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Disease PreventionNCT07088848

Gamified Digital Balance Assessment

A study testing Gamified Digital Balance Assessment and Digitalized Brief-BESTest design in people with Disease Prevention, run by Shanghai Jiao Tong University School of Medicine at 1 site in China.

Active, not recruiting

Under way, not looking for participants. Everyone needed has enrolled. The study is still running.

Official record
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Trial summary

A randomized controlled trial involving 30 older adults will compare the digitalized Brief-BESTest and the GDBA. Quantitative outcomes included perceived exertion, enjoyment, competence, pressure, and intention to continue use. Qualitative interviews explore user experience. Read more about this study

Who is it for?
Ages 60 years and olderHealthy volunteers can take part
Conditions the study is for
Disease Prevention
What is being tested?
Gamified Digital Balance Assessment and Digitalized Brief-BESTest design
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteChina
Study dates
20 Apr 2025to 20 Dec 2025
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 60 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • aged 60 or older, living independently, able to walk with or without an assistive device (without external help), willing and able to provide informed consent.

Who cannot join

  • conditions that impede walking (e.g., hip fractures, lower limb amputations, hemiparesis), medications causing dizziness or affecting balance (e.g., psychotropic drugs), self-reported cardiovascular, pulmonary, neurological, musculoskeletal, or mental disorders, severe fatigue or pain, severe uncorrected vision or hearing impairments that may affect their ability to interact with the digital system

Trial locations and contacts

1 site in 1 country.

China1 site
  • Hongqiao Community

    Shanghai, Shanghai Municipality, 200240

Other trials in China

About this study

Official title: Evaluating the Effectiveness of a Gamification in Balance Assessment Tools

A randomized controlled trial involving 30 older adults will compare the digitalized Brief-BESTest and the GDBA. Quantitative outcomes included perceived exertion, enjoyment, competence, pressure, and intention to continue use. Qualitative interviews explore user experience.

Being tested
Gamified Digital Balance Assessment, Digitalized Brief-BESTest design

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Gamified Digital Balance AssessmentDevice

    The GDBA further enhances the digitalized Brief-BESTest experience by incorporating gamification elements tailored to older adults, including points, avatars, real-time performance graphs, and leaderboards. The system provides automated feedback and maintains engagement through periodic avatar demonstrations when user inactivity is detected. Upon meeting task initiation criteria, a countdown triggers data capture.

    The interface is designed for accessibility, featuring a high-contrast color scheme (black background with orange/green highlights), voice prompts, and intuitive controls. Upon completion, users receive a comprehensive report including total score, task-level feedback and training recommendations. A leaderboard feature promotes continued engagement, with gamified training modules under development.

    At the end of the assessment, the system displays a summary including total balance score, task-specific feedback, a fall risk rating, and personalized training suggestions. Users

  • Digitalized Brief-BESTest designDevice

    The digitalized Brief-BESTest was designed to digitize and automate the Brief-BESTest. While the traditional clinician-administered Brief-BESTest relies on subjective scoring, the digitalized Brief-BESTest enables self-guided assessments with automated, objective scoring-improving accessibility in community and home settings.

    The system employs OpenPose to capture skeletal data via a standard 2D camera, tracking 17 anatomical landmarks (e.g., nose, neck, shoulders, hips, knees). Ten joint angles relevant to static and dynamic postural tasks (e.g., standing, sitting, single-leg stance, and simulated falls) are computed. The torso is defined as a vector from the neck to the midpoint between the hips, serving as a reference for postural alignment.

    To convert pixel-based coordinates into metric units, the system uses the user's self-reported height with adjustments based on ISO anthropometric standards (correction factors: 10.77 cm for males, 10.06 cm for females) to approximate true body

Study groups in NCT07088848
Study groupRoleWhat they receive
Control groupActive comparatorThe digitalized Brief-BESTest was designed to digitize and automate the Brief-BESTest. While the traditional clinician-administered Brief-BESTest relies on subjective scoring, the digitalized Brief-BESTest enables self-guided assessments with automated, objective scoring-improving accessibility in community and home settings.
Receives: Device: Gamified Digital Balance Assessment
Experimental groupExperimentalThe GDBA further enhances the digitalized Brief-BESTest experience by incorporating gamification elements tailored to older adults, including points, avatars, real-time performance graphs, and leaderboards. The system provides automated feedback and maintains engagement through periodic avatar demonstrations when user inactivity is detected. Upon meeting task initiation criteria, a countdown triggers data capture.
Receives: Device: Digitalized Brief-BESTest design

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Balance Performance:

    Balance ability was assessed using the digitalized Brief-BESTest

    Measured: Through intervention completion, an average of 10 mins

Secondary outcomes (1)
  1. Fatigue level

    Motivational engagement was evaluated using the Intrinsic Motivation Inventory (IMI)

    Measured: Through intervention completion, an average of 10 mins

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted28 Jul 2025
  2. Study start20 Apr 2025
  3. Primary completion10 Aug 2025 (estimated)
  4. Study completion20 Dec 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Screening
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Investigator
Enrolment
30 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07088848
Sponsor's protocol ID
gamification in balance test
Other IDs
School
Status last verified
Jul 2025
First submitted
19 Jul 2025
Last updated
28 Jul 2025
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided: Information might be shared after publication.

Questions about this trial

What is this clinical trial studying?

A study testing Gamified Digital Balance Assessment and Digitalized Brief-BESTest design in people with Disease Prevention, run by Shanghai Jiao Tong University School of Medicine at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: under way, not looking for participants, as of the sponsor's last update on 28 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Balance Performance: (time frame: Through intervention completion, an average of 10 mins). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 28 Jul 2025.

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