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Pediatric WoundsVR-WOUNDNCT07335666

Virtual Reality Versus Game Card Distraction During Pediatric Wound Care

A study testing Distraction Game Cards and Virtual Reality Distraction in people with Pediatric Wounds and Procedural Pain, run by Agri Ibrahim Cecen University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This completed randomized study compared two distraction approaches with standard care during pediatric open wound care. Ninety children aged 5-10 years were assigned to standard care alone, standard care plus distraction game cards, or standard care plus immersive audiovisual virtual reality. Read more about this study

Who is it for?
Ages 5 to 10 years
What is being tested?
Distraction Game Cards and Virtual Reality Distraction
Could I receive a placebo?
No, everyone receives an active treatment
How many people
90 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Apr 2023to 30 May 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 5 to 10 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Aged 5-10 years
  • Presented with an open wound requiring cleansing, dressing, debridement, and/or suturing
  • Hemodynamically stable at baseline, with peripheral oxygen saturation of at least 95 percentage and heart rate within age-appropriate limits
  • Able to communicate sufficiently to complete the study assessments
  • Written informed consent provided by a parent or legal guardian
  • Verbal assent provided by the child

Who cannot join

  • Neurodevelopmental or communication disorder that could interfere with study assessments
  • Significant visual or hearing impairment
  • Head or facial wound preventing use of the virtual reality headset
  • History of motion sickness or a previous adverse reaction to virtual reality
  • Receipt of sedatives or systemic opioid analgesics within 6 hours before the procedure
  • Requirement for procedural sedation during wound care
  • Any clinical condition judged by the attending physician to make participation inappropriate

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Ağrı Training and Research Hospital

    Center, AĞRI, 04100

Other trials in Turkey (Türkiye)

About this study

Official title: Virtual Reality Versus Distraction Game Cards for Reducing Fear, Anxiety, Pain, and Physiological Stress During Pediatric Open Wound Care

This completed randomized study compared two distraction approaches with standard care during pediatric open wound care. Ninety children aged 5-10 years were assigned to standard care alone, standard care plus distraction game cards, or standard care plus immersive audiovisual virtual reality. Fear, state anxiety, pain, heart rate, and peripheral oxygen saturation were assessed immediately before and shortly after wound care. The purpose was to compare psychological and physiological responses among the three groups and to assess whether virtual reality provided additional benefit compared with game cards.

Read the detailed description

Open wound care procedures may cause fear, anxiety, pain, and physiological stress in children. This study was conducted in the pediatric emergency department of Ağrı Training and Research Hospital, Turkey, between April and May 2023.

Children aged 5-10 years who required open wound care were randomly allocated in a 1:1:1 ratio to standard care alone, standard care plus distraction game cards, or standard care plus immersive virtual reality. Standard care included wound cleansing, debridement, suturing when clinically indicated, and dressing.

In the game card group, a trained researcher used laminated illustrated cards with visual-search and pattern-recognition tasks and provided structured prompts throughout the procedure. In the virtual reality group, children viewed a preset sequence of passive, non-interactive, age-appropriate 360-degree three-dimensional audiovisual videos using a smartphone-based virtual reality headset throughout the procedure.

Fear, state anxiety, pain, heart rate, and peripheral oxygen saturation were measured immediately before wound care and within 5 minutes after completion. The study compared psychological and physiological responses among the three groups.

Being tested
Distraction Game Cards, Virtual Reality Distraction
Keywords
Virtual Reality, Distraction Techniques, Game Card Distraction, Immersive Distraction, Pediatric Wound Care, Child-Centered Care, Non-Pharmacological Intervention, Procedural Pain Management, Procedural Anxiety
Medical subject headings
Pain, Procedural

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Distraction Game CardsBehavioural

    The distraction activity began immediately before wound care and continued throughout the procedure. A trained researcher used structured prompts approximately every 15-30 seconds to maintain engagement.

  • Virtual Reality DistractionBehavioural

    A smartphone-based VR BOX 3.0 headset displayed a preset sequence of age-appropriate 360-degree three-dimensional videos with background music and ambient sounds. No hand controllers, gaze-based selection, or other interactive controls were used. The intervention began immediately before wound care and continued throughout the procedure.

Study groups in NCT07335666
Study groupRoleWhat they receive
Standard Care Control GroupNo interventionParticipants received standard pediatric wound care according to institutional protocols, including wound cleansing, debridement, suturing when clinically indicated, and dressing, without a structured distraction intervention.
Distraction Game Card GroupExperimentalParticipants received standard wound care plus distraction using laminated illustrated game cards with visual-search and pattern-recognition tasks. A trained researcher provided structured prompts throughout wound care.
Receives: Behavioral: Distraction Game Cards
Virtual Reality Distraction GroupExperimentalParticipants received standard wound care plus passive immersive audiovisual virtual reality delivered using a smartphone-based headset throughout the procedure.
Receives: Behavioral: Virtual Reality Distraction

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Children's Fear Scale Score

    Fear was measured using the Children's Fear Scale. Scores range from 0 (no fear) to 4 (extreme fear), with higher scores indicating greater fear.

    Measured: Immediately before wound care and within 5 minutes after completion of wound care

  2. State-Trait Anxiety Inventory for Children-State Subscale Score

    State anxiety was measured using the State-Trait Anxiety Inventory for Children-State subscale. Scores range from 20 to 60, with higher scores indicating greater state anxiety.

    Measured: Immediately before wound care and within 5 minutes after completion of wound care

  3. Wong-Baker FACES Pain Rating Scale Score

    Pain intensity was measured using the Wong-Baker FACES Pain Rating Scale. Scores range from 0 (no pain) to 10 (worst possible pain), with higher scores indicating greater pain.

    Measured: Immediately before wound care and within 5 minutes after completion of wound care

Secondary outcomes (2)
  1. Heart Rate

    Heart rate was measured in beats per minute using a fingertip pulse oximeter after a stable 30-second recording.

    Measured: Immediately before wound care and within 5 minutes after completion of wound care

  2. Peripheral Oxygen Saturation (SpO₂)

    Peripheral oxygen saturation was measured as a percentage using a fingertip pulse oximeter after a stable 30-second recording.

    Measured: Immediately before wound care and within 5 minutes after completion of wound care

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Jan 2026
  2. Study start1 Apr 2023
  3. Primary completion30 May 2023
  4. Study completion30 May 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants were randomly assigned in a 1:1:1 ratio to three parallel groups: standard care alone, standard care plus distraction game cards, or standard care plus immersive audiovisual virtual reality.
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
90 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07335666
Sponsor's protocol ID
VR-WOUNDCARE-04
Acronym
VR-WOUND
Status last verified
Aug 2026
First submitted
2 Jan 2026
Last updated
2 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data will not be shared because the parental consent process did not authorize sharing outside the research team and the small, single-center pediatric sample presents a risk of participant re-identification. Aggregate results will be reported in publications.

Publications

  • Kaya M, Karaman Ozlu Z. The effect of virtual reality on pain, anxiety, and fear during burn dressing in children: A randomized controlled study. Burns. 2023 Jun;49(4):788-796. doi: 10.1016/j.burns.2022.06.001. Epub 2022 Jun 9.

    PubMed 35753857
  • Olbrecht VA, O'Conor KT, Williams SE, Boehmer CO, Marchant GW, Glynn SM, Geisler KJ, Pickerill HM, Ding L, Yang G, King CD. Transient Reductions in Postoperative Pain and Anxiety with the Use of Virtual Reality in Children. Pain Med. 2021 Nov 26;22(11):2426-2435. doi: 10.1093/pm/pnab209.

    PubMed 34175959
  • Thybo KH, Friis SM, Aagaard G, Jensen CS, Dyekjaer CD, Jorgensen CH, Walther-Larsen S. A randomized controlled trial on virtual reality distraction during venous cannulation in young children. Acta Anaesthesiol Scand. 2022 Oct;66(9):1077-1082. doi: 10.1111/aas.14120. Epub 2022 Aug 11.

    PubMed 35898121
  • Sanchez-Caballero E, Ortega-Donaire L, Sanz-Martos S. Immersive Virtual Reality for Pain and Anxiety Management Associated with Medical Procedures in Children and Adolescents: A Systematic Review. Children (Basel). 2024 Aug 13;11(8):975. doi: 10.3390/children11080975.

    PubMed 39201910
  • Addab S, Hamdy R, Thorstad K, Le May S, Tsimicalis A. Use of virtual reality in managing paediatric procedural pain and anxiety: An integrative literature review. J Clin Nurs. 2022 Nov;31(21-22):3032-3059. doi: 10.1111/jocn.16217. Epub 2022 Jan 23.

    PubMed 35068011

Questions about this trial

What is this clinical trial studying?

A study testing Distraction Game Cards and Virtual Reality Distraction in people with Pediatric Wounds and Procedural Pain, run by Agri Ibrahim Cecen University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 2 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Children's Fear Scale Score (time frame: Immediately before wound care and within 5 minutes after completion of wound care). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07335666, which also lists 5 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 2 Sep 2026.

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