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Alcohol Use DisorderGamificationNCT07103785

The Effectiveness of a Mobile Game Intervention in Alcohol Use Disorder

A study testing Mobile game app and Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson) in people with Alcohol Use Disorder, run by University of Yalova at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The aim of this study was to evaluate the effectiveness of a mobile game application targeting attentional bias modification for alcohol stimuli in patients with Alcohol Use Disorder. Attentional bias is the tendency for individuals to pay more attention to some environmental stimuli than others. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Alcohol Use Disorder
What is being tested?
Mobile game app and Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson)
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
1 siteTurkey (Türkiye)
Study dates
11 Jun 2024to 30 Jun 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Being over the age of 18
  • Ability to speak and understand Turkish
  • Literacy (reading and writing)
  • Ability to use a smartphone
  • Having received a formal diagnosis of Alcohol Use Disorder (AUD)
  • Receiving outpatient treatment and follow-up care for AUD
  • Scoring 8 or higher on the Alcohol Use Disorders Identification Test (AUDIT)

Who cannot join

  • Currently experiencing an active psychotic episode
  • Currently in a manic or hypomanic episode
  • Having a neurodevelopmental or neurocognitive disorder
  • Exhibiting symptoms of delirium
  • Being under the influence of alcohol or other substances to a degree that negatively affects cognitive functioning
  • Having participated as a qualitative data contributor in the initial phase of the study

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Erenköy Ruh Ve Sinir Hastaliklari Eğitim Ve Araştirma Hastanesi

    Istanbul

Other trials in Turkey (Türkiye)

About this study

Official title: The Effectiveness of a Mobile Game Intervention in Modifying Attentional Bias Toward Alcohol Cues: A Randomized Controlled Trial

The aim of this study was to evaluate the effectiveness of a mobile game application targeting attentional bias modification for alcohol stimuli in patients with Alcohol Use Disorder. Attentional bias is the tendency for individuals to pay more attention to some environmental stimuli than others. Previous evidence suggests that attentional bias for alcohol stimuli is associated with severity of drinking and craving. The research questions are as follows;

  • Does the developed mobile game application reduce the attentional bias related to alcohol?
  • Does the developed mobile game application reduce alcohol craving severity?
  • Does the developed mobile game application reduce the severity of alcohol drinking? The researchers will evaluate the effectiveness of the mobile game, which aims to reduce attentional bias to alcohol stimuli, as standard treatment for Alcohol Use Disorder (medical treatment) versus standard treatment + mobile game application group.
Read more

Participants,

  • Comply with the medical treatment prescribed by the doctor
  • Use the mobile gaming app every other day for one month
  • Come back in a month for an evaluation
  • Be available for a telephone interview three months after the first interview
Read the detailed description

Alcohol Use Disorder (AUD) is a significant public health problem that has far-reaching consequences for the well-being of individuals, families, and society. Recent studies have demonstrated that attentional bias for alcohol-related stimuli is associated with several variables, including alcohol craving, alcohol consumption behavior, and relapse following treatment. Therefore, interventions aimed at modifying attentional bias for alcohol cues have been a subject of scholarly interest.

The literature shows that, in addition to psychotherapeutic strategies, computerized versions of conventional attentional bias assessment instruments-referred to as Attentional Bias Modification (ABM)-have been utilized to decrease alcohol-related attentional bias. Some research indicates that ABM training produces results similar to psychotherapeutic treatments. ABM has the benefits of fewer interaction demands, time, and geographical limitations.

Gamified ABM methods have displayed encouraging impacts in decreasing craving, substance use, and relapse in different types of addiction. Nevertheless, research assessing gamified ABM treatments in people specifically diagnosed with AUD is still limited. Due to this shortage, an investigation of the effectiveness of gamified ABM treatments for AUD is deemed both timely and essential. Notably, most current ABM games for AUD have been created for desktop and laptop computers. Considering the extensive availability of mobile devices, providing such treatments through mobile devices will likely boost reach and user acceptance.

To meet these requirements, the current study created a gamified mobile ABM treatment to decrease attentional bias for alcohol cues in patients diagnosed with AUD. In the first phase, qualitative content analysis was gathered, and expert and patient feedback on the game was analyzed. The game was adjusted, and its final version was prepared according to this feedback.

The game's efficacy was tested in a tertiary care hospital in a northwestern province of Türkiye. Sixty subjects were enrolled-30 in the intervention group and 30 in the control group. All the subjects were given standard medical therapy as prescribed by a physician. Besides, the intervention group was also asked to use the mobile game developed for altering alcohol-related attentional bias. They were told to play the game every other day for a month.

The participants filled out the Penn Alcohol Craving Scale (PACS), the Alcohol Use Disorders Identification Test (AUDIT), and the Dot-Probe Task as pre- and post-tests. Three months following the post-test, follow-up data were gathered through phone interviews. Statistical analysis through chi-square tests, independent samples t-tests, and linear mixed models will be used to assess intervention efficacy.

Being tested
Mobile game app, Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson)
Keywords
attentional bias, modification, mobile app, gamification
Medical subject headings
Alcoholism

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Mobile game appOther

    The mobile game designed to modify attentional bias toward alcohol-related cues was developed by integrating game elements into a modified version of the dot-probe task. This gamified intervention was installed on the smartphones of participants assigned to the experimental group, and each participant was provided with a unique username and password for access. Participants were instructed to engage with the mobile game every other day over one month.

  • Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson)Drug

    Medicines prescribed by a doctor for the treatment of Alcohol Use Disorder (Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson))

Study groups in NCT07103785
Study groupRoleWhat they receive
Control groupActive comparator30 patients who met the inclusion and exclusion criteria.
Receives: Drug: Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson)
Mobile game groupExperimental30 patients who met the inclusion and exclusion criteria.
Receives: Other: Mobile game app; Drug: Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Dot-Probe Task

    The Dot-Probe Task was used to assess attentional bias toward alcohol cues. The procedure was built using E-Prime 3.0 and conducted via laptop. Each trial began with a fixation cross (1000 ms), followed by alcohol-neutral image pairs for another 500 ms, displayed on opposite sides of the screen. Ninety-two culturally relevant beverage images (46 alcohol, 46 non-alcohol) were used, including beer, wine, rakı, whiskey, water, soda, cola, and iced coffee. The experiment consisted of three blocks of 46 trials. Participants were instructed to identify the location of a probe, appearing where one image had been, by pressing the left or right arrow key as quickly as possible. A four-trial practice block preceded the task. Reaction time differences between probes replacing alcohol vs. neutral cues were used to calculate attentional bias scores. Higher bias scores indicated increased attention toward alcohol-related stimuli.

    Measured: Average 30 days: measurement before intervention (Time 1), 4 weeks after intervention, immediately after intervention measurement (Time 2)

Secondary outcomes (2)
  1. The Penn Alcohol Craving Scale (PACS)

    The Penn Alcohol Craving Scale (PACS) is a self-report instrument to assess the intensity of alcohol craving during the past week. It evaluates five dimensions of craving: frequency, intensity, duration, resistance, and overall craving. The scale consists of five items under a single subdimension. Each item is scored on a scale from 0 to 6, yielding a maximum total score of 30. Higher scores indicate greater levels of alcohol craving.

    Measured: Average 30 days: pre-intervention measurement (Time 1), 4 weeks intervention, immediately after the intervention measurement (Time 2), Three months after Time 2 (Time 3)

  2. The Alcohol Use Disorders Identification Test (AUDIT)

    The Alcohol Use Disorders Identification Test (AUDIT) is a 10-item questionnaire designed to gather information on alcohol consumption, dependency, and related consequences over the past year. Each question offers 3 to 5 response options that categorize the frequency and amount of alcohol use. The total score is calculated by summing the numerical values assigned to each selected response. A total score of 8 or above indicates harmful use, while a score of 16 or above reflects a high-risk level. At the start of the study, this scale was used to include participants who scored 8 or higher. The AUDIT-C, comprising the first three items of the original AUDIT scale, was utilized as a pre-test, post-test, and follow-up assessment tool.

    Measured: Average 30 days: pre-intervention measurement (Time 1), 4 weeks intervention, immediately after the intervention measurement (Time 2), Three months after Time 2 (Time 3)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted5 Aug 2025
  2. Study start11 Jun 2024
  3. Primary completion30 May 2025
  4. Study completion30 Jun 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
60 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07103785
Sponsor's protocol ID
2011-KAEK/80
Acronym
Gamification
Status last verified
Jul 2025
First submitted
24 Jul 2025
Last updated
5 Aug 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Kvamme TL, Pedersen MU, Overgaard M, Thomsen KR, Voon V. Pilot study: Improving attention bias modification of alcohol cues through concealed gaze-contingent feedback in alcohol dependence. Addict Behav Rep. 2019 Nov 6;10:100231. doi: 10.1016/j.abrep.2019.100231. eCollection 2019 Dec.

    PubMed 31832536
  • Heitmann J, van Hemel-Ruiter ME, Huisman M, Ostafin BD, Wiers RW, MacLeod C, DeFuentes-Merillas L, Fledderus M, Markus W, de Jong PJ. Effectiveness of attentional bias modification training as add-on to regular treatment in alcohol and cannabis use disorder: A multicenter randomized control trial. PLoS One. 2021 Jun 4;16(6):e0252494. doi: 10.1371/journal.pone.0252494. eCollection 2021.

    PubMed 34086751

Questions about this trial

What is this clinical trial studying?

A study testing Mobile game app and Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson) in people with Alcohol Use Disorder, run by University of Yalova at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 5 Aug 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Dot-Probe Task (time frame: Average 30 days: measurement before intervention (Time 1), 4 weeks after intervention, immediately after intervention measurement (Time 2)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07103785, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Aug 2025; AzTrials last refreshed its copy on 6 Nov 2026.

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