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Stroke AcuteIMVR StrokeNCT07086365

Feasibility of Using Immersive Virtual Functional Rehabilitation for Recovery of Upper Extremity Function in Patients With Early-stage Stroke: a Pilot Study

A study testing Immersive virtual reality in people with Stroke Acute, run by Clinica Alemana de Santiago at 1 site in Chile.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Feasibility of using immersive virtual functional rehabilitation for recovery of upper extremity function in patients with early-stage stroke: a pilot study Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Stroke Acute
What is being tested?
Immersive virtual reality
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
11 participants
Where
1 siteChile
Study dates
29 Mar 2023to 18 Mar 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • age > 18 years old
  • first episode of stroke (ischemic or hemorrhagic)
  • time since stroke onset between 0 to 6 months
  • upper limb motor impairment with the National Institutes of Health Stroke Scale arm motor sub-item score between 1 and 4
  • medically stable parameters for rehabilitation initiation.

Who cannot join

  • Delirium diagnosed using the Confusion Assessment Method
  • Montreal Cognitive Assessment Scale <18
  • Severe visual/perceptual deficits (spatial neglect affecting >70% of trials or visual acuity <20/200)
  • previous participation in virtual reality-based rehabilitation
  • inability to provide informed consent.

Trial locations and contacts

1 site in 1 country.

Chile1 site
  • Clinica Alemana

    Santiago, Santiago Metropolitan, 8340518

Other trials in Chile

About this study

Feasibility of using immersive virtual functional rehabilitation for recovery of upper extremity function in patients with early-stage stroke: a pilot study

Read the detailed description

Background: Immersive virtual reality (IVR)-based rehabilitation provides high-intensity, engaging, task-oriented training and motor exploration for upper limb (UL) recovery post-stroke. However, its feasibility and dose-response effects remain unclear.

Objective: To evaluate the feasibility and dose-response effects of IVR-based rehabilitation for UL recovery in early stroke patients.

Methods: A pilot trial included 12 early-stage stroke patients randomized into two groups: Group A (10 IVR sessions + conventional rehabilitation [CR]) and Group B (20 IVR sessions + CR). Feasibility outcomes included adherence, usability (User Satisfaction Evaluation Questionnaire [USEQ], System Usability Scale [SUS]), system operability, and adverse effects. Motor outcomes, categorized by the International Classification of Functioning, Disability, and Health (ICF), assessed UL impairment (Fugl-Meyer Assessment, Medical Research Council scale), activity (Box and Block Test), and participation (Motor Activity Log 30). Blinded therapists conducted assessments at baseline, post-intervention, and 4-week follow-up. Dose-response was analyzed using Probability of Superiority (PS).

Conditions
Stroke Acute
Being tested
Immersive virtual reality
Keywords
stroke, rehabilitation, neurorehabilitation
Medical subject headings
Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Immersive virtual realityDevice

    Virtual reality with hand tracking and immersive environment

  • Immersive Virtual RealityDevice

    Also called Extended reality., Digital therapeutics.

    Immersive virtual reality is a digital therapeutic approach to enhance neuroplasticity using virtual environment and hand tracking for functional motion in upper extremity

Study groups in NCT07086365
Study groupRoleWhat they receive
10 sessionOtherParticipants receive 10 sessions of intervention with virtual inmersive reality. Virtual reality with hand tracking and immersive environment
Receives: Device: Immersive virtual reality
20 sessionsOtherParticipants receive 20 sessions of intervention with virtual inmersive reality. Virtual reality with hand tracking and immersive environment.
Receives: Device: Immersive virtual reality

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. System Usability Scale [SUS]

    Questionnaire completed by the handlers who administer the immersive virtual reality system

    Measured: The treatment providers fill out the questionnaire at the end of treatment. It depends of the group patient: 10 or 20-session treatment.

  2. User Satisfaction Evaluation Questionnaire [USEQ]

    Questionnaire of 5 questions with 5 options based on likert rate. Is filled for the patient recruited

    Measured: Administered within the first 7 days of using the immersive virtual reality device

Secondary outcomes (4)
  1. Fugl-Meyer Assessment for Upper Extremity

    Clinical assessment scale for upper extremity function. It evaluates various functional areas of the upper extremity: wrist, hand, coordination, and speed. This provides a total of 66 motor function points.

    Measured: It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.

  2. Motor Activity Log

    Questionnaire of 30 questions for quality of functional movement and 30 questions of quantity of functional movement of upper extremity. The maximal score is 150 for both quantity and quality.

    Measured: It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.

  3. Box and block test

    Patient must to pick up little boxes and carry on in a standarized box. Patient must perform the test with both hands, with paresis and without paresis in 1 minute per each upper extremity.

    Measured: It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.

  4. Medical research council

    Manual test muscle that use oxford graduation. M0 total weakness to M5 is normal strenght

    Measured: It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted25 Jul 2025
  2. Study start29 Mar 2023
  3. Primary completion30 Dec 2024
  4. Study completion18 Mar 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Single group
Model description
Pilot study evaluating the feasibility of using an immersive virtual reality device in patients with stroke in the acute and sub-acute stages. Preliminary functional outcomes about upper extremity function are also assessed.
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
11 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07086365
Sponsor's protocol ID
1134 UIEC
Acronym
IMVR Stroke
Status last verified
Jul 2025
First submitted
8 May 2025
Last updated
25 Jul 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Demeco A, Zola L, Frizziero A, Martini C, Palumbo A, Foresti R, Buccino G, Costantino C. Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review. Sensors (Basel). 2023 Feb 3;23(3):1712. doi: 10.3390/s23031712.

    PubMed 36772757
  • Peralta-Wieland B, Vasquez-Torres R, Maldonado-Diaz M, Yoma M. Immersive Virtual Reality-Based Rehabilitation for Upper Limb Recovery in Acute and Subacute Stroke Patients: A Feasibility Study. Physiother Res Int. 2026 Jan;31(1):e70151. doi: 10.1002/pri.70151.

    PubMed 41416487

Questions about this trial

What is this clinical trial studying?

A study testing Immersive virtual reality in people with Stroke Acute, run by Clinica Alemana de Santiago at 1 site in Chile.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 25 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Chile. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

System Usability Scale [SUS] (time frame: The treatment providers fill out the questionnaire at the end of treatment. It depends of the group patient: 10 or 20-session treatment.). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07086365, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 25 Jul 2025.

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