AnesthesiaNCT07079059
VR in Undergraduate Anesthesia Training
A study testing Virtual Reality Training in people with Anesthesia, run by London Health Sciences Centre Research Institute OR Lawson Research Institute of St. Joseph's.
Trial summary
Medical students learning anesthesia often face challenges in gaining hands-on experience due to the complexity of the operating room environment. Traditional teaching methods, such as lectures and in-person training, can be inconsistent due to variations in clinical exposure and instructor availability. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Anesthesia
- What is being tested?
- Virtual Reality Training
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 180 participants
- Where
- No sites listed yet
- Study dates
- 1 Oct 2025to 1 Jan 2027
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Enrolled as a third-year medical student in the Undergraduate Medical Education (UME) program at Western University (Schulich School of Medicine \& Dentistry).
- Scheduled to complete a two-week anesthesia rotation at one of the affiliated teaching hospitals:
- London: Victoria Hospital, St. Joseph's Hospital, or University Hospital
- Windsor: Metropolitan Campus or Ouellette Campus
- Willing to participate in the study and provide informed consent.
- Able to complete pre- and post-rotation assessments (self-assessment surveys and procedural skills checklist) administered in the English language.
- 18 years of age or older
Who cannot join
- Prior clinical anesthesia experience before their core anesthesia rotation, including: Participation in an Optional Clinical Learning Opportunity (OCLO) in anesthesia. Completion of a summer elective or placement in anesthesia. Completion of an anesthesia selective before their core anesthesia rotation.
- Previous exposure to the VR training platform used in the study (e.g., prior experience with the specific VR simulation software for anesthesia training).
- Students who do not consent to participate in the study or do not wish to be randomized into either the VR or control group.
- Students unable to complete the study assessments in the English language, including: Pre- and post-rotation surveys. Observer-completed procedural skills checklist (during clinical rotations).
- Medical or personal conditions preventing participation, such as: severe motion sickness or vertigo that would prevent the use of VR headsets. Any condition that significantly impacts vision or motor function, affecting the ability to engage with VR simulations.
- Students who are experience nausea.
Trial locations and contacts
No sites are listed yet. Contact the study team or a site near you to ask about taking part.
About this study
Official title: Comparative Analysis of Virtual Reality Simulation Training on Clerkship Anesthesia Rotation Experience for Medical Students in a Canadian Setting
Medical students learning anesthesia often face challenges in gaining hands-on experience due to the complexity of the operating room environment. Traditional teaching methods, such as lectures and in-person training, can be inconsistent due to variations in clinical exposure and instructor availability. Virtual reality (VR) technology offers an innovative solution by allowing students to practice anesthesia-related skills in a risk-free, immersive environment. This study will evaluate whether VR simulation training can better prepare third-year medical students for their anesthesia rotation compared to traditional methods. Students will be randomly assigned to one of two groups: one will receive VR training before their rotation, while the other will follow the standard curriculum without VR. To assess the effectiveness of VR training, all students will complete pre- and post-rotation surveys measuring their confidence in anesthesia principles, procedural skills, and overall preparedness. Additionally, faculty will use a standardized checklist to evaluate students' performance on key anesthesia procedures during their clinical rotations. By comparing students who received VR training to those who did not, this study will determine if VR can improve knowledge retention, skill development, and confidence in real clinical settings. If successful, VR technology could enhance anesthesia education and provide new training opportunities for medical students, including those in remote or resource-limited settings.
Read the detailed description
Anesthesia rotations are complex and challenging, often intimidating for students due to their safety-critical environment. Traditional anesthesia teaching methods for medical students in Canada comes with several challenges such as variability in exposure for students, patient safety concerns with staff, and instructor availability. High-fidelity VR simulations provide an innovative, consistent, and engaging educational experience, allowing students to practice critical skills in a risk-free setting. The purpose of this study is to determine whether VR simulation training improves third-year medical students' perceptions on their clinical performance, confidence, and knowledge retention during anesthesia rotations compared to our current teaching methods. We hypothesize that VR training will result in superior outcomes in student performance and confidence during their Anesthesia rotation. The study will include 180 third-year medical students, randomly assigned to control and experimental groups.
This study involves third-year medical students as participants and will assess the impact of virtual reality (VR) simulation training on their confidence and preparedness for anesthesia rotations. After consent is obtained, participants will be randomly assigned to one of two groups:
- Experimental Group (VR Training Group) Students will complete a one-hour VR training session on the first day of their anesthesia rotation. Prior to VR training, students in the VR training group will be asked to complete a short survey that will assess the participant's knowledge, confidence, and procedural skills as applicable to their upcoming Anesthesia rotation. This survey will take approximately 5-10 minutes to complete. Virtual reality-based training will use a high-fidelity VR simulation platform on Quest VR headsets, allowing students to practice key anesthesia skills, including airway management techniques (e.g., supraglottic airway placement, endotracheal intubation), anesthetic agent preparation and administration, and patient monitoring during anesthesia. A faculty member or research assistant will be available during the session to guide students and answer questions. After completing the VR training, students will proceed with their standard two-week anesthesia rotation in clinical settings. All other aspects of the student's training will remain the same and not be impacted by participation in this study. Following completion of the Anesthesia training rotation, participants will be asked to complete a post-rotation online survey. The post-rotation survey will assess knowledge, confidence, and procedural skills through self-rated confidence in anesthesia principles, pharmacology, monitoring, procedural skills (e.g., intubation, airway management and overall preparedness for the operating room. This survey will take approximately 5-10 minutes to complete. The VR device will be cleaned using disinfectant wipes between uses.
- Control Group (Standard Training Group) Students in this group will not receive VR training and will follow the existing standard teaching curriculum without any modification, which includes traditional didactic lectures and hands-on learning in the clinical setting under faculty supervision. All aspects of the student's training will remain the same and not be impacted by participation in this study. Prior to commencing their anesthesia rotation, students will be asked to complete a short survey on that will assess their knowledge, confidence, and procedural skills as applicable to their upcoming Anesthesia rotation. This survey will take approximately 5-10 minutes to complete.
Participants will be asked to complete a post-rotation online survey. The post-rotation survey will assess knowledge, confidence, and procedural skills through self-rated confidence in anesthesia principles, pharmacology, monitoring, procedural skills (e.g., intubation, airway management and overall preparedness for the operating room. This survey will take approximately 5-10 minutes to complete.
Both groups will receive the same pre and post-rotation surveys to complete. The post-rotation survey will assess knowledge, confidence, and procedural skills through self-rated confidence in anesthesia principles, pharmacology, monitoring, procedural skills (e.g., intubation, airway management and overall preparedness for the operating room. The only difference will be that the VR simulation training group participants will indicate "yes" when asked if they underwent VR training which will trigger additional questions regarding their use of VR.
Both groups will also have data related to standard faculty assessments of their rotation performance collected to determine whether VR training had any impact on the participant's performance during their Anesthesia rotation. in addition, faculty will complete questions related to research-specific assessments of students that rate perceived confidence, procedural skills, and overall preparedness of students and will indicate whether they were aware of the student's training modality (VR or traditional) to account for potential bias. Open-ended questions will explore faculty perceptions of differences, improvements, or challenges related to VR-trained students. Ideally, faculty will be blinded to the training method to minimize bias. However, given the practical aspects of clinical teaching, blinding may not always be possible. Faculty will be asked whether they were aware of the student's VR training status. Faculty surveys will be administered after the rotation is complete to allow for a comprehensive assessment of student performance.
- Conditions
- Anesthesia
- Being tested
- Virtual Reality Training
- Keywords
- Virtual Reality, Undergraduate Medical Education, Anesthesia
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Virtual Reality TrainingOther
One hour of virtual reality training to be included in students' Anesthesia training prior to the start of their Anesthesia rotation.
| Study group | Role | What they receive |
|---|---|---|
| Virtual Reality Training | Experimental | Students will complete a one-hour VR training session on the first day of their anesthesia rotation. Virtual reality-based training will use a high-fidelity VR simulation platform on Quest VR headsets, allowing students to practice key anesthesia skills, including airway management techniques (e.g., supraglottic airway placement, endotracheal intubation), anesthetic agent preparation and administration, and patient monitoring during anesthesia. questions. After completing the VR training, students will proceed with their standard two-week anesthesia rotation in clinical settings. Receives: Other: Virtual Reality Training |
| Standard Training | No intervention | Students in this group will not receive VR training and will follow the existing standard teaching curriculum without any modification, which includes traditional didactic lectures and hands-on learning in the clinical setting under faculty supervision. All aspects of the student's training will remain the same and not be impacted by participation in this study. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Impact of virtual reality (VR) simulation on the confidence, preparedness, and procedural skill performance of third-year medical students during their anesthesia rotation.
This will be measured by analyzing student survey responses that self-report their perception of their confidence and preparedness in Anesthesia and their procedural skill performance as evaluated by Anesthesia Faculty preceptors.
Measured: Period of 2 weeks during the students' Anesthesia rotation
Secondary outcomes (4)
Perceived realism and usefulness of VR training
This will be measured by analyzing the data from post-rotation student surveys that will assess how realistic students found VR training compared to real-life scenarios and how useful students found VR training to be to prepare them for the Anesthesia rotation.
Measured: Period of 2 weeks during the students' Anesthesia rotation
Feasibility of integrating VR into medical education
This will be measured by tracking drop-out rates to assess feasibility.
Measured: Period of 2 weeks during the students' Anesthesia rotation
Identify factors that may influence training effectiveness
This will be measured by performing a sub-group analysis based on prior Anesthesia exposure, campus location, or learning preferences, as well as examining potential differences in outcomes (confidence, skill performance) based on these factors.
Measured: Period of 2 weeks during the students' Anesthesia rotation
Barriers of integrating VR into medical education
This will be measured by analyzing the data from post-rotation student surveys that will assess student feedback on any potential barriers to adopting VR training in this setting.
Measured: Period of 2 weeks during the students' Anesthesia rotation
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted22 Jul 2025
- Study start1 Oct 2025 (estimated)
- Primary completion31 Dec 2026 (estimated)
- Study completion1 Jan 2027 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (7)Papers the sponsor has linked to this study.
- Other trials for AnesthesiaStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 180 participants (estimated)
Sponsor and investigators
- Lead sponsor
- London Health Sciences Centre Research Institute OR Lawson Research Institute of St. Joseph's
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Aldo Espinosa Tadeo, London Health Sciences Centre Research Institute OR Lawson Research Institute of St. Joseph's
- Investigators
- Aldo Espinosa, Principal investigator, London Health Sciences Centre
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07079059
- Sponsor's protocol ID
- VR in Anesthesia UGME
- Status last verified
- Jul 2025
- First submitted
- 9 Jul 2025
- Last updated
- 22 Jul 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Pottle J. Virtual reality and the transformation of medical education. Future Healthc J. 2019 Oct;6(3):181-185. doi: 10.7861/fhj.2019-0036.
PubMed 31660522Gu Y, Tenenbein M, Korz L, Busse JW, Chiu M. Simulation-based medical education in Canadian anesthesiology academic institutions: a national survey. Can J Anaesth. 2024 Dec;71(12):1725-1734. doi: 10.1007/s12630-024-02720-6. Epub 2024 Mar 7.
PubMed 38453798Duffy CC, Bass GA, Yi W, Rouhi A, Kaplan LJ, O'Sullivan E. Teaching Airway Management Using Virtual Reality: A Scoping Review. Anesth Analg. 2024 Apr 1;138(4):782-793. doi: 10.1213/ANE.0000000000006611. Epub 2023 Jul 19.
PubMed 37467164Jiang H, Vimalesvaran S, Wang JK, Lim KB, Mogali SR, Car LT. Virtual Reality in Medical Students' Education: Scoping Review. JMIR Med Educ. 2022 Feb 2;8(1):e34860. doi: 10.2196/34860.
PubMed 35107421Zheng T, Xie H, Gao F, Gong C, Lin W, Ye P, Liu Y, He B, Zheng X. Research and application of a teaching platform for combined spinal-epidural anesthesia based on virtual reality and haptic feedback technology. BMC Med Educ. 2023 Oct 25;23(1):794. doi: 10.1186/s12909-023-04758-4.
PubMed 37880665Palter VN, Grantcharov TP. Individualized deliberate practice on a virtual reality simulator improves technical performance of surgical novices in the operating room: a randomized controlled trial. Ann Surg. 2014 Mar;259(3):443-8. doi: 10.1097/SLA.0000000000000254.
PubMed 24503910Gan W, Mok TN, Chen J, She G, Zha Z, Wang H, Li H, Li J, Zheng X. Researching the application of virtual reality in medical education: one-year follow-up of a randomized trial. BMC Med Educ. 2023 Jan 3;23(1):3. doi: 10.1186/s12909-022-03992-6.
PubMed 36597093
Study at a glance
From the registry record, last updated by the sponsor on 22 Jul 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Comparative Analysis of Virtual Reality Simulation Training on Clerkship Anesthesia Rotation Experience for Medical Students in a Canadian Setting
- ClinicalTrials.gov ID
- NCT07079059
- Acronym / sponsor ID
- VR in Anesthesia UGME
- Conditions
- Anesthesia
- Keywords
- Virtual Reality, Undergraduate Medical Education, Anesthesia
- Study type
- Interventional
- Recruitment status
- Not yet recruiting
- Enrolment
- 180 participants (estimated)
- Lead sponsor
- London Health Sciences Centre Research Institute OR Lawson Research Institute of St. Joseph'sUniversity, hospital or other
- Study start
- 1 Oct 2025 (estimated)
- Primary completion
- 31 Dec 2026 (estimated)
- Study completion
- 1 Jan 2027 (estimated)
- First posted
- 22 Jul 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Medical students learning anesthesia often face challenges in gaining hands-on experience due to the complexity of the operating room environment. Traditional teaching methods, such as lectures and in-person training, can be inconsistent due to variations in clinical exposure and instructor availability. Virtual reality (VR) technology offers an innovative solution by allowing students to practice anesthesia-related skills in a risk-free, immersive environment. This study will evaluate whether VR simulation training can better prepare third-year medical students for their anesthesia rotation compared to traditional methods. Students will be randomly assigned to one of two groups: one will receive VR training before their rotation, while the other will follow the standard curriculum without VR. To assess the effectiveness of VR training, all students will complete pre- and post-rotation surveys measuring their confidence in anesthesia principles, procedural skills, and overall preparedness. Additionally, faculty will use a standardized checklist to evaluate students' performance on key anesthesia procedures during their clinical rotations. By comparing students who received VR training to those who did not, this study will determine if VR can improve knowledge retention, skill development, and confidence in real clinical settings. If successful, VR technology could enhance anesthesia education and provide new training opportunities for medical students, including those in remote or resource-limited settings.
Detailed description
Anesthesia rotations are complex and challenging, often intimidating for students due to their safety-critical environment. Traditional anesthesia teaching methods for medical students in Canada comes with several challenges such as variability in exposure for students, patient safety concerns with staff, and instructor availability. High-fidelity VR simulations provide an innovative, consistent, and engaging educational experience, allowing students to practice critical skills in a risk-free setting. The purpose of this study is to determine whether VR simulation training improves third-year medical students' perceptions on their clinical performance, confidence, and knowledge retention during anesthesia rotations compared to our current teaching methods. We hypothesize that VR training will result in superior outcomes in student performance and confidence during their Anesthesia rotation. The study will include 180 third-year medical students, randomly assigned to control and experimental groups.
This study involves third-year medical students as participants and will assess the impact of virtual reality (VR) simulation training on their confidence and preparedness for anesthesia rotations. After consent is obtained, participants will be randomly assigned to one of two groups:
- Experimental Group (VR Training Group) Students will complete a one-hour VR training session on the first day of their anesthesia rotation. Prior to VR training, students in the VR training group will be asked to complete a short survey that will assess the participant's knowledge, confidence, and procedural skills as applicable to their upcoming Anesthesia rotation. This survey will take approximately 5-10 minutes to complete. Virtual reality-based training will use a high-fidelity VR simulation platform on Quest VR headsets, allowing students to practice key anesthesia skills, including airway management techniques (e.g., supraglottic airway placement, endotracheal intubation), anesthetic agent preparation and administration, and patient monitoring during anesthesia. A faculty member or research assistant will be available during the session to guide students and answer questions. After completing the VR training, students will proceed with their standard two-week anesthesia rotation in clinical settings. All other aspects of the student's training will remain the same and not be impacted by participation in this study. Following completion of the Anesthesia training rotation, participants will be asked to complete a post-rotation online survey. The post-rotation survey will assess knowledge, confidence, and procedural skills through self-rated confidence in anesthesia principles, pharmacology, monitoring, procedural skills (e.g., intubation, airway management and overall preparedness for the operating room. This survey will take approximately 5-10 minutes to complete. The VR device will be cleaned using disinfectant wipes between uses.
- Control Group (Standard Training Group) Students in this group will not receive VR training and will follow the existing standard teaching curriculum without any modification, which includes traditional didactic lectures and hands-on learning in the clinical setting under faculty supervision. All aspects of the student's training will remain the same and not be impacted by participation in this study. Prior to commencing their anesthesia rotation, students will be asked to complete a short survey on that will assess their knowledge, confidence, and procedural skills as applicable to their upcoming Anesthesia rotation. This survey will take approximately 5-10 minutes to complete.
Participants will be asked to complete a post-rotation online survey. The post-rotation survey will assess knowledge, confidence, and procedural skills through self-rated confidence in anesthesia principles, pharmacology, monitoring, procedural skills (e.g., intubation, airway management and overall preparedness for the operating room. This survey will take approximately 5-10 minutes to complete.
Both groups will receive the same pre and post-rotation surveys to complete. The post-rotation survey will assess knowledge, confidence, and procedural skills through self-rated confidence in anesthesia principles, pharmacology, monitoring, procedural skills (e.g., intubation, airway management and overall preparedness for the operating room. The only difference will be that the VR simulation training group participants will indicate "yes" when asked if they underwent VR training which will trigger additional questions regarding their use of VR.
Both groups will also have data related to standard faculty assessments of their rotation performance collected to determine whether VR training had any impact on the participant's performance during their Anesthesia rotation. in addition, faculty will complete questions related to research-specific assessments of students that rate perceived confidence, procedural skills, and overall preparedness of students and will indicate whether they were aware of the student's training modality (VR or traditional) to account for potential bias. Open-ended questions will explore faculty perceptions of differences, improvements, or challenges related to VR-trained students. Ideally, faculty will be blinded to the training method to minimize bias. However, given the practical aspects of clinical teaching, blinding may not always be possible. Faculty will be asked whether they were aware of the student's VR training status. Faculty surveys will be administered after the rotation is complete to allow for a comprehensive assessment of student performance.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Virtual Reality Training | Experimental | Other: Virtual Reality TrainingStudents will complete a one-hour VR training session on the first day of their anesthesia rotation. Virtual reality-based training will use a high-fidelity VR simulation platform on Quest VR headsets, allowing students to practice key anesthesia skills, including airway management techniques (e.g., supraglottic airway placement, endotracheal intubation), anesthetic agent preparation and administration, and patient monitoring during anesthesia. questions. After completing the VR training, students will proceed with their standard two-week anesthesia rotation in clinical settings. |
| Standard Training | No intervention | –Students in this group will not receive VR training and will follow the existing standard teaching curriculum without any modification, which includes traditional didactic lectures and hands-on learning in the clinical setting under faculty supervision. All aspects of the student's training will remain the same and not be impacted by participation in this study. |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (7 listed)
- Enrolled as a third-year medical student in the Undergraduate Medical Education (UME) program at Western University (Schulich School of Medicine \& Dentistry).
- Scheduled to complete a two-week anesthesia rotation at one of the affiliated teaching hospitals:
- Willing to participate in the study and provide informed consent.
- Able to complete pre- and post-rotation assessments (self-assessment surveys and procedural skills checklist) administered in the English language.
- 18 years of age or older
Key exclusion criteria (6 listed)
- Prior clinical anesthesia experience before their core anesthesia rotation, including: Participation in an Optional Clinical Learning Opportunity (OCLO) in anesthesia. Completion of a summer elective or placement in anesthesia. Completion of an anesthesia selective before their core anesthesia rotation.
- Previous exposure to the VR training platform used in the study (e.g., prior experience with the specific VR simulation software for anesthesia training).
- Students who do not consent to participate in the study or do not wish to be randomized into either the VR or control group.
- Students unable to complete the study assessments in the English language, including: Pre- and post-rotation surveys. Observer-completed procedural skills checklist (during clinical rotations).
- Medical or personal conditions preventing participation, such as: severe motion sickness or vertigo that would prevent the use of VR headsets. Any condition that significantly impacts vision or motor function, affecting the ability to engage with VR simulations.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Virtual Reality TrainingOne hour of virtual reality training to be included in students' Anesthesia training prior to the start of their Anesthesia rotation. | Other | Virtual Reality Training |
Primary outcome
Impact of virtual reality (VR) simulation on the confidence, preparedness, and procedural skill performance of third-year medical students during their anesthesia rotation.
Time frame: Period of 2 weeks during the students' Anesthesia rotation
This will be measured by analyzing student survey responses that self-report their perception of their confidence and preparedness in Anesthesia and their procedural skill performance as evaluated by Anesthesia Faculty preceptors.
4 secondary outcomes
Perceived realism and usefulness of VR training
Time frame: Period of 2 weeks during the students' Anesthesia rotation
Feasibility of integrating VR into medical education
Time frame: Period of 2 weeks during the students' Anesthesia rotation
Identify factors that may influence training effectiveness
Time frame: Period of 2 weeks during the students' Anesthesia rotation
Barriers of integrating VR into medical education
Time frame: Period of 2 weeks during the students' Anesthesia rotation
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 22 Jul 2025.
- Background: PubMed 31660522Pottle J. Virtual reality and the transformation of medical education. Future Healthc J. 2019 Oct;6(3):181-185. doi: 10.7861/fhj.2019-0036.
- Background: PubMed 38453798Gu Y, Tenenbein M, Korz L, Busse JW, Chiu M. Simulation-based medical education in Canadian anesthesiology academic institutions: a national survey. Can J Anaesth. 2024 Dec;71(12):1725-1734. doi: 10.1007/s12630-024-02720-6. Epub 2024 Mar 7.
- Background: PubMed 37467164Duffy CC, Bass GA, Yi W, Rouhi A, Kaplan LJ, O'Sullivan E. Teaching Airway Management Using Virtual Reality: A Scoping Review. Anesth Analg. 2024 Apr 1;138(4):782-793. doi: 10.1213/ANE.0000000000006611. Epub 2023 Jul 19.
- Background: PubMed 35107421Jiang H, Vimalesvaran S, Wang JK, Lim KB, Mogali SR, Car LT. Virtual Reality in Medical Students' Education: Scoping Review. JMIR Med Educ. 2022 Feb 2;8(1):e34860. doi: 10.2196/34860.
- Background: PubMed 37880665Zheng T, Xie H, Gao F, Gong C, Lin W, Ye P, Liu Y, He B, Zheng X. Research and application of a teaching platform for combined spinal-epidural anesthesia based on virtual reality and haptic feedback technology. BMC Med Educ. 2023 Oct 25;23(1):794. doi: 10.1186/s12909-023-04758-4.
- Background: PubMed 24503910Palter VN, Grantcharov TP. Individualized deliberate practice on a virtual reality simulator improves technical performance of surgical novices in the operating room: a randomized controlled trial. Ann Surg. 2014 Mar;259(3):443-8. doi: 10.1097/SLA.0000000000000254.
- Background: PubMed 36597093Gan W, Mok TN, Chen J, She G, Zha Z, Wang H, Li H, Li J, Zheng X. Researching the application of virtual reality in medical education: one-year follow-up of a randomized trial. BMC Med Educ. 2023 Jan 3;23(1):3. doi: 10.1186/s12909-022-03992-6.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Aldo Espinosa principal investigator
London Health Sciences Centre
Questions about this trial
What is this clinical trial studying?
A study testing Virtual Reality Training in people with Anesthesia, run by London Health Sciences Centre Research Institute OR Lawson Research Institute of St. Joseph's.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 7 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: opening soon, as of the sponsor's last update on 22 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Aldo Espinsosa (5196858500 ext. 18078, Aldo.EspinosaTadeo@lhsc.on.ca), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Impact of virtual reality (VR) simulation on the confidence, preparedness, and procedural skill performance of third-year medical students during their anesthesia rotation. (time frame: Period of 2 weeks during the students' Anesthesia rotation). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07079059, which also lists 7 linked publications.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Jul 2025.