Supernumerary TeethNCT07149727
The Effect of Immersive Game Experience on Preoperative Anxiety and Compliance in Children Undergoing Supernumerary Tooth Extraction
A study testing Immersive Game Experience (IGE) in people with Supernumerary Teeth, run by YiHong Shao at 1 site in China.
Trial summary
The goal of this clinical trial is to evaluate whether immersive game experience (IGE) can improve preoperative anxiety, compliance, and parental satisfaction in children aged 4-12 years undergoing supernumerary tooth extraction under general anesthesia. Read more about this study
- Who is it for?
- Ages 4 to 12 years
- Conditions the study is for
- Supernumerary Teeth
- What is being tested?
- Immersive Game Experience (IGE)
- Type of treatment
- Injection or infusion, Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 40 participants
- Where
- 1 siteChina
- Study dates
- 1 Jan 2025to 1 Mar 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 4 to 12 years
- All sexes
- No healthy volunteers
- Child
Who may be able to join
- Diagnosed with impacted supernumerary teeth by panoramic radiograph and/or cone-beam CT (CBCT)
- ASA physical status I or II
- No sensory, auditory, or visual impairments
- No diagnosed psychiatric or neurodevelopmental disorders
- Legal guardian able to understand the study and provide written informed consent
- Child able to understand basic instructions
Who cannot join
- Require emergency surgery
- Significant developmental delay or cognitive impairment
- History of severe adverse reaction to sedation/anesthesia
- Active systemic infection or fever (>38°C) at admission
- Legal guardian with cognitive impairment or unable to complete questionnaires
- Child refuses participation after explanation
Trial locations and contacts
1 site in 1 country.
About this study
The goal of this clinical trial is to evaluate whether immersive game experience (IGE) can improve preoperative anxiety, compliance, and parental satisfaction in children aged 4-12 years undergoing supernumerary tooth extraction under general anesthesia. The main questions are:
Does IGE reduce anxiety measured by SCARED scores, heart rate, salivary cortisol, and LF/HF ratio?
Read more
Does IGE improve children's compliance and parental satisfaction?
Participants are randomized 1:1 to standard care or standard care plus IGE, which includes role-playing, parent-child interactive games, environmental adjustments, and rewards. Written informed consent is obtained from legal guardians, and all procedures follow ethical guidelines approved by Jiaxing First Hospital Ethics Committee (2025-LP-044). Outcomes are assessed by blinded staff using validated scales and physiological measures.
Read the detailed description
The goal of this clinical trial is to evaluate whether immersive game experience (IGE) can improve preoperative emotional management, compliance, and parental satisfaction in children undergoing supernumerary tooth extraction. The main questions it aims to answer are:
Does immersive game experience reduce preoperative anxiety as measured by SCARED scores, heart rate, salivary cortisol, and LF/HF ratio?
Does immersive game experience improve children's compliance (Frankl compliance score) and parental satisfaction?
If there is a comparison group: Researchers will compare the control group receiving standard care (including environmental temperature control, preoperative psychological counseling, and parent-guided distraction) with the intervention group receiving standard care plus immersive game experience, to see if the intervention improves anxiety management, compliance, and satisfaction.
Participants will:
Be children aged 4-12 years undergoing supernumerary tooth extraction under general anesthesia, diagnosed by panoramic X-ray and/or CBCT;
Meet inclusion criteria: ASA physical status I or II, no sensory impairments, no diagnosed psychiatric or neurodevelopmental disorders, legal guardians able to provide informed consent, and children able to understand basic instructions;
Be excluded if they require emergency surgery, have significant developmental delays or cognitive impairment, history of severe sedation/anesthesia adverse events, active systemic infection or fever (>38°C) at admission, legal guardians with cognitive impairment or unable to complete questionnaires, or children refuse participation after initial explanation;
Be randomized 1:1 into control (n=52) or intervention group (n=50) using a computer-generated random number table with allocation concealment by opaque sealed envelopes; randomization performed by an independent researcher.
Interventions:
Control group: Standard care including environmental adjustments, psychological preparation, and parental guidance for distraction.
Intervention group: Standard care plus immersive game experience (IGE) including role-playing scenarios (e.g., using dolls to simulate IV puncture), parent-child interactive games (role reversal exercises), environmental adjustments (children's music, colorful objects), and rewards (cartoon stickers) after intervention.
Protection of human subjects:
Written informed consent obtained from legal guardians; child patient data kept confidential; gender-sensitive procedures conducted with guardian or same-gender staff present; independent in-hospital complaint channel established; staff trained regularly in minors' rights and emergency handling.
Statistical analysis:
IBM SPSS 22.0 and R 4.3.1 were used. Sample size calculation based on pretest SCARED score differences (power 90%, α=0.05, two-sided) yielded 102 participants considering 10% dropout. Continuous variables expressed as mean ± SD; categorical variables as frequency (percentage). Baseline comparisons by independent t-test or chi-square test. Primary outcomes (heart rate, SCARED scores, cortisol, LF/HF ratio) analyzed using repeated-measures ANOVA; secondary outcomes (Frankl compliance, satisfaction) analyzed using Mann-Whitney U, t-test, or chi-square test. Correlations by Pearson coefficient; multiple comparisons adjusted by Benjamini-Hochberg FDR. Moderator effects analyzed with group × SCARED interaction, adjusting for age and baseline anxiety. Significance defined as P<0.05.
Other specifications:
Approved by Jiaxing First Hospital Ethics Committee (2025-LP-044) and follows CONSORT guidelines.
All game props disinfected after use; physiological data collected after 5-min rest; saliva stored at -80°C and analyzed by high-sensitivity ELISA; compliance assessed by blinded surgeons. The study is monitored by the ethics committee, and major protocol changes require re-approval.
- Conditions
- Supernumerary Teeth
- Being tested
- Standard Care, Immersive Game Experience (IGE)
- Keywords
- Teeth, Preoperative Anxiety, Pediatric Dentistry, Immersive Game, Behavioral Intervention
- Medical subject headings
- Tooth, Supernumerary
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Standard CareOther
Environmental temperature control, preoperative psychological counseling, and parent-guided distraction.
Immersive Game Experience (IGE)Behavioural
Standard care plus immersive game experience, including role-playing scenarios (e.g., using dolls to simulate IV puncture), parent-child interactive games, environmental adjustments (children's music, colorful objects), and post-intervention rewards (cartoon stickers).
| Study group | Role | What they receive |
|---|---|---|
| Control Group | Other | Participants receive standard preoperative care, including environmental temperature control, preoperative psychological counseling, and parent-guided distraction. Receives: Other: Standard Care |
| Intervention Group | Active comparator | Participants receive standard care plus immersive game experience. Receives: Behavioral: Immersive Game Experience (IGE) |
What is being measured
The primary outcome is the main question the study is designed to answer.
Screen for Child Anxiety Related Emotional Disorders (SCARED)
Anxiety level of children will be assessed using the Screen for Child Anxiety Related Emotional Disorders (SCARED) questionnaire, which contains 41 items scored on a 3-point Likert scale (0 = Not True or Hardly Ever True, 1 = Somewhat True or Sometimes True, 2 = Very True or Often True). The total score ranges from 0 to 82, with higher scores indicating greater anxiety severity (worse outcome).
Measured: Before intervention and preoperative period
Heart Rate
Heart rate monitored to assess physiological anxiety response during the preoperative period.
Measured: Before intervention and preoperative period
Salivary Cortisol
Cortisol concentration measured using high-sensitivity ELISA to evaluate stress response.
Measured: Before intervention and preoperative period
Secondary outcomes (2)
Frankl Compliance Rating
Children's compliance during preoperative procedures rated using the Frankl Behavioral Rating Scale.
Measured: During preoperative intervention and procedure
Parental Satisfaction
Parents' satisfaction with the preoperative intervention assessed using a standardized questionnaire.
Measured: Immediately after procedure
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted2 Sep 2025
- Study start1 Jan 2025
- Primary completion1 Mar 2025
- Study completion1 Mar 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Supernumerary TeethStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 40 participants (actual)
Sponsor and investigators
- Lead sponsor
- YiHong Shao
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor-investigator, YiHong Shao, Affiliated Hospital of Jiaxing University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07149727
- Sponsor's protocol ID
- 2025-LP-004
- Status last verified
- Sep 2025
- First submitted
- 24 Aug 2025
- Last updated
- 11 Sep 2025
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Shao Y, Pan J, Chen L. Immersive Gaming Intervention Reduces Preoperative Anxiety and Improves Compliance in Children Undergoing Supernumerary Tooth Extraction: A Randomized Controlled Trial. Paediatr Anaesth. 2026 Jun;36(6):657-666. doi: 10.1002/pan.70165. Epub 2026 Mar 9.
PubMed 41800493
Study at a glance
From the registry record, last updated by the sponsor on 11 Sep 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Immersive Game Experience on Preoperative Anxiety and Compliance in Children Undergoing Supernumerary Tooth Extraction
- ClinicalTrials.gov ID
- NCT07149727
- Acronym / sponsor ID
- 2025-LP-004
- Conditions
- Supernumerary Teeth
- Keywords
- Teeth, Preoperative Anxiety, Pediatric Dentistry, Immersive Game, Behavioral Intervention
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 40 participants (actual)
- Lead sponsor
- YiHong ShaoUniversity, hospital or other
- Study start
- 1 Jan 2025 (actual)
- Primary completion
- 1 Mar 2025 (actual)
- Study completion
- 1 Mar 2025 (actual)
- First posted
- 2 Sep 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The goal of this clinical trial is to evaluate whether immersive game experience (IGE) can improve preoperative anxiety, compliance, and parental satisfaction in children aged 4-12 years undergoing supernumerary tooth extraction under general anesthesia. The main questions are:
Does IGE reduce anxiety measured by SCARED scores, heart rate, salivary cortisol, and LF/HF ratio?
Does IGE improve children's compliance and parental satisfaction?
Participants are randomized 1:1 to standard care or standard care plus IGE, which includes role-playing, parent-child interactive games, environmental adjustments, and rewards. Written informed consent is obtained from legal guardians, and all procedures follow ethical guidelines approved by Jiaxing First Hospital Ethics Committee (2025-LP-044). Outcomes are assessed by blinded staff using validated scales and physiological measures.
Detailed description
The goal of this clinical trial is to evaluate whether immersive game experience (IGE) can improve preoperative emotional management, compliance, and parental satisfaction in children undergoing supernumerary tooth extraction. The main questions it aims to answer are:
Does immersive game experience reduce preoperative anxiety as measured by SCARED scores, heart rate, salivary cortisol, and LF/HF ratio?
Does immersive game experience improve children's compliance (Frankl compliance score) and parental satisfaction?
If there is a comparison group: Researchers will compare the control group receiving standard care (including environmental temperature control, preoperative psychological counseling, and parent-guided distraction) with the intervention group receiving standard care plus immersive game experience, to see if the intervention improves anxiety management, compliance, and satisfaction.
Participants will:
Be children aged 4-12 years undergoing supernumerary tooth extraction under general anesthesia, diagnosed by panoramic X-ray and/or CBCT;
Meet inclusion criteria: ASA physical status I or II, no sensory impairments, no diagnosed psychiatric or neurodevelopmental disorders, legal guardians able to provide informed consent, and children able to understand basic instructions;
Be excluded if they require emergency surgery, have significant developmental delays or cognitive impairment, history of severe sedation/anesthesia adverse events, active systemic infection or fever (>38°C) at admission, legal guardians with cognitive impairment or unable to complete questionnaires, or children refuse participation after initial explanation;
Be randomized 1:1 into control (n=52) or intervention group (n=50) using a computer-generated random number table with allocation concealment by opaque sealed envelopes; randomization performed by an independent researcher.
Interventions:
Control group: Standard care including environmental adjustments, psychological preparation, and parental guidance for distraction.
Intervention group: Standard care plus immersive game experience (IGE) including role-playing scenarios (e.g., using dolls to simulate IV puncture), parent-child interactive games (role reversal exercises), environmental adjustments (children's music, colorful objects), and rewards (cartoon stickers) after intervention.
Protection of human subjects:
Written informed consent obtained from legal guardians; child patient data kept confidential; gender-sensitive procedures conducted with guardian or same-gender staff present; independent in-hospital complaint channel established; staff trained regularly in minors' rights and emergency handling.
Statistical analysis:
IBM SPSS 22.0 and R 4.3.1 were used. Sample size calculation based on pretest SCARED score differences (power 90%, α=0.05, two-sided) yielded 102 participants considering 10% dropout. Continuous variables expressed as mean ± SD; categorical variables as frequency (percentage). Baseline comparisons by independent t-test or chi-square test. Primary outcomes (heart rate, SCARED scores, cortisol, LF/HF ratio) analyzed using repeated-measures ANOVA; secondary outcomes (Frankl compliance, satisfaction) analyzed using Mann-Whitney U, t-test, or chi-square test. Correlations by Pearson coefficient; multiple comparisons adjusted by Benjamini-Hochberg FDR. Moderator effects analyzed with group × SCARED interaction, adjusting for age and baseline anxiety. Significance defined as P<0.05.
Other specifications:
Approved by Jiaxing First Hospital Ethics Committee (2025-LP-044) and follows CONSORT guidelines.
All game props disinfected after use; physiological data collected after 5-min rest; saliva stored at -80°C and analyzed by high-sensitivity ELISA; compliance assessed by blinded surgeons. The study is monitored by the ethics committee, and major protocol changes require re-approval.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Control Group | Other | Other: Standard CareParticipants receive standard preoperative care, including environmental temperature control, preoperative psychological counseling, and parent-guided distraction. |
| Intervention Group | Active comparator | Behavioral: Immersive Game Experience (IGE)Participants receive standard care plus immersive game experience. |
Who may qualify
- Ages
- 4 to 12 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Child
Key inclusion criteria (6 listed)
- Diagnosed with impacted supernumerary teeth by panoramic radiograph and/or cone-beam CT (CBCT)
- ASA physical status I or II
- No sensory, auditory, or visual impairments
- No diagnosed psychiatric or neurodevelopmental disorders
- Legal guardian able to understand the study and provide written informed consent
Key exclusion criteria (6 listed)
- Require emergency surgery
- Significant developmental delay or cognitive impairment
- History of severe adverse reaction to sedation/anesthesia
- Active systemic infection or fever (>38°C) at admission
- Legal guardian with cognitive impairment or unable to complete questionnaires
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Standard CareEnvironmental temperature control, preoperative psychological counseling, and parent-guided distraction. | Other | Control Group |
| Immersive Game Experience (IGE)Standard care plus immersive game experience, including role-playing scenarios (e.g., using dolls to simulate IV puncture), parent-child interactive games, environmental adjustments (children's music, colorful objects), and post-intervention rewards (cartoon stickers). | Behavioural | Intervention Group |
Primary outcome
Screen for Child Anxiety Related Emotional Disorders (SCARED)
Time frame: Before intervention and preoperative period
Anxiety level of children will be assessed using the Screen for Child Anxiety Related Emotional Disorders (SCARED) questionnaire, which contains 41 items scored on a 3-point Likert scale (0 = Not True or Hardly Ever True, 1 = Somewhat True or Sometimes True, 2 = Very True or Often True). The total score ranges from 0 to 82, with higher scores indicating greater anxiety severity (worse outcome).
Heart Rate
Time frame: Before intervention and preoperative period
Heart rate monitored to assess physiological anxiety response during the preoperative period.
Salivary Cortisol
Time frame: Before intervention and preoperative period
Cortisol concentration measured using high-sensitivity ELISA to evaluate stress response.
2 secondary outcomes
Frankl Compliance Rating
Time frame: During preoperative intervention and procedure
Parental Satisfaction
Time frame: Immediately after procedure
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 11 Sep 2025.
- Derived from this study: PubMed 41800493Shao Y, Pan J, Chen L. Immersive Gaming Intervention Reduces Preoperative Anxiety and Improves Compliance in Children Undergoing Supernumerary Tooth Extraction: A Randomized Controlled Trial. Paediatr Anaesth. 2026 Jun;36(6):657-666. doi: 10.1002/pan.70165. Epub 2026 Mar 9.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Immersive Game Experience (IGE) in people with Supernumerary Teeth, run by YiHong Shao at 1 site in China.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 6 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 11 Sep 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Screen for Child Anxiety Related Emotional Disorders (SCARED) (time frame: Before intervention and preoperative period). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07149727, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Sep 2025.