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The Effects of Video Game Playing Habits and Some Sports Activities on Intubation Performance With Video LaryngoscopyNCT07053540

Impact of Video Games and Activities on Videolaryngoscopy Success

An observational study of The Effects of Video Game Playing Habits and Some Sports Activities on Intubation Performance With Video Laryngoscopy, run by Tokat Gaziosmanpasa University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study aims to investigate the factors influencing the videolaryngoscopy success among fourth-year medical students participating in anesthesia clerkship. Specifically, it examines the impact of activities such as video gaming and various other hobbies on fundamental skills related to videolaryngoscopy, including… Read more about this study

Who is it for?
Ages 18 to 45 yearsHealthy volunteers can take part
How many people
160 participants
Where
1 siteTurkey (Türkiye)
Study dates
18 Jun 2025to 18 Jun 2026
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 45 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Study population: The primary outcome of our study is the intubation duration. In a previous study, the mean (standard deviation) of intubation time was reported as 90 (45.5) seconds for individuals who played video games and 127.6 (39.5) seconds for those who did not. Considering a two-sided Type I error of 0.05 (95% confidence level), a sample size of 35 participants per group was determined to be sufficient. To account for potential exclusions and dropouts, we plan to include 50 participants in each group, resulting in a total of 100 participants in the study.

Who may be able to join

  • Fourth-year medical students undergoing anesthesiology internship
  • Those with no previous experience of endotracheal intubation

Who cannot join

  • Those with previous endotracheal intubation experience
  • Those with neuromuscular diseases that impair motor function
  • Those who have recently undergone hand surgery
  • Those who decline to accept the study.

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Tokat Gaziosmanpasa University

    Tokat Province, ABD Veya Kanada'daysanız Lütfen Seçin..., 60100

Other trials in Turkey (Türkiye)

About this study

Official title: Investigation of the Impact of Video Games and Various Activities on the Success of Videolaryngoscopy

This study aims to investigate the factors influencing the videolaryngoscopy success among fourth-year medical students participating in anesthesia clerkship. Specifically, it examines the impact of activities such as video gaming and various other hobbies on fundamental skills related to videolaryngoscopy, including hand-eye coordination, motor skills, visual attention, and spatial awareness. In this context, the study evaluates how regular engagement in activities such as video games, sports, chess, Rubik's Cube, 3D puzzles, arts and crafts, and playing musical instruments may contribute to intubation success, intubation duration, and the quality of glottic visualization.

Read the detailed description

Research will include fourth-year students who are volunteering and have no prior endotracheal intubation experience, during the 2025-2026 academic year at Tokat Gaziosmanpaşa University Faculty of Medicine's Department of Anesthesiology. Students with previous clinical airway management experience-such as videolaryngoscopy (VL) or direct laryngoscopy intubation-will be excluded, particularly those unable to utilize VL due to motor impairments (e.g., neuromuscular disorders) or recent hand surgeries. Students will be enrolled after receiving information about the study and providing informed consent.

Prior to participation, all students will receive theoretical training on airway management and videolaryngoscopy-assisted intubation. Following the theoretical instruction, practical skills training will be conducted on mannequins using videolaryngoscopy for intubation. Students who agree to participate will then perform an intubation attempt on a standard airway management mannequin using videolaryngoscopy. Data collected will include demographic characteristics, habits such as video gaming, sports activities, participation in board games like chess, Rubik's Cube, three-dimensional puzzles, and hobbies such as arts and crafts or playing musical instruments. Additionally, parameters such as intubation success (successful/unsuccessful), intubation duration (in seconds), glottic visualization scores (Cormack-Lehane classification and POGO score), and the durations of two specific phases of intubation (glottic visualization time and endotracheal tube passage time) will be recorded.

The study aims to investigate the influence of video game playing habits and certain activities on videolaryngoscopic intubation performance. Glottic visualization will be assessed using the Cormack-Lehane grading system, where Grade I indicates full visualization of the glottis, Grade IIa signifies partial visibility, Grade IIb corresponds to only arytenoid cartilages being visible, Grade III indicates only the epiglottis is seen, and Grade IV denotes no visible glottic structures. The POGO (Percentage of Glottic Opening) score provides a quantitative measure of the proportion of the glottic opening visible during intubation, expressed as a percentage. A POGO score of 100% indicates complete visualization of the glottic opening (from anterior commissure to posterior arytenoids), while a score of 0% indicates no glottic structures are visible (only the epiglottis can be seen). A score of 50% reflects that half of the glottic opening is visible.

The total intubation time is defined as the interval from the beginning of the procedure-placing the laryngoscope blade into the mouth-to the successful placement and confirmation of the endotracheal tube within the trachea. The glottic visualization time refers to the duration from insertion of the laryngoscope into the mouth until the initial clear view of the glottis is obtained. The endotracheal tube passage time is measured from the moment the glottic structures are visualized until the tube passes through the vocal cords into the trachea.

Keywords
Intubation, videolaryngoscopy, video games

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

Study groups in NCT07053540
Study groupRoleWhat they receive
Those who regularly play video games or do some sports activitiesVideo games and certain athletic activities are tasks that require active hand-eye coordination and the ability to think three-dimensionally. It is suggested that activities such as videolaryngoscopy, which depend on hand-eye coordination, motor skills, visual attention, and spatial awareness, may be influenced by experiences gained through video gaming and similar activities.
Those who do not play video games or do certain sports activitiesActivities such as playing video games or engaging in certain sports that require hand-eye coordination and three-dimensional thinking are not regularly performed by some individuals. It is hypothesized that activities involving hand-eye coordination, motor skills, visual attention, and spatial awareness-such as video gaming or specific physical activities-may positively influence these skills in tasks like videolaryngoscopy and other procedures demanding similar competencies.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Intubation duration

    Intubation duration refers to the period elapsed from the initiation of the procedure, marked by the insertion of the laryngoscope blade into the mouth, to the successful completion of intubation, which is defined as the passage of the endotracheal tube through the vocal cords and its proper placement and verification.

    Measured: On the day of the manikin-based training session (Baseline, Day 0)

Secondary outcomes (4)
  1. Glottic visualization score

    Glottic visualization during laryngoscopy is quantitatively assessed using the Percentage of Glottic Opening (POGO) score. The POGO score provides an objective measure of the visualized portion of the glottic opening during tracheal intubation. It is expressed as a percentage ranging from 0% to 100%, where 100% indicates full visualization of the glottis-from the anterior commissure to the interarytenoid notch, and 0% denotes that no part of the glottis is visible, with only the epiglottis being seen. Higher POGO scores reflect better glottic visualization.

    Measured: On the day of the manikin-based training session (Baseline, Day 0)

  2. Intubation success with videolaryngoscopy

    Participant's success or failure in intubation of the manikin using videolaryngoscopy.

    Measured: On the day of the manikin-based training session (Baseline, Day 0)

  3. Time to visualize the glottis

    The visualization time of the glottis is the time between the introduction of the laryngoscope blade into the mouth and the moment the glottis is clearly seen for the first time.

    Measured: On the day of the manikin-based training session (Baseline, Day 0)

  4. The transit time of the endotracheal tube

    The tracheal intubation duration refers to the elapsed time from the moment the glottic structures are visualized until the successful placement of the endotracheal tube through the vocal cords into the trachea.

    Measured: On the day of the manikin-based training session (Baseline, Day 0)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted8 Jul 2025
  2. Study start18 Jun 2025
  3. Primary completion18 Jun 2026
  4. Study completion18 Jun 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Cohort
Time perspective
Cross-sectional
Enrolment
160 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07053540
Sponsor's protocol ID
25-MOBAEK-214
Status last verified
Jun 2026
First submitted
19 Jun 2025
Last updated
1 Jul 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: The data used to support the findings of this study can be obtained from the corresponding author on reasonable request.

Questions about this trial

What is this clinical trial studying?

An observational study of The Effects of Video Game Playing Habits and Some Sports Activities on Intubation Performance With Video Laryngoscopy, run by Tokat Gaziosmanpasa University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 1 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Intubation duration (time frame: On the day of the manikin-based training session (Baseline, Day 0)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 1 Jul 2026.

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