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People With DependencyREVIVIRNCT06928155

Inclusive Rehabilitation: Virtual Reality as a Tool to Improve the Quality of Life of Dependent Persons

A study testing Immersive Virtual Reality with Head Mounted Display and Aerobic exercise and strength training in people with People With Dependency, run by Universidad de Almeria at 1 site in Spain.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

The project explores the use of virtual reality (VR) as a tool to improve the quality of life of people with dependence, providing immersive and personalized environments that support physical, neurological and psychological rehabilitation. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
People With Dependency
What is being tested?
Immersive Virtual Reality with Head Mounted Display and Aerobic exercise and strength training
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
172 participants
Where
1 siteSpain
Study dates
1 Jun 2025to 28 Dec 2025
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Over 18 years of age
  • Patients who agree to participate in the study and sign the informed consent form.

Who cannot join

  • Those with severe visual impairment, vertigo, epilepsy or psychosis, and who may interfere with the normal performance of interactive voice response (IVR) tasks, will be excluded as a precaution.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Raúl Romero del Rey, Doctor of Physiotherapy contact

+34645127620

rrd239@ual.es

Spain1 site, 1 recruiting
  • Asociación "El Saliente"

    Almería, Andalusia, 04007

    Recruiting

Other trials in Spain

About this study

Official title: Feasibility and Usability of Immersive Virtual Reality for People With Dependency

The project explores the use of virtual reality (VR) as a tool to improve the quality of life of people with dependence, providing immersive and personalized environments that support physical, neurological and psychological rehabilitation. VR makes it possible to practice complex movements, improve strength and coordination, reduce stress and anxiety, and enhance brain plasticity through adapted simulations that are also motivating and safe for users. This approach facilitates more effective rehabilitation than traditional therapies by allowing repetition and visualization of movements that are difficult to perform in real life. The El Saliente Association, in collaboration with the University of Almeria, leads this initiative that seeks to promote the autonomy, inclusion and emotional well-being of people with dependence. With specific objectives such as improving motor function, stimulating neuroplasticity, reducing pain through immersive distraction and enhancing independence, the project uses VR sessions in controlled environments. In addition, activities that simulate everyday situations will be designed to facilitate the transfer of acquired skills to the real environment. The work plan is divided into design, development, implementation and analysis phases, including participant selection, software development, pilot testing and evaluation of results. At each stage, data will be collected to measure the effectiveness of the intervention, with the ultimate goal of publishing the findings in scientific forums and replicating the experience in other contexts. Day center facilities and a residential complex will provide the necessary spaces and materials to carry out the interventions. Expected outcomes include increased motivation and adherence to therapy, faster functional recovery and an overall improvement in quality of life, including increased self-esteem and reduced anxiety. This project promises a significant advance in the use of technology for inclusive rehabilitation, with benefits not only for patients but also for the advancement of innovative therapeutic solutions in the field of dependency.

Read the detailed description

The world's population is aging rapidly. Globally, the number of people aged 80 years and older is projected to more than triple between 2017 and 2050, from 137 million to 425 million (1). Various studies have shown that the four most common health conditions in older adults are decreased motor skills, increased obesity, cognitive impairment, and psychological disorders, leading to lower quality of life (2, 3).

To combat this challenge, several emerging assistive technologies that improve quality of life in older populations have been explored, including Internet-based physical activity programs, gamification to improve physical activity [4], etc. Virtual reality (VR) is also an emerging technology with the potential to improve well-being and quality of life [5], muscle activity and balance, and physical activity [6], with evidence of beneficial effects on social, emotional states, and cognition [7].

VR offers a highly personalized virtual environment that allows exercises to be tailored to the specific needs of each patient. Users can practice movements in realistic and motivating scenarios, which increases their engagement and motivation during rehabilitation sessions. By allowing complex, customized movements to be simulated, VR facilitates the visualization and repeated practice of actions that, in the physical world, would be difficult or impossible to execute. This constant repetition stimulates the neural pathways associated with movements, promoting neuroplasticity and improving coordination and muscle strength.

Therefore, the purpose of this study is to describe the impact of the application of Immersive Virtual Reality on the mobility and anxiety levels of the participants, as well as to explain adherence, the presence of adverse effects and the usability of this tool.

Being tested
Immersive Virtual Reality with Head Mounted Display, Aerobic exercise and strength training
Keywords
quality of life, dependency, virtual reality, rehabilitation

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Immersive Virtual Reality with Head Mounted DisplayDevice

    The intervention will be carried out with an immersive virtual reality device, specifically, with a head mounted display. Specifically, it is the "MetaQuest 3" model.

  • Aerobic exercise and strength trainingOther

    The combination of aerobic and strength training is part of the conventional physiotherapy treatment carried out at the center.

Study groups in NCT06928155
Study groupRoleWhat they receive
Intervention groupExperimentalThe intervention group will receive immersive virtual reality sessions twice a week, for a total of 6 weeks, with sessions lasting no more than 30 minutes.
Receives: Device: Immersive Virtual Reality with Head Mounted Display
Control groupActive comparatorThe control group will continue with their usual physiotherapy treatment, which includes aerobic exercises and strength training.
Receives: Other: Aerobic exercise and strength training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Anxiety levels

    Anxiety levels will be measured using the Generalized Anxiety Disorder (GAD-7).

    Measured: At baseline, at 6 weeks and at 2 months.

Secondary outcomes (6)
  1. Adherence levels

    The level of adherence to the intervention will be measured by keeping a record of users who do or do not complete the sessions, in order to establish the dropout rate.

    Measured: At baseline, at 6 weeks and at 2 months

  2. Functional mobility

    Functional mobility will include the evaluation of gait and balance using the Tinetti scale (0-28 points).

    Measured: At baseline, at 6 weeks and at 2 months

  3. Ability to perform activities of daily living

    The ability to perform activities of daily living will be measured using the Barthel Index (0-100 points).

    Measured: At baseline, at 6 weeks and at 2 months

  4. Cognitive impairment

    Cognitive impairment will be measured using the Lobo Mini Cognitive Test.

    Measured: At baseline, at 6 weeks and at 2 months

  5. Usability/Acceptability

    The usability or acceptability of the intervention will be measured with the Usability Scales System (SUS).

    Measured: At 6 weeks and at 2 months

  6. Feasibility/cybersickness

    The feasibility of the intervention will be measured according to the occurrence of adverse symptomatology associated with the use of virtual reality. For this purpose, the "Simulator Sickness Questionnaire" (SSQ) will be used.

    Measured: At 6 weeks and at 2 months.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Apr 2025
  2. Study start1 Jun 2025
  3. Primary completion28 Oct 2025 (estimated)
  4. Study completion28 Dec 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
172 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06928155
Sponsor's protocol ID
TRFE-SI-2024/005
Acronym
REVIVIR
Status last verified
Jul 2025
First submitted
7 Apr 2025
Last updated
29 Jul 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Immersive Virtual Reality with Head Mounted Display and Aerobic exercise and strength training in people with People With Dependency, run by Universidad de Almeria at 1 site in Spain.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 29 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Spain. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Raúl Romero del Rey, Doctor of Physiotherapy (+34645127620, rrd239@ual.es), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Anxiety levels (time frame: At baseline, at 6 weeks and at 2 months.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 29 Jul 2025.

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