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Nursing EducationG-META-IMNCT07396207

Gamified Metaverse Education for Ventrogluteal IM Injection (G-META-IM)

A study testing Gamified Metaverse-Based Education Program in people with Nursing Education and Intramuscular Injection, run by Suleyman Demirel University.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

This study aims to examine the effect of a gamified, metaverse-based education program on nursing students' knowledge and attitudes regarding ventrogluteal intramuscular injection. Read more about this study

Who is it for?
Any ageHealthy volunteers can take part
What is being tested?
Gamified Metaverse-Based Education Program
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
No sites listed yet
Study dates
Mar 2026to Jul 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • Being enrolled as a first-year nursing student during the 2025-2026 academic year
  • Having no prior formal education or training specifically focused on ventrogluteal intramuscular injection
  • Willingness to participate in the study
  • Providing written informed consent

Who cannot join

  • Previous participation in a structured training or simulation program related to ventrogluteal intramuscular injection
  • Incomplete participation in the educational intervention or data collection process
  • Declining or withdrawing informed consent at any stage of the study

Trial locations and contacts

No sites are listed yet. Contact the study team or a site near you to ask about taking part.

Aliye Yildirim, PhD Student contact

9005057653203

aaliye.yildiirm@gmail.com

About this study

Official title: The Effect of a Gamified Metaverse-Based Education on Nursing Students' Knowledge and Attitudes Toward Ventrogluteal Intramuscular Injection

This study aims to examine the effect of a gamified, metaverse-based education program on nursing students' knowledge and attitudes regarding ventrogluteal intramuscular injection. Intramuscular injection is a commonly used nursing skill that requires accurate anatomical knowledge and correct technique to ensure patient safety. The ventrogluteal site is considered a safe injection site; however, nursing students often report limited knowledge and confidence in its use.

In this study, nursing students will be assigned to either an intervention group or a control group. The intervention group will receive a gamified metaverse-based educational program designed to teach ventrogluteal site identification using the V method and the correct steps of intramuscular injection. The control group will receive traditional education using standard teaching methods.

Data will be collected before and after the educational intervention using a knowledge test and a learning attitude scale. The results of this study are expected to provide evidence on the effectiveness of metaverse-based and gamified education approaches in nursing education and to support the development of safe and innovative learning environments for nursing students.

Read the detailed description

This study is designed to evaluate the effectiveness of a gamified, metaverse-based educational program on nursing students' knowledge and attitudes toward ventrogluteal intramuscular (IM) injection. Intramuscular injection is a fundamental nursing skill that requires accurate identification of anatomical landmarks and adherence to safe injection principles. Although the ventrogluteal site is recommended as a safe injection site due to its anatomical advantages, its use remains limited among nursing students, often due to insufficient knowledge, lack of confidence, and limited practical experience.

The study will be conducted using a quasi-experimental design with an intervention group and a control group. The study population will consist of first-year nursing students enrolled in a nursing program during the 2025-2026 academic year. Eligible participants who provide informed consent will be assigned to either the intervention group or the control group.

The intervention group will receive a gamified metaverse-based education program developed to support learning of ventrogluteal site anatomy, identification of the injection site using the V method, and the correct steps of intramuscular injection. The program includes interactive virtual learning modules, educational videos, and game-based assessment activities designed to enhance engagement and learning motivation. The control group will receive traditional education delivered through standard teaching methods commonly used in nursing education.

Data will be collected from both groups before and after the educational intervention. Data collection tools will include a sociodemographic information form, a knowledge test related to ventrogluteal intramuscular injection, and a learning attitude scale. Pre-intervention and post-intervention measurements will be compared to assess changes in knowledge levels and learning attitudes between and within groups.

The findings of this study are expected to contribute to the growing body of evidence on the use of digital, immersive, and gamified learning approaches in nursing education. The results may support the integration of metaverse-based educational strategies into nursing curricula and help improve safe injection practices by enhancing students' knowledge, confidence, and attitudes toward learning.

Being tested
Gamified Metaverse-Based Education Program
Keywords
Metaverse, Intramuscular Injection, Nursing education

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Gamified Metaverse-Based Education ProgramBehavioural

    Also called Metaverse-Based Gamified Education

    Standard theoretical instruction on ventrogluteal intramuscular injection delivered using conventional teaching methods commonly used in nursing education.

Study groups in NCT07396207
Study groupRoleWhat they receive
Metaverse-Based Gamified EducationExperimentalParticipants in this arm will receive a gamified, metaverse-based education program designed to teach ventrogluteal intramuscular injection, including anatomical landmark identification using the V method and correct injection procedures.
Receives: Behavioral: Gamified Metaverse-Based Education Program
Traditional EducationNo interventionParticipants in this arm will receive traditional education on ventrogluteal intramuscular injection delivered using standard teaching methods commonly used in nursing education.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Knowledge Level Regarding Ventrogluteal Intramuscular Injection

    The level of knowledge of nursing students regarding ventrogluteal intramuscular injection, including anatomical landmark identification and correct injection procedures, measured using a structured knowledge test.

    Measured: Before and immediately after the educational intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted9 Feb 2026
  2. Study startMar 2026 (estimated)
  3. Primary completionMay 2026 (estimated)
  4. Study completionJul 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants will be assigned to either an intervention group receiving a gamified, metaverse-based education program or a control group receiving traditional education, and outcomes will be compared between the two parallel groups.
Masking
None (open label)
Enrolment
60 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07396207
Sponsor's protocol ID
E-62310886-605-543580
Acronym
G-META-IM
Status last verified
Feb 2026
First submitted
1 Feb 2026
Last updated
9 Feb 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Cetinkaya Uslusoy E, Aydinli A, Durna F. Enhancing learning motivation and academic achievement in nursing students through metaverse-based learning: A randomized controlled study. Jpn J Nurs Sci. 2024 Jul;21(3):e12594. doi: 10.1111/jjns.12594. Epub 2024 Feb 29.

    PubMed 38425133

Questions about this trial

What is this clinical trial studying?

A study testing Gamified Metaverse-Based Education Program in people with Nursing Education and Intramuscular Injection, run by Suleyman Demirel University.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 9 Feb 2026. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Aliye Yildirim, PhD Student (9005057653203, aaliye.yildiirm@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Knowledge Level Regarding Ventrogluteal Intramuscular Injection (time frame: Before and immediately after the educational intervention). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07396207, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Feb 2026.

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