GamificationNCT07272369
Video vs. Game-Based Teaching of Intramuscular Injection
A study testing Video Based Teaching of Intramuscular Injection and Game-Based Teaching of Intramuscular Injection in people with Gamification and Video-Based Learning, run by Maltepe University at 1 site in Turkey (Türkiye).
Trial summary
One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical errors. Read more about this study
- Who is it for?
- Any ageHealthy volunteers can take part
- Conditions the study is for
- Gamification, Video-Based Learning, Students, Nursing
- What is being tested?
- Video Based Teaching of Intramuscular Injection and Game-Based Teaching of Intramuscular Injection
- Type of treatment
- Injection or infusion
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 48 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 5 May 2025to 25 May 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages Any age
- All sexes
- Healthy volunteers accepted
- Child, Adult, Older adult
Who may be able to join
- Being a first-year nursing student
- Taking the Fundamentals of Nursing course for the first time
- Having no communication problems related to vision or hearing
- Volunteering to participate in the study
Who cannot join
- Being a graduate of a Health Vocational High School
- Being a transfer student who has previously received training on intramuscular injection
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Comparison of the Effect of Video-Assisted Teaching and Web-Based Game on Teaching Intramuscular Injection to Nursing Students
One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical errors. Incorrect injection techniques can lead to serious complications such as nerve damage, tissue trauma, and infection. It is critically important for nursing students to learn this skill correctly in order to ensure patient safety and improve their clinical skills. Therefore, it is essential to use different teaching methods in nursing education, especially in acquiring and developing IME skills. Games, a common type of virtual simulation, are pedagogical tools that offer students extensive learning opportunities and enjoyable teaching through the use of interactive media. Video-supported teaching is also a powerful tool for acquiring clinical skill proficiency. However, no research has been found comparing the effectiveness of web-based games and video-supported teaching in determining the effectiveness of intramuscular training. Furthermore, students' test anxiety is an important factor that should not be overlooked and that hinders learning. Therefore, this project proposal is planned as a fully experimental design with the aim of comparing the effects of two different teaching methods on intramuscular injection application skill levels and test anxiety levels in the teaching of intramuscular injection application. In this context, the Student Introduction Form, IME Skill Checklist, and Revised Test Anxiety Scale will be used to collect data.
Translated with DeepL.com (free version)
- Being tested
- Video Based Teaching of Intramuscular Injection, Game-Based Teaching of Intramuscular Injection
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Video Based Teaching of Intramuscular InjectionOther
Video Based Teaching of Intramuscular Injection
Game-Based Teaching of Intramuscular InjectionOther
Game-Based Teaching of Intramuscular Injection
| Study group | Role | What they receive |
|---|---|---|
| Video Based Teaching | Experimental | Not described Receives: Other: Video Based Teaching of Intramuscular Injection |
| Game-Based Teaching | Experimental | Not described Receives: Other: Game-Based Teaching of Intramuscular Injection |
What is being measured
The primary outcome is the main question the study is designed to answer.
Intramuscular Injection Skill Performance Score
Skill performance will be evaluated using the Intramuscular Injection Skill Checklist (0-100 points)
Measured: 2 month
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted9 Dec 2025
- Study start5 May 2025
- Primary completion25 May 2025
- Study completion25 May 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for GamificationStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 48 participants (actual)
Sponsor and investigators
- Lead sponsor
- Maltepe University
- Sponsor type
- University, hospital or other
- Collaborators
- The Scientific and Technological Research Council of Turkey
- Responsible party
- Principal investigator, Nehir Demirel, Maltepe University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07272369
- Sponsor's protocol ID
- NehirAlev
- Status last verified
- Aug 2025
- First submitted
- 19 Nov 2025
- Last updated
- 9 Dec 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 9 Dec 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Comparison of the Effect of Video-Assisted Teaching and Web-Based Game on Teaching Intramuscular Injection to Nursing Students
- ClinicalTrials.gov ID
- NCT07272369
- Acronym / sponsor ID
- NehirAlev
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 48 participants (actual)
- Lead sponsor
- Maltepe UniversityUniversity, hospital or other
- Collaborators
- The Scientific and Technological Research Council of Turkey
- Study start
- 5 May 2025 (actual)
- Primary completion
- 25 May 2025 (actual)
- Study completion
- 25 May 2025 (actual)
- First posted
- 9 Dec 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical errors. Incorrect injection techniques can lead to serious complications such as nerve damage, tissue trauma, and infection. It is critically important for nursing students to learn this skill correctly in order to ensure patient safety and improve their clinical skills. Therefore, it is essential to use different teaching methods in nursing education, especially in acquiring and developing IME skills. Games, a common type of virtual simulation, are pedagogical tools that offer students extensive learning opportunities and enjoyable teaching through the use of interactive media. Video-supported teaching is also a powerful tool for acquiring clinical skill proficiency. However, no research has been found comparing the effectiveness of web-based games and video-supported teaching in determining the effectiveness of intramuscular training. Furthermore, students' test anxiety is an important factor that should not be overlooked and that hinders learning. Therefore, this project proposal is planned as a fully experimental design with the aim of comparing the effects of two different teaching methods on intramuscular injection application skill levels and test anxiety levels in the teaching of intramuscular injection application. In this context, the Student Introduction Form, IME Skill Checklist, and Revised Test Anxiety Scale will be used to collect data.
Translated with DeepL.com (free version)
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Video Based Teaching | Experimental | Other: Video Based Teaching of Intramuscular Injection |
| Game-Based Teaching | Experimental | Other: Game-Based Teaching of Intramuscular Injection |
Who may qualify
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child, Adult, Older adult
Key inclusion criteria (4 listed)
- Being a first-year nursing student
- Taking the Fundamentals of Nursing course for the first time
- Having no communication problems related to vision or hearing
- Volunteering to participate in the study
Key exclusion criteria (2 listed)
- Being a graduate of a Health Vocational High School
- Being a transfer student who has previously received training on intramuscular injection
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Video Based Teaching of Intramuscular InjectionVideo Based Teaching of Intramuscular Injection | Other | Video Based Teaching |
| Game-Based Teaching of Intramuscular InjectionGame-Based Teaching of Intramuscular Injection | Other | Game-Based Teaching |
Primary outcome
Intramuscular Injection Skill Performance Score
Time frame: 2 month
Skill performance will be evaluated using the Intramuscular Injection Skill Checklist (0-100 points)
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 9 Dec 2025.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Video Based Teaching of Intramuscular Injection and Game-Based Teaching of Intramuscular Injection in people with Gamification and Video-Based Learning, run by Maltepe University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 9 Dec 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Intramuscular Injection Skill Performance Score (time frame: 2 month). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Dec 2025.