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Spastic Cerebral Palsy (sCP)VR-BOBATH-CPNCT07392398

Virtual Reality Combined With Bobath Therapy for Spastic Cerebral Palsy

A study testing Virtual Reality Combined With Bobath Therapy and Conventional Bobath Therapy in people with Spastic Cerebral Palsy (sCP), run by Tongren Hongxin Kangxin Traditional Chinese Medicine Hospital, Guizhou Province at 1 site in China.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

Spastic cerebral palsy is a common neurodevelopmental disorder characterized by increased muscle tone, impaired balance, and limitations in motor function, particularly in the lower limbs. Read more about this study

Who is it for?
Ages 2 to 14 years
Conditions the study is for
Spastic Cerebral Palsy (sCP)
What is being tested?
Virtual Reality Combined With Bobath Therapy and Conventional Bobath Therapy
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteChina
Study dates
1 Mar 2026to 1 Jun 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 2 to 14 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Aged 2 to 14 years at the time of enrollment.
  • Diagnosed with spastic cerebral palsy (spastic diplegia or spastic hemiplegia) by a qualified clinician.
  • Classified as Gross Motor Function Classification System (GMFCS) levels I to III.
  • Presence of lower limb spasticity with a Modified Ashworth Scale (MAS) score of at least 1.
  • Ability to understand and follow simple instructions appropriate for age and cognitive level.
  • Written informed consent obtained from a parent or legal guardian.

Who cannot join

  • Presence of severe cognitive impairment that prevents participation in the intervention or assessments.
  • Uncontrolled epilepsy or a history of frequent seizures that may interfere with the intervention.
  • Severe visual, vestibular, or auditory impairments that limit safe participation in virtual reality training.
  • Orthopedic surgery or botulinum toxin injection involving the lower limbs within the previous 6 months.
  • Participation in other interventional clinical studies during the study period.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

China1 site
  • Hongxinkang New Traditional Chinese Medicine Hospital, Tongren

    Tongren, Guizhou, 554300

    Ning Li, PhD, +86 15063406718, lining7718918@163.com

Other trials in China

About this study

Official title: Effects of Virtual Reality Combined With Bobath Technique on Lower Limb Muscle Activity, Balance, and Motor Function in Patients With Spastic Cerebral Palsy: A Randomized Controlled Trial

Spastic cerebral palsy is a common neurodevelopmental disorder characterized by increased muscle tone, impaired balance, and limitations in motor function, particularly in the lower limbs. Conventional rehabilitation approaches such as the Bobath technique are widely used to improve posture control and movement patterns; however, patient engagement and task variability may be limited.

This randomized controlled trial aims to evaluate the effectiveness of virtual reality (VR) combined with Bobath therapy on lower limb muscle activity, balance, and gross motor function in patients with spastic cerebral palsy. Eligible participants will be randomly assigned to either a VR plus Bobath intervention group or a conventional Bobath therapy group.

The intervention will be delivered over a 6-week period, with sessions conducted five times per week. Outcome measures, including surface electromyography (sEMG), center of pressure (COP) parameters, and the Gross Motor Function Measure-88 (GMFM-88), will be assessed before and after the intervention. This study seeks to provide evidence on whether integrating VR into conventional rehabilitation can improve functional outcomes in children with spastic cerebral palsy.

Read the detailed description

This study is a prospective, single-center, randomized controlled trial designed to investigate the effects of virtual reality (VR) combined with Bobath therapy on lower limb muscle activity, balance, and motor function in patients with spastic cerebral palsy.

Participants aged 2 to 14 years who are diagnosed with spastic diplegic or hemiplegic cerebral palsy and classified as Gross Motor Function Classification System (GMFCS) levels I to III will be recruited. Eligible participants will be randomly allocated in a 1:1 ratio to either the experimental group or the control group.

The experimental group will receive immersive, task-oriented VR training combined with Bobath neurodevelopmental therapy. The control group will receive conventional Bobath-based rehabilitation without VR components. Both groups will undergo training sessions lasting 40 minutes per session, five sessions per week, for a total duration of 6 weeks. All interventions will be delivered by experienced physical therapists.

Primary outcomes include lower limb muscle activity assessed by surface electromyography (sEMG) of the rectus femoris, biceps femoris, tibialis anterior, and soleus muscles; balance performance evaluated using center of pressure (COP) parameters; and gross motor function measured by the Gross Motor Function Measure-88 (GMFM-88), specifically dimensions D (standing) and E (walking, running, and jumping). Assessments will be conducted at baseline and immediately after completion of the intervention period.

Secondary outcomes may include measures of participation and quality of life. Data will be analyzed using appropriate statistical methods, including repeated measures analysis of variance and covariance analysis, with a significance level set at p < 0.05.

This study aims to provide clinical evidence regarding the potential benefits of integrating virtual reality into conventional Bobath therapy for lower limb rehabilitation in children with spastic cerebral palsy.

Being tested
Virtual Reality Combined With Bobath Therapy, Conventional Bobath Therapy
Keywords
Virtual Reality Rehabilitation, Bobath Technique, Pediatric Rehabilitation, Lower Limb Function, Balance Training, Surface Electromyography, Gross Motor Function Measure, Randomized Controlled Trial
Medical subject headings
Cerebral Palsy

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality Combined With Bobath TherapyBehavioural

    Immersive, task-oriented virtual reality training integrated with Bobath neurodevelopmental therapy, delivered by trained physical therapists. Each session will last 40 minutes and will be conducted five times per week for a total duration of 6 weeks.

  • Conventional Bobath TherapyBehavioural

    Standard Bobath-based neurodevelopmental therapy provided by experienced physical therapists, without the use of virtual reality. Sessions will last 40 minutes and will be conducted five times per week for a total duration of 6 weeks.

Study groups in NCT07392398
Study groupRoleWhat they receive
Virtual Reality Combined With Bobath TherapyExperimentalParticipants in this arm will receive immersive, task-oriented virtual reality training combined with Bobath neurodevelopmental therapy. The intervention will be delivered by experienced physical therapists for 40 minutes per session, five sessions per week, over a 6-week period.
Receives: Behavioral: Virtual Reality Combined With Bobath Therapy
Conventional Bobath TherapyActive comparatorParticipants in this arm will receive conventional Bobath-based neurodevelopmental therapy without virtual reality components. The intervention frequency and duration will be the same as the experimental group, with 40-minute sessions conducted five times per week for 6 weeks.
Receives: Behavioral: Conventional Bobath Therapy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Lower Limb Muscle Activity Assessed by Surface Electromyography

    Lower limb muscle activity will be assessed using surface electromyography (sEMG). The sEMG amplitude and activation patterns of the rectus femoris, biceps femoris, tibialis anterior, and soleus muscles will be recorded during standardized functional tasks.

    Measured: Baseline and immediately after 6 weeks of intervention

  2. Balance Function Assessed by Center of Pressure Parameters

    Balance function will be evaluated using center of pressure (COP) measurements obtained from plantar pressure analysis. Static and dynamic balance parameters will be analyzed to assess postural control.

    Measured: Baseline and immediately after 6 weeks of intervention

  3. Gross Motor Function Measured by the Gross Motor Function Measure-88

    Gross motor function will be assessed using the Gross Motor Function Measure-88 (GMFM-88). Dimension D (standing) and Dimension E (walking, running, and jumping) scores will be used for analysis.

    Measured: Baseline and immediately after 6 weeks of intervention

Secondary outcomes (4)
  1. Overall Quality of Life Score Assessed by PedsQL Total Score

    Quality of life will be assessed using the total score of the Pediatric Quality of Life Inventory (PedsQL).

    Measured: Baseline and immediately after 6 weeks of intervention

  2. Domain-Specific Quality of Life Scores Assessed by PedsQL

    Domain-specific scores of the Pediatric Quality of Life Inventory (PedsQL), including physical, emotional, social, and school functioning, will be analyzed separately.

    Measured: Baseline and immediately after 6 weeks of intervention

  3. Attendance Rate of Scheduled Rehabilitation Sessions

    Attendance rate will be calculated as the proportion of attended sessions out of the total scheduled rehabilitation sessions during the intervention period.

    Measured: Throughout the 6-week intervention period

  4. Completion Rate of the Rehabilitation Program

    Completion rate will be defined as the proportion of participants who complete the full 6-week rehabilitation program as scheduled.

    Measured: Throughout the 6-week intervention period

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Feb 2026
  2. Study start1 Mar 2026 (estimated)
  3. Primary completion1 May 2026 (estimated)
  4. Study completion1 Jun 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants will be randomly assigned in a 1:1 ratio to either a virtual reality combined with Bobath therapy group or a conventional Bobath therapy group, and outcomes will be compared between groups after a 6-week intervention period.
Masking
None (open label)
Enrolment
30 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07392398
Sponsor's protocol ID
THKTCMH-VR-BOBATH-CP-01
Acronym
VR-BOBATH-CP
Status last verified
Feb 2026
First submitted
25 Jan 2026
Last updated
6 Feb 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality Combined With Bobath Therapy and Conventional Bobath Therapy in people with Spastic Cerebral Palsy (sCP), run by Tongren Hongxin Kangxin Traditional Chinese Medicine Hospital, Guizhou Province at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 6 Feb 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Ning Li, PhD (+86 15063406718, lining7718918@163.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Lower Limb Muscle Activity Assessed by Surface Electromyography (time frame: Baseline and immediately after 6 weeks of intervention). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 Feb 2026.

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