Health Adult SubjectsMUSIC-POSTNCT07260331
Musical Stimulation Intensity and Postural Control (MUSIC-POST)
A study testing Virtual Reality-Based Auditory Stimulation in people with Health Adult Subjects and Adults, run by Hanifi Korkmaz at 2 sites in Turkey (Türkiye).
Trial summary
This study aims to investigate the effects of musical stimulation intensity on postural control in athletes using a virtual reality-based (VR) static posturography system. Athletes from various sports disciplines will be exposed to low-, medium-, and high-intensity music during balance assessments. Read more about this study
- Who is it for?
- Ages 18 to 35 yearsHealthy volunteers can take part
- Conditions the study is for
- Health Adult Subjects, Adults, Athlete
- What is being tested?
- Virtual Reality-Based Auditory Stimulation
- Type of treatment
- Medical device
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 48 participants
- Where
- 2 sitesTurkey (Türkiye)
- Study dates
- 9 May 2025to 5 Oct 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 35 years
- All sexes
- Healthy volunteers accepted
- Adult
Who may be able to join
- Age between 18 and 35 years
- Actively training in sports (minimum 3 sessions per week)
- Normal hearing thresholds (≤20 dB HL at 0.5-8 kHz)
- No history of vestibular, neurological, or musculoskeletal disorders
- Voluntary participation and informed consent
Who cannot join
- Any diagnosed balance or vestibular disorder
- History of ear surgery or chronic otitis media
- Current use of medications affecting balance or cognition
- Exposure to intense noise or ototoxic substances in the past month
- Refusal to participate or inability to complete VR-based testing
Trial locations and contacts
2 sites in 1 country.
Turkey (Türkiye)2 sites
Malatya Training and Research Hospital
Malatya, Battalgazi, 44170
Malatya Training and Research Hospital
Malatya, Battalgazi
About this study
Official title: The Role of Musical Stimulation Intensity on Postural Control in Athletes: A Virtual Reality-Based Posturography Study
This study aims to investigate the effects of musical stimulation intensity on postural control in athletes using a virtual reality-based (VR) static posturography system. Athletes from various sports disciplines will be exposed to low-, medium-, and high-intensity music during balance assessments. The study will analyze changes in postural stability parameters under different auditory stimulation levels to understand the interaction between auditory processing, proprioception, and motor control in athletes.
Read the detailed description
This experimental study aims to examine the role of musical stimulation intensity on postural control performance in athletes through a virtual reality (VR)-based static posturography system. The study will include athletes from different sports disciplines such as volleyball, football, swimming, tennis, and combat sports.
Participants will perform balance tests under three controlled auditory conditions: low-, medium-, and high-intensity music. The VR-based posturography device will provide immersive visual feedback and precise measurements of Center-of-Pressure (COP) displacement, reaction time, and directional control. The auditory stimuli will be delivered through headphones integrated into the VR headset to ensure standardized sound intensity levels.
The primary outcome measures include changes in stability indices, sensory organization, and Limits of Stability (LOS) parameters across the three music intensity conditions. Secondary outcomes will analyze the relationship between noise sensitivity scores and postural control metrics.
This study will contribute to understanding how auditory stimulation interacts with sensorimotor integration and balance control mechanisms in athletes. The findings may support the design of VR-based training and rehabilitation programs that integrate controlled auditory environments to optimize performance and postural stability.
- Conditions
- Health Adult Subjects, Adults, Athlete
- Being tested
- Virtual Reality-Based Auditory Stimulation
- Keywords
- Postural Stability, Virtual Reality, Auditory Intensity
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Virtual Reality-Based Auditory StimulationDevice
Also called BalanceVR Posturography
Participants performed postural control tasks using a virtual reality-based posturography system under three auditory intensity conditions (low, medium, high). Controlled auditory stimuli were delivered via headphones, and balance performance was recorded for each condition.
| Study group | Role | What they receive |
|---|---|---|
| Auditory Stimulation Conditions | Experimental | Participants completed balance assessments under three auditory intensity conditions: low (40 dB), medium (70 dB), and high (90 dB). Each condition was administered in a randomized crossover design using a virtual reality-based (VR) posturography system. Washout periods were included to prevent carryover effects. Receives: Device: Virtual Reality-Based Auditory Stimulation |
What is being measured
The primary outcome is the main question the study is designed to answer.
Postural Stability Score measured by VR-based Static Posturography
Postural Stability Score (%) obtained from VR-based static posturography during balance tasks under low, medium, and high auditory intensity conditions. The score reflects overall postural steadiness based on center-of-pressure displacement metrics.
Measured: Assessed after each condition within one testing session (~30 minutes).
Secondary outcomes (4)
Mean Velocity measured by VR-based Posturography
Mean velocity of center-of-pressure sway was recorded using a VR-based static posturography system under low (40 dB), medium (70 dB), and high (90 dB) auditory intensity conditions to examine auditory effects on dynamic postural adjustments.
Measured: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Reaction Time measured by VR-based Static Posturography
Motor reaction time to initiate movement toward visual targets was recorded using a VR-based static posturography system under low (40 dB), medium (70 dB), and high (90 dB) auditory intensity conditions to determine the influence of auditory intensity on movement initiation.
Measured: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Endpoint Excursion measured by VR-based Static Posturography
Maximum endpoint excursion toward visual targets was recorded using a VR-based static posturography system under low (40 dB), medium (70 dB), and high (90 dB) auditory intensity conditions to evaluate how musical stimulation intensity affected the accuracy of voluntary postural movements.
Measured: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Directional Control measured by VR-based Static Posturography
Directional control values reflecting movement efficiency toward visual targets were recorded using a VR-based static posturography system under low (40 dB), medium (70 dB), and high (90 dB) auditory intensity conditions to examine whether sound intensity influenced movement accuracy and postural strategy.
Measured: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted3 Dec 2025
- Study start9 May 2025
- Primary completion1 Oct 2025
- Study completion5 Oct 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Health Adult SubjectsStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Basic science
- Allocation
- Not applicable
- Intervention model
- Sequential
- Model description
- This is a single-arm crossover design where all participants sequentially complete balance tests under three auditory intensity conditions (low, medium, high). Randomization refers only to the order of condition presentation.
- Masking
- None (open label)
- Enrolment
- 48 participants (actual)
Sponsor and investigators
- Lead sponsor
- Hanifi Korkmaz
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor-investigator, Hanifi Korkmaz, Malatya Turgut Ozal University
- Investigators
- Hanifi Korkmaz, pHD, Principal investigator, Malatya Turgut Özal University, Vocational School of Health Services, Department of Child Care and Youth Services
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07260331
- Sponsor's protocol ID
- 2025/95
- Other IDs
- 2025/95
- Acronym
- MUSIC-POST
- Status last verified
- Oct 2025
- First submitted
- 15 Nov 2025
- Last updated
- 3 Dec 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: Individual participant data (IPD) will not be shared due to privacy regulations and institutional data protection policies. The dataset includes sensitive personal information collected under specific ethical approval limited to the research team.
Study at a glance
From the registry record, last updated by the sponsor on 3 Dec 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Role of Musical Stimulation Intensity on Postural Control in Athletes: A Virtual Reality-Based Posturography Study
- ClinicalTrials.gov ID
- NCT07260331
- Acronym / sponsor ID
- MUSIC-POST / 2025/95
- Conditions
- Health Adult Subjects, Adults, Athlete
- Keywords
- Postural Stability, Virtual Reality, Auditory Intensity
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 48 participants (actual)
- Lead sponsor
- Hanifi KorkmazUniversity, hospital or other
- Study start
- 9 May 2025 (actual)
- Primary completion
- 1 Oct 2025 (actual)
- Study completion
- 5 Oct 2025 (actual)
- First posted
- 3 Dec 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study aims to investigate the effects of musical stimulation intensity on postural control in athletes using a virtual reality-based (VR) static posturography system. Athletes from various sports disciplines will be exposed to low-, medium-, and high-intensity music during balance assessments. The study will analyze changes in postural stability parameters under different auditory stimulation levels to understand the interaction between auditory processing, proprioception, and motor control in athletes.
Detailed description
This experimental study aims to examine the role of musical stimulation intensity on postural control performance in athletes through a virtual reality (VR)-based static posturography system. The study will include athletes from different sports disciplines such as volleyball, football, swimming, tennis, and combat sports.
Participants will perform balance tests under three controlled auditory conditions: low-, medium-, and high-intensity music. The VR-based posturography device will provide immersive visual feedback and precise measurements of Center-of-Pressure (COP) displacement, reaction time, and directional control. The auditory stimuli will be delivered through headphones integrated into the VR headset to ensure standardized sound intensity levels.
The primary outcome measures include changes in stability indices, sensory organization, and Limits of Stability (LOS) parameters across the three music intensity conditions. Secondary outcomes will analyze the relationship between noise sensitivity scores and postural control metrics.
This study will contribute to understanding how auditory stimulation interacts with sensorimotor integration and balance control mechanisms in athletes. The findings may support the design of VR-based training and rehabilitation programs that integrate controlled auditory environments to optimize performance and postural stability.
Study design
- Primary purpose
- Basic science
- Allocation
- Not applicable
- Intervention model
- Sequential
- Masking
- None (open label)
- Number of arms
- 1
- Model description
- This is a single-arm crossover design where all participants sequentially complete balance tests under three auditory intensity conditions (low, medium, high). Randomization refers only to the order of condition presentation.
| Arm | Type | Receives |
|---|---|---|
| Auditory Stimulation Conditions | Experimental | Device: Virtual Reality-Based Auditory StimulationParticipants completed balance assessments under three auditory intensity conditions: low (40 dB), medium (70 dB), and high (90 dB). Each condition was administered in a randomized crossover design using a virtual reality-based (VR) posturography system. Washout periods were included to prevent carryover effects. |
Who may qualify
- Ages
- 18 to 35 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
Key inclusion criteria (5 listed)
- Age between 18 and 35 years
- Actively training in sports (minimum 3 sessions per week)
- Normal hearing thresholds (≤20 dB HL at 0.5-8 kHz)
- No history of vestibular, neurological, or musculoskeletal disorders
- Voluntary participation and informed consent
Key exclusion criteria (5 listed)
- Any diagnosed balance or vestibular disorder
- History of ear surgery or chronic otitis media
- Current use of medications affecting balance or cognition
- Exposure to intense noise or ototoxic substances in the past month
- Refusal to participate or inability to complete VR-based testing
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Virtual Reality-Based Auditory StimulationAlso: BalanceVR PosturographyParticipants performed postural control tasks using a virtual reality-based posturography system under three auditory intensity conditions (low, medium, high). Controlled auditory stimuli were delivered via headphones, and balance performance was recorded for each condition. | Device | Auditory Stimulation Conditions |
Primary outcome
Postural Stability Score measured by VR-based Static Posturography
Time frame: Assessed after each condition within one testing session (~30 minutes).
Postural Stability Score (%) obtained from VR-based static posturography during balance tasks under low, medium, and high auditory intensity conditions. The score reflects overall postural steadiness based on center-of-pressure displacement metrics.
4 secondary outcomes
Mean Velocity measured by VR-based Posturography
Time frame: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Reaction Time measured by VR-based Static Posturography
Time frame: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Endpoint Excursion measured by VR-based Static Posturography
Time frame: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Directional Control measured by VR-based Static Posturography
Time frame: Recorded immediately after each test condition within a single session (≈35 minutes per participant).
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 3 Dec 2025.
- Individual participant dataSharing planned: No. Individual participant data (IPD) will not be shared due to privacy regulations and institutional data protection policies. The dataset includes sensitive personal information collected under specific ethical approval limited to the research team.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Hanifi Korkmaz, pHD principal investigator
Malatya Turgut Özal University, Vocational School of Health Services, Department of Child Care and Youth Services
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Virtual Reality-Based Auditory Stimulation in people with Health Adult Subjects and Adults, run by Hanifi Korkmaz at 2 sites in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 5 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 3 Dec 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Postural Stability Score measured by VR-based Static Posturography (time frame: Assessed after each condition within one testing session (~30 minutes).). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 3 Dec 2025.