Stoma Care Education in Nursing StudentsGAME-STOMANCT07500857
Gamification in Stoma Care Education for Nursing Students
A study testing Gamification-Based Stoma Care Education and Traditional Education in people with Stoma Care Education in Nursing Students and Gamification, run by Gazi University.
Trial summary
his study aims to determine the effect of a gamification-based educational method on nursing students' learning of stoma care. The research will be conducted as a pretest-posttest, parallel-group randomized controlled experimental study. Read more about this study
- Who is it for?
- Ages 17 years and older
- Conditions the study is for
- Stoma Care Education in Nursing Students, Gamification, Nursing Education
- What is being tested?
- Gamification-Based Stoma Care Education and Traditional Education
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 72 participants
- Where
- No sites listed yet
- Study dates
- 27 Mar 2026to 24 Apr 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 17 years and older
- All sexes
- No healthy volunteers
- Child, Adult, Older adult
Who may be able to join
- Nursing students who voluntarily agree to participate in the study
- Students who are enrolled in the "Nursing Professional Practice" course for the first time
- Students who have access to a mobile device (e.g., smartphone or tablet) and internet connection
Who cannot join
- Students who have previously participated in or used any game related to stoma care
- Students who do not attend the theoretical course
- Students who do not participate in demonstrations or group activities
- Students who do not complete any stage of the knowledge assessment
- Students who do not complete any stage of the skill assessment
- Students who provide incomplete or careless responses to data collection forms
- Students who do not use or complete the game-based intervention
Trial locations and contacts
No sites are listed yet. Contact the study team or a site near you to ask about taking part.
About this study
Official title: The Effect of the Gamification Method on Nursing Students' Learning of Stoma Care
his study aims to determine the effect of a gamification-based educational method on nursing students' learning of stoma care. The research will be conducted as a pretest-posttest, parallel-group randomized controlled experimental study. This research will be prepared under the guidance of the Standard Protocol Items: Recommendations for Interventional Trials (SPIRIT) protocol, and the reporting of the randomized controlled study will be carried out under the Consolidated Standards of Reporting Trials (CONSORT).
Participants will consist of fourth-year nursing students who voluntarily agree to participate in the study. After obtaining informed consent, participants will complete a descriptive characteristics form and the Stoma Care Knowledge Test. Randomization will be performed based on baseline knowledge levels, and participants will be assigned to experimental and control groups.
Read more
Students' knowledge levels will be assessed using the "Stoma Care Knowledge Test," and their skills will be evaluated using a "Skills Checklist." Following baseline knowledge and skill assessment, the experimental group will receive gamified stoma care education, while the control group will receive standard education. The gamification intervention is designed based on the Werbach D6 Model and aims to enhance students' knowledge and skills in stoma care.
Post-intervention knowledge and skill assessments will be conducted one week after the training. In addition, follow-up measurements will be performed four weeks later to evaluate the retention of knowledge and skills.
- Conditions
- Stoma Care Education in Nursing Students, Gamification, Nursing Education, Ostomy - Ileostomy or Colostomy
- Being tested
- Gamification-Based Stoma Care Education, Traditional Education
- Keywords
- gamification, nursing education, stoma care
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Gamification-Based Stoma Care EducationOther
This intervention consists of a gamification-based stoma care education program designed according to the Werbach D6 Model. The game aims to enhance nursing students' knowledge and clinical skills in stoma care by increasing learning motivation and engagement.
Traditional EducationOther
Participants in the control group receive standard stoma care education based without any gamification components.
| Study group | Role | What they receive |
|---|---|---|
| GAME-STOMA | Experimental | Participants receive gamified stoma care training based on the Werbach D6 Model. Receives: Other: Gamification-Based Stoma Care Education |
| Control Group | Active comparator | Participants receive conventional stoma care education using standard lecture-based teaching methods without game Receives: Other: Traditional Education |
What is being measured
The primary outcome is the main question the study is designed to answer.
Stoma Care Knowledge Assessment Test Description
This test consists of 24 questions based on the literature regarding stoma care. The test is scored on a scale of 0 to 100; higher scores indicate a higher level of knowledge. The test is administered before the educational intervention and one week afterward; it is also administered again in the fourth week of the intervention for follow-up assessment.
Measured: Timeframe: Before the intervention, one week after the intervention, and four weeks after the intervention
Stoma Care Skills Checklist
This checklist, which focuses on stoma care skills, was designed by the researcher in accordance with the academic literature and aligned with the course content objectives and learning outcomes related to stoma care for nursing students. The stoma care skills checklist covers the assessment of the stoma and the procedural steps involved in changing the stoma bag. There are 39 procedural steps that students are expected to perform according to the skills checklist. The evaluation of procedure steps in the checklist is categorized as follows: "Performed the procedure" (2 points), "Performed (incomplete)" (1 point), "Performed (incorrect)" (1 point), and "Did not perform" (0 points). Students can score a minimum of 0 and a maximum of 78 points on the skill checklist. An increase in the student's score indicates an improvement in skill level. The skill assessment is administered before the educational intervention and one week afterward; it is also administered again during the fourth we
Measured: Before the intervention, one week after the intervention, and four weeks after the intervention
Secondary outcomes (1)
Student Evaluation Form on Teaching Methods
This checklist, which focuses on stoma care skills, was designed by the researcher in accordance with the academic literature to align with the course content objectives and learning outcomes related to stoma care for nursing students. The teaching method evaluation form was prepared by the researcher based on the literature to assess students' views on the use of gamification in education. The response options for each item of the evaluation tool are designed as a 5-point Likert scale (1: Strongly disagree; 2: Disagree; 3: Undecided; 4: Agree; 5: Strongly agree).
Measured: Immediately post-intervention
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted30 Mar 2026
- Study start27 Mar 2026 (estimated)
- Primary completion3 Apr 2026 (estimated)
- Study completion24 Apr 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (4)Papers the sponsor has linked to this study.
- Other trials for Stoma Care Education in Nursing StudentsStudies of the same condition, open and under way.
- More trials run by Gazi UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind
- Who is masked
- Participant, Outcomes assessor
- Enrolment
- 72 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Gazi University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Hulya BULUT, Gazi University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07500857
- Sponsor's protocol ID
- 1492837
- Acronym
- GAME-STOMA
- Status last verified
- Mar 2026
- First submitted
- 24 Mar 2026
- Last updated
- 30 Mar 2026
- Results posted
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Tavares N. The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review. Nurse Educ Today. 2022 Oct;117:105484. doi: 10.1016/j.nedt.2022.105484. Epub 2022 Jul 27.
PubMed 35917707Kulakaç, N., & Çilingir, D. (2024). The effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial. Teaching and Learning in Nursing, 19(1), e126-e132.
Bayram, Ş., & Çalışkan, N. (2023). Mobile Serious Game on Nursing Students' Knowledge, Motivation, Satisfaction, and Views: Tracheostomy Care Example. Journal of Innovative Healthcare Practices, 4(2), 118-129.
Abselam-Ali, K., Capilla-Díaz, C., Reina-Prego, R., & Parra-González, M. E. (2024). Knowledge, self-efficacy, satisfaction, and self-confidence of nursing students for stoma care using active learning methods: a controlled experimental study.
Study at a glance
From the registry record, last updated by the sponsor on 30 Mar 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of the Gamification Method on Nursing Students' Learning of Stoma Care
- ClinicalTrials.gov ID
- NCT07500857
- Acronym / sponsor ID
- GAME-STOMA / 1492837
- Conditions
- Stoma Care Education in Nursing Students, Gamification, Nursing Education, Ostomy - Ileostomy or Colostomy
- Keywords
- gamification, nursing education, stoma care
- Study type
- Interventional
- Recruitment status
- Not yet recruiting
- Enrolment
- 72 participants (estimated)
- Lead sponsor
- Gazi UniversityUniversity, hospital or other
- Study start
- 27 Mar 2026 (estimated)
- Primary completion
- 3 Apr 2026 (estimated)
- Study completion
- 24 Apr 2026 (estimated)
- First posted
- 30 Mar 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
his study aims to determine the effect of a gamification-based educational method on nursing students' learning of stoma care. The research will be conducted as a pretest-posttest, parallel-group randomized controlled experimental study. This research will be prepared under the guidance of the Standard Protocol Items: Recommendations for Interventional Trials (SPIRIT) protocol, and the reporting of the randomized controlled study will be carried out under the Consolidated Standards of Reporting Trials (CONSORT).
Participants will consist of fourth-year nursing students who voluntarily agree to participate in the study. After obtaining informed consent, participants will complete a descriptive characteristics form and the Stoma Care Knowledge Test. Randomization will be performed based on baseline knowledge levels, and participants will be assigned to experimental and control groups.
Students' knowledge levels will be assessed using the "Stoma Care Knowledge Test," and their skills will be evaluated using a "Skills Checklist." Following baseline knowledge and skill assessment, the experimental group will receive gamified stoma care education, while the control group will receive standard education. The gamification intervention is designed based on the Werbach D6 Model and aims to enhance students' knowledge and skills in stoma care.
Post-intervention knowledge and skill assessments will be conducted one week after the training. In addition, follow-up measurements will be performed four weeks later to evaluate the retention of knowledge and skills.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (participant, outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| GAME-STOMA | Experimental | Other: Gamification-Based Stoma Care EducationParticipants receive gamified stoma care training based on the Werbach D6 Model. |
| Control Group | Active comparator | Other: Traditional EducationParticipants receive conventional stoma care education using standard lecture-based teaching methods without game |
Who may qualify
- Ages
- 17 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Child, Adult, Older adult
Key inclusion criteria (3 listed)
- Nursing students who voluntarily agree to participate in the study
- Students who are enrolled in the "Nursing Professional Practice" course for the first time
- Students who have access to a mobile device (e.g., smartphone or tablet) and internet connection
Key exclusion criteria (7 listed)
- Students who have previously participated in or used any game related to stoma care
- Students who do not attend the theoretical course
- Students who do not participate in demonstrations or group activities
- Students who do not complete any stage of the knowledge assessment
- Students who do not complete any stage of the skill assessment
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Gamification-Based Stoma Care EducationThis intervention consists of a gamification-based stoma care education program designed according to the Werbach D6 Model. The game aims to enhance nursing students' knowledge and clinical skills in stoma care by increasing learning motivation and engagement. | Other | GAME-STOMA |
| Traditional EducationParticipants in the control group receive standard stoma care education based without any gamification components. | Other | Control Group |
Primary outcome
Stoma Care Knowledge Assessment Test Description
Time frame: Timeframe: Before the intervention, one week after the intervention, and four weeks after the intervention
This test consists of 24 questions based on the literature regarding stoma care. The test is scored on a scale of 0 to 100; higher scores indicate a higher level of knowledge. The test is administered before the educational intervention and one week afterward; it is also administered again in the fourth week of the intervention for follow-up assessment.
Stoma Care Skills Checklist
Time frame: Before the intervention, one week after the intervention, and four weeks after the intervention
This checklist, which focuses on stoma care skills, was designed by the researcher in accordance with the academic literature and aligned with the course content objectives and learning outcomes related to stoma care for nursing students. The stoma care skills checklist covers the assessment of the stoma and the procedural steps involved in changing the stoma bag. There are 39 procedural steps that students are expected to perform according to the skills checklist. The evaluation of procedure steps in the checklist is categorized as follows: "Performed the procedure" (2 points), "Performed (incomplete)" (1 point), "Performed (incorrect)" (1 point), and "Did not perform" (0 points). Students can score a minimum of 0 and a maximum of 78 points on the skill checklist. An increase in the student's score indicates an improvement in skill level. The skill assessment is administered before the educational intervention and one week afterward; it is also administered again during the fourth we
1 secondary outcome
Student Evaluation Form on Teaching Methods
Time frame: Immediately post-intervention
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 30 Mar 2026.
- Background: PubMed 35917707Tavares N. The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review. Nurse Educ Today. 2022 Oct;117:105484. doi: 10.1016/j.nedt.2022.105484. Epub 2022 Jul 27.
- BackgroundKulakaç, N., & Çilingir, D. (2024). The effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial. Teaching and Learning in Nursing, 19(1), e126-e132.
- BackgroundBayram, Ş., & Çalışkan, N. (2023). Mobile Serious Game on Nursing Students' Knowledge, Motivation, Satisfaction, and Views: Tracheostomy Care Example. Journal of Innovative Healthcare Practices, 4(2), 118-129.
- BackgroundAbselam-Ali, K., Capilla-Díaz, C., Reina-Prego, R., & Parra-González, M. E. (2024). Knowledge, self-efficacy, satisfaction, and self-confidence of nursing students for stoma care using active learning methods: a controlled experimental study.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Questions about this trial
What is this clinical trial studying?
A study testing Gamification-Based Stoma Care Education and Traditional Education in people with Stoma Care Education in Nursing Students and Gamification, run by Gazi University.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: opening soon, as of the sponsor's last update on 30 Mar 2026. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Zeynep Mete Merdin (+905066979094, zeynmete@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Stoma Care Knowledge Assessment Test Description (time frame: Timeframe: Before the intervention, one week after the intervention, and four weeks after the intervention). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07500857, which also lists 4 linked publications.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Mar 2026.