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SleepSLEEPLAYNCT07411404

Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study

A study testing Sleep Assessment Protocol in people with Sleep and Video Gamers, run by Centre Hospitalier Universitaire de Besancon at 1 site in France.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults. More specifically, this study aims to identify potential barriers, facilitators of participation, and participant adherence to various measurement tools (such as… Read more about this study

Who is it for?
Ages 18 to 40 yearsHealthy volunteers can take part
Conditions the study is for
Sleep, Video Gamers
What is being tested?
Sleep Assessment Protocol
Could I receive a placebo?
No, everyone receives an active treatment
How many people
40 participants
Where
1 siteFrance
Study dates
1 Dec 2025to Sep 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 40 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Women and men aged 18 to 40
  • Signed informed consent form
  • For regular gamers: playing video games at least 3 times a week in the past 2 years, with IGDT-10 (Ten-Item Internet Gaming Disorder Test) > 5
  • For control group: non-player or occasional player (at least once in the previous year, but less than once a month)

Who cannot join

  • Night worker
  • WIth treatment for sleep disorder or interfering with melatonin secretion (betablokers, melatonin supplements,some antidepressants)
  • Any pathology leading to circadian rythm disorder, neurological or psychiatric disorder
  • major addiction (any game or gambling disorder) except for coffee and tabacco

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Karine CHARRIERE, PhD contact

+3367840302

kcharriere@chu-besancon.fr

France1 site, 1 recruiting
  • CHU de Besançon

    Besançon, 25000

    Karine Charrière, PhD, 0381218999, kcharriere@chu-besancon.fr

    Recruiting

Other trials in France

About this study

The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults. More specifically, this study aims to identify potential barriers, facilitators of participation, and participant adherence to various measurement tools (such as actigraphy and melatonin assays) to validate the protocol for a larger future study. Additionally, it seeks to optimize the recruitment of regular adult gamers and determine the conditions that will enable better collection of objective sleep data. The relevance of this feasibility study lies in its ability to test and refine the methodology, thereby facilitating future research while minimizing costs and implementation time.

Conditions
Sleep, Video Gamers
Being tested
Sleep Assessment Protocol

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Sleep Assessment ProtocolBehavioural

    Participants will engage in a structured protocol to assess sleep patterns and potential disturbances related to video game usage. This protocol includes:

    • Completion of diaries: Participants will maintain a sleep diary, video game usage diary, and screen time diary for 14 days to record their activities and sleep quality.
    • Clinical assessments: At Visit 2, participants will complete questionnaires related to sleep quality and disturbances, administered by a sleep specialist neurologist.
    • Actigraphy monitoring: Participants will wear an actimeter during the 14-day recording period to objectively measure sleep activity.
    • Biological sampling: After the 14 days, participants will provide urinary samples for analysis of 6-sulfatoxymelatonin to evaluate melatonin levels.
Study groups in NCT07411404
Study groupRoleWhat they receive
Regular GamersExperimentalParticipants who play video games at least 3 times per week for a minimum of 2 years, with an IGDT-10 score of less than 5.
Receives: Behavioral: Sleep Assessment Protocol
Non-gamersActive comparatorParticipants who do not play video games regularly or play only experimentally (once in their lifetime) or occasionally (at least once a year and less than once a month).
Receives: Behavioral: Sleep Assessment Protocol

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Recruitment Capacity

    Number of participants successfully included in the study per month within each group (Regular Gamers and Non-Gamers).

    Measured: Month 20 of the study

  2. Attrition rate

    Percentage of participants who drop out of the study.

    Measured: Month 21 at the end of the study

  3. Data Completeness

    Mean number of days with valid data for: sleep diary, video game and screen-use diary, actigraphy (≥90% wear time), urinary samples for 6-sulfatoxymelatonin

    Measured: Month 21 at the end of the study

  4. Acceptability

    Proportion of subjects who accepted to participate in the study compared to the number of eligible patients contacted.

    Measured: Month 20 of the study

Secondary outcomes (8)
  1. Average Sleep Onset Latency

    Duration between going to bed and falling asleep, expressed in minutes (average calculated over 14 days)

    Measured: Month 1

  2. Total Sleep Time (minutes) measured by wrist actigraphy.

    Total nightly sleep duration estimated objectively using actigraphy.

    Measured: Up to Day 25 post-inclusion

  3. Sleep Onset Latency (minutes) from daily sleep diary.

    Time between lying down and perceived sleep onset, self-reported each morning.

    Measured: Up to Day 25 post-inclusion

  4. Sleep Efficiency (Actigraphy)

    Sleep Efficiency (%) measured by actigraphy.

    Measured: Up to Day 25 post-inclusion

  5. Circadian Phase Marker - 6-SMT Acrophase

    6-sulfatoxymelatonin acrophase (clock time, hh:mm).

    Measured: Up to Day 25 post-inclusion

  6. Pittsburgh Sleep Quality Index (PSQI)

    Global sleep quality score from the Pittsburgh Sleep Quality Index, ranging from 0 to 21; higher scores indicate poorer sleep quality (i.e. worse sleep quality)

    Measured: Up to Day 25 post-inclusion

  7. Insomnia Severity Index (ISI)

    Insomnia severity index (ISI) total score, ranging from 0 to 28; higher scores indicate more severe insomnia symptoms (i.e.worse insomnia severity)

    Measured: Up to Day 25 post-inclusion

  8. Morningness-Eveningness Questionnaire (MEQ)

    Morningness-Eveningness Questionnaire (MEQ) total score (self-reported measure, ranging from 16 to 86). Chronotype score; higher scores indicate stronger morningness preference.

    Measured: Up to Day 25 post-inclusion

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Feb 2026
  2. Study start1 Dec 2025
  3. Primary completionSep 2027 (estimated)
  4. Study completionSep 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
40 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07411404
Sponsor's protocol ID
2025/937
Other IDs
2025-A00464-45
Acronym
SLEEPLAY
Status last verified
Jul 2026
First submitted
11 Jun 2025
Last updated
22 Jul 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Sleep Assessment Protocol in people with Sleep and Video Gamers, run by Centre Hospitalier Universitaire de Besancon at 1 site in France.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 22 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Karine CHARRIERE, PhD (+3367840302, kcharriere@chu-besancon.fr), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Recruitment Capacity (time frame: Month 20 of the study). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Jul 2026.

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