Adolescent Behaviour DisorderMBSRNCT07274553
Mindfulness-Based Stress Reduction for Adolescents: Effects on Game Addiction, Stress, and Sleep
A study testing Mindfulness-Based Stress Reduction Program (MBSR) in people with Adolescent Behaviour Disorder and Stress Reduction, run by Muş Alparslan University at 1 site in Turkey (Türkiye).
Trial summary
This randomized controlled trial investigated the impact of a Mindfulness-Based Stress Reduction (MBSR) program on digital game addiction, perceived stress, and sleep quality among adolescents. Read more about this study
- Who is it for?
- Ages 12 to 16 yearsHealthy volunteers can take part
- Conditions the study is for
- Adolescent Behaviour Disorder, Stress Reduction, Sleep Quality
- What is being tested?
- Mindfulness-Based Stress Reduction Program (MBSR)
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 80 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 3 Nov 2025to 20 Jan 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 12 to 16 years
- All sexes
- Healthy volunteers accepted
- Child
Who may be able to join
- Adolescents aged between 12 and 16 years
- Enrolled in a high school under the Muş Provincial Directorate of National Education
- Voluntarily agreed to participate and provided informed consent (along with parental consent)
- Able to attend all eight weeks of the mindfulness sessions
- Sufficient literacy and comprehension to complete self-report questionnaires
Who cannot join
- Diagnosed psychiatric, neurological, or developmental disorder
- Currently receiving psychological therapy or participating in another behavioral program
- Regular use of medication that affects sleep, mood, or cognitive function
- Absence from more than two MBSR sessions
- Declined or withdrew consent during the study period
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site
Atatürk University, Health Sciences Institute
Erzurum
About this study
Official title: The Effect of a Mindfulness-Based Stress Reduction Program on Digital Game Addiction Levels, Perceived Stress, and Sleep Quality in Adolescents
This randomized controlled trial investigated the impact of a Mindfulness-Based Stress Reduction (MBSR) program on digital game addiction, perceived stress, and sleep quality among adolescents. The primary research questions were as follows: Does the Mindfulness-Based Stress Reduction Program influence adolescents' levels of digital game addiction? Does the Mindfulness-Based Stress Reduction Program affect adolescents' perceived stress levels? Does the Mindfulness-Based Stress Reduction Program impact adolescents' sleep quality? Participants, aged 12-16, will be randomly allocated to either an intervention group, which will undergo an 8-week MBSR program, or a control group, which will continue with routine school activities. The MBSR program comprises weekly 40-minute sessions that include breath awareness, body scanning, mindful movement, and emotion regulation exercises. Data will be collected using the Digital Game Addiction Scale, Perceived Stress Scale, and Pittsburgh Sleep Quality Index at both the pretest and posttest stages. This study is anticipated to contribute to the development of preventive strategies for behavioral addictions and enhance the emotional well-being and sleep patterns of adolescents.
Read the detailed description
The Mindfulness-Based Stress Reduction (MBSR) program is a structured behavioral intervention aimed at enhancing awareness and emotional regulation through mindfulness practices. This study assessed the efficacy of an 8-week MBSR program implemented in high school settings in Muş, Turkey. A total of 80 adolescents (40 intervention and 40 control) will voluntarily participate in the study. The intervention group will engage in mindfulness sessions concentrating on "being present," "breath awareness," "accepting difficult emotions," and "self-compassion." Each session will have a duration of approximately 40 min per week. Ethical approval was obtained from the Atatürk University Non-Interventional Clinical Research Ethics Committee (Decision No: 2025/461). The anticipated findings aim to provide evidence supporting the use of mindfulness-based interventions to enhance adolescent mental health and prevent digital gaming addiction.
- Being tested
- Mindfulness-Based Stress Reduction Program (MBSR)
- Keywords
- Mindfulness-Based Stress Reduction, Adolescents, Digital Game Addiction, Nursing, Stress, Sleep Quality
- Medical subject headings
- Sleep Initiation and Maintenance Disorders
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Mindfulness-Based Stress Reduction Program (MBSR)Behavioural
The intervention consists of an 8-week Mindfulness-Based Stress Reduction (MBSR) program adapted for adolescents. Each weekly session lasts approximately 40 minutes and is conducted in a classroom setting by a trained instructor. The program includes breathing awareness, body scan, mindful movement, and emotion regulation exercises. Participants are encouraged to practice mindfulness at home between sessions using simple guided exercises.
| Study group | Role | What they receive |
|---|---|---|
| Experimental: Mindfulness-Based Stress Reduction (MBSR) | Experimental | Participants in this group will receive an 8-week Mindfulness-Based Stress Reduction (MBSR) program specifically designed for adolescents. Each session lasts approximately 40 minutes and includes breathing awareness, body scan, mindful movement, and emotional regulation exercises. The sessions are conducted once a week in a classroom setting by a trained instructor. Participants are encouraged to practice mindfulness exercises at home between sessions. Receives: Behavioral: Mindfulness-Based Stress Reduction Program (MBSR) |
| No Intervention: Control Group | No intervention | Participants in this group will not receive any mindfulness or behavioral intervention. They will continue their normal school routine and educational activities during the study period. After the study concludes, they will be offered a brief introductory mindfulness session as an ethical consideration. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Digital Game Addiction Score
Measured by the Digital Game Addiction Scale. Score range: 7 (minimum) to 35 (maximum). Higher scores indicate worse outcomes, representing higher levels of digital game addiction.
Measured: Baseline (Week 0) and Post-intervention (Week 8)
Secondary outcomes (2)
Perceived Stress Score
Measured by the Perceived Stress Scale. Score range: 0 (minimum) to 56 (maximum). Higher scores indicate worse outcomes, reflecting a higher level of perceived stress.
Measured: Baseline (Week 0) and Post-intervention (Week 8)
Sleep Quality Score
Measured by the Pittsburgh Sleep Quality Index. Score range: 0 (minimum) to 21 (maximum). Higher scores indicate worse outcomes, representing poorer sleep quality.
Measured: Baseline (Week 0) and Post-intervention (Week 8)
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted10 Dec 2025
- Study start3 Nov 2025
- Primary completion10 Nov 2025
- Study completion20 Jan 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Adolescent Behaviour DisorderStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Participants were randomly assigned to an intervention group that received an 8-week Mindfulness-Based Stress Reduction (MBSR) program and a control group that received no intervention. The study followed a two-arm, parallel-group, pretest-posttest design.
- Masking
- Double blind
- Who is masked
- Participant, Outcomes assessor
- Enrolment
- 80 participants (actual)
Sponsor and investigators
- Lead sponsor
- Muş Alparslan University
- Sponsor type
- University, hospital or other
- Collaborators
- Ataturk University
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07274553
- Sponsor's protocol ID
- B.30.2.ATA.0.01.00/461
- Acronym
- MBSR
- Status last verified
- Dec 2025
- First submitted
- 27 Nov 2025
- Last updated
- 18 Dec 2025
- Results posted
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 18 Dec 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of a Mindfulness-Based Stress Reduction Program on Digital Game Addiction Levels, Perceived Stress, and Sleep Quality in Adolescents
- ClinicalTrials.gov ID
- NCT07274553
- Acronym / sponsor ID
- MBSR / B.30.2.ATA.0.01.00/461
- Keywords
- Mindfulness-Based Stress Reduction, Adolescents, Digital Game Addiction, Nursing, Stress, Sleep Quality
- Study type
- Interventional
- Recruitment status
- Active, not recruiting
- Enrolment
- 80 participants (actual)
- Lead sponsor
- Muş Alparslan UniversityUniversity, hospital or other
- Collaborators
- Ataturk University
- Study start
- 3 Nov 2025 (actual)
- Primary completion
- 10 Nov 2025 (actual)
- Study completion
- 20 Jan 2026 (estimated)
- First posted
- 10 Dec 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This randomized controlled trial investigated the impact of a Mindfulness-Based Stress Reduction (MBSR) program on digital game addiction, perceived stress, and sleep quality among adolescents. The primary research questions were as follows: Does the Mindfulness-Based Stress Reduction Program influence adolescents' levels of digital game addiction? Does the Mindfulness-Based Stress Reduction Program affect adolescents' perceived stress levels? Does the Mindfulness-Based Stress Reduction Program impact adolescents' sleep quality? Participants, aged 12-16, will be randomly allocated to either an intervention group, which will undergo an 8-week MBSR program, or a control group, which will continue with routine school activities. The MBSR program comprises weekly 40-minute sessions that include breath awareness, body scanning, mindful movement, and emotion regulation exercises. Data will be collected using the Digital Game Addiction Scale, Perceived Stress Scale, and Pittsburgh Sleep Quality Index at both the pretest and posttest stages. This study is anticipated to contribute to the development of preventive strategies for behavioral addictions and enhance the emotional well-being and sleep patterns of adolescents.
Detailed description
The Mindfulness-Based Stress Reduction (MBSR) program is a structured behavioral intervention aimed at enhancing awareness and emotional regulation through mindfulness practices. This study assessed the efficacy of an 8-week MBSR program implemented in high school settings in Muş, Turkey. A total of 80 adolescents (40 intervention and 40 control) will voluntarily participate in the study. The intervention group will engage in mindfulness sessions concentrating on "being present," "breath awareness," "accepting difficult emotions," and "self-compassion." Each session will have a duration of approximately 40 min per week. Ethical approval was obtained from the Atatürk University Non-Interventional Clinical Research Ethics Committee (Decision No: 2025/461). The anticipated findings aim to provide evidence supporting the use of mindfulness-based interventions to enhance adolescent mental health and prevent digital gaming addiction.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (participant, outcomes assessor)
- Number of arms
- 2
- Model description
- Participants were randomly assigned to an intervention group that received an 8-week Mindfulness-Based Stress Reduction (MBSR) program and a control group that received no intervention. The study followed a two-arm, parallel-group, pretest-posttest design.
| Arm | Type | Receives |
|---|---|---|
| Experimental: Mindfulness-Based Stress Reduction (MBSR) | Experimental | Behavioral: Mindfulness-Based Stress Reduction Program (MBSR)Participants in this group will receive an 8-week Mindfulness-Based Stress Reduction (MBSR) program specifically designed for adolescents. Each session lasts approximately 40 minutes and includes breathing awareness, body scan, mindful movement, and emotional regulation exercises. The sessions are conducted once a week in a classroom setting by a trained instructor. Participants are encouraged to practice mindfulness exercises at home between sessions. |
| No Intervention: Control Group | No intervention | –Participants in this group will not receive any mindfulness or behavioral intervention. They will continue their normal school routine and educational activities during the study period. After the study concludes, they will be offered a brief introductory mindfulness session as an ethical consideration. |
Who may qualify
- Ages
- 12 to 16 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (5 listed)
- Adolescents aged between 12 and 16 years
- Enrolled in a high school under the Muş Provincial Directorate of National Education
- Voluntarily agreed to participate and provided informed consent (along with parental consent)
- Able to attend all eight weeks of the mindfulness sessions
- Sufficient literacy and comprehension to complete self-report questionnaires
Key exclusion criteria (5 listed)
- Diagnosed psychiatric, neurological, or developmental disorder
- Currently receiving psychological therapy or participating in another behavioral program
- Regular use of medication that affects sleep, mood, or cognitive function
- Absence from more than two MBSR sessions
- Declined or withdrew consent during the study period
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Mindfulness-Based Stress Reduction Program (MBSR)The intervention consists of an 8-week Mindfulness-Based Stress Reduction (MBSR) program adapted for adolescents. Each weekly session lasts approximately 40 minutes and is conducted in a classroom setting by a trained instructor. The program includes breathing awareness, body scan, mindful movement, and emotion regulation exercises. Participants are encouraged to practice mindfulness at home between sessions using simple guided exercises. | Behavioural | Experimental: Mindfulness-Based Stress Reduction (MBSR) |
Primary outcome
Digital Game Addiction Score
Time frame: Baseline (Week 0) and Post-intervention (Week 8)
Measured by the Digital Game Addiction Scale. Score range: 7 (minimum) to 35 (maximum). Higher scores indicate worse outcomes, representing higher levels of digital game addiction.
2 secondary outcomes
Perceived Stress Score
Time frame: Baseline (Week 0) and Post-intervention (Week 8)
Sleep Quality Score
Time frame: Baseline (Week 0) and Post-intervention (Week 8)
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 18 Dec 2025.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Mindfulness-Based Stress Reduction Program (MBSR) in people with Adolescent Behaviour Disorder and Stress Reduction, run by Muş Alparslan University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 5 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: under way, not looking for participants, as of the sponsor's last update on 18 Dec 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Digital Game Addiction Score (time frame: Baseline (Week 0) and Post-intervention (Week 8)). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Dec 2025.