Pediatric MedicationPediatric DrugNCT06981403
The Effect of the Virtual Escape Room Method on Pediatric Drug Administration Knowledge, Self-Efficacy, Clinical Comfort, and Anxiety in Nursing Students: A Randomized Controlled Study
A study testing virtual escape room game-based pediatric medication management education in people with Pediatric Medication, run by Selcuk University at 2 sites in Turkey (Türkiye).
Trial summary
Children are particularly vulnerable to injuries resulting from medication errors due to the severity of the illness, the need for high-risk drugs with a narrow therapeutic range, and the frequent use of intravenous infusions. Read more about this study
- Who is it for?
- Ages Up to 45 yearsHealthy volunteers can take part
- Conditions the study is for
- Pediatric Medication
- What is being tested?
- virtual escape room game-based pediatric medication management education
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 70 participants
- Where
- 2 sitesTurkey (Türkiye)
- Study dates
- 12 Jan 2025to 15 Oct 2025
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages Up to 45 years
- All sexes
- Healthy volunteers accepted
- Child, Adult
Who may be able to join
- Being a 3rd year nursing student,
- Having a computer or smart phone,
- Volunteering to participate in the study
Who cannot join
- Students who repeated a grade,
- Students who suspended their nursing education,
- Students who cancelled their registration
Trial locations and contacts
2 sites in 1 country. Contact the study team or a site near you to ask about taking part.
Turkey (Türkiye)2 sites, 1 recruiting
- Recruiting
Selcuk University
Konya, Konya, 42250
- Completed
Selcuk University
Konya, Konya, 42250
About this study
Official title: The Effect of the Virtual Escape Room Method on Pediatric Drug Administration in Nursing Students:
Children are particularly vulnerable to injuries resulting from medication errors due to the severity of the illness, the need for high-risk drugs with a narrow therapeutic range, and the frequent use of intravenous infusions. Despite recent advances in pharmacological research in the pediatric population, the issue of availability of medications suitable for children has not yet been resolved. Therefore, in the pediatric group, it is necessary to calculate the correct dosage of medications, prepare them with appropriate methods, and dilute them with suitable diluents. The literature indicates that dosage calculation errors are the most common medication errors in neonatal and pediatric patients. It is unclear whether nursing students are adequately prepared to provide pharmaceutical care in practice. Nursing students and new nursing graduates often lack the competence to administer medications safely. Therefore, training should be planned to enhance students' competencies and knowledge levels. The inclusion of newer methods in educational techniques has become essential as technology and social media increasingly engage nursing students. Today's nursing students need alternative, innovative ways to be involved in the learning process. Among these methods, gaming is used in nursing education to support the development of critical thinking and practical skills in students. Game-based learning has the potential to engage students and enhance learning, offering numerous advantages alongside innovation and excitement. In light of these advantages, the aim of this study is to evaluate the effects of a virtual escape room application on nursing students' knowledge level, self-efficacy, clinical comfort, and anxiety in pediatric medication management.
- Conditions
- Pediatric Medication
- Being tested
- virtual escape room game-based pediatric medication management education
- Keywords
- Virtual escape room, nursing, paediatric drug administration, self-efficacy, anxiety, clinical comfort
- Medical subject headings
- Anxiety Disorders
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
virtual escape room game-based pediatric medication management educationBehavioural
3 period aplied virtual escape room game-based pediatric medication management education
| Study group | Role | What they receive |
|---|---|---|
| intervention group | Experimental | virtual escape room game-based pediatric medication management education Receives: Behavioral: virtual escape room game-based pediatric medication management education |
| control group | No intervention | standard education |
What is being measured
The primary outcome is the main question the study is designed to answer.
Pediatric Medication Management Knowledge Level Form
It is a form consisting of 31 questions to measure the knowledge level of students about pediatric drug administration. Students will be asked to mark the true or false option in this form. Opinions of expert academicians and nurses in the field were taken for the prepared information questions.
Measured: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
Pediatric Nursing Student Clinical Comfort and Worry Assessment Tool
pediatricNursing Student Clinical Comfort and Worry Assessment Tool was developed by Al-Qaaydeh and Lassche Macintosh in 2012 to determine the areas of concern and comfort of nursing students who were first in the pediatric clinic in the clinical environment (Al-Qaaydeh et al, 2012). The Turkish validity and reliability study of the scale was conducted by Arslan et al in 2018. The scale consists of a total of 11 questions, 6 of which are used to determine the comfort level of students during the pediatric clinic and 5 of which are used to determine the anxiety level. This measurement tool is a 4-point Likert-type scale. The scale options include "1-Strongly agree", "2- Agree", "3- Disagree" and "4-Strongly disagree". The scale has reverse coded questions. The 3rd and 5th items of the comfort sub-dimension of the scale are reverse items, therefore the items were scored in reverse. Cronbach alpha reliability value was found to be 0.68 for the Comfort Level and 0.89 for the Anxiety sub-d
Measured: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
Self-Efficacy Scale for Medication Administration in Children for Nursing Students
The Self-Efficacy Scale for Medication Administration in Children for Nursing Students was developed by Bektaş et al in 2021. The scale consists of 16 items and two sub-dimensions. It is a 5-point Likert type and is 1=Absolutely inadequate, 2=Somewhat adequate, 3=Partially adequate, 4=Adequate, 5=Absolutely adequate. The lowest score obtained from the scale is 16 and the highest score is 80. The scale has no cut-off point, as the score increases, the students' self-efficacy regarding pediatric medication administration increases. The scale does not have a reverse-scored item. The Cronbach's alpha coefficient for the entire scale was .94, .91 for the first medication preparation sub-dimension, and .87 for the second medication administration sub-dimension.
Measured: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted20 May 2025
- Study start12 Jan 2025
- Primary completion15 Mar 2025
- Study completion15 Oct 2025 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Pediatric MedicationStudies of the same condition, open and under way.
- More trials run by Selcuk UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Intervention: virtual escape room game education and control: standard education
- Masking
- None (open label)
- Enrolment
- 70 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Selcuk University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Fatma Taş Arslan, Selcuk University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06981403
- Sponsor's protocol ID
- SU
- Acronym
- Pediatric Drug
- Status last verified
- May 2025
- First submitted
- 21 Apr 2025
- Last updated
- 20 May 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 20 May 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of the Virtual Escape Room Method on Pediatric Drug Administration in Nursing Students:
- ClinicalTrials.gov ID
- NCT06981403
- Acronym / sponsor ID
- Pediatric Drug / SU
- Conditions
- Pediatric Medication
- Keywords
- Virtual escape room, nursing, paediatric drug administration, self-efficacy, anxiety, clinical comfort
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 70 participants (estimated)
- Lead sponsor
- Selcuk UniversityUniversity, hospital or other
- Study start
- 12 Jan 2025 (actual)
- Primary completion
- 15 Mar 2025 (actual)
- Study completion
- 15 Oct 2025 (estimated)
- First posted
- 20 May 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Children are particularly vulnerable to injuries resulting from medication errors due to the severity of the illness, the need for high-risk drugs with a narrow therapeutic range, and the frequent use of intravenous infusions. Despite recent advances in pharmacological research in the pediatric population, the issue of availability of medications suitable for children has not yet been resolved. Therefore, in the pediatric group, it is necessary to calculate the correct dosage of medications, prepare them with appropriate methods, and dilute them with suitable diluents. The literature indicates that dosage calculation errors are the most common medication errors in neonatal and pediatric patients. It is unclear whether nursing students are adequately prepared to provide pharmaceutical care in practice. Nursing students and new nursing graduates often lack the competence to administer medications safely. Therefore, training should be planned to enhance students' competencies and knowledge levels. The inclusion of newer methods in educational techniques has become essential as technology and social media increasingly engage nursing students. Today's nursing students need alternative, innovative ways to be involved in the learning process. Among these methods, gaming is used in nursing education to support the development of critical thinking and practical skills in students. Game-based learning has the potential to engage students and enhance learning, offering numerous advantages alongside innovation and excitement. In light of these advantages, the aim of this study is to evaluate the effects of a virtual escape room application on nursing students' knowledge level, self-efficacy, clinical comfort, and anxiety in pediatric medication management.
Study design
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
- Model description
- Intervention: virtual escape room game education and control: standard education
| Arm | Type | Receives |
|---|---|---|
| intervention group | Experimental | Behavioral: virtual escape room game-based pediatric medication management educationvirtual escape room game-based pediatric medication management education |
| control group | No intervention | –standard education |
Who may qualify
- Ages
- Up to 45 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child, Adult
Key inclusion criteria (3 listed)
- Being a 3rd year nursing student,
- Having a computer or smart phone,
- Volunteering to participate in the study
Key exclusion criteria (3 listed)
- Students who repeated a grade,
- Students who suspended their nursing education,
- Students who cancelled their registration
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| virtual escape room game-based pediatric medication management education3 period aplied virtual escape room game-based pediatric medication management education | Behavioural | intervention group |
Primary outcome
Pediatric Medication Management Knowledge Level Form
Time frame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
It is a form consisting of 31 questions to measure the knowledge level of students about pediatric drug administration. Students will be asked to mark the true or false option in this form. Opinions of expert academicians and nurses in the field were taken for the prepared information questions.
Pediatric Nursing Student Clinical Comfort and Worry Assessment Tool
Time frame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
pediatricNursing Student Clinical Comfort and Worry Assessment Tool was developed by Al-Qaaydeh and Lassche Macintosh in 2012 to determine the areas of concern and comfort of nursing students who were first in the pediatric clinic in the clinical environment (Al-Qaaydeh et al, 2012). The Turkish validity and reliability study of the scale was conducted by Arslan et al in 2018. The scale consists of a total of 11 questions, 6 of which are used to determine the comfort level of students during the pediatric clinic and 5 of which are used to determine the anxiety level. This measurement tool is a 4-point Likert-type scale. The scale options include "1-Strongly agree", "2- Agree", "3- Disagree" and "4-Strongly disagree". The scale has reverse coded questions. The 3rd and 5th items of the comfort sub-dimension of the scale are reverse items, therefore the items were scored in reverse. Cronbach alpha reliability value was found to be 0.68 for the Comfort Level and 0.89 for the Anxiety sub-d
Self-Efficacy Scale for Medication Administration in Children for Nursing Students
Time frame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)
The Self-Efficacy Scale for Medication Administration in Children for Nursing Students was developed by Bektaş et al in 2021. The scale consists of 16 items and two sub-dimensions. It is a 5-point Likert type and is 1=Absolutely inadequate, 2=Somewhat adequate, 3=Partially adequate, 4=Adequate, 5=Absolutely adequate. The lowest score obtained from the scale is 16 and the highest score is 80. The scale has no cut-off point, as the score increases, the students' self-efficacy regarding pediatric medication administration increases. The scale does not have a reverse-scored item. The Cronbach's alpha coefficient for the entire scale was .94, .91 for the first medication preparation sub-dimension, and .87 for the second medication administration sub-dimension.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 20 May 2025.
- Individual participant dataSharing planned: No
Related trials for Pediatric Medication
Active, not recruitingPhase 3
A Study to Learn About Medicine Called Ritlecitinib in Children Aged Between 6 to 12 Years With Severe Alopecia Areata
Severe Alopecia Areata
RecruitingPhase 4
A Study to Provide Continued Access to Study Drug to Children and Adolescents Who Have Completed Clinical Studies Involving Gilead HIV Treatments
HIV-1-infection
RecruitingPhase 3
A Long-term Study of the Medicine Called Abrocitinib in Children Aged 2 Years and Older With Moderate to Severe Eczema
Atopic Dermatitis
Active, not recruitingPhase 1/2
A Study of the Drug Selinexor With Radiation Therapy in Patients With Newly-Diagnosed Diffuse Intrinsic Pontine (DIPG) Glioma and High-Grade Glioma (HGG)
Malignant Glioma
Enrolling by invitation
Pediatric Intubation Simulations With Bougie
Difficult Airway Intubation
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing virtual escape room game-based pediatric medication management education in people with Pediatric Medication, run by Selcuk University at 2 sites in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 20 May 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Fatma Tas Arslan, Prof (90-332-2231613, fatmatas61@hotmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Pediatric Medication Management Knowledge Level Form (time frame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 20 May 2025.