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Virtual Reality Pain Distraction8baanNCT07042178

The Influence of Virtual Reality on Blood Parameters

A study testing Meditation video at the beach and Rollercoaster video in people with Virtual Reality Pain Distraction and Endocrinology, run by Van Creveldkliniek at 1 site in Netherlands.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The goal of this study is to learn what the impact of exposure to virtual reality content is on the levels of stress-related blood values in healthy volunteers. The main question it aims to answer is: To compare the levels of stress-related biomarkers before and after relaxing VR-content (Relax Visit); To compare the… Read more about this study

Who is it for?
Ages 18 to 45 yearsHealthy volunteers can take part
What is being tested?
Meditation video at the beach and Rollercoaster video
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteNetherlands
Study dates
27 Aug 2025to 20 Feb 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 45 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Age between 18 and 45 years old;
  • Willing and able to provide written informed consent.

Who cannot join

  • A history of motion- or cybersickness;
  • Fear of needles;
  • Any of the following haematological disorders:
  • Congenital or acquired haemophilia A;
  • Von Willebrand Disease.
  • Any of the following endocrinological disorders:
Show all 15Show fewer
  • Thyroid disorders (e.g. hypo/hyperthyroidism);
  • Cushing syndrome;
  • Adrenal insufficiency;
  • Diabetes mellitus type 1 or 2;
  • Central or nephrogenic AVP deficiency.
  • A confirmed cardiac disorder;
  • All types of epilepsy;
  • Every form of medication, except for intermittent use of pain killers but not in the last week (e.g. paracetamol) and an intra-uterine device with or without contraceptive;
  • Pregnancy.

Trial locations and contacts

1 site in 1 country.

Netherlands1 site
  • University Medical Centre Utrecht

    Utrecht, 3584CX

Other trials in Netherlands

About this study

Official title: The Influence of Stress-inducing and Relaxing VR Content on Haematologic and Endocrinologic Blood Parameters in Healthy Participants - the 8baan Study

The goal of this study is to learn what the impact of exposure to virtual reality content is on the levels of stress-related blood values in healthy volunteers. The main question it aims to answer is:

  • To compare the levels of stress-related biomarkers before and after relaxing VR-content (Relax Visit);
  • To compare the levels of stress-related biomarkers before and after stress-inducing VR-content (Rollercoaster Visit).
Read more

Researchers will compare the Relax and Rollercoaster Visit to see if there is a relationship between the relaxing and stress-inducing VR content on stress-related blood values.

Participants will be asked to watch relaxing or stress-inducing VR content for approximately five minutes. Blood will be withdrawn before and after intervention. After 3-5 weeks the study visit will be repeated using the other VR content.

Read the detailed description

Rationale: In recent years virtual reality (VR) has become increasingly popular in clinical setting, especially during blood sampling to enhance patient comfort and reduce anxiety. The immersion in a 360° fantasy world contributes to an effective way of distraction. During a medical procedure the patient is allowed to choose a VR interface that corresponds his liking. This can consist in relaxing content, like meditation video's or swimming with dolphins, or stress-inducing content, like a rollercoaster ride. The latter might be problematic due to its potential influence on stress levels. Many laboratory tests, like haematologic and endocrinologic markers can be influenced during an acute stress response. Normally, this physiological process ensures an effective energy metabolism when most needed. However, during a blood withdrawal using stress-inducing VR this is inconvenient as it could theoretically result in elevated or inaccurate laboratory tests. This might lead to additional blood draws, misdiagnoses and potential over- or undertreatment of patients. To the best of our knowledge, no previous research has assessed the accuracy of laboratory tests conducted on blood samples drawn during a VR rollercoaster experience.

Objective: To assess the impact of exposure to relaxing and stress-inducing virtual reality content on the levels of stress-related biomarkers in healthy individuals.

Study design: This is a monocentre pilot cross-over clinical trial. Study participants will be randomly assigned to one of the two arms. These arms determine the order of VR content exposure. The first arm will be exposed to relaxing VR content during the first study visit, during which blood will be drawn before and after the VR experience. Then, after an interval of 3-5 weeks, they will be exposed to stress-inducing VR content and blood will be drawn before and after. The second arm will do the study visits in the opposite order.

Study population: Healthy volunteers between the ages of 18 and 45 years with no medical history on haematologic, endocrinologic or cardiac disorders.

Intervention:

Participants will be exposed to stress-inducing and relaxing VR content during two separate study visits, the Relax Visit and the Rollercoaster Visit. Blood samples will be collected immediately before and after each VR session to measure changes in stress-related biomarkers. Additionally, objective stress levels measured by vital functions (e.g. heart rate, blood pressure) and subjective stress levels measured using a visual analogue scale (VAS) will be collected immediately pre- and post- VR exposure.

Main study parameters/endpoints:

The correlation between stress-related biomarkers (factor VIII activity, vWF ristocetin co-factor activity, copeptin (AVP), prolactin, thyroid stimulating hormone (TSH), cortisol and glucose) before and after relaxing and stress-inducing VR-content.

Nature and extent of the burden and risks associated with participation, benefit and group relatedness:

Participation includes two site visits, with an interval of 3 to 5 weeks. In both visits blood samples will be collected immediately before and after each VR session to measure changes in biomarkers. Additionally, objective stress levels measured by vital functions and subjective stress levels measured using a visual analogue scale will be collected immediately pre- and post- VR exposure. There are no benefits for participants. However, the results of this study may possibly benefit patients with haematological and endocrinological disorders regarding their comfort and anxiety during blood sampling and by reducing unnecessary extra sampling. Furthermore, it may benefit their treatment by optimizing the diagnostic process. Potential risks are the experience of motion-sickness during the VR experience and a blood withdrawal might be experienced as minimally painful for a very short amount of time. However, to minimalize this pain participants will apply a numbing cream one hour before the start of a study visit.

Being tested
Meditation video at the beach, Rollercoaster video
Keywords
Virtual reality, Stress-related biomarkers, Rollercoaster

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Meditation video at the beachOther

    A virtual reality video consisting of a 5 minute meditation video at te beach.

  • Rollercoaster videoOther

    A virtual reality video consisting of a five minute rollercoaster ride.

Study groups in NCT07042178
Study groupRoleWhat they receive
Arm AExperimentalArm A receives the Relax visit first and 3-5 weeks later the Rollercoaster Visit.
Receives: Other: Meditation video at the beach; Other: Rollercoaster video
Arm BExperimentalArm B receives the Rollercoaster Visit first and 3-5 weeks later the Relax Visit.
Receives: Other: Meditation video at the beach; Other: Rollercoaster video

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. The effect of relaxing VR content on von Willebrand ristocetin co-factor activity

    The difference between von Willebrand ristocetin co-factor activity before and after relaxing VR content (beach meditation video) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  2. The effect of stress-inducing VR content on von Willebrand ristocetin co-factor activity

    The difference between von Willebrand ristocetin co-factor activity before and after stress-inducing VR content (rollercoaster ride) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  3. The correlation between relaxing and stress-inducing VR content on von Willebrand ristocetin co-factor activity

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for von Willebrand ristocetin co-factor activity is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  4. The effect of relaxing VR content on FVIII activity

    The difference between FVIII activity before and after relaxing VR content (beach meditation video) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  5. The effect of stress-inducing VR content on FVIII activity

    The difference between FVIII activity before and after stress-inducing VR content (rollercoaster ride) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  6. The correlation between relaxing and stress-inducing VR content on FVIII activity

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for FVIII activity is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  7. The effect of relaxing VR content on copeptin

    The difference between copeptin before and after relaxing VR content (beach meditation video) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  8. The effect of stress-inducing VR content on copeptin

    The difference between copeptin before and after stress-inducing VR content (rollercoaster ride) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  9. The correlation between relaxing and stress-inducing VR content on copeptin

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for copeptin is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  10. The effect of relaxing VR content on prolactin

    The difference between prolactin before and after relaxing VR content (beach meditation video) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  11. The effect of stress-inducing VR content on prolactin

    The difference between prolactin before and after stress-inducing VR content (rollercoaster ride) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  12. The correlation between relaxing and stress-inducing VR content on prolactin

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for prolactin is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  13. The effect of relaxing VR content on thyroid stimulating hormone (TSH)

    The difference between TSH before and after relaxing VR content (beach meditation video) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  14. The effect of stress-inducing VR content on TSH

    The difference between TSH before and after stress-inducing VR content (rollercoaster ride) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  15. The correlation between relaxing and stress-inducing VR content on TSH

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for TSH is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  16. The effect of relaxing VR content on cortisol

    The difference between cortisol before and after relaxing VR content (beach meditation video) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  17. The effect of stress-inducing VR content on cortisol

    The difference between cortisol before and after stress-inducing VR content (rollercoaster ride) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  18. The correlation between relaxing and stress-inducing VR content on cortisol

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for cortisol is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  19. The effect of relaxing VR content on glucose

    The difference between glucose before and after relaxing VR content (beach meditation video) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  20. The effect of stress-inducing VR content on glucose

    The difference between glucose before and after stress-inducing VR content (rollercoaster ride) is measured.

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  21. The correlation between relaxing and stress-inducing VR content on glucose

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for glucose is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

Secondary outcomes (14)
  1. The effect of relaxing VR-content on blood pressure

    The difference before and after relaxing VR-content (beach meditation video) on blood pressure

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  2. The effect of stress-inducing VR-content on blood pressure

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on blood pressure

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  3. The correlation between relaxing and stress-inducing VR content on blood pressure

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for blood pressure is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  4. The effect of relaxing VR-content on temperature

    The difference before and after relaxing VR-content (beach meditation video) on temperature

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  5. The effect of stress-inducing VR-content on temperature

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on temperature

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  6. The correlation between relaxing and stress-inducing VR content on temperature

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for temperature is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  7. The effect of relaxing VR-content on heart rate

    The difference before and after relaxing VR-content (beach meditation video) on heart rate

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  8. The effect of stress-inducing VR-content on heart rate

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on heart rate

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  9. The correlation between relaxing and stress-inducing VR content on heart rate

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for heart rate is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  10. The effect of relaxing VR-content on respiratory rate

    The difference before and after relaxing VR-content (beach meditation video) on respiratory rate

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  11. The effect of stress-inducing VR-content on respiratory rate

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on respiratory rate

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

  12. The correlation between relaxing and stress-inducing VR content on respiratory rate

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for respiratory rate is assessed.

    Measured: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

  13. The effect of relaxing VR content on subjective stress reported by participant

    Subjective stress, measured by a visual analogue scale (VAS) (scale 0-10 made visual using different faces; 0 being no stress, 10 being the worst stress a person can imagine), during relaxing VR content (beach meditation video).

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

  14. The effect of stress-inducing VR content on subjective stress reported by participant

    Subjective stress, measured by a visual analogue scale (VAS) (scale 0-10 made visual using different faces; 0 being no stress, 10 being the worst stress a person can imagine), during relaxing VR content (rollercoaster ride video).

    Measured: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted27 Jun 2025
  2. Study start27 Aug 2025
  3. Primary completion20 Feb 2026
  4. Study completion20 Feb 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Diagnosis
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
30 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07042178
Sponsor's protocol ID
25U-0212
Other IDs
NL-009813
Acronym
8baan
Status last verified
Apr 2026
First submitted
11 Jun 2025
Last updated
29 Apr 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: After finishing the project, the data package will be stored at the UMC Utrecht Research Folder Structure and is under the responsibility of the Principal Investigator of the research group. The metadata will be available in the UMCU repository (DataverseNL). As the data is privacy-sensitive, we publish the descriptive metadata in the data repository with a description of how a data request can be made (by sending an email to the corresponding author). In the event that peers like to reuse our data this can only be granted if the research question is in line with the original informed consent signed by the study participants. Every application therefore will be screened upon this requirement. If granted, a data usage agreement is signed by the receiving party.

Questions about this trial

What is this clinical trial studying?

A study testing Meditation video at the beach and Rollercoaster video in people with Virtual Reality Pain Distraction and Endocrinology, run by Van Creveldkliniek at 1 site in Netherlands.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 15 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 29 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Netherlands. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

The effect of relaxing VR content on von Willebrand ristocetin co-factor activity (time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)). The study lists 21 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 29 Apr 2026.

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