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Game-Based LearningNCT07416305

EXAMINATION OF THE EFFECTIVENESS OF GAME-BASED LEARNING METHOD IN START TRIAGE TRAINING IN DISASTERS

A study testing Game-based learning activity in disaster response triage, face-to-face learning and start triage game in disasters in people with Game-Based Learning and Pre-hospital Triage, run by sureyya gumussoy at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

In the study titled "Investigating the Effect of Game-Based Learning Method in Disaster Triage Training," researchers aim to compare the effectiveness of game-based learning methods with classical face-to-face learning techniques. With advancing technology, access to information and learning methods are also evolving. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
What is being tested?
Game-based learning activity in disaster response triage, face-to-face learning and start triage game in disasters
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
1 siteTurkey (Türkiye)
Study dates
8 Jan 2026to 3 Jul 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • First-year paramedic students Having a tablet or smartphone

Who cannot join

  • Having a smartphone, tablet, or computer Having prior training or knowledge in triage

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Ege university

    Torbalı, İzmir

Other trials in Turkey (Türkiye)

About this study

In the study titled "Investigating the Effect of Game-Based Learning Method in Disaster Triage Training," researchers aim to compare the effectiveness of game-based learning methods with classical face-to-face learning techniques. With advancing technology, access to information and learning methods are also evolving. It is crucial for paramedics to access and learn new information using methods they can apply both during their training and in their professional lives. For the pre-hospital, comprehensive paramedic system, using different learning methods in different learning environments will both facilitate access to information and improve information retention, thus facilitating learning. Especially in major changes like earthquakes, creating suitable situational conditions for practical application is quite difficult. However, game-based learning or transformations like game-based learning are quite suitable for this purpose. The programming goal is to facilitate the change in critical conditions such as triage for paramedic centers, which play very important roles extending beyond the pre-hospital setting, and to provide them with practical services by always ensuring easy access to information, using the rapidly spreading game-based learning deployment worldwide. The study will be conducted in a quasi-experimental style. Using both face-to-face and game-based learning methods, experimental and control groups will be formed and training requirements will be met. For this study, applicants from the first-year paramedic programs of two selected universities will be included; one group will be the experimental group, and the other will be the control group. A minimum of 60 students are planned to participate. The aim of the study is to examine the knowledge levels of first-year paramedics who have never received triage training before, using a pre-test. Following this, one group will receive face-to-face training, while the other group will be introduced to and play a triage initiation game. A second test will be administered one week later to assess the learning outcomes in both groups. Finally, a third test will be administered three months later to permanently assess the learned information in both groups. Additionally, after each test, a decision-making performance assessment, a change process, and a web-based learning experience (for the game-based group) will be administered to evaluate the overall learning outcome.

Being tested
Game-based learning activity in disaster response triage, face-to-face learning, start triage game in disasters
Keywords
game-based learning, start triage in disasters, education and training

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Game-based learning activity in disaster response triageOther

    "The intervention involves a digital/physical game-based learning session designed to teach triage protocols in disaster scenarios. First-year paramedic students will engage in interactive scenarios to prioritize patients,

  • face-to-face learningBehavioural

    classic face-to-face learning method in a classroom setting

  • start triage game in disastersDevice

    start triage game in disasters

Study groups in NCT07416305
Study groupRoleWhat they receive
Experimental GroupExperimentalGame-based learning
Receives: Other: Game-based learning activity in disaster response triage; Device: start triage game in disasters
Control GroupExperimentalFace-to-face learning group
Receives: Behavioral: face-to-face learning

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Triage knowledge and skill competency score

    Measured: The test will be administered before training, a second test one week after training, and a third test three months after training. For the knowledge assessment form to be used, opinions were obtained from 8 professionals specializing in the pre-hospital

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 Feb 2026
  2. Study start8 Jan 2026
  3. Primary completion1 Jul 2026
  4. Study completion3 Jul 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Model description
Game-based learning group - experimental group Face-to-face learning group - control group
Masking
None (open label)
Enrolment
60 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07416305
Sponsor's protocol ID
2025-6885 26-1T/99
Status last verified
Sep 2026
First submitted
21 Jan 2026
Last updated
18 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: All anonymized individual participant data (demographic data, baseline measures, and outcome variables) supporting the main findings of the study will be shared.

Publications

  • Cicero MX, Whitfill T, Munjal K, Madhok M, Diaz MCG, Scherzer DJ, Walsh BM, Bowen A, Redlener M, Goldberg SA, Symons N, Burkett J, Santos JC, Kessler D, Barnicle RN, Paesano G, Auerbach MA. 60 seconds to survival: A pilot study of a disaster triage video game for prehospital providers. Am J Disaster Med. 2017 Spring;12(2):75-83. doi: 10.5055/ajdm.2017.0263.

    PubMed 29136270

Questions about this trial

What is this clinical trial studying?

A study testing Game-based learning activity in disaster response triage, face-to-face learning and start triage game in disasters in people with Game-Based Learning and Pre-hospital Triage, run by sureyya gumussoy at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 18 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Triage knowledge and skill competency score (time frame: The test will be administered before training, a second test one week after training, and a third test three months after training. For the knowledge assessment form to be used, opinions were obtained from 8 professionals specializing in the pre-hospital). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07416305, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Sep 2026.

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