BurnNCT07404501
Gamified Approach To Burn Education
A study testing Serious Digital Game for Burn Prevention and First Aid and Face-to-Face Educational Lecture on Burn Prevention and First Aid in people with Burn and Health Education, run by University of Sao Paulo General Hospital at 1 site in Brazil.
Trial summary
The goal of this clinical trial is to evaluate whether different educational strategies can improve knowledge acquisition regarding burn prevention and first aid among students enrolled in a community-based preparatory course. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Burn, Health Education, Accident Prevention
- What is being tested?
- Serious Digital Game for Burn Prevention and First Aid and Face-to-Face Educational Lecture on Burn Prevention and First Aid
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 84 participants
- Where
- 1 siteBrazil
- Study dates
- 9 Mar 2026to 23 Apr 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Students regularly enrolled in the MedEnsina preparatory course
- Ability to understand the instructions and the content of the proposed educational activities
- Availability to participate in the intervention on the first day of the study and to attend the two-week follow-up
- Signed informed consent form
Who cannot join
- Failure to attend the intervention on the first day of the study
- Incomplete completion of the pre- or post-intervention questionnaires
- Withdrawal of consent at any stage of the study
- Any condition that, in the investigators' judgment, may impair adequate participation or understanding of the educational activities
Trial locations and contacts
1 site in 1 country.
Brazil1 site
School of Medicine, Universidade de São Paulo, SP, Brazil
São Paulo, São Paulo, 01246 903
About this study
Official title: A Gamified Approach To Burn Education And Prevention Among Youth: The Randomized Controlled Study "Burn Game"
The goal of this clinical trial is to evaluate whether different educational strategies can improve knowledge acquisition regarding burn prevention and first aid among students enrolled in a community-based preparatory course. The main questions it aims to answer are:
Does participation in a serious digital game improve knowledge about burn prevention and first aid compared with a traditional lecture? Researchers will compare a serious digital game with a face-to-face educational lecture to determine differences in knowledge acquisition and participant satisfaction between the two educational approaches.
Read more
Participants will:
Receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content.
Be randomized to participate in either a serious digital game or a face-to-face educational lecture; Complete knowledge assessment questionnaires prior to and after the intervention; Complete a satisfaction questionnaire; Attend a follow-up assessment two weeks after the intervention.
Read the detailed description
This study is a randomized, single-blind, behavioral and educational intervention with two parallel arms designed to evaluate different educational strategies for burn prevention and first aid.
All participants will initially receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content. This briefing is intended solely to explain study logistics and session flow and does not include any burn-related educational content.
After this initial session, participants will be randomly allocated to one of two intervention groups.
Participants allocated to the serious digital game group will receive a 5-minute familiarization period with the digital platform, followed by 25 minutes of gameplay. The serious game presents educational content and questions related to burn prevention and first aid through virtual avatars, requiring participants to consult in-game educational materials before answering questions. Performance is recorded automatically by the game system.
Participants allocated to the face-to-face educational lecture group will attend an in-person lecture lasting approximately 30 minutes. The lecture will address types of burns, etiology, prevention measures, and basic first-aid management in primary health care.
Knowledge acquisition will be assessed using structured multiple-choice questionnaires administered prior to and after the intervention. Participant satisfaction will also be evaluated using a Likert-scale questionnaire. A follow-up assessment will be conducted two weeks after the intervention to evaluate knowledge retention.
Outcome assessment will be performed by an evaluator blinded to group allocation. Sociodemographic variables, including age, sex, and socioeconomic status, will be collected.
- Conditions
- Burn, Health Education, Accident Prevention, First Aid, Educational Intervention, Game-based Education
- Being tested
- Serious Digital Game for Burn Prevention and First Aid, Face-to-Face Educational Lecture on Burn Prevention and First Aid
- Keywords
- Burns, Health Education, Accident Prevention, First Aid, Educational Games
- Medical subject headings
- Burns, Health Education
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Serious Digital Game for Burn Prevention and First AidBehavioural
The intervention consists of a serious digital game designed to provide education on burn prevention and first aid. The game delivers educational content through an interactive virtual environment in which participants engage with avatars that present questions and learning challenges related to burns. Participants are required to consult in-game educational materials before responding to each question. Performance metrics, including response accuracy and time to answer, are recorded automatically by the system to generate an overall score - which is not an endpoint of this study, since the control group does not have access to the game. The intervention is intended to promote active learning and knowledge acquisition through interactive and gamified educational strategies.
Face-to-Face Educational Lecture on Burn Prevention and First AidBehavioural
The intervention consists of an in-person 30-minute educational lecture focused on burn prevention and first aid. The lecture is designed to deliver structured educational content in a didactic format, covering key topics related to burns, including common causes, prevention strategies, and basic first-aid measures. The session is conducted by a trained instructor and aims to provide participants with foundational knowledge through direct instruction, without the use of interactive gaming components.
| Study group | Role | What they receive |
|---|---|---|
| Serious Digital Game | Experimental | Participants in this arm will receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content. After this introduction, participants will engage in a serious digital game for 25 minutes following a 5-minute familiarization period with the platform, totaling 30 minutes. The game presents educational content and questions related to burn prevention and first aid through virtual avatars. Participants are required to consult in-game educational materials before answering questions. Performance is assessed based on accuracy and response time, generating an automated final score. Participants will complete a post-intervention knowledge assessment questionnaire and a satisfaction questionnaire at the end of the intervention, as well as a follow-up assessment two weeks later. Receives: Behavioral: Serious Digital Game for Burn Prevention and First Aid |
| Face-to-Face Educational Lecture | Active comparator | Participants in this arm will first receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content. After this introduction, participants will attend a face-to-face educational lecture lasting 30 minutes, addressing types of burns, etiology, prevention strategies, and basic first-aid measures. Participants will complete pre- and post-intervention knowledge assessment questionnaires, as well as a follow-up assessment two weeks after the intervention. Receives: Behavioral: Face-to-Face Educational Lecture on Burn Prevention and First Aid |
What is being measured
The primary outcome is the main question the study is designed to answer.
Change in Knowledge Scores on Burn Prevention and First Aid After the Educational Interventions
The primary outcome is knowledge acquisition related to burn prevention and first aid. Knowledge will be assessed using a structured multiple-choice questionnaire administered immediately before and immediately after the educational intervention. The questionnaire will be delivered through the Google Forms platform and consists of 20 multiple-choice questions, each with four response options, covering basic concepts of burns, prevention strategies, and first-aid measures. Each correct answer contributes to the total knowledge score, with higher scores indicating greater knowledge. The primary outcome will be expressed as the change in knowledge score from baseline to immediately after the intervention and will be compared between the two educational groups.
Measured: From baseline to immediately post-intervention
Secondary outcomes (1)
Knowledge Retention Scores After the Educational Interventions
The secondary outcome is the between-group difference in change in total knowledge score from baseline to approximately 2 weeks after the assigned intervention. Knowledge will be assessed using the same 20-item multiple-choice questionnaire administered at baseline and immediately after the intervention. Each item has four response options and one prespecified correct answer, yielding a total score ranging from 0 to 20, with higher scores indicating greater knowledge.
Measured: From baseline to 2 weeks post-intervention
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted11 Feb 2026
- Study start9 Mar 2026
- Primary completion23 Mar 2026
- Study completion23 Apr 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for BurnStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 84 participants (actual)
Sponsor and investigators
- Lead sponsor
- University of Sao Paulo General Hospital
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
- Investigators
- Cristina Pires Camargo, Md, PhD, Principal investigator, Laboratory of Plastic Surgery and Regenerative Medicine, School of Medicine, Universidade de São Paulo, SP, Brazil
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07404501
- Sponsor's protocol ID
- 90231725.9.0000.0068
- Status last verified
- Feb 2026
- First submitted
- 4 Feb 2026
- Last updated
- 5 Oct 2026
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: Individual participant data will not be shared because the study involves educational interventions with students and includes potentially sensitive personal and sociodemographic information. Data sharing was not included in the ethics committee approval, and participant consent did not authorize public sharing of individual-level data. Only aggregated and anonymized results will be reported.
Study at a glance
From the registry record, last updated by the sponsor on 5 Oct 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- A Gamified Approach To Burn Education And Prevention Among Youth: The Randomized Controlled Study "Burn Game"
- ClinicalTrials.gov ID
- NCT07404501
- Acronym / sponsor ID
- 90231725.9.0000.0068
- Conditions
- Burn, Health Education, Accident Prevention, First Aid, Educational Intervention, Game-based Education
- Keywords
- Burns, Health Education, Accident Prevention, First Aid, Educational Games
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 84 participants (actual)
- Lead sponsor
- University of Sao Paulo General HospitalUniversity, hospital or other
- Study start
- 9 Mar 2026 (actual)
- Primary completion
- 23 Mar 2026 (actual)
- Study completion
- 23 Apr 2026 (actual)
- First posted
- 11 Feb 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The goal of this clinical trial is to evaluate whether different educational strategies can improve knowledge acquisition regarding burn prevention and first aid among students enrolled in a community-based preparatory course. The main questions it aims to answer are:
Does participation in a serious digital game improve knowledge about burn prevention and first aid compared with a traditional lecture? Researchers will compare a serious digital game with a face-to-face educational lecture to determine differences in knowledge acquisition and participant satisfaction between the two educational approaches.
Participants will:
Receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content.
Be randomized to participate in either a serious digital game or a face-to-face educational lecture; Complete knowledge assessment questionnaires prior to and after the intervention; Complete a satisfaction questionnaire; Attend a follow-up assessment two weeks after the intervention.
Detailed description
This study is a randomized, single-blind, behavioral and educational intervention with two parallel arms designed to evaluate different educational strategies for burn prevention and first aid.
All participants will initially receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content. This briefing is intended solely to explain study logistics and session flow and does not include any burn-related educational content.
After this initial session, participants will be randomly allocated to one of two intervention groups.
Participants allocated to the serious digital game group will receive a 5-minute familiarization period with the digital platform, followed by 25 minutes of gameplay. The serious game presents educational content and questions related to burn prevention and first aid through virtual avatars, requiring participants to consult in-game educational materials before answering questions. Performance is recorded automatically by the game system.
Participants allocated to the face-to-face educational lecture group will attend an in-person lecture lasting approximately 30 minutes. The lecture will address types of burns, etiology, prevention measures, and basic first-aid management in primary health care.
Knowledge acquisition will be assessed using structured multiple-choice questionnaires administered prior to and after the intervention. Participant satisfaction will also be evaluated using a Likert-scale questionnaire. A follow-up assessment will be conducted two weeks after the intervention to evaluate knowledge retention.
Outcome assessment will be performed by an evaluator blinded to group allocation. Sociodemographic variables, including age, sex, and socioeconomic status, will be collected.
Study design
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Serious Digital Game | Experimental | Behavioral: Serious Digital Game for Burn Prevention and First AidParticipants in this arm will receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content. After this introduction, participants will engage in a serious digital game for 25 minutes following a 5-minute familiarization period with the platform, totaling 30 minutes. The game presents educational content and questions related to burn prevention and first aid through virtual avatars. Participants are required to consult in-game educational materials before answering questions. Performance is assessed based on accuracy and response time, generating an automated final score. Participants will complete a post-intervention knowledge assessment questionnaire and a satisfaction questionnaire at the end of the intervention, as well as a follow-up assessment two weeks later. |
| Face-to-Face Educational Lecture | Active comparator | Behavioral: Face-to-Face Educational Lecture on Burn Prevention and First AidParticipants in this arm will first receive a brief, standardized 5-minute briefing limited to study logistics and session flow, with no burn-related educational content. After this introduction, participants will attend a face-to-face educational lecture lasting 30 minutes, addressing types of burns, etiology, prevention strategies, and basic first-aid measures. Participants will complete pre- and post-intervention knowledge assessment questionnaires, as well as a follow-up assessment two weeks after the intervention. |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (4 listed)
- Students regularly enrolled in the MedEnsina preparatory course
- Ability to understand the instructions and the content of the proposed educational activities
- Availability to participate in the intervention on the first day of the study and to attend the two-week follow-up
- Signed informed consent form
Key exclusion criteria (4 listed)
- Failure to attend the intervention on the first day of the study
- Incomplete completion of the pre- or post-intervention questionnaires
- Withdrawal of consent at any stage of the study
- Any condition that, in the investigators' judgment, may impair adequate participation or understanding of the educational activities
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Serious Digital Game for Burn Prevention and First AidThe intervention consists of a serious digital game designed to provide education on burn prevention and first aid. The game delivers educational content through an interactive virtual environment in which participants engage with avatars that present questions and learning challenges related to burns. Participants are required to consult in-game educational materials before responding to each question. Performance metrics, including response accuracy and time to answer, are recorded automatically by the system to generate an overall score - which is not an endpoint of this study, since the control group does not have access to the game. The intervention is intended to promote active learning and knowledge acquisition through interactive and gamified educational strategies. | Behavioural | Serious Digital Game |
| Face-to-Face Educational Lecture on Burn Prevention and First AidThe intervention consists of an in-person 30-minute educational lecture focused on burn prevention and first aid. The lecture is designed to deliver structured educational content in a didactic format, covering key topics related to burns, including common causes, prevention strategies, and basic first-aid measures. The session is conducted by a trained instructor and aims to provide participants with foundational knowledge through direct instruction, without the use of interactive gaming components. | Behavioural | Face-to-Face Educational Lecture |
Primary outcome
Change in Knowledge Scores on Burn Prevention and First Aid After the Educational Interventions
Time frame: From baseline to immediately post-intervention
The primary outcome is knowledge acquisition related to burn prevention and first aid. Knowledge will be assessed using a structured multiple-choice questionnaire administered immediately before and immediately after the educational intervention. The questionnaire will be delivered through the Google Forms platform and consists of 20 multiple-choice questions, each with four response options, covering basic concepts of burns, prevention strategies, and first-aid measures. Each correct answer contributes to the total knowledge score, with higher scores indicating greater knowledge. The primary outcome will be expressed as the change in knowledge score from baseline to immediately after the intervention and will be compared between the two educational groups.
1 secondary outcome
Knowledge Retention Scores After the Educational Interventions
Time frame: From baseline to 2 weeks post-intervention
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 5 Oct 2026.
- Individual participant dataSharing planned: No. Individual participant data will not be shared because the study involves educational interventions with students and includes potentially sensitive personal and sociodemographic information. Data sharing was not included in the ethics committee approval, and participant consent did not authorize public sharing of individual-level data. Only aggregated and anonymized results will be reported.
Related trials for Burn
Recruiting
Efferon LPS Hemoadsorption in in Patients With Thermal Burns
Burns
Not yet recruitingObservational study
Recurrence of Extremity Joint Contracture After Z-Plasty Versus Full-Thickness Skin Graft
Joint Contracture, Contracture
RecruitingObservational study
CytOSorb TreatMent Of Critically Ill PatientS Registry
Septic Shock, Acute Respiratory Distress Syndrome
Not yet recruiting
Impact of Range of Motion Exercises on Pain and Functional Ability
Impact of ROM Exercises on Pain and Functional Ability in Patients With Second -Degree Burns
Enrolling by invitationObservational study
Evaluating the Accuracy of Multiple Blood Tests to Diagnose Sepsis in Adult Burn Patients
Sepsis - to Reduce Mortality in the Intensive Care Unit, Burns Involving 20% or More of Body Surface
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Cristina Pires Camargo, Md, PhD principal investigator
Laboratory of Plastic Surgery and Regenerative Medicine, School of Medicine, Universidade de São Paulo, SP, Brazil
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Serious Digital Game for Burn Prevention and First Aid and Face-to-Face Educational Lecture on Burn Prevention and First Aid in people with Burn and Health Education, run by University of Sao Paulo General Hospital at 1 site in Brazil.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 5 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Brazil. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Change in Knowledge Scores on Burn Prevention and First Aid After the Educational Interventions (time frame: From baseline to immediately post-intervention). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Oct 2026.