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Decision MakingNCT07235241

The Effect of Digital Games on Ethical Sensitivity and Decision Making in Nursing Students

A study testing Digital game and In-class group work in people with Decision Making and Ethics, run by Istanbul Medeniyet University.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

The study was planned using a randomised controlled experimental design to determine the effectiveness of digital game-based teaching in the development of ethical sensitivity and ethical decision-making processes among nursing students. Read more about this study

Who is it for?
Ages 18 to 40 years
Conditions the study is for
Decision Making, Ethics
What is being tested?
Digital game and In-class group work
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
No sites listed yet
Study dates
Mar 2026to Jun 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 40 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Students must:
  • Have taken and successfully completed the Nursing Ethics course,
  • Be a fourth-year nursing student who has successfully completed all professional courses and is undertaking the 'Professional Training in the Workplace' placement.

Who cannot join

  • Students who have not taken the Nursing Ethics course or have failed the course before taking the Professional Training in the Workplace course.
  • Having a conditional grade point average (CGPA <2.00) up to the period when the data was collected.

Trial locations and contacts

No sites are listed yet. Contact the study team or a site near you to ask about taking part.

Furkan Keles, PhD Student contact

+90 507 491 77 96

FurkanS_1996@hotmail.com

Funda Büyükyılmaz, Prof. Dr. contact

+90 505 454 92 16

funda.buyukyilmaz@iuc.edu.tr

About this study

Official title: The Effect of Digital Game-Based Teaching Methods on the Development of Ethical Sensitivity and Ethical Decision-Making Processes in Nursing Students

The study was planned using a randomised controlled experimental design to determine the effectiveness of digital game-based teaching in the development of ethical sensitivity and ethical decision-making processes among nursing students.

Read the detailed description

The most significant contribution this study will make to the literature is its systematic demonstration of the effects of a digital game-based teaching method on the development of ethical sensitivity and ethical decision-making processes in the context of nursing education. Currently, ethics education is mostly conducted using traditional methods, and it is known that students experience difficulties in transferring what they learn in theoretical education to practice. This study makes a unique contribution by demonstrating that digital games can support students' ethical thinking and decision-making skills by offering interactive and experience-based learning opportunities. Furthermore, the study aims to expand the limited literature on the use of digital game-based teaching in ethics education in nursing and to provide evidence-based data on the integration of technological innovations in ethics education. In this respect, the research is of a nature that will strengthen the pedagogical foundations of nursing education and pioneer the development of student-centred and innovative teaching strategies.

Being tested
Digital game, In-class group work
Keywords
Ethics, Decision Making, Digital Game, Nursing Students

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Digital gameOther

    Digital Game:

    The developed digital game aims to enhance medical students' ethical awareness and decision-making skills. The digital game first provides students with reminders about ethical principles.

    The game covers a four-week process, focusing on a specific ethical principle each week. Each weekly module presents two cases supported by animated visuals written by the researcher, reviewed by experts, and created by the software company. After watching and reading the cases, students answer related questions.

    The modules and principles covered are as follows:

    Week 1 (Do No Harm/Beneficence): Cases related to treatment refusal and palliative care compliance.

    Week 2 (Autonomy/Respect): Cases related to organ donation decisions and chemotherapy refusal.

    Week 3 (Justice/Equity): Cases related to resource (air mattress) allocation and patient prioritisation.

    Week 4 (Confidentiality/Privacy): Cases related to HIV diagnosis confidentiality and psychiatric service confidentiality.

  • In-class group workOther

    Face-to-face case analysis will be conducted over 4 weeks. These sessions are scheduled outside the course programme, once a week for 40 minutes.

    A total of 4 cases, each relating to an ethical principle, will be given to students in printed form at the beginning of each session, and they will be asked to analyse them simultaneously. Before the exercises, students will be explained how to analyse the cases.

Study groups in NCT07235241
Study groupRoleWhat they receive
Experimental groupExperimentalBoth the experimental and comparison groups will receive a reminder lecture from the researcher on ethical principles and codes prior to the applications. Participants in the experimental group will simultaneously play digital games and participate in classroom group work after the reminder lesson.
Receives: Other: Digital game; Other: In-class group work
ComparisonOtherThey will only participate in in-class group work.
Receives: Other: In-class group work

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Adapted Ethical Sensitivity Scale for Nursing Students

    This scale determines the ethical sensitivity levels of nursing students.

    The 7-point Likert-type scale (1=Strongly disagree, 7=Strongly agree) consists of 30 items and six subscales. Items 8, 24, and 29 are reverse-scored. The total score ranges from 30 to 210; a high score indicates high ethical sensitivity.

    Item averages are evaluated as 7-5.9 (very important), 5.8-5 (important), 4.9-3.1 (neutral), and below 3.1 (unimportant).

    Measured: 3 times; a week before implementation, a week after implementation, 2 months after implementation

  2. The Ethical Dilemma Test in Nursing

    The scale developed under the name 'Nursing Dilemma Test' aims to identify ethical issues in nursing and consists of six scenarios.

    Each scenario has three sections (A, B, C):

    Section A (Action): Measures the decision to be made in the face of an ethical dilemma (to act/not to act/to be undecided).

    Section B (Thinking Style): Determines the 'Principled Thinking' (NPT - importance given to ethical principles) and 'Practical Thinking' (PT - importance given to environmental factors) scores by ranking six statements based on Kohlberg's theory.

    Section C (Familiarity): Calculates the 'familiarity' score by questioning the case experience.

    Scoring:

    NPT Score: ranges from 18 to 66. PT Score: ranges from 6 to 36. Familiarity Score: 6-17 (familiar), 18-30 (unfamiliar).

    Reliability (Turkish Version):

    Cronbach's Alpha: NPT (0.59), PT (0.50). Test-Retest: NPT (0.77), PT (0.73).

    Measured: 3 times; a week before implementation, a week after implementation, 2 months after implementation

Secondary outcomes (1)
  1. Student Satisfaction and Self-Confidence in Learning Scale

    This scale assesses students' satisfaction with education and their attitudes towards self-confidence in learning.

    The 5-point Likert-type scale (1=Strongly disagree, 5=Strongly agree), consisting of 13 items in total, has two subscales:

    Satisfaction with Learning (5 items) Self-Confidence (8 items)

    Items are reverse-coded. The total score ranges from 13 to 65; a high score indicates high satisfaction and self-confidence. The Cronbach's alpha coefficients of the original scale were found to be Satisfaction (0.94) and Self-Confidence (0.87).

    The Cronbach's alpha values for the Turkish form were found to be Satisfaction (0.89), Self-Confidence (0.83), and Scale Total (0.90).

    Measured: Once; a week after implementation

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted19 Nov 2025
  2. Study startMar 2026 (estimated)
  3. Primary completionApr 2026 (estimated)
  4. Study completionJun 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Model description
A total of two groups, comprising one experimental group and one control group
Masking
Single blind
Who is masked
Participant
Enrolment
60 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07235241
Sponsor's protocol ID
IMU17
Status last verified
Nov 2025
First submitted
13 Nov 2025
Last updated
19 Nov 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Digital game and In-class group work in people with Decision Making and Ethics, run by Istanbul Medeniyet University.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 19 Nov 2025. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Furkan Keles, PhD Student (+90 507 491 77 96, FurkanS_1996@hotmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Adapted Ethical Sensitivity Scale for Nursing Students (time frame: 3 times; a week before implementation, a week after implementation, 2 months after implementation). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 19 Nov 2025.

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