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Neck PainVR ROMNCT06962982

This Study Explores How Short-term Immersive VR With Exercises and Ergonomic Training Can Reduce Neck Pain, Improve Movement, Strength, and Work Productivity in Computer Users Who Are at High Risk Due to Prolonged Screen Time and Poor Posture.

A study testing Therapeutic Exercises, Ergonomic Training and Human XR device - Oculus Quest 3 in people with Neck Pain and Neck Disability, run by Gulf Medical University at 1 site in United Arab Emirates.

Enrolling by invitation

Enrolling by invitation. The study team selects and invites participants, usually from an existing group of patients.

Sites and contacts
Official record
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Trial summary

The goal of this clinical trial is to learn if a short-term immersive Virtual Reality (VR) intervention, combined with exercises and ergonomic training, can help treat neck pain in computer users. It will also explore how safe and effective this approach is. Read more about this study

Who is it for?
Ages 18 to 60 years
Conditions the study is for
Neck Pain, Neck Disability, Neck Endurance
What is being tested?
Therapeutic Exercises, Ergonomic Training and Human XR device - Oculus Quest 3
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteUnited Arab Emirates
Study dates
1 Apr 2025to 30 Jun 2025
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 60 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Computer users of age 18 to 50 years old with history of more than 6 hours of screen time. (9)
  • Complaints of neck pain.

Who cannot join

  • Individuals having complains of vertigo
  • Radiating pain
  • Balance issues
  • Motion sickness
  • Recent cervical fractures/dislocations or whiplash injuries
  • Complaints of photosensitivity
  • Complaints of frequent headaches

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

United Arab Emirates1 site
  • Thumbay Medicity, Al Jurf, Ajman

    Ajman

Other trials in United Arab Emirates

About this study

Official title: Effect of Short Term Immersive VR Intervention With Exercises and Ergonomic Training on Neck Pain, Cervical ROM, Neck Endurance, Neck Disability and Work Productivity Among Computer Users.

The goal of this clinical trial is to learn if a short-term immersive Virtual Reality (VR) intervention, combined with exercises and ergonomic training, can help treat neck pain in computer users. It will also explore how safe and effective this approach is. The main questions it aims to answer are:

Does immersive VR with exercise and ergonomic training reduce neck pain and disability?

Read more

Does it improve cervical range of motion, neck muscle endurance, and work productivity?

Researchers will compare the effects before and after the intervention to see how well it works for managing neck pain in computer users.

Participants will:

Use immersive VR exercises and receive ergonomic training over a short period

Attend assessment sessions to measure pain, movement, endurance, and work productivity

Follow specific guidelines for posture and workplace adjustments during the study

Being tested
Therapeutic Exercises, Ergonomic Training, Human XR device - Oculus Quest 3
Keywords
ergonomic training, neck pain, cervical ROM, neck endurance, neck disability, work productivity, computer users
Medical subject headings
Neck Pain

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Therapeutic ExercisesBehavioural

    Therapeutic exercises including stretching and active exercises for neck and shoulder.

  • Ergonomic TrainingBehavioural

    Recommendations for adjustments to the chair, desk, and equipment to optimize comfort and efficiency and reduce unnecessary stress and loading on neck muscles.

  • Human XR device - Oculus Quest 3Device

    Meta Quest 3 is a standalone virtual reality headset by Meta Platforms featuring a slimmer design, higher-resolution dual LCD displays, improved performance with the Snapdragon XR2 Gen 2 chip, and advanced mixed reality capabilities through color passthrough cameras and a depth sensor.

Study groups in NCT06962982
Study groupRoleWhat they receive
Group A - Therapeutic exercises and Ergonomic training.ExperimentalAn initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. This group will receive therapeutic exercises including stretching and active exercises. Recommendations for adjustments to the chair, desk, and equipment layout would also be given to optimize comfort and efficiency and reduce neck pain due to improper workstation design. The session will last for 15 minutes. Follow up 2 days in a week over the 3-week period will be done to make necessary adjustments, and reinforce the ergonomic principles. All outcome measure will be attained again at the end of the 3 week period.
Receives: Behavioral: Therapeutic Exercises; Behavioral: Ergonomic Training
Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.ExperimentalAn initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. The participants of this group will be given all the trainings as Group A along with the addition of immersive VR. This task will be delivered through the Human XR device Oculus Quest 3. The VR module will involve participants to engage in targeted cervical movements (flexion, extension, rotation) to attain therapeutic objectives through visual cues. Group B will be given VR therapy for an additional 20 minutes. Follow up 2 days in a week over the 3-week period will be done for the participant to use the immersive VR mode. All outcome measure will be attained again at the end of the 3 week period.
Receives: Behavioral: Therapeutic Exercises; Behavioral: Ergonomic Training; Device: Human XR device - Oculus Quest 3

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. The Numeric Pain Rating Scale

    The Numeric Pain Rating Scale asks individuals to rate their pain intensity on a scale from 0 (no pain) to 10 (worst pain imaginable), with higher numbers indicating greater pain severity. The Numeric Pain Rating Scale (NPRS) demonstrates robust psychometric properties across multiple studies, making it a valuable tool for pain assessment in clinical practice. It exhibits excellent test-retest reliability, with coefficients ranging from 0.72 to 0.95 and intraclass correlation coefficients of 0.82 to 0.95 across various patient populations. Additionally, the NPRS is highly acceptable to patients due to its simplicity, can be administered verbally or in writing.

    Measured: 3 weeks

  2. Cervical Range of Motion

    Cervical range of motion (CROM) is a clinically critical outcome measure for assessing neck dysfunction, treatment efficacy, and rehabilitation progress. CROM measurments provide objective, quantifiable data to assess neck dysfunction severity, monitor rehabilitation progress, and evaluate treatment effectiveness, enabling clinicians to tailor interventions and predict recovery outcomes in patients with musculoskeletal or neurological conditions.

    Measured: 3 weeks

Secondary outcomes (4)
  1. The Neck Disability Index

    The Neck Disability Index (NDI) is a validated, patient-reported outcome measure assessing neck pain-related disability across 10 domains, including daily activities, work, and sleep. It is scored from 0 (no disability) to 50 (complete disability). Widely used in clinical and research settings, it effectively tracks rehabilitation progress and treatment efficacy in conditions like neck pain and neck dysfunction.

    Measured: 3 weeks

  2. Computer Workstation Ergonomics Self-Assessment Checklist

    The Computer Workstation Ergonomics Self-Assessment Checklist is a reliable and practical tool that helps individuals evaluate their workstation setup, including seating, monitor placement, and input device positioning. It promotes user awareness of ergonomic principles and encourages healthy work habits, such as taking regular breaks. Widely used in both clinical and workplace settings, this checklist supports the prevention of musculoskeletal discomfort by guiding users toward effective ergonomic adjustments.

    Measured: 3 weeks

  3. Work Productivity and Activity Impairment Questionnaire

    The Work Productivity and Activity Impairment (WPAI) Questionnaire is a validated 6-item tool measuring health-related productivity loss, assessing absenteeism (work time missed), presenteeism (reduced effectiveness), overall work impairment, and activity limitations over seven days. It effectively distinguishes productivity outcomes by disease severity and its standardized scoring quantifies impairments as percentages, aiding clinical and workplace assessments.

    Measured: 3 weeks

  4. System usability scale (SUS) (applicable for group B)

    The System Usability Scale (SUS) is a widely used tool for evaluating the perceived usability of products and systems. It consists of a 10-item questionnaire using a 5-point Likert scale. The SUS provides a quick, reliable method to assess user satisfaction and ease of use for various digital interfaces, including websites, software applications, and hardware devices. It generates a score ranging from 0 to 100, with higher scores indicating better usability.

    Measured: 3 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted8 May 2025
  2. Study start1 Apr 2025
  3. Primary completion30 May 2025 (estimated)
  4. Study completion30 Jun 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
participants will be randomly divided into two groups
Masking
Single blind
Who is masked
Participant
Enrolment
30 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06962982
Sponsor's protocol ID
IRB-COHS-STD-9-Jan-2025
Acronym
VR ROM
Status last verified
Apr 2025
First submitted
30 Apr 2025
Last updated
8 May 2025
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Questions about this trial

What is this clinical trial studying?

A study testing Therapeutic Exercises, Ergonomic Training and Human XR device - Oculus Quest 3 in people with Neck Pain and Neck Disability, run by Gulf Medical University at 1 site in United Arab Emirates.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: enrolling by invitation, as of the sponsor's last update on 8 May 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United Arab Emirates. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

The Numeric Pain Rating Scale (time frame: 3 weeks). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 8 May 2025.

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