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Digital Technology UseNCT07344142

Improving Digital Wellbeing in Saudi Adolescents

A study testing Digital Wellbeing Unit, Parent WhatsApp Groups and Online Teacher Training in people with Digital Technology Use and Social Media Addiction, run by Johns Hopkins Bloomberg School of Public Health at 1 site in Saudi Arabia.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction and its impact on mental health and overall wellbeing. Read more about this study

Who is it for?
Any ageHealthy volunteers can take part
What is being tested?
Digital Wellbeing Unit, Parent WhatsApp Groups and Online Teacher Training
Could I receive a placebo?
No, everyone receives an active treatment
How many people
2,600 participants
Where
1 siteSaudi Arabia
Study dates
25 Jan 2026to 18 Jun 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • The study will include students enrolled in Grade 12 at participating high schools that are randomly assigned to one of the study arms.
  • In addition, parents or legal guardians of these students will be eligible to participate in the parent-focused component of the intervention if the student is assigned to the enhanced curriculum group.

Who cannot join

  • Students and parents will be excluded from the study if the students and parents do not provide assent or consent to participate, in accordance with ethical guidelines.

Trial locations and contacts

1 site in 1 country.

Saudi Arabia1 site
  • Sulaiman Al Rahji University

    Buraidah

Other trials in Saudi Arabia

About this study

Official title: Improving Digital Wellbeing in Saudi Adolescents: Cluster-randomized Trial

Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction and its impact on mental health and overall wellbeing. Building on formative work including national surveys, stakeholder interviews, and pilot testing, there is now a pressing need to rigorously evaluate interventions that can promote healthy digital habits among youth.

Study aims/objective: This study aims to evaluate the effectiveness of a school-based digital wellbeing intervention, with and without a supplemental parent engagement component, using a cluster randomized controlled trial design. The primary objective is to determine whether exposure to the student curriculum alone or in combination with a parent-focused intervention improves digital literacy, technology use behaviors, and psychosocial wellbeing among high school students. Secondary objectives include assessing changes in parent-child communication and parental attitudes toward digital media use.

Read more

Methods: Twenty (20) high schools across Qassim and Riyadh regions in Saudi Arabia will be randomly assigned to one of two study arms: (1) treatment as usual (TAU) will receive the Ministry of Education (MOE) Digital Wellbeing Unit that is implemented in 12th grad as part of the Digital Citizenship Curriculum and a brief self-paced online teacher training, or (2) enhanced treatment including the MOE Digital Wellbeing Unit plus a WhatsApp-based intervention for parents and a brief self-paced online teacher training. Approximately 125 students per school (~2,500 total) will complete surveys before and after the intervention period, assessing digital media habits, wellbeing, and communication patterns. Parent surveys will be administered in the enhanced arm to assess intervention engagement and parenting practices. Surveys with teachers will assess motivation and self-efficacy in delivering the digital wellbeing unit and fidelity of delivery.

Results: The study will generate evidence on the efficacy of school- and family-based strategies for improving adolescent digital wellbeing in the Saudi context. It will also provide insight into mechanisms of change, including the role of parental involvement in shaping adolescent digital habits.

Conclusion: Findings from this cluster randomized trial will inform national digital wellbeing policy and practice, offering a scalable model for youth-targeted behavioral health interventions in Saudi Arabia and similar settings.

Being tested
Digital Wellbeing Unit, Parent WhatsApp Groups, Online Teacher Training
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Digital Wellbeing UnitBehavioural

    (1) The student component utilizes the existing Digital Wellbeing Unit embedded within the national Digital Citizenship Curriculum, as implemented by the Saudi Ministry of Education. This curriculum is delivered by classroom teachers over the course of approximately one month, typically as part of standard instruction during the academic term. The content focuses on responsible digital media use, online safety, screen time awareness, and strategies for achieving digital balance. All instructional materials and delivery methods align with Ministry guidelines and are integrated into the regular school schedule.

  • Parent WhatsApp GroupsBehavioural

    (2) The parental component, developed by the research team, is included in the enhanced intervention arm. It consists of structured engagement through WhatsApp groups formed with parents of students enrolled in the intervention schools. Parents in this group will receive daily messages for the duration of the curriculum delivery (approximately 4 weeks). These messages will include infographics, short expert video lectures, and brief videos designed to reinforce the concepts taught in the student curriculum. Content will focus on promoting healthy digital habits, improving communication between parents and children about technology use, and modeling appropriate digital behaviors at home.

  • Online Teacher TrainingBehavioural

    (3) Teachers in both arms will complete a brief self-paced online training (~45 minutes total) prior to delivering the Digital Wellbeing Unit. The training introduces key digital wellbeing concepts, provides implementation guidance aligned with the Ministry of Education curriculum, and includes resources to support classroom delivery. Completion will be monitored to ensure fidelity across schools.

Study groups in NCT07344142
Study groupRoleWhat they receive
Treatment as usualActive comparator(1) treatment as usual (TAU) will receive the Ministry of Education (MOE) Digital Wellbeing Unit that is implemented in 12th grade as part of the Digital Citizenship Curriculum and a brief self-paced online teacher training
Receives: Behavioral: Digital Wellbeing Unit; Behavioral: Online Teacher Training
Enhanced treatmentExperimental(2) enhanced treatment including the MOE Digital Wellbeing Unit plus a WhatsApp-based intervention for parents and a brief self-paced online teacher training.
Receives: Behavioral: Digital Wellbeing Unit; Behavioral: Parent WhatsApp Groups; Behavioral: Online Teacher Training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Weekday leisure screen-time hours assessed by survey

    Weekday (screen time for leisure)

    Measured: Baseline, pre-intervention, post-intervention (1 month)

Secondary outcomes (14)
  1. Social Media Disorder Scale

    Social Media Disorder Scale: Score range from 9-45 with higher scores indicating higher degree of Social Media Disorder

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  2. Internet Gaming Disorder Scale-ShortForm (IGDS9-SF)

    Internet Gaming Disorder Scale-ShortForm (IGDS9-SF): Score range from 9-45 with higher scores indicating higher degree of Internet Gaming Disorder

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  3. Digital wellbeing knowledge 1 assessed by survey

    Knowledge regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 0-10 with higher scores indicating more digital wellbeing knowledge

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  4. Digital well-being knowledge 2 assessed by survey

    Knowledge regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 3-15 with higher scores indicating more digital wellbeing knowledge

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  5. Digital well-being attitudes assessed by survey

    Attitudes regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 5-25 with higher scores indicating more favorable attitudes toward digital balance and healthy technology use

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  6. Digital well-being self-efficacy assessed by survey

    Self-efficacy regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 5-25 with higher scores indicating stronger digital wellbeing self-efficacy

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  7. Digital well-being behavior change 1 assessed by survey: notification-checking frequency

    Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures unnecessary notification-checking frequency with score range 1-5 and higher scores indicating worse digital wellbeing behavior.

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  8. Digital well-being behavior change 2 assessed by survey: device use before sleep

    Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures avoiding device use before sleep with score range 1-5 and higher scores indicating better digital wellbeing behavior.

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  9. Digital well-being behavior change 3 assessed by survey: engagement in non-digital activities

    Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures engagement in non-digital activities with score range 1-5 and higher scores indicating better digital wellbeing behavior.

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  10. Digital well-being behavior change 4 assessed by survey: use of apps or tools to monitor and manage digital habits

    Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures use of apps or tools to monitor and manage digital habits with score range 1-5 and higher scores indicating better digital wellbeing behavior.

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  11. Number of participants who upload phone screen shots of Screentime app

    The investigators will explore feasibility of collecting objective data from students including screenshots of Screentime app

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  12. Weekend leisure screen-time hours assessed by survey

    Weekend day (screen time for leisure)

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  13. Weekday work/study screen-time hours assessed by survey

    Weekday (screen time for work/study)

    Measured: Baseline, pre-intervention, post-intervention (1 month)

  14. Weekend work/study screen-time hours assessed by survey

    Weekend day (screen time for work/study)

    Measured: Baseline, pre-intervention, post-intervention (1 month)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Jan 2026
  2. Study start25 Jan 2026
  3. Primary completion18 Jun 2026
  4. Study completion18 Jun 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
2,600 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07344142
Sponsor's protocol ID
IRB00023832
Status last verified
Jun 2026
First submitted
7 Jan 2026
Last updated
30 Jun 2026
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Data will be shared upon reasonable request.

Questions about this trial

What is this clinical trial studying?

A study testing Digital Wellbeing Unit, Parent WhatsApp Groups and Online Teacher Training in people with Digital Technology Use and Social Media Addiction, run by Johns Hopkins Bloomberg School of Public Health at 1 site in Saudi Arabia.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 30 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Saudi Arabia. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Weekday leisure screen-time hours assessed by survey (time frame: Baseline, pre-intervention, post-intervention (1 month)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Jun 2026.

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