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Virtual Reality Based TherapyVRHOCKEYNCT07379346

Investigation of the Effect of Virtual Reality Assisted Exercise Program on Physical Parameters in Hockey Players

A study testing Nintendo Wii Balance Board Exergaming in people with Virtual Reality Based Therapy and Ankle Dorsiflexion, run by Hitit University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This single-blind randomized controlled trial investigates the effects of a virtual reality-assisted exercise program added to routine hockey training on balance, functional ankle dorsiflexion, agility, and shooting performance in youth hockey players. Read more about this study

Who is it for?
Ages 16 to 25 yearsHealthy volunteers can take part
What is being tested?
Nintendo Wii Balance Board Exergaming
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Jan 2020to 30 Nov 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 16 to 25 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Who may be able to join

  • Youth hockey players affiliated with a competitive hockey team
  • Aged between 16 and 25 years
  • Regular participation in routine hockey training
  • Voluntary participation with written informed consent

Who cannot join

  • Presence of an injury preventing participation in routine hockey training
  • Presence of visual or neurological conditions that may interfere with virtual reality-assisted exercises
  • Failure to attend the virtual reality-assisted exercise program for more than two consecutive sessions

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Amasya University

    Amasya, Merkez, 05100

Other trials in Turkey (Türkiye)

About this study

Official title: Investigation of the Effect of Virtual Reality Assisted Exercise Program on Physical Parameters in Hockey Players: Single Blinded Randomize Controlled Trial

This single-blind randomized controlled trial investigates the effects of a virtual reality-assisted exercise program added to routine hockey training on balance, functional ankle dorsiflexion, agility, and shooting performance in youth hockey players. Participants are randomly assigned to either routine training alone or routine training plus a 6-week virtual reality-assisted exercise intervention delivered via the Nintendo Wii Balance Board. Outcomes are assessed at baseline, post-intervention, and at 3-week follow-up by a blinded assessor.

Read the detailed description

This study is designed as a single-blind randomized controlled trial to evaluate the effects of a virtual reality-assisted exercise program on balance, functional ankle dorsiflexion, agility, and shooting performance in youth hockey players. Participants are recruited from a competitive hockey team and randomly assigned to either a control group or an intervention group.

The control group continues routine hockey training, including warm-up exercises, passing drills, offense-defense organization, and penalty-corner practices, three days per week. The intervention group continues the same routine training and additionally participates in a virtual reality-assisted exercise program delivered via the Nintendo Wii Balance Board. The virtual reality intervention includes Obstacle Course, Ski Slalom, and NFL Slapshot games and is administered for 30 minutes per session, three sessions per week, over a 6-week period.

Outcome measures include dynamic balance assessed by the Y Balance Test, agility assessed by the T-run agility test, functional ankle dorsiflexion assessed by the weight-bearing lunge test, and shooting performance assessed using a standardized target-based shooting accuracy protocol. All outcomes are assessed at baseline, immediately after the 6-week intervention period, and at a 3-week follow-up. Outcome assessments are performed by a physiotherapist who is blinded to group allocation.

Being tested
Nintendo Wii Balance Board Exergaming
Keywords
Assistive Technology, Balance Control, Motor Learning, Sensorimotor Integration, Virtual Reality

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Nintendo Wii Balance Board ExergamingDevice

    Obstacle Course, Ski Slalom, and NFL Slapshot; 30 minutes/session; 3 sessions/week; 6 weeks.

Study groups in NCT07379346
Study groupRoleWhat they receive
Routine Hockey Training (Control)No interventionParticipants continue routine hockey training (warm-up, passing drills, offense-defense organization, penalty-corner practices) 3 days/week.
Routine Training + VR-Assisted ExerciseExperimentalParticipants continue routine hockey training and additionally perform virtual reality-assisted exercises using the Nintendo Wii Balance Board, 30 minutes/session, 3 sessions/week, for 6 weeks.
Receives: Device: Nintendo Wii Balance Board Exergaming

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Shooting Performance

    Shooting performance is assessed using a standardized target-based shooting accuracy protocol. Participants perform drag-flick shots toward predefined target zones, and total hit scores are recorded. Higher scores indicate better shooting accuracy.

    Measured: Baseline, immediately post-intervention (6 weeks), and 3-week follow-up

Secondary outcomes (3)
  1. Dynamic Balance (Y Balance Test)

    Dynamic balance is evaluated using the Y Balance Test. Normalized reach distances are recorded for each limb.

    Measured: Baseline, post-intervention (6 weeks), and 3-week follow-up

  2. Functional Ankle Dorsiflexion (Weight-Bearing Lunge Test)

    Functional ankle dorsiflexion is assessed using the weight-bearing lunge test, with dorsiflexion angle measured for both ankles.

    Measured: Baseline, post-intervention (6 weeks), and 3-week follow-up

  3. Agility (T-run Agility Test)

    Agility is assessed using the T-run agility test, with performance recorded as completion time in seconds.

    Measured: Baseline, post-intervention (6 weeks), and 3-week follow-up

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted30 Jan 2026
  2. Study start1 Jan 2020
  3. Primary completion31 Dec 2023
  4. Study completion30 Nov 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants are randomly assigned to one of two parallel groups. The control group continues routine hockey training only, while the intervention group continues routine training and additionally receives a virtual reality-assisted exercise program. Group allocation remains fixed throughout the study, and outcomes are compared between groups across three assessment time points (baseline, post-intervention, and follow-up).
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
30 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07379346
Sponsor's protocol ID
Amasya Uni-E.10568
Acronym
VRHOCKEY
Status last verified
Jan 2026
First submitted
23 Jan 2026
Last updated
3 Feb 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: De-identified individual participant data underlying the results reported in this study will be available from the corresponding author upon reasonable request, following publication. Requests will be reviewed to ensure appropriate use and compliance with ethical approvals.

Publications

  • Polikanova I, et al. Virtual reality training improves balance and agility in athletes. Journal of Sports Sciences. 2021;39(4):456-464. Laufer Y, et al. The effect of virtual reality-based training on postural control. Gait & Posture. 2014;40(2):285-291. Schmitt KU, et al. Balance and sensorimotor training in sports performance. Sports Medicine. 2019;49(3):421-435.

Questions about this trial

What is this clinical trial studying?

A study testing Nintendo Wii Balance Board Exergaming in people with Virtual Reality Based Therapy and Ankle Dorsiflexion, run by Hitit University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 3 Feb 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Shooting Performance (time frame: Baseline, immediately post-intervention (6 weeks), and 3-week follow-up). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07379346, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 3 Feb 2026.

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