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Pressure Ulcers, Bedsores, Decubitus UlcerNCT07395284

The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management

A study testing Gamified metaverse-based educational application in people with Pressure Ulcers, Bedsores, Decubitus Ulcer and Nursing Education, run by Baskent University at 1 site in Turkey (Türkiye).

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

Introduction: Pressure ulcers are a largely preventable clinical problem that negatively impacts the quality of patient care and constitutes a significant economic burden for healthcare systems. Read more about this study

Who is it for?
Any ageHealthy volunteers can take part
What is being tested?
Gamified metaverse-based educational application
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
1 siteTurkey (Türkiye)
Study dates
30 Apr 2026to 30 Jun 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • Voluntarily agree to participate in the research,
  • Be a second-year undergraduate nursing student,
  • Be able to understand and speak Turkish,
  • Have healthy hearing, vision, and speech.

Who cannot join

  • The student voluntarily requesting to withdraw from the study
  • The student ceasing to use the metaverse domain during the study period
  • Completing the survey form incompletely.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Turkey (Türkiye)1 site, 1 recruiting
  • Baskent University

    Ankara, Ankara, 06790

    Betul Sahin-Kilinc, +905543350343, betulsahin@baskent.edu.tr

    Recruiting

Other trials in Turkey (Türkiye)

About this study

Official title: The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management: A Randomized Controlled Study

Introduction: Pressure ulcers are a largely preventable clinical problem that negatively impacts the quality of patient care and constitutes a significant economic burden for healthcare systems. The prevention and effective management of these ulcers are closely related to nurses' knowledge, skills, and self-efficacy levels. However, current nursing education programs show a limited number of practice-based and interactive training approaches for the prevention and management of pressure ulcers. In recent years, innovative and technology-supported training methods such as gamification and metaverse have emerged as promising approaches for improving students' knowledge and self-efficacy levels by increasing their active participation in learning processes. Aim: The aim of this research is to evaluate the effect of gamified metaverse-based training developed for nursing students on their knowledge level, academic self-efficacy, and metaverse perception regarding pressure ulcer management.

Method: The research was planned as a randomized controlled experimental design. The population of the study will consist of students studying in the nursing department. The sample size was calculated using G*Power based on PUKAT 2.0-T scores; Assuming a two-way α=0.05 and power=0.80, at least 26 participants were selected for each group, and the total sample size was planned as 60 students, taking into account possible losses. Participants will be administered a Demographic Information Form, the Pressure Ulcer Knowledge Level Assessment Tool 2.0-Updated Version (PUKAT 2.0-T), and the Nursing Students Academic Self-Efficacy Scale. Participants will be randomly assigned to intervention and control groups based on their pre-test scores. The intervention group will receive traditional classroom theoretical training and gamified metaverse-based training for two weeks, while the control group will receive traditional classroom theoretical training. Post-tests will be administered immediately after the intervention and one month later. In addition, the Metaverse Perception Scale will be administered to the intervention group. Data will be collected using the Pressure Ulcer Knowledge Assessment Tool 2.0-Updated Version (PUKAT 2.0-T), the Nursing Students Academic Self-Efficacy Scale, and the Metaverse Perception Scale for Nursing Students.

Read more

Results: The obtained data will be analyzed using appropriate statistical methods.

Conclusion: This research is expected to provide evidence regarding the effectiveness of innovative digital education models in nursing education and contribute to the development of educational strategies for the prevention of pressure ulcers.

Being tested
Gamified metaverse-based educational application
Medical subject headings
Pressure Ulcer

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Gamified metaverse-based educational applicationBehavioural

    Students in the intervention group will receive gamified metaverse-based training.

Study groups in NCT07395284
Study groupRoleWhat they receive
Gamified metaverse-based educational applicationExperimentalGamified metaverse-based educational application
Receives: Behavioral: Gamified metaverse-based educational application
Traditional-based education practiceNo interventiontraditional-based education practice

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Pressure Ulcer Knowledge Assessment Tool 2.0 - Updated Version (PUKAT 2.0-T)

    PUKAT 2.0 is a multiple-choice, true-false scored measurement tool. This test was developed by Manderlier et al. (2017) to determine nurses' knowledge level regarding pressure ulcers and adapted into Turkish by Dalli et al. (2022). The test addresses knowledge level regarding pressure ulcers within six themes and contains a total of 25 questions. The score ranges from 0 to 25. According to the validity and reliability study results of the Turkish version of the test; (1) content validity index is 0.90, (2) test-retest reliability is 0.83 (between 0.70-0.92 for sub-themes), (3) item difficulty indices range from 35-75%, (4) item discrimination indices range from 0.44-0.92, and (5) internal consistency (Cronbach's alpha) value is 0.72. Necessary permissions for the use of the measurement tool have been obtained from its developers.

    Measured: Before the intervention, within 1 hour after the intervention, and one month after the intervention.

  2. Academic Nurse Self-Efficacy Scale

    The scale developed by Bulfone et al. (2019) to determine the academic self-efficacy of undergraduate nursing students consists of 14 items and four sub-dimensions. The scale comprises the following sub-dimensions: internal emotion management (items 1, 2, 3), self-control behavior (items 4, 5, 6, 7), external emotion management (items 8, 9, 10, 11), and sociability (items 12, 13, 14). The items on this scale are scored between 1 and 5, and the question "How confident are you?" is scored using a 5-point Likert scale (1 = I have no confidence in myself, 5 = I have a lot of confidence in myself). As the scores obtained from the scale increase, the academic self-efficacy of nursing students increases. There are no items in the scale that are reverse-scored. The Cronbach alpha value of the original scale is 0.84, while in this study it is 0.82.

    Measured: Before the intervention, within 1 hour after the intervention, and one month after the intervention.

Secondary outcomes (1)
  1. Metaverse Perception Scale for Nursing Students

    To evaluate the metaverse perception levels of nursing students, the Metaverse Perception Scale for Nursing Students, developed by Yıldırım and Karaman (2024), will be used. The scale consists of a total of 24 items and includes four sub-dimensions: Education (items 1-9), Technology (items 10-14), Challenges (items 15-19), and Lifestyle (items 20-24). The scale items will be rated on a 5-point Likert scale, with response options ranging from "1=Strongly Disagree" to "5=Strongly Agree". A high score obtained from the scale will indicate a high metaverse perception. Items belonging to the Challenges sub-dimension will be reverse-coded to calculate the average score, while the average score for the entire scale will be evaluated without reverse coding. The overall reliability coefficient of the scale is reported to be Cronbach's alpha=0.955, while the Cronbach's alpha values for the sub-dimensions range from 0.930 to 0.955.

    Measured: within 30 minutes after intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted9 Feb 2026
  2. Study start30 Apr 2026 (estimated)
  3. Primary completion30 May 2026 (estimated)
  4. Study completion30 Jun 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
60 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07395284
Sponsor's protocol ID
17162298.600-373
Status last verified
Jan 2026
First submitted
21 Jan 2026
Last updated
30 Apr 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Gamified metaverse-based educational application in people with Pressure Ulcers, Bedsores, Decubitus Ulcer and Nursing Education, run by Baskent University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 30 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Each site lists its own contact: choose the nearest one under Trial locations. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Pressure Ulcer Knowledge Assessment Tool 2.0 - Updated Version (PUKAT 2.0-T) (time frame: Before the intervention, within 1 hour after the intervention, and one month after the intervention.). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Apr 2026.

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