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Knee ArthroplastyNCT07286084

Effectiveness, Satisfaction, and Usability of Virtual Reality in the Management of Postoperative Pain in Patients Undergoing Knee Arthroplasty

A study testing VIRTUAL REALITY in people with Knee Arthroplasty, run by Universidad Francisco de Vitoria.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

The goal of this clinical trial is to evaluate the effectiveness of using virtual reality glasses to reduce the need for rescue analgesia in patients with acute postoperative pain after knee arthroplasty. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Knee Arthroplasty
What is being tested?
VIRTUAL REALITY
Type of treatment
Medical device
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
45 participants
Where
No sites listed yet
Study dates
27 Dec 2025to 30 Dec 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Adults ≥18 years of age, both sexes
  • Scheduled unilateral knee arthroplasty
  • Adequate cognitive and functional capacity to use virtual reality
  • Signed informed consent

Who cannot join

  • Neurological or psychiatric disorders (history of epilepsy, seizures, psychosis, schizophrenia, claustrophobia, tremor, rigidity)
  • Significant visual or hearing impairments that hinder VR use
  • Physical or motor limitations preventing the use of VR headsets or maintaining the required posture
  • Score ≥4 on the 4AT delirium screening tool
  • Pregnancy
  • Recreational drug or alcohol use
  • Inability to complete the intervention protocol

Trial locations and contacts

No sites are listed yet. Contact the study team or a site near you to ask about taking part.

Jara María Esteban Sopeña, PhD Student contact

913 24 80 64 ext. 1665

jaramaria.esteban@ufv.es

About this study

The goal of this clinical trial is to evaluate the effectiveness of using virtual reality glasses to reduce the need for rescue analgesia in patients with acute postoperative pain after knee arthroplasty.

The main questions it aims to answer are:

  • What is the impact of virtual reality use on postoperative pain perception as measured by the Visual Analogue Scale (VAS)?
  • What potential adverse effects are associated with the use of virtual reality in the postoperative context?
  • What is the level of satisfaction and acceptance of virtual reality as a complementary strategy for pain management?
  • How does virtual reality influence quality of life and psychosocial variables in patients with acute postoperative pain after knee arthroplasty?
Read the detailed description

A single-blind, randomized controlled trial will be conducted to compare gaming, 360° video viewing, and usual care interventions. Participants will be recruited from the prehabilitation clinic at Hospital del Sureste (Arganda del Rey), and the study will follow the CONSORT guidelines for clinical crossover and parallel trials.

Three experimental groups will be tested, with interventions performed at three different time points during hospitalization, each session lasting between 10 and 30 minutes. The gaming group will play video games, the control group will view 360° videos, and the usual care group will receive standard analgesia according to the protocol.

Outcome measures will be assessed at baseline (3 months before the intervention), during the intervention, and 1 month after the intervention.

Being tested
VIRTUAL REALITY
Keywords
knee arthroplasty, postoperative pain, acute pain, virtual reality
Medical subject headings
Pain, Postoperative, Acute Pain

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • VIRTUAL REALITYDevice

    Interactive VR Games: Participants use Meta Quest 3 head-mounted displays running a custom-developed VR application designed to elicit upper-limb and trunk movements. The application includes multiple structured scenarios:

    • Scenario 1 (Painting): Participants perform arm movements using handheld controllers to interact with a virtual painting environment.
    • Scenario 2 (Greenhouse): Participants move the arm to attract a butterfly, guide it toward a flower, and complete the assigned interaction task.
    • Scenario 3 (Aquarium): Participants perform bilateral arm movements to pop virtual bubbles.

    Immersive 360° Videos:Participants use Meta Quest 3 head-mounted displays to view immersive 360° relaxing videos (e.g., natural landscapes accompanied by calming background music).

Study groups in NCT07286084
Study groupRoleWhat they receive
CONTROLNo interventionCONVENTIONAL TREATMENT
EXPERIMENTALExperimentalVR GAMES
Receives: Device: VIRTUAL REALITY
PLACEBOPlacebo comparatorVR VIDEOS 360º
Receives: Device: VIRTUAL REALITY

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Pain intensity (VAS)

    Pain intensity is assessed using a 100-mm Visual Analogue Scale (VAS), ranging from "no pain" (0 mm, left anchor) to "worst imaginable pain" (100 mm, right anchor). Higher scores indicate greater pain intensity.

    Measured: Day 0 (day of intervention): pain measured at arrival to the ward and during three shifts (morning, afternoon, next-day morning), pre- and post conventional analgesia. If VR is used, pain is also measured immediately before and after each VR session.

Secondary outcomes (7)
  1. Sociodemographic variables

    Age, weight, sex, and height recorded at enrollment

    Measured: Baseline

  2. Analgesic medication use

    Analgesic administration (scheduled analgesia and rescue medication) is extracted from the hospital electronic medical record (Selene). Date and time of each dose are recorded to determine whether the intervention reduces short-term analgesic requirements.

    Measured: From immediate postoperative period to 48 hours post-intervention.

  3. Adverse events

    All adverse events reported by participants or investigators are documented and classified by intensity ("mild," "moderate," "severe") and by relatedness to the intervention ("none," "unlikely," "possible," "definite")

    Measured: Throughout the intervention period and up to 48 hours post-intervention.

  4. Satisfaction, Acceptability, and Perceived Safety (SEQ)

    The Suitability Evaluation Questionnaire (SEQ) assesses satisfaction, acceptability, usability, and perceived safety of the VR system. It includes 13 items rated from 1 ("not at all" or "very easy") to 5 ("very much" or "very difficult"), plus one open-ended question on discomfort

    Measured: Immediately post-intervention

  5. Health-Related Quality of Life (EQ-5D-5L)

    The EQ-5D-5L assesses mobility, self-care, usual activities, pain/discomfort, and anxiety/depression, each rated on a 5-level severity scale. Provides an individual health profile and utility index

    Measured: Baseline and 1-month follow-up during outpatient visit

  6. Anxiety and depression (Goldberg Anxiety and Depression Scale)

    The Goldberg Scale screens symptoms of anxiety and depression to explore changes associated with the intervention.

    Measured: Baseline and 1-month follow-up during outpatient visit

  7. Physical Activity Level (IPAQ)

    The International Physical Activity Questionnaire (IPAQ) assesses duration, frequency, and intensity of physical activity in the previous week, categorizing participants into low, moderate, or high activity levels.

    Measured: Baseline and 1-month follow-up during outpatient visit

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 Dec 2025
  2. Study start27 Dec 2025 (estimated)
  3. Primary completion30 Dec 2025 (estimated)
  4. Study completion30 Dec 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
45 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07286084
Sponsor's protocol ID
PI 94/25
Status last verified
Dec 2025
First submitted
3 Dec 2025
Last updated
16 Dec 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing VIRTUAL REALITY in people with Knee Arthroplasty, run by Universidad Francisco de Vitoria.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 16 Dec 2025. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Jara María Esteban Sopeña, PhD Student (913 24 80 64 ext. 1665, jaramaria.esteban@ufv.es), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Pain intensity (VAS) (time frame: Day 0 (day of intervention): pain measured at arrival to the ward and during three shifts (morning, afternoon, next-day morning), pre- and post conventional analgesia. If VR is used, pain is also measured immediately before and after each VR session.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 16 Dec 2025.

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