention

Secondary outcomes (1)
  1. User satisfaction with the VR modules

    User satisfaction with the VR modules, evaluated through post-session surveys. This was accomplished as part of the debrief Q and A

    Measured: Post Study / after completing all interventions

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Mar 2025
  2. Study start8 Oct 2024
  3. Primary completion10 Oct 2024
  4. Study completion30 Oct 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Case only
Time perspective
Prospective
Enrolment
4 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06861907
Sponsor's protocol ID
CharlesRiverA
Other IDs
2R44ES031818-02
Status last verified
Mar 2025
First submitted
26 Feb 2025
Last updated
6 Mar 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

An observational study of Virtual Reality, run by Charles River Analytics at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 6 Mar 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

System Usability Scale (time frame: Immediately after the intervention). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 Mar 2025.

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