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Motor Imagery TrainingNCT07461688

Virtual Reality-Based Motor Imagery for Individuals With Low Imagery Ability: A Pilot Investigation of Isokinetic Strength and Electromyographic Activity

A study testing Immersive Virtual Reality-Based Motor Imagery, Action Observation + Motor Imagery and Behavioral: Kinesthetic Motor Imagery in people with Motor Imagery Training and Resistance Training, run by Ege University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Motor imagery is a cognitive technique in which individuals mentally rehearse a movement without physically performing it. However, individuals with low imagery ability may not fully benefit from traditional motor imagery training. Read more about this study

Who is it for?
Ages 18 to 35 years, men onlyHealthy volunteers can take part
What is being tested?
Immersive Virtual Reality-Based Motor Imagery, Action Observation + Motor Imagery and Behavioral: Kinesthetic Motor Imagery
Could I receive a placebo?
No, everyone receives an active treatment
How many people
32 participants
Where
1 siteTurkey (Türkiye)
Study dates
12 Aug 2025to 20 Jan 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 35 years
  • Men only
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Healthy male individuals aged 18-30 years No participation in a structured lower-limb resistance training program within the previous 6 months No prior experience with structured motor imagery training Provided written informed consent

Who cannot join

  • History of lower-limb musculoskeletal injury or surgery within the past 6 months Neurological disorders affecting motor control Visual or vestibular impairments preventing safe use of virtual reality equipment Current use of medications affecting neuromuscular performance Any medical condition contraindicating resistance training

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Ege University

    Izmir, Bornova, 35355

Other trials in Turkey (Türkiye)

About this study

Motor imagery is a cognitive technique in which individuals mentally rehearse a movement without physically performing it. However, individuals with low imagery ability may not fully benefit from traditional motor imagery training. Virtual reality (VR) may enhance imagery vividness by providing immersive visual feedback. The purpose of this study is to compare the effects of immersive VR-based motor imagery, action observation combined with motor imagery, kinesthetic motor imagery alone, and a control condition on imagery ability, muscle strength, and muscle activation. Thirty-two healthy male participants will be assigned to one of four parallel groups based on imagery ability levels. All participants will complete a 4-week unilateral leg extension resistance training program (three sessions per week at 80% of one-repetition maximum). During each session, participants will perform their assigned imagery protocol. Primary outcomes include changes in imagery ability assessed by the Movement Imagery Questionnaire-3. Secondary outcomes include isokinetic quadriceps peak torque, average power, and surface electromyography activity of the rectus femoris, vastus medialis, and vastus lateralis muscles. The findings of this study may provide insight into whether immersive VR can enhance the effectiveness of motor imagery training in individuals with low imagery ability.

Read the detailed description

Motor imagery training has been shown to enhance motor performance and strength adaptations; however, its effectiveness is strongly influenced by individual imagery ability. Individuals with low imagery ability may experience limited benefits due to reduced vividness and sensory engagement during mental rehearsal. Immersive virtual reality (VR) may enhance the perceptual and sensory components of imagery by providing first-person visual feedback, thereby potentially improving motor-related neural activation and training adaptations. This study is designed as a 4-week, parallel-group interventional trial including healthy young adult males. Participants will be categorized according to imagery ability assessed by the Movement Imagery Questionnaire-3 (MIQ-3) and allocated into four groups: immersive VR-based motor imagery, action observation combined with motor imagery, kinesthetic motor imagery alone, and a control condition involving relaxation imagery. All participants will complete a supervised unilateral leg extension resistance training program performed three times per week at 80% of one-repetition maximum. Each session will consist of four sets of 8-12 repetitions for the dominant leg. Imagery interventions will be administered prior to each training session according to group assignment. Isokinetic strength assessments will be performed at angular velocities of 60°/s and 120°/s. Surface electromyography (sEMG) signals will be recorded from the rectus femoris, vastus medialis, and vastus lateralis muscles during testing. Imagery ability will be reassessed following the intervention period. The primary objective of the study is to determine whether immersive VR-based motor imagery enhances imagery ability and neuromuscular adaptations compared to traditional motor imagery approaches and control conditions.

Being tested
Immersive Virtual Reality-Based Motor Imagery, Action Observation + Motor Imagery, Behavioral: Kinesthetic Motor Imagery, Relaxation Imagery (Control)
Keywords
Motor Imagery, Virtual Reality, Isokinetic strength, Surface Electromyography, Resistance Training, Imagery Ability

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Immersive Virtual Reality-Based Motor ImageryBehavioural

    VR Motor Imagery - Intervention Description

    Participants perform immersive first-person virtual reality-based motor imagery prior to each training session. The intervention is administered three times per week for 4 weeks before resistance training.

  • Action Observation + Motor ImageryBehavioural

    Participants observe a video demonstration of unilateral leg extension while simultaneously performing kinesthetic motor imagery of the movement prior to each resistance training session, three times per week for four weeks.

  • Behavioral: Kinesthetic Motor ImageryBehavioural

    Participants perform kinesthetic motor imagery of unilateral leg extension without visual assistance prior to each resistance training session, three times per week for four weeks.

  • Relaxation Imagery (Control)Behavioural

    Participants perform relaxation-based imagery unrelated to strength training prior to each resistance training session, three times per week for four weeks.

Study groups in NCT07461688
Study groupRoleWhat they receive
Action Observation + Motor Imagery (AOMI)ExperimentalParticipants perform action observation combined with kinesthetic motor imagery prior to each resistance training session for 4 weeks.
Receives: Behavioral: Action Observation + Motor Imagery
Kinesthetic Motor ImageryExperimentalParticipants perform kinesthetic motor imagery alone prior to each resistance training session for 4 weeks.
Receives: Behavioral: Behavioral: Kinesthetic Motor Imagery
ControlActive comparatorParticipants perform relaxation imagery prior to each resistance training session for 4 weeks.
Receives: Behavioral: Relaxation Imagery (Control)
Immersive Virtual Reality-Based Motor ImageryExperimentalParticipants perform immersive first-person virtual reality-based motor imagery prior to each training session. The VR environment provides visual simulation of unilateral leg extension movements from a first-person perspective. The intervention is administered three times per week for 4 weeks before resistance training.
Receives: Behavioral: Immersive Virtual Reality-Based Motor Imagery

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Imagery Ability (MIQ-3 Total Score)

    Imagery ability will be assessed using the Movement Imagery Questionnaire-3 (MIQ-3). The total score change from baseline to post-intervention will be analyzed.

    Measured: Baseline to 4 Weeks

Secondary outcomes (2)
  1. Isokinetic Quadriceps Strength (60°/s, 120°/s)

    Concentric isokinetic quadriceps peak torque will be assessed using an isokinetic dynamometer at angular velocities of 60°/s and 120°/s. Average power (Ap) and body mass-normalized peak torque (Nm/kg) will be recorded for the dominant leg. The change from baseline to post-intervention will be analyzed.

    Measured: Baseline to 4 Weeks

  2. Surface EMG Activity (%MVIC)

    Surface electromyography (sEMG) activity of the rectus femoris, vastus medialis, and vastus lateralis muscles will be recorded during concentric isokinetic quadriceps testing. EMG signals will be processed and normalized to maximal voluntary isometric contraction (MVIC) values. Changes in normalized EMG amplitude (%MVIC) from baseline to post-intervention will be analyzed.

    Measured: Baseline to 4 Weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted10 Mar 2026
  2. Study start12 Aug 2025
  3. Primary completion25 Dec 2025
  4. Study completion20 Jan 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Non-randomised
Intervention model
Parallel groups
Model description
This is a 4-week, parallel-group interventional study including four arms: immersive virtual reality-based motor imagery, action observation combined with motor imagery, kinesthetic motor imagery alone, and a control condition. Participants are allocated to one group based on imagery ability levels and remain in the same group throughout the intervention period. No crossover between groups occurs.
Masking
None (open label)
Enrolment
32 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07461688
Sponsor's protocol ID
24-10.2T/4
Status last verified
Mar 2026
First submitted
3 Mar 2026
Last updated
10 Mar 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: De-identified individual participant data (IPD) underlying the primary and secondary outcome measures, including MIQ-3 scores, isokinetic peak torque values, average power, and normalized sEMG data, will be shared. Demographic variables necessary for replication (age and body mass) will also be included.

Questions about this trial

What is this clinical trial studying?

A study testing Immersive Virtual Reality-Based Motor Imagery, Action Observation + Motor Imagery and Behavioral: Kinesthetic Motor Imagery in people with Motor Imagery Training and Resistance Training, run by Ege University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 10 Mar 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Imagery Ability (MIQ-3 Total Score) (time frame: Baseline to 4 Weeks). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 10 Mar 2026.

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